mirror of https://github.com/FWGS/hlsdk-xash3d
89 lines
2.1 KiB
C++
Executable File
89 lines
2.1 KiB
C++
Executable File
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#ifndef BUTLER_H
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#define BUTLER_H
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class CButler : public CTalkMonster
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{
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public:
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void Spawn( void );
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void Precache( void );
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void SetYawSpeed( void );
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int Classify ( void );
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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void RunTask( Task_t *pTask );
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void StartTask( Task_t *pTask );
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int ObjectCaps( void ) { return CTalkMonster :: ObjectCaps() | FCAP_IMPULSE_USE; }
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
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virtual int FriendNumber( int arrayNumber );
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void SetActivity ( Activity newActivity );
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Activity GetStoppedActivity( void );
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int ISoundMask( void );
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void DeclineFollowing( void );
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float CoverRadius( void ) { return 1200; } // Need more room for cover because Butlers want to get far away!
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BOOL DisregardEnemy( CBaseEntity *pEnemy ) { return !pEnemy->IsAlive() || (gpGlobals->time - m_fearTime) > 15; }
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void Scream( void );
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// Override these to set behavior
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Schedule_t *GetScheduleOfType ( int Type );
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Schedule_t *GetSchedule ( void );
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MONSTERSTATE GetIdealState ( void );
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void DeathSound( void );
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void PainSound( void );
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void TalkInit( void );
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void Killed( entvars_t *pevAttacker, int iGib );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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CUSTOM_SCHEDULES;
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private:
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float m_painTime;
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float m_fearTime;
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};
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class CDeadButler : public CBaseMonster
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{
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public:
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void Spawn( void );
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int Classify ( void ) { return CLASS_HUMAN_PASSIVE; }
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void KeyValue( KeyValueData *pkvd );
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int m_iPose;// which sequence to display
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static char *m_szPoses[7];
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};
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class CSittingButler : public CButler // kdb: changed from public CBaseMonster so he can speak
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{
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public:
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void Spawn( void );
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void Precache( void );
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void EXPORT SittingThink( void );
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int Classify ( void );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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virtual void SetAnswerQuestion( CTalkMonster *pSpeaker );
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int FriendNumber( int arrayNumber );
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int FIdleSpeak ( void );
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int m_baseSequence;
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int m_headTurn;
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float m_flResponseDelay;
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};
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#endif
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