hlsdk-xash3d/dlls/coop.cpp

982 lines
25 KiB
C++

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "coop_util.h"
#include "gravgunmod.h"
struct SavedCoords g_SavedCoords, s_SavedCoords;
static float msglimittime1, msglimittime2;
cvar_t mp_coop = { "mp_coop", "0", FCVAR_SERVER };
cvar_t mp_coop_changelevel = { "mp_coop_changelevel", "0", FCVAR_SERVER };
cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER };
cvar_t mp_coop_disabledmap = { "mp_coop_disabledmap", "", FCVAR_SERVER };
cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER };
cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER };
cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER };
cvar_t mp_skipdefaults = { "mp_skipdefaults", "0", FCVAR_SERVER };
cvar_t mp_coop_strongcheckpoints = { "mp_coop_strongcheckpoints", "0", FCVAR_SERVER };
cvar_t mp_unduck = { "mp_unduck", "0", FCVAR_SERVER };
cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER };
cvar_t mp_spectator = { "mp_spectator", "0", FCVAR_SERVER };
cvar_t materials_txt = { "materials_txt", "sound/materials.txt", FCVAR_SERVER };
cvar_t sentences_txt = { "sentences_txt", "sound/sentences.txt", FCVAR_SERVER };
edict_t *COOP_FindLandmark( const char *pLandmarkName )
{
edict_t *pentLandmark;
pentLandmark = FIND_ENTITY_BY_STRING( NULL, "targetname", pLandmarkName );
while( !FNullEnt( pentLandmark ) )
{
// Found the landmark
if( FClassnameIs( pentLandmark, "info_landmark" ) )
return pentLandmark;
else
pentLandmark = FIND_ENTITY_BY_STRING( pentLandmark, "targetname", pLandmarkName );
}
ALERT( at_error, "Can't find landmark %s\n", pLandmarkName );
return NULL;
}
void COOP_ValidateOffset( void )
{
if( !g_SavedCoords.validoffset )
{
edict_t *landmark = COOP_FindLandmark( g_SavedCoords.landmark );
if(landmark)
g_SavedCoords.offset = landmark->v.origin - g_SavedCoords.offset;
else
g_SavedCoords.offset = g_vecZero - g_SavedCoords.offset;
g_SavedCoords.validoffset = true;
}
}
void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... )
{
if( !pPlayer )
return;
hudtextparms_t params;
params.x = x, params.y = y;
params.fadeinTime = params.fadeoutTime = .5f;
params.holdTime = time;
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
params.channel = channel;
va_list argptr;
char string[256];
va_start( argptr, format );
int len = vsnprintf( string, 256, format, argptr );
va_end( argptr );
string[len] = 0;
char *pstr = string;
// set line breaks
for( int i = 0; *pstr; pstr++,i++ )
{
if( *pstr == '\n' )
i = 0;
if( i >= 79 )
*pstr = '\n', i = 0;
}
UTIL_HudMessage( pPlayer, params, string );
}
void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... )
{
if( gpGlobals->time < msglimittime1 )
return;
msglimittime1 = gpGlobals->time + 0.4;
hudtextparms_t params;
params.x = x, params.y = y;
params.fadeinTime = params.fadeoutTime = .5f;
params.holdTime = time;
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
params.channel = channel;
va_list argptr;
char string[256];
va_start( argptr, format );
int len = vsnprintf( string, 256, format, argptr );
va_end( argptr );
string[len] = 0;
char *pstr = string;
// set line breaks
for( int i = 0; *pstr; pstr++,i++ )
{
if( *pstr == '\n' )
i = 0;
if( i >= 79 )
*pstr = '\n', i = 0;
}
UTIL_HudMessageAll( params, string );
}
