mirror of https://github.com/FWGS/hlsdk-xash3d
452 lines
10 KiB
C++
452 lines
10 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== h_cycler.cpp ========================================================
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The Halflife Cycler Monsters
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "animation.h"
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#include "weapons.h"
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#include "player.h"
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#define TEMP_FOR_SCREEN_SHOTS 1
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#if TEMP_FOR_SCREEN_SHOTS //===================================================
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class CCycler : public CBaseMonster
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{
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public:
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void GenericCyclerSpawn( const char *szModel, Vector vecMin, Vector vecMax );
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virtual int ObjectCaps( void ) { return ( CBaseEntity::ObjectCaps() | FCAP_IMPULSE_USE ); }
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
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void Spawn( void );
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void Think( void );
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//void Pain( float flDamage );
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void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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// Don't treat as a live target
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virtual BOOL IsAlive( void ) { return FALSE; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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int m_animate;
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};
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TYPEDESCRIPTION CCycler::m_SaveData[] =
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{
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DEFINE_FIELD( CCycler, m_animate, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CCycler, CBaseMonster )
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//
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// we should get rid of all the other cyclers and replace them with this.
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//
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class CGenericCycler : public CCycler
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{
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public:
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void Spawn( void )
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{
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GenericCyclerSpawn( STRING( pev->model ), Vector( -16, -16, 0 ), Vector( 16, 16, 72 ) );
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}
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};
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LINK_ENTITY_TO_CLASS( cycler, CGenericCycler )
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// Probe droid imported for tech demo compatibility
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//
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// PROBE DROID
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//
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class CCyclerProbe : public CCycler
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{
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public:
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void Spawn( void );
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};
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LINK_ENTITY_TO_CLASS( cycler_prdroid, CCyclerProbe )
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void CCyclerProbe::Spawn( void )
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{
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pev->origin = pev->origin + Vector( 0, 0, 16 );
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GenericCyclerSpawn( "models/prdroid.mdl", Vector( -16, -16, -16 ), Vector( 16, 16, 16 ) );
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}
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// Cycler member functions
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void CCycler::GenericCyclerSpawn( const char *szModel, Vector vecMin, Vector vecMax )
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{
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if( !szModel || !*szModel )
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{
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ALERT( at_error, "cycler at %.0f %.0f %0.f missing modelname", (double)pev->origin.x, (double)pev->origin.y, (double)pev->origin.z );
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REMOVE_ENTITY( ENT( pev ) );
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return;
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}
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pev->classname = MAKE_STRING( "cycler" );
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PRECACHE_MODEL( szModel );
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SET_MODEL( ENT( pev ), szModel );
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CCycler::Spawn();
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UTIL_SetSize( pev, vecMin, vecMax );
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}
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void CCycler::Spawn()
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{
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InitBoneControllers();
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->health = 80000;// no cycler should die
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pev->yaw_speed = 5;
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pev->ideal_yaw = pev->angles.y;
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ChangeYaw( 360 );
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m_flFrameRate = 75;
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m_flGroundSpeed = 0;
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pev->nextthink += 1.0f;
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ResetSequenceInfo();
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if( pev->sequence != 0 || pev->frame != 0 )
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{
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m_animate = 0;
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pev->framerate = 0;
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}
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else
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{
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m_animate = 1;
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}
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}
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//
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// cycler think
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//
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void CCycler::Think( void )
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{
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pev->nextthink = gpGlobals->time + 0.1f;
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if( m_animate )
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{
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StudioFrameAdvance();
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}
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if( m_fSequenceFinished && !m_fSequenceLoops )
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{
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// ResetSequenceInfo();
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// hack to avoid reloading model every frame
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0;
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m_fSequenceFinished = FALSE;
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m_flLastEventCheck = gpGlobals->time;
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pev->frame = 0;
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if( !m_animate )
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pev->framerate = 0.0f; // FIX: don't reset framerate
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}
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}
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//
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// CyclerUse - starts a rotation trend
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//
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void CCycler::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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m_animate = !m_animate;
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if( m_animate )
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pev->framerate = 1.0f;
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else
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pev->framerate = 0.0f;
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}
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//
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// CyclerPain , changes sequences when shot
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//
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//void CCycler::Pain( float flDamage )
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int CCycler::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
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{
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if( m_animate )
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{
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pev->sequence++;
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ResetSequenceInfo();
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if( m_flFrameRate == 0.0f )
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{
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pev->sequence = 0;
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ResetSequenceInfo();
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}
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pev->frame = 0;
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}
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else
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{
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pev->framerate = 1.0f;
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StudioFrameAdvance( 0.1f );
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pev->framerate = 0;
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ALERT( at_console, "sequence: %d, frame %.0f\n", pev->sequence, (double)pev->frame );
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}
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return 0;
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}
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#endif
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class CCyclerSprite : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Think( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual int ObjectCaps( void ) { return ( CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE ); }
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virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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void Animate( float frames );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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inline int ShouldAnimate( void )
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{
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return m_animate && m_maxFrame > 1.0f;
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}
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int m_animate;
