mirror of https://github.com/FWGS/hlsdk-xash3d
85 lines
1.9 KiB
Batchfile
85 lines
1.9 KiB
Batchfile
@echo off
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echo Setting environment for minimal Visual C++ 6
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set INCLUDE=%MSVCDir%\VC98\Include
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set LIB=%MSVCDir%\VC98\Lib
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set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
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echo -- Compiler is MSVC6
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set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
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set SOURCES=../dlls/crossbow.cpp ^
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../dlls/crowbar.cpp ^
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../dlls/egon.cpp ^
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../dlls/gauss.cpp ^
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../dlls/handgrenade.cpp ^
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../dlls/hornetgun.cpp ^
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../dlls/mp5.cpp ^
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../dlls/python.cpp ^
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../dlls/rpg.cpp ^
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../dlls/satchel.cpp ^
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../dlls/shotgun.cpp ^
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../dlls/squeakgrenade.cpp ^
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../dlls/tripmine.cpp ^
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../dlls/glock.cpp ^
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ev_hldm.cpp ^
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hl/hl_baseentity.cpp ^
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hl/hl_events.cpp ^
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hl/hl_objects.cpp ^
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hl/hl_weapons.cpp ^
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ammo.cpp ^
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ammo_secondary.cpp ^
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ammohistory.cpp ^
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battery.cpp ^
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cdll_int.cpp ^
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com_weapons.cpp ^
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death.cpp ^
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demo.cpp ^
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entity.cpp ^
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ev_common.cpp ^
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events.cpp ^
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flashlight.cpp ^
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GameStudioModelRenderer.cpp ^
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geiger.cpp ^
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health.cpp ^
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hud.cpp ^
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hud_msg.cpp ^
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hud_redraw.cpp ^
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hud_spectator.cpp ^
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hud_update.cpp ^
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in_camera.cpp ^
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input.cpp ^
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input_goldsource.cpp ^
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input_mouse.cpp ^
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input_xash3d.cpp ^
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menu.cpp ^
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message.cpp ^
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overview.cpp ^
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parsemsg.cpp ^
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../pm_shared/pm_debug.c ^
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../pm_shared/pm_math.c ^
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../pm_shared/pm_shared.c ^
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saytext.cpp ^
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status_icons.cpp ^
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statusbar.cpp ^
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studio_util.cpp ^
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StudioModelRenderer.cpp ^
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text_message.cpp ^
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train.cpp ^
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tri.cpp ^
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util.cpp ^
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view.cpp ^
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scoreboard.cpp ^
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MOTD.cpp
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set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT
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set LIBS=user32.lib Winmm.lib
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set OUTNAME=client.dll
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set DEBUG=/debug
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cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG%
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echo -- Compile done. Cleaning...
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del *.obj *.exp *.lib *.ilk
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echo -- Done.
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