void UTIL_CoopPrintMessage( const char *format, ... )
{
if( gpGlobals->time < msglimittime2 )
return;
msglimittime2 = gpGlobals->time + 0.4;
va_list argptr;
char string[256] = "^2";
va_start( argptr, format );
int len = vsnprintf( string + 2, 253, format, argptr );
va_end( argptr );
string[len+2] = 0;
UTIL_ClientPrintAll( HUD_PRINTTALK, string );
}
void UTIL_CleanSpawnPoint( Vector origin, float dist )
{
CBaseEntity *ent = NULL;
while( ( ent = UTIL_FindEntityInSphere( ent, origin, dist ) ) != NULL )
{
if( ent->IsPlayer() )
{
TraceResult tr;
UTIL_TraceHull( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), dont_ignore_monsters, human_hull, ent->edict(), &tr);
//UTIL_TraceModel( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), 0, ent->edict(), &tr);
if( !tr.fAllSolid )
UTIL_SetOrigin(ent->pev, tr.vecEndPos);
}
}
}
Vector COOP_FixupSpawnPoint(Vector spawn)
{
int i = 0;
// predict that spawn point is almost correct
while( i < 2 ) // 2 player heights
{
Vector point = spawn + Vector( 0, 0, 36 * i );
TraceResult tr;
UTIL_TraceHull( point, point, ignore_monsters, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid )
return point;
i = -i;
if( i >= 0 )
i++;
}
return spawn;
}
void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords)
{
if( coords->trainsaved )
return;
CBaseEntity *train = UTIL_CoopGetPlayerTrain(pPlayer);
if( !train )
{
ALERT( at_console, "^1NO TRAIN!\n");
return;
}
ALERT( at_console, "^1TRAIN IS %s\n", STRING( train->pev->classname ) );
if( !pPlayer->IsPlayer() )
{
// it is trainnitself, try find player on it
CBaseEntity *pList;
Vector mins = pPlayer->pev->absmin;
Vector maxs = pPlayer->pev->absmax;
maxs.z += 72;
int count = UTIL_EntitiesInBox( &pList, 1, mins, maxs, FL_ONGROUND );
if( count && pList && pList->IsPlayer() )
pPlayer = pList;
else
{
ALERT( at_console, "Train without players\n" );
return;
}
}
strcpy( coords->trainglobal, STRING(train->pev->globalname) );
coords->trainoffset = pPlayer->pev->origin - VecBModelOrigin(train->pev);
coords->trainsaved = true;
}
void UTIL_BecomeSpectator( CBasePlayer *pPlayer )
{
//pPlayer->m_bDoneFirstSpawn = true;
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->pev->flags |= FL_SPECTATOR;
pPlayer->pev->flags |= FL_NOTARGET;
pPlayer->pev->effects |= EF_NODRAW;
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
pPlayer->pev->modelindex = 0;
pPlayer->pev->health = 1;
pPlayer->m_pGoalEnt = NULL;
//pPlayer->StopObserver();
//while( !pPlayer->IsObserver() )
//pPlayer->StartObserver(pPlayer->pev->origin, pPlayer->pev->angles);
return;
}
void UTIL_SpawnPlayer( CBasePlayer *pPlayer )
{
//pPlayer->StopObserver();
if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR )
pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
pPlayer->m_iRespawnFrames = 0;
pPlayer->pev->effects &= ~EF_NODRAW;
pPlayer->pev->takedamage = DAMAGE_YES;
pPlayer->pev->flags &= ~FL_SPECTATOR;
pPlayer->pev->movetype = MOVETYPE_WALK;
pPlayer->Spawn();
//pPlayer->StopObserver();
if( mp_coop.value )
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
char * UTIL_CoopPlayerName( CBaseEntity *pPlayer )
{
if( !pPlayer )
return (char*)"unnamed(NULL)";
return (char*)( ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected" );
}
bool g_fSavedDuck;
char *badlist[256] = {
