mirror of https://github.com/FWGS/hlsdk-xash3d
1819 lines
46 KiB
C++
1819 lines
46 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "effects.h"
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#define N_SCALE 15
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#define N_SPHERES 20
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class CNihilanth : public CBaseMonster
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{
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public:
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void Spawn( void );
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void Precache( void );
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void UpdateOnRemove();
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int Classify( void ) { return CLASS_ALIEN_MILITARY; };
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int BloodColor( void ) { return BLOOD_COLOR_YELLOW; }
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void Killed( entvars_t *pevAttacker, int iGib );
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void GibMonster( void );
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void SetObjectCollisionBox( void )
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{
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pev->absmin = pev->origin + Vector( -16 * N_SCALE, -16 * N_SCALE, -48 * N_SCALE );
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pev->absmax = pev->origin + Vector( 16 * N_SCALE, 16 * N_SCALE, 28 * N_SCALE );
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}
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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void EXPORT StartupThink( void );
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void EXPORT HuntThink( void );
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void EXPORT CrashTouch( CBaseEntity *pOther );
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void EXPORT DyingThink( void );
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void EXPORT StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT NullThink( void );
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void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void FloatSequence( void );
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void NextActivity( void );
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void Flight( void );
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BOOL AbsorbSphere( void );
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BOOL EmitSphere( void );
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void TargetSphere( USE_TYPE useType, float value );
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CBaseEntity *RandomTargetname( const char *szName );
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void ShootBalls( void );
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void MakeFriend( Vector vecPos );
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType );
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void PainSound( void );
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void DeathSound( void );
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static const char *pAttackSounds[]; // vocalization: play sometimes when he launches an attack
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static const char *pBallSounds[]; // the sound of the lightening ball launch
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static const char *pShootSounds[]; // grunting vocalization: play sometimes when he launches an attack
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static const char *pRechargeSounds[]; // vocalization: play when he recharges
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static const char *pLaughSounds[]; // vocalization: play sometimes when hit and still has lots of health
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static const char *pPainSounds[]; // vocalization: play sometimes when hit and has much less health and no more chargers
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static const char *pDeathSounds[]; // vocalization: play as he dies
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// x_teleattack1.wav the looping sound of the teleport attack ball.
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float m_flForce;
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float m_flNextPainSound;
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Vector m_velocity;
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Vector m_avelocity;
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Vector m_vecTarget;
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Vector m_posTarget;
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Vector m_vecDesired;
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Vector m_posDesired;
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float m_flMinZ;
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float m_flMaxZ;
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Vector m_vecGoal;
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float m_flLastSeen;
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float m_flPrevSeen;
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int m_irritation;
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int m_iLevel;
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int m_iTeleport;
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EHANDLE m_hRecharger;
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EHANDLE m_hSphere[N_SPHERES];
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int m_iActiveSpheres;
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float m_flAdj;
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CSprite *m_pBall;
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char m_szRechargerTarget[64];