mirror of https://github.com/FWGS/hlsdk-xash3d
309 lines
8.0 KiB
C++
309 lines
8.0 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// death notice
|
|
//
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "parsemsg.h"
|
|
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
#if USE_VGUI
|
|
#include "vgui_TeamFortressViewport.h"
|
|
#endif
|
|
|
|
DECLARE_MESSAGE( m_DeathNotice, DeathMsg )
|
|
|
|
struct DeathNoticeItem {
|
|
char szKiller[MAX_PLAYER_NAME_LENGTH * 2];
|
|
char szVictim[MAX_PLAYER_NAME_LENGTH * 2];
|
|
int iId; // the index number of the associated sprite
|
|
int iSuicide;
|
|
int iTeamKill;
|
|
int iNonPlayerKill;
|
|
float flDisplayTime;
|
|
float *KillerColor;
|
|
float *VictimColor;
|
|
};
|
|
|
|
#define MAX_DEATHNOTICES 4
|
|
static int DEATHNOTICE_DISPLAY_TIME = 6;
|
|
|
|
#define DEATHNOTICE_TOP 32
|
|
|
|
DeathNoticeItem rgDeathNoticeList[MAX_DEATHNOTICES + 1];
|
|
|
|
float g_ColorBlue[3] = { 0.6, 0.8, 1.0 };
|
|
float g_ColorRed[3] = { 1.0, 0.25, 0.25 };
|
|
float g_ColorGreen[3] = { 0.6, 1.0, 0.6 };
|
|
float g_ColorYellow[3] = { 1.0, 0.7, 0.0 };
|
|
float g_ColorGrey[3] = { 0.8, 0.8, 0.8 };
|
|
|
|
float *GetClientColor( int clientIndex )
|
|
{
|
|
switch( g_PlayerExtraInfo[clientIndex].teamnumber )
|
|
{
|
|
case 1: return g_ColorBlue;
|
|
case 2: return g_ColorRed;
|
|
case 3: return g_ColorYellow;
|
|
case 4: return g_ColorGreen;
|
|
case 0: return g_ColorYellow;
|
|
default: return g_ColorGrey;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int CHudDeathNotice::Init( void )
|
|
{
|
|
gHUD.AddHudElem( this );
|
|
|
|
HOOK_MESSAGE( DeathMsg );
|
|
|
|
CVAR_CREATE( "hud_deathnotice_time", "6", FCVAR_ARCHIVE );
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CHudDeathNotice::InitHUDData( void )
|
|
{
|
|
memset( rgDeathNoticeList, 0, sizeof(rgDeathNoticeList) );
|
|
}
|
|
|
|
int CHudDeathNotice::VidInit( void )
|
|
{
|
|
m_HUD_d_skull = gHUD.GetSpriteIndex( "d_skull" );
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHudDeathNotice::Draw( float flTime )
|
|
{
|
|
int x, y, r, g, b;
|
|
|
|
for( int i = 0; i < MAX_DEATHNOTICES; i++ )
|
|
{
|
|
if( rgDeathNoticeList[i].iId == 0 )
|
|
break; // we've gone through them all
|
|
|
|
if( rgDeathNoticeList[i].flDisplayTime < flTime )
|
|
{
|
|
// display time has expired
|
|
// remove the current item from the list
|
|
memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i + 1], sizeof(DeathNoticeItem) * ( MAX_DEATHNOTICES - i ) );
|
|
i--; // continue on the next item; stop the counter getting incremented
|
|
continue;
|
|
}
|
|
|
|
rgDeathNoticeList[i].flDisplayTime = Q_min( rgDeathNoticeList[i].flDisplayTime, gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME );
|
|
|
|
// Only draw if the viewport will let me
|
|
// vgui dropped out
|
|
#if USE_VGUI
|
|
if( gViewPort && gViewPort->AllowedToPrintText() )
|
|
#endif
|
|
{
|
|
// Draw the death notice
|
|
y = YRES( DEATHNOTICE_TOP ) + 2 + ( 20 * i ); //!!!