"player", // does not even can set own name
"talat",
"hmse",
"mhmd",
"aeman",
"famas",
"danek",
"ame syia",
"melih",
"aliance",
"vladick"
};
void UTIL_CoopKickPlayer(CBaseEntity *pPlayer)
{
int i;
if( !pPlayer )
return;
char *name = UTIL_CoopPlayerName( pPlayer );
SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", ENTINDEX(pPlayer->pev->pContainingEntity) - 1 ) );
if( strlen( name ) < 5 )
return;
// find last slot
for( i = 0; badlist[i]; i++ );
if( i > 254 )
return;
badlist[i] = strdup( name );
}
#ifdef __WIN32 // no strcasestr
#include <windows.h>
#include <string.h>
const char *strcasestr( const char *s1, const char *s2 )
{
if( s1 == 0 || s2 == 0 )
return 0;
size_t n = strlen(s2);
while(*s1)
if(!strnicmp(s1++,s2,n))
return (s1-1);
return 0;
}
#endif
bool UTIL_CoopIsBadPlayer( CBaseEntity *plr )
{
if( !plr )
return false;
for( int i = 0; badlist[i];i++ )
if( strcasestr( (char*)UTIL_CoopPlayerName( plr ), badlist[i] ) )
return true;
return false;
}
void COOP_ClearData( void )
{
// nullify
SavedCoords l_SavedCoords = {0};
g_SavedCoords = l_SavedCoords;
msglimittime1 = msglimittime2 = 0;
}
bool g_fPause;
void COOP_ApplyData( void )
{
if( s_SavedCoords.valid )
{
struct SavedCoords null1 = {0};
g_SavedCoords = s_SavedCoords;
s_SavedCoords = null1;
g_fSavedDuck = g_SavedCoords.fDuck;
}
g_fPause = false;
ALERT( at_console, "^2CoopApplyData()\n" );
msglimittime1 = msglimittime2 = 0;
}
// use this to translate GGMMapOffset during changelevel
struct GGMLandmarkTransition
{
char sourceMap[32];
char targetMap[32];
char landmarkName[32];
Vector vecLandmark;
};
struct GGMCheckpoint
{
char szDisplayName[32];
float flTime;
struct GGMPosition pos;
};
// offset for all maps relative to current map
struct GGMMapState
{
struct GGMMapState *pNext;
char mapName[32];
Vector vecOffset;
struct GGMCheckpoint checkpoints[5];
};
GGMMapState *g_pMapStates;
GGMMapState *g_pCurrentMap;
GGMLandmarkTransition g_landmarkTransition;
edict_t *COOP_FindLandmark( const char *pLandmarkName );
bool COOP_ProcessTransition( void )
{
bool fAddCurrent = true;
edict_t *landmark;
if( !mp_coop.value )
return false;
if( !g_landmarkTransition.landmarkName[0] )
return false;
if( strcmp( g_landmarkTransition.targetMap, STRING(gpGlobals->mapname) ) )
return false;
landmark = COOP_FindLandmark( g_landmarkTransition.landmarkName );
if( !landmark )
return false;
Vector &lm = landmark->v.origin;
for( struct GGMMapState *pMapState = g_pMapStates; pMapState; pMapState = pMapState->pNext )
{
if( !strcmp( pMapState->mapName, STRING(gpGlobals->mapname) ) )
{
pMapState->vecOffset = Vector( 0, 0, 0 );
fAddCurrent = false;
g_pCurrentMap = pMapState;
continue;
}
pMapState->vecOffset = pMapState->vecOffset - g_landmarkTransition.vecLandmark + lm;
}
if( fAddCurrent )
{
GGMMapState *pNewState = (GGMMapState *)calloc(1, sizeof( struct GGMMapState ) );
pNewState->pNext = g_pMapStates;
pNewState->vecOffset = Vector(0, 0, 0);
strncpy(pNewState->mapName, STRING(gpGlobals->mapname), 31);
g_pMapStates = g_pCurrentMap = pNewState;
}
return true;
}
void COOP_SetupLandmarkTransition( const char *szNextMap, const char *szNextSpot, Vector vecLandmarkOffset )
{
strncpy(g_landmarkTransition.sourceMap, STRING(gpGlobals->mapname), 31 );
strncpy(g_landmarkTransition.targetMap, szNextMap, 31 );
