hlsdk-xash3d/dlls/cthulhu/molotov.h

62 lines
1.2 KiB
C++
Executable File

#ifndef MOLOTOV_H
#define MOLOTOV_H
/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#define MOLOTOV_PRIMARY_VOLUME 450
enum molotov_e {
MOLOTOV_DRAW = 0,
MOLOTOV_IDLE1,
MOLOTOV_IDLE2,
MOLOTOV_LIGHT,
MOLOTOV_THROW, // toss
MOLOTOV_HOLSTER
};
class CMolotov : public CBasePlayerWeapon
{
public:
void Spawn( void );
void Precache( void );
int iItemSlot( void ) { return 2; }
int GetItemInfo(ItemInfo *p);
int AddToPlayer( CBasePlayer *pPlayer );
void PrimaryAttack( void );
BOOL Deploy( void );
BOOL CanHolster( void );
void Holster( int skiplocal = 0 );
void WeaponIdle( void );
float m_flFinishThrow;
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
return TRUE;
#else
return FALSE;
#endif
}
};
#endif