hlsdk-xash3d/dlls/cthulhu/TommyGun.h

47 lines
736 B
C++
Executable File

#ifndef TOMMYGUN_H
#define TOMMYGUN_H
class CTommyGun : public CBasePlayerWeapon
{
public:
void Spawn( void );
void Precache( void );
int iItemSlot( void ) { return 1; }
int GetItemInfo(ItemInfo *p);
int AddToPlayer( CBasePlayer *pPlayer );
void PrimaryAttack( void );
void SecondaryAttack( void );
BOOL Deploy( void );
void Reload( void );
void WeaponIdle( void );
float m_flNextAnimTime;
int m_iShell;
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
return TRUE;
#else
return FALSE;
#endif
}
private:
unsigned short m_usTommyGun;
};
class CTommyGunAmmoClip : public CBasePlayerAmmo
{
public:
void Spawn( void );
void Precache( void );
BOOL AddAmmo( CBaseEntity *pOther );
};
#endif