strncpy(g_landmarkTransition.landmarkName, szNextSpot, 31 );
g_landmarkTransition.vecLandmark = vecLandmarkOffset;
}
void COOP_ServerActivate( void )
{
if( !COOP_ProcessTransition() )
{
ALERT( at_console, "Transition failed, new game started\n");
while( g_pMapStates )
{
GGMMapState *pMapState = g_pMapStates;
g_pMapStates = pMapState->pNext;
free( pMapState );
}
GGMMapState *pNewState = (GGMMapState *)calloc(1, sizeof( struct GGMMapState ) );
pNewState->pNext = g_pMapStates;
pNewState->vecOffset = Vector(0, 0, 0);
strncpy(pNewState->mapName, STRING(gpGlobals->mapname), 31);
g_pMapStates = g_pCurrentMap = pNewState;
if( mp_coop.value )
COOP_ClearData();
}
else if( mp_coop.value ) COOP_ApplyData();
if( mp_coop.value )
{
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// reset all players state
if( plr )
{
plr->gravgunmod_data.m_state = STATE_UNINITIALIZED;
plr->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( plr );
//plr->Spawn();
}
}
}
g_landmarkTransition.landmarkName[0] = false;
}
bool COOP_GetOrigin( Vector *pvecNewOrigin, const Vector &vecOrigin, const char *pszMapName )
{
for( GGMMapState *pOffset = g_pMapStates; pOffset; pOffset = pOffset->pNext )
{
if( !strcmp( pOffset->mapName, pszMapName ) )
{
*pvecNewOrigin = vecOrigin + pOffset->vecOffset;
return true;
}
}
return false;
}
int g_iVote;
// Show to all spawned players: voting, etc..
class GlobalVote
{
public:
int m_iConfirm;
int m_iVoteCount;
int m_iMaxCount;
int m_iBanCount;
float m_flTime;
const char *maps[5];
int votes[5];
EHANDLE m_pTrigger;
EHANDLE m_pPlayer;
void ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname );
void ShowGlobalMenu( const char *title, int count, const char **menu );
void Process( CBasePlayer *pPlayer, int imenu );
};
GlobalVote g_GlobalVote;
void GlobalVote::Process( CBasePlayer *pPlayer, int imenu )
{
if( pPlayer->pev->flags & FL_SPECTATOR )
return;
if( gpGlobals->time - m_flTime > 20 )
{
COOP_ResetVote();
return;
}
//g_GlobalVote.m_flTime = gpGlobals->time;
switch( g_iVote )
{
case 1: // touch blue trigger
m_iVoteCount++;
if( imenu == 0 ) // confirm
{
if( m_iBanCount >= 2 )
{
UTIL_CoopKickPlayer( pPlayer );
m_iConfirm-= 5;
m_iBanCount = 0;
return;
}
m_iConfirm++;
UTIL_CoopPrintMessage( "%s^7 confirmed map change\n", UTIL_CoopPlayerName( pPlayer ));
}
if( imenu == 1 ) // cancel
{
m_iConfirm--;
if( pPlayer == m_pPlayer )
{
m_iConfirm -= 100; // player mistake
g_iVote = 0;
}
}
if( imenu == 2 )
{
m_iBanCount++;
if( m_iBanCount >= 2 && m_iConfirm > -50 )
UTIL_CoopKickPlayer( m_pPlayer );
g_iVote = 0;
}
break;
}
}
void GlobalVote::ShowGlobalMenu( const char *title, int count, const char **menu )
{
int count2 = 0;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() && !UTIL_CoopIsBadPlayer( plr ) )
{
count2++;
CBasePlayer *player = (CBasePlayer *) plr;
GGM_PlayerMenu &m = player->gravgunmod_data.menu.New( title );
for( int j = 0; j < count; j++ )
{
char cmd[32];
sprintf(cmd, "votemenu %d", j );
m.Add( menu[j], cmd );
}
m.Show();
}
}
m_iMaxCount = count2;
m_iBanCount = 0;
}
void GlobalVote::ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname )
{
g_iVote = 1;
m_flTime = gpGlobals->time;
m_pTrigger = trigger;
m_pPlayer = pPlayer;
const char *menu[] = {
"Confirm",
"Cancel",
"BAN"
};