|
|
|
|
int id = ( rgDeathNoticeList[i].iId == -1 ) ? m_HUD_d_skull : rgDeathNoticeList[i].iId;
|
|
x = ScreenWidth - ConsoleStringLen( rgDeathNoticeList[i].szVictim ) - ( gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left );
|
|
|
|
if( !rgDeathNoticeList[i].iSuicide )
|
|
{
|
|
x -= ( 5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) );
|
|
|
|
// Draw killers name
|
|
if( rgDeathNoticeList[i].KillerColor )
|
|
DrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] );
|
|
x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller );
|
|
}
|
|
|
|
r = 255; g = 80; b = 0;
|
|
if( rgDeathNoticeList[i].iTeamKill )
|
|
{
|
|
r = 10; g = 240; b = 10; // display it in sickly green
|
|
}
|
|
|
|
// Draw death weapon
|
|
SPR_Set( gHUD.GetSprite(id), r, g, b );
|
|
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(id) );
|
|
|
|
x += ( gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left );
|
|
|
|
// Draw victims name (if it was a player that was killed)
|
|
if( rgDeathNoticeList[i].iNonPlayerKill == FALSE )
|
|
{
|
|
if( rgDeathNoticeList[i].VictimColor )
|
|
DrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] );
|
|
x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim );
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// This message handler may be better off elsewhere
|
|
int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
int i;
|
|
m_iFlags |= HUD_ACTIVE;
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
int killer = READ_BYTE();
|
|
int victim = READ_BYTE();
|
|
|
|
char killedwith[32];
|
|
strcpy( killedwith, "d_" );
|
|
strncat( killedwith, READ_STRING(), sizeof(killedwith) - strlen(killedwith) - 1 );
|
|
|
|
#if USE_VGUI
|
|
if (gViewPort)
|
|
gViewPort->DeathMsg( killer, victim );
|
|
#endif
|
|
|
|
gHUD.m_Spectator.DeathMessage( victim );
|
|
|
|
for( i = 0; i < MAX_DEATHNOTICES; i++ )
|
|
{
|
|
if( rgDeathNoticeList[i].iId == 0 )
|
|
break;
|
|
}
|
|
if( i == MAX_DEATHNOTICES )
|
|
{
|
|
// move the rest of the list forward to make room for this item
|
|
memmove( rgDeathNoticeList, rgDeathNoticeList + 1, sizeof(DeathNoticeItem) * MAX_DEATHNOTICES );
|
|
i = MAX_DEATHNOTICES - 1;
|
|
}
|
|
|
|
gHUD.GetAllPlayersInfo();
|
|
|
|
// Get the Killer's name
|
|
const char *killer_name = "";
|
|
killer_name = g_PlayerInfoList[killer].name;
|
|
if( !killer_name )
|
|
{
|
|
killer_name = "";
|
|
rgDeathNoticeList[i].szKiller[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
rgDeathNoticeList[i].KillerColor = GetClientColor( killer );
|
|
strncpy( rgDeathNoticeList[i].szKiller, killer_name, MAX_PLAYER_NAME_LENGTH );
|
|
rgDeathNoticeList[i].szKiller[MAX_PLAYER_NAME_LENGTH - 1] = 0;
|
|
}
|
|
|
|
// Get the Victim's name
|
|
const char *victim_name = "";
|
|
// If victim is -1, the killer killed a specific, non-player object (like a sentrygun)
|
|
if( ( (signed char)victim ) != -1 )
|
|
victim_name = g_PlayerInfoList[victim].name;
|
|
if( !victim_name )
|
|
{
|
|
victim_name = "";
|
|
rgDeathNoticeList[i].szVictim[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
rgDeathNoticeList[i].VictimColor = GetClientColor( victim );
|
|
strncpy( rgDeathNoticeList[i].szVictim, victim_name, MAX_PLAYER_NAME_LENGTH );
|
|
rgDeathNoticeList[i].szVictim[MAX_PLAYER_NAME_LENGTH - 1] = 0;
|
|
}
|
|
|
|
// Is it a non-player object kill?
|
|
if( ( (signed char)victim ) == -1 )
|
|
{
|
|
rgDeathNoticeList[i].iNonPlayerKill = TRUE;
|
|
|
|
// Store the object's name in the Victim slot (skip the d_ bit)
|
|
strcpy( rgDeathNoticeList[i].szVictim, killedwith + 2 );
|
|
}
|
|
else
|
|
{
|
|
if( killer == victim || killer == 0 )
|
|
rgDeathNoticeList[i].iSuicide = TRUE;
|
|
|
|
if( !strcmp( killedwith, "d_teammate" ) )
|
|
rgDeathNoticeList[i].iTeamKill = TRUE;
|
|
}
|
|
|
|
// Find the sprite in the list
|
|
int spr = gHUD.GetSpriteIndex( killedwith );
|
|
|
|
rgDeathNoticeList[i].iId = spr;
|
|
|
|
DEATHNOTICE_DISPLAY_TIME = CVAR_GET_FLOAT( "hud_deathnotice_time" );
|
|
rgDeathNoticeList[i].flDisplayTime = gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME;
|
|
|
|
if( rgDeathNoticeList[i].iNonPlayerKill )
|
|
{
|
|
ConsolePrint( rgDeathNoticeList[i].szKiller );
|
|
ConsolePrint( " killed a " );
|
|
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
|
ConsolePrint( "\n" );
|
|
}
|
|
else
|
|
{
|
|
// record the death notice in the console
|
|
if( rgDeathNoticeList[i].iSuicide )
|
|
{
|
|
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
|
|
|
if( !strcmp( killedwith, "d_world" ) )
|
|
{
|
|
ConsolePrint( " died" );
|
|
}
|
|
else
|
|
{
|
|
ConsolePrint( " killed self" );
|
|
}
|
|
}
|
|
else if( rgDeathNoticeList[i].iTeamKill )
|
|
{
|
|
ConsolePrint( rgDeathNoticeList[i].szKiller );
|
|
ConsolePrint( " killed his teammate " );
|
|
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
|
}
|
|
else
|
|
{
|
|
ConsolePrint( rgDeathNoticeList[i].szKiller );
|
|
ConsolePrint( " killed " );
|
|
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
|
}
|
|
|
|
if( *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill )
|
|
{
|
|
ConsolePrint( " with " );
|
|
|
|
// replace the code names with the 'real' names
|
|
if( !strcmp( killedwith + 2, "egon" ) )
|
|
strcpy( killedwith, "d_gluon gun" );
|
|
if( !strcmp( killedwith + 2, "gauss" ) )
|
|
strcpy( killedwith, "d_tau cannon" );
|
|
|
|
ConsolePrint( killedwith + 2 ); // skip over the "d_" part
|
|
}
|
|
|
|
ConsolePrint( "\n" );
|
|
}
|
|
|
|
return 1;
|
|
}
|