mirror of https://github.com/FWGS/hlsdk-xash3d
80 lines
2.0 KiB
C++
Executable File
80 lines
2.0 KiB
C++
Executable File
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#ifndef CULTIST_H
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#define CULTIST_H
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class CCultist : public CSquadMonster
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{
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public:
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void Spawn( void );
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void Precache( void );
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void SetYawSpeed ( void );
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int Classify ( void );
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int ISoundMask ( void );
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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BOOL FCanCheckAttacks ( void );
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BOOL CheckMeleeAttack1 ( float flDot, float flDist );
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BOOL CheckRangeAttack1 ( float flDot, float flDist );
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BOOL CheckRangeAttack2 ( float flDot, float flDist );
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void CheckAmmo ( void );
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void SetActivity ( Activity NewActivity );
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void StartTask ( Task_t *pTask );
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void RunTask ( Task_t *pTask );
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void DeathSound( void );
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void PainSound( void );
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void IdleSound ( void );
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Vector GetGunPosition( void );
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void Shoot ( void );
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void Shotgun ( void );
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void PrescheduleThink ( void );
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void GibMonster( void );
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void SpeakSentence( void );
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int Save( CSave &save );
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int Restore( CRestore &restore );
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CBaseEntity *Kick( void );
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Schedule_t *GetSchedule( void );
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Schedule_t *GetScheduleOfType ( int Type );
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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BOOL FOkToSpeak( void );
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void JustSpoke( void );
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CUSTOM_SCHEDULES;
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static TYPEDESCRIPTION m_SaveData[];
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float m_flNextPainTime;
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float m_flLastEnemySightTime;
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BOOL m_fStanding;
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BOOL m_fFirstEncounter;// only put on the handsign show in the squad's first encounter.
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int m_cClipSize;
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int m_voicePitch;
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int m_iBrassShell;
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int m_iShotgunShell;
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int m_iSentence;
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static const char *pCultistSentences[];
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};
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////////////////////////////////////////////////////////////////////////////////
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class CDeadCultist : public CBaseMonster
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{
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public:
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void Spawn( void );
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int Classify ( void ) { return CLASS_HUMAN_MILITARY; }
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void KeyValue( KeyValueData *pkvd );
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int m_iPose;// which sequence to display -- temporary, don't need to save
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static char *m_szPoses[3];
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};
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#endif
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