UTIL_CoopPrintMessage( "%s^7 wants to change map ^1BACK to %s\n", UTIL_CoopPlayerName( pPlayer ), mapname );
ShowGlobalMenu(UTIL_VarArgs("Confirm changing map BACK TO %s?", mapname), ARRAYSIZE(menu), menu);
}
void COOP_NewCheckpoint( entvars_t *pevPlayer )
{
if( !pevPlayer->netname )
return;
memmove( &g_pCurrentMap->checkpoints[1], &g_pCurrentMap->checkpoints[0], sizeof ( g_pCurrentMap->checkpoints[0] ) * 3 );
g_pCurrentMap->checkpoints[0].flTime = gpGlobals->time;
snprintf( g_pCurrentMap->checkpoints[0].szDisplayName, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) );
GGM_SavePosition( (CBasePlayer*)CBaseEntity::Instance( pevPlayer ), &g_pCurrentMap->checkpoints[0].pos );
UTIL_CoopPrintMessage("New checkpoint by %s!\n", STRING( pevPlayer->netname ) );
}
bool COOP_PlayerDeath( CBasePlayer *pPlayer )
{
// if( pPlayer->gravgunmod_data.m_iMenuState == MENUSTATE_CHECKPOINT )
// return true;
if( g_pCurrentMap->checkpoints[0].flTime )
{
COOP_CheckpointMenu( pPlayer );
return true;
}
return false;
}
bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles )
{
if(!g_SavedCoords.valid)
return false;
COOP_ValidateOffset();
// compute player by IQ
char *ip = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( player->edict() ), "ip" );
for( int i = 0;i < g_SavedCoords.iCount;i++)
{
if(ip && ip[0] && !strcmp(ip, g_SavedCoords.ip[i]) )
{
TraceResult tr;
Vector point = g_SavedCoords.origin[i] + g_SavedCoords.offset;
UTIL_TraceHull( point, point, missile, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr );
g_SavedCoords.ip[i][0] = 0;
if( tr.fStartSolid || tr.fAllSolid )
return false;
*origin = point;
*angles = g_SavedCoords.angles[i];
return true;
}
}
return false;
}
bool UTIL_CoopGetSpawnPoint( Vector *origin, Vector *angles)
{
if(!g_SavedCoords.valid)
return false;
// spawn on elevator or train
if( g_SavedCoords.trainsaved )
{
CBaseEntity *train = UTIL_FindEntityByString( NULL, "globalname", g_SavedCoords.trainglobal );
if( !train ) train = UTIL_FindEntityByString( NULL, "classname", g_SavedCoords.trainglobal );
if( train && ( !g_SavedCoords.trainuser1 || train->pev->iuser1 == g_SavedCoords.trainuser1 ) )
{
*angles = g_SavedCoords.triggerangles;
*origin = VecBModelOrigin(train->pev) + g_SavedCoords.trainoffset;
g_SavedCoords.trainuser1 = train->pev->iuser1;
return true;
}
ALERT( at_console, "Failed to get train %s (map design error?)\n", g_SavedCoords.trainglobal );
}
Vector point = g_SavedCoords.triggerorigin;
*angles = g_SavedCoords.triggerangles;
if( !g_SavedCoords.validspawnpoint )
{
TraceResult tr;
Vector angle;
UTIL_MakeVectorsPrivate( *angles, (float*)&angle, NULL, NULL );
COOP_ValidateOffset();
point = point + g_SavedCoords.offset;
//UTIL_TraceHull( point, point, ignore_monsters, human_hull, NULL, &tr );
if( mp_unduck.value && g_fSavedDuck && !g_SavedCoords.fUsed )
UTIL_TraceHull( point, point + angle * 100, missile, head_hull, NULL, &tr );
else
UTIL_TraceHull( point, point + angle * 100, ignore_monsters, human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid || ENTINDEX( tr.pHit ) && ENTINDEX( tr.pHit ) <= gpGlobals->maxClients )
{
//g_SavedCoords.triggerorigin = tr.vecEndPos;
//g_SavedCoords.validspawnpoint = true;
if( tr.pHit && FClassnameIs( tr.pHit, "func_door" ) )
tr.pHit->v.solid = SOLID_NOT;
