hlsdk-xash3d/cl_dll/vgui_SpectatorPanel.h

112 lines
2.4 KiB
C++

//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
//
//////////////////////////////////////////////////////////////////////
#ifndef SPECTATORPANEL_H
#define SPECTATORPANEL_H
#include <VGUI_Panel.h>
#include <VGUI_Label.h>
#include <VGUI_Button.h>
using namespace vgui;
#define SPECTATOR_PANEL_CMD_NONE 0
#define SPECTATOR_PANEL_CMD_OPTIONS 1
#define SPECTATOR_PANEL_CMD_PREVPLAYER 2
#define SPECTATOR_PANEL_CMD_NEXTPLAYER 3
#define SPECTATOR_PANEL_CMD_HIDEMENU 4
#define SPECTATOR_PANEL_CMD_TOGGLE_INSET 5
#define SPECTATOR_PANEL_CMD_CAMERA 6
#define SPECTATOR_PANEL_CMD_PLAYERS 7
// spectator panel sizes
#define PANEL_HEIGHT 64
#define BANNER_WIDTH 256
#define BANNER_HEIGHT 64
#define OPTIONS_BUTTON_X 96
#define CAMOPTIONS_BUTTON_X 200
#define SEPERATOR_WIDTH 15
#define SEPERATOR_HEIGHT 15
#define TEAM_NUMBER 2
class SpectatorPanel : public Panel //, public vgui::CDefaultInputSignal
{
public:
SpectatorPanel( int x, int y, int wide, int tall );
virtual ~SpectatorPanel();
void ActionSignal( int cmd );
// InputSignal overrides.
public:
void Initialize();
void Update();
void EnableInsetView( bool isEnabled );
void ShowMenu( bool isVisible );
DropDownButton * m_OptionButton;
// CommandButton *m_HideButton;
//ColorButton * m_PrevPlayerButton;
//ColorButton * m_NextPlayerButton;
CImageButton * m_PrevPlayerButton;
CImageButton * m_NextPlayerButton;
DropDownButton * m_CamButton;
CTransparentPanel *m_TopBorder;
CTransparentPanel *m_BottomBorder;
ColorButton *m_InsetViewButton;
DropDownButton *m_BottomMainButton;
CImageLabel *m_TimerImage;
Label *m_BottomMainLabel;
Label *m_CurrentTime;
Label *m_ExtraInfo;
Panel *m_Separator;
Label *m_TeamScores[TEAM_NUMBER];
CImageLabel *m_TopBanner;
bool m_menuVisible;
bool m_insetVisible;
};
class CSpectatorHandler_Command : public ActionSignal
{
private:
SpectatorPanel *m_pFather;
int m_cmd;
public:
CSpectatorHandler_Command( SpectatorPanel *panel, int cmd )
{
m_pFather = panel;
m_cmd = cmd;
}
virtual void actionPerformed( Panel *panel )
{
m_pFather->ActionSignal( m_cmd );
}
};
#endif // !defined SPECTATORPANEL_H