hlsdk-xash3d/dlls/cthulhu/butler.h

89 lines
2.1 KiB
C++
Executable File

#ifndef BUTLER_H
#define BUTLER_H
class CButler : public CTalkMonster
{
public:
void Spawn( void );
void Precache( void );
void SetYawSpeed( void );
int Classify ( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
void RunTask( Task_t *pTask );
void StartTask( Task_t *pTask );
int ObjectCaps( void ) { return CTalkMonster :: ObjectCaps() | FCAP_IMPULSE_USE; }
int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
virtual int FriendNumber( int arrayNumber );
void SetActivity ( Activity newActivity );
Activity GetStoppedActivity( void );
int ISoundMask( void );
void DeclineFollowing( void );
float CoverRadius( void ) { return 1200; } // Need more room for cover because Butlers want to get far away!
BOOL DisregardEnemy( CBaseEntity *pEnemy ) { return !pEnemy->IsAlive() || (gpGlobals->time - m_fearTime) > 15; }
void Scream( void );
// Override these to set behavior
Schedule_t *GetScheduleOfType ( int Type );
Schedule_t *GetSchedule ( void );
MONSTERSTATE GetIdealState ( void );
void DeathSound( void );
void PainSound( void );
void TalkInit( void );
void Killed( entvars_t *pevAttacker, int iGib );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
CUSTOM_SCHEDULES;
private:
float m_painTime;
float m_fearTime;
};
class CDeadButler : public CBaseMonster
{
public:
void Spawn( void );
int Classify ( void ) { return CLASS_HUMAN_PASSIVE; }
void KeyValue( KeyValueData *pkvd );
int m_iPose;// which sequence to display
static char *m_szPoses[7];
};
class CSittingButler : public CButler // kdb: changed from public CBaseMonster so he can speak
{
public:
void Spawn( void );
void Precache( void );
void EXPORT SittingThink( void );
int Classify ( void );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
virtual void SetAnswerQuestion( CTalkMonster *pSpeaker );
int FriendNumber( int arrayNumber );
int FIdleSpeak ( void );
int m_baseSequence;
int m_headTurn;
float m_flResponseDelay;
};
#endif