ALERT( at_console, "CoopGetSpawnPoint: ^2offset set\n");
}
else
{
//g_SavedCoords.valid = false;
ALERT( at_console, "CoopGetSpawnPoint: ^2trace failed\n");
return false;
}
}
*origin = point;
return true;
}
CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer)
{
CBaseEntity *train = NULL;
if( !pPlayer)
return NULL;
if( !pPlayer->IsPlayer() )
{
// activated by path track
train = pPlayer;
}
else
{
if( FNullEnt(pPlayer->pev->groundentity))
return NULL;
train = CBaseEntity::Instance(pPlayer->pev->groundentity);
}
if( !train )
return NULL;
if( !train->pev->globalname ||!STRING(train->pev->globalname) || !STRING(train->pev->globalname)[0] )
return NULL;
// doors are elevators
if( strcmp( STRING( train->pev->classname ), "func_train") && strcmp( STRING( train->pev->classname ), "func_tracktrain") && strcmp( STRING( train->pev->classname ), "func_door") )
return NULL;
return train;
}
// Collect all weapons tat player touchet in coop ant give to all players at spawn
CWeaponList g_WeaponList;
void CWeaponList::Clear()
{
m_iWeapons = 0;
}
void CWeaponList::GiveToPlayer(CBasePlayer *pPlayer)
{
for(int i = 0; i < m_iWeapons;i++)
pPlayer->GiveNamedItem(weapons[i]);
}
void CWeaponList::AddWeapon( const char *classname )
{
int i;
//if( !strcmp( classname, "item_suit") )
//return;
if( !strcmp( classname, "item_healthkit") )
return;
for(i = 0; i < m_iWeapons;i++)
if(!strcmp(weapons[i], classname))
return;
strcpy(weapons[m_iWeapons++], classname);
}
void COOP_ResetVote( void )
{
g_iVote = 0;
g_GlobalVote.m_iConfirm = 0;
g_GlobalVote.m_iBanCount = 0;
g_GlobalVote.m_flTime = gpGlobals->time;
}
bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2, char *mapname )
{
if( gpGlobals->time - g_GlobalVote.m_flTime > 10 )
COOP_ResetVote();
//g_GlobalVote.m_flTime = gpGlobals->time;
if( mp_coop_strongcheckpoints.value )
{
// do not allow go back if there are checkpoints, but not near changelevel
if( g_pCurrentMap->checkpoints[0].flTime && (g_pCurrentMap->checkpoints[0].pos.vecOrigin - VecBModelOrigin(pTrigger->pev)).Length() > 150 )
{
COOP_ResetVote();
//UTIL_CoopPlayerMessage( pActivator, 1, 5, 0xFF0000FF, 0xFF0000FF, 0, 0.7, "Changelevel back locked by checkpoint\nCheckpoint here to activate trigger!");
ClientPrint( pActivator->pev, HUD_PRINTCENTER, "Changelevel back locked by checkpoint\nCheckpoint here to activate trigger!");
return false;
}
//if( count2 < 2 )
//return;
}
if( g_iVote != 1 )
{
if( !UTIL_CoopIsBadPlayer( pActivator ) )
{
CBasePlayer *pPlayer = (CBasePlayer*)pActivator;
if( pPlayer->gravgunmod_data.m_iLocalConfirm <= 0 )
pPlayer->gravgunmod_data.m_iLocalConfirm = 1;
if( pPlayer->gravgunmod_data.m_iLocalConfirm < 3 )
{
pPlayer->gravgunmod_data.menu.New("This will change map back", false)
.Add("Confirm", "confirmchangelevel")
.Add("Cancel", "")
.Show();
}
else
{
g_GlobalVote.ConfirmMenu(pPlayer, pTrigger, mapname );
pPlayer->gravgunmod_data.m_iLocalConfirm = 0;
}
}
return false;
}
if( g_GlobalVote.m_iConfirm < count2 )
return false;
return true;
}
void COOP_CheckpointMenu( CBasePlayer *pPlayer )
{
int i;
if( !mp_coop_checkpoints.value )
return;
if( !g_pCurrentMap )
return;
GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New("Select checkpoint", false);
