hlsdk-xash3d/dlls/cthulhu/revolver.h

61 lines
1.0 KiB
C++
Executable File

#ifndef REVOLVER_H
#define REVOLVER_H
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
class CRevolver : public CBasePlayerWeapon
{
public:
void Spawn( void );
void Precache( void );
int iItemSlot( void ) { return 1; }
int GetItemInfo(ItemInfo *p);
int AddToPlayer( CBasePlayer *pPlayer );
void PrimaryAttack( void );
void SecondaryAttack( void );
void RevolverFire( float flSpread, float flCycleTime, BOOL fUseAutoAim );
BOOL Deploy( void );
void Reload( void );
void WeaponIdle( void );
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
return TRUE;
#else
return FALSE;
#endif
}
private:
int m_iShell;
unsigned short m_usFireRevolver1;
unsigned short m_usFireRevolver2;
};
//////////////////////////////////////////////////////////////////////////////////////////////
class CRevolverAmmo : public CBasePlayerAmmo
{
void Spawn( void );
void Precache( void );
BOOL AddAmmo( CBaseEntity *pOther );
};
#endif