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float m_lastTime;
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float m_maxFrame;
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};
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LINK_ENTITY_TO_CLASS( cycler_sprite, CCyclerSprite )
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TYPEDESCRIPTION CCyclerSprite::m_SaveData[] =
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{
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DEFINE_FIELD( CCyclerSprite, m_animate, FIELD_INTEGER ),
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DEFINE_FIELD( CCyclerSprite, m_lastTime, FIELD_TIME ),
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DEFINE_FIELD( CCyclerSprite, m_maxFrame, FIELD_FLOAT ),
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};
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IMPLEMENT_SAVERESTORE( CCyclerSprite, CBaseEntity )
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void CCyclerSprite::Spawn( void )
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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m_animate = 1;
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m_lastTime = gpGlobals->time;
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PRECACHE_MODEL( STRING( pev->model ) );
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SET_MODEL( ENT( pev ), STRING( pev->model ) );
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m_maxFrame = (float)MODEL_FRAMES( pev->modelindex ) - 1;
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}
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void CCyclerSprite::Think( void )
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{
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if( ShouldAnimate() )
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Animate( pev->framerate * ( gpGlobals->time - m_lastTime ) );
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pev->nextthink = gpGlobals->time + 0.1f;
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m_lastTime = gpGlobals->time;
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}
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void CCyclerSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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m_animate = !m_animate;
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ALERT( at_console, "Sprite: %s\n", STRING( pev->model ) );
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}
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int CCyclerSprite::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
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{
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if( m_maxFrame > 1.0f )
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{
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Animate( 1.0f );
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}
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return 1;
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}
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void CCyclerSprite::Animate( float frames )
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{
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pev->frame += frames;
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if( m_maxFrame > 0 )
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pev->frame = fmod( pev->frame, m_maxFrame );
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}
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class CWeaponCycler : public CBasePlayerWeapon
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{
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public:
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void Spawn( void );
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int iItemSlot( void ) { return 1; }
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int GetItemInfo(ItemInfo *p) {return 0; }
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void PrimaryAttack( void );
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void SecondaryAttack( void );
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BOOL Deploy( void );
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void Holster( int skiplocal = 0 );
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int m_iszModel;
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int m_iModel;
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};
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LINK_ENTITY_TO_CLASS( cycler_weapon, CWeaponCycler )
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void CWeaponCycler::Spawn()
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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PRECACHE_MODEL( STRING( pev->model ) );
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SET_MODEL( ENT( pev ), STRING( pev->model ) );
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m_iszModel = pev->model;
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m_iModel = pev->modelindex;
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UTIL_SetOrigin( pev, pev->origin );
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UTIL_SetSize( pev, Vector( -16, -16, 0 ), Vector( 16, 16, 16 ) );
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SetTouch( &CBasePlayerItem::DefaultTouch );
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}
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BOOL CWeaponCycler::Deploy()
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{
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m_pPlayer->pev->viewmodel = m_iszModel;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
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SendWeaponAnim( 0 );
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m_iClip = 0;
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return TRUE;
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}
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void CWeaponCycler::Holster( int skiplocal /* = 0 */ )
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
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}
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void CWeaponCycler::PrimaryAttack()
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{
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SendWeaponAnim( pev->sequence );
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m_flNextPrimaryAttack = gpGlobals->time + 0.3f;
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}
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void CWeaponCycler::SecondaryAttack( void )
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{
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float flFrameRate, flGroundSpeed;
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pev->sequence = ( pev->sequence + 1 ) % 8;
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pev->modelindex = m_iModel;
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void *pmodel = GET_MODEL_PTR( ENT( pev ) );
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GetSequenceInfo( pmodel, pev, &flFrameRate, &flGroundSpeed );
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pev->modelindex = 0;
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if( flFrameRate == 0.0f )
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{
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pev->sequence = 0;
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}
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SendWeaponAnim( pev->sequence );
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m_flNextSecondaryAttack = gpGlobals->time + 0.3f;
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}
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// Flaming Wreakage
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class CWreckage : public CBaseMonster
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{
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void Spawn( void );
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void Precache( void );
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void Think( void );
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int m_flStartTime;
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};
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TYPEDESCRIPTION CWreckage::m_SaveData[] =
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{
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DEFINE_FIELD( CWreckage, m_flStartTime, FIELD_TIME ),
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};
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IMPLEMENT_SAVERESTORE( CWreckage, CBaseMonster )
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LINK_ENTITY_TO_CLASS( cycler_wreckage, CWreckage )
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void CWreckage::Spawn( void )
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = 0;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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if( pev->model )
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{
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PRECACHE_MODEL( STRING( pev->model ) );
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SET_MODEL( ENT( pev ), STRING( pev->model ) );
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}
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// pev->scale = 5.0;
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m_flStartTime = (int)gpGlobals->time;
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}
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void CWreckage::Precache()
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{
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if( pev->model )
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PRECACHE_MODEL( STRING( pev->model ) );
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}
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void CWreckage::Think( void )
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.2f;
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if( pev->dmgtime )
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{
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if( pev->dmgtime < gpGlobals->time )
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{
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UTIL_Remove( this );
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return;
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}
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else if( RANDOM_FLOAT( 0, pev->dmgtime - m_flStartTime ) > pev->dmgtime - gpGlobals->time )
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{
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return;
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}
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}
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Vector VecSrc;
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VecSrc.x = RANDOM_FLOAT( pev->absmin.x, pev->absmax.x );
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VecSrc.y = RANDOM_FLOAT( pev->absmin.y, pev->absmax.y );
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VecSrc.z = RANDOM_FLOAT( pev->absmin.z, pev->absmax.z );
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, VecSrc );
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WRITE_BYTE( TE_SMOKE );
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WRITE_COORD( VecSrc.x );
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WRITE_COORD( VecSrc.y );
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WRITE_COORD( VecSrc.z );
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WRITE_SHORT( g_sModelIndexSmoke );
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WRITE_BYTE( RANDOM_LONG( 0,49 ) + 50 ); // scale * 10
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WRITE_BYTE( RANDOM_LONG( 0, 3 ) + 8 ); // framerate
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MESSAGE_END();
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}
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