if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR || pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 )
m.Add("Map begin", "respawn");
else
m.Add("New checkpoint", "newcheckpoint");
for( i = 1; g_pCurrentMap->checkpoints[i-1].flTime; i++ )
{
char cmd[32];
sprintf(cmd, "loadcheckpoint %d", i-1 );
m.Add(g_pCurrentMap->checkpoints[i-1].szDisplayName, cmd);
}
m.Show();
}
bool COOP_ClientCommand( edict_t *pEntity )
{
const char *pcmd = CMD_ARGV(0);
CBasePlayer *pPlayer = (CBasePlayer*)GET_PRIVATE(pEntity);
entvars_t *pev = &pEntity->v;
if( !mp_coop.value )
return false;
else if( FStrEq(pcmd, "unblock") )
{
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
return false;
UTIL_CleanSpawnPoint( pev->origin, 150 );
return true;
}
else if( FStrEq( pcmd, "joincoop" ) )
{
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
return false;
if( mp_coop_checkpoints.value && g_pCurrentMap && g_pCurrentMap->checkpoints[0].szDisplayName[0] )
COOP_CheckpointMenu( pPlayer );
else
{
pPlayer->RemoveAllItems( TRUE );
UTIL_SpawnPlayer( pPlayer );
}
return true;
}
else if( FStrEq( pcmd, "coopmenu" ) )
{
//UTIL_CoopMenu( pPlayer );
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
{
GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New( "COOP MENU" )
.Add( "Force respawn", "respawn" )
.Add( "Unblock", "unblock" )
.Add( "Become spectator", "spectate" );
if( mp_coop_checkpoints.value )
m.Add( "Checkpoints", "checkpointmenu" );
m.Add( "Cancel", "" );
m.Show();
return true;
}
else if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR )
{
pPlayer->gravgunmod_data.menu.New( "COOP MENU" )
.Add( "Join game", "joincoop" )
.Add( "Cancel", "" )
.Show();
return true;
}
}
else if( FStrEq( pcmd, "respawn" ) )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_SpawnPlayer( pPlayer );
return true;
}
else if( FStrEq( pcmd, "checkpointmenu") )
{
if( !mp_coop_checkpoints.value )
return false;
COOP_CheckpointMenu( pPlayer );
return true;
}
else if( FStrEq( pcmd, "loadcheckpoint") )
{
int i = atoi(CMD_ARGV(1));
if( i > 4 )
return false;
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
UTIL_SpawnPlayer( pPlayer );
GGM_RestorePosition( pPlayer, &g_pCurrentMap->checkpoints[i].pos );
return true;
}
else if( FStrEq( pcmd, "newcheckpoint") )
{
if( !mp_coop_checkpoints.value )
return false;
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
return false;
if( !UTIL_CoopIsBadPlayer( pPlayer ) )
COOP_NewCheckpoint( pPlayer->pev );
else
return false;
return true;
}
else if( FStrEq( pcmd, "confirmchangelevel" ) )
{
if( pPlayer->gravgunmod_data.m_iLocalConfirm )
pPlayer->gravgunmod_data.m_iLocalConfirm++;
else
return false;
}
else if( FStrEq( pcmd, "votemenu" ) )
{
int i = atoi( CMD_ARGV(1) );
g_GlobalVote.Process(pPlayer, i);
return true;
}
return false;
}
void COOP_RegisterCVars()
{
CVAR_REGISTER( &mp_coop );
CVAR_REGISTER( &mp_coop_changelevel );
CVAR_REGISTER( &mp_coop_nofriendlyfire );
CVAR_REGISTER( &mp_coop_disabledmap );
CVAR_REGISTER( &mp_unduck );
CVAR_REGISTER( &mp_semclip );
CVAR_REGISTER( &mp_coop_reconnect_hack );
CVAR_REGISTER( &mp_coop_noangry );
CVAR_REGISTER( &mp_spectator );
CVAR_REGISTER( &mp_coop_checkpoints );
CVAR_REGISTER( &mp_skipdefaults );
CVAR_REGISTER( &mp_coop_strongcheckpoints );
CVAR_REGISTER( &sentences_txt );
CVAR_REGISTER( &materials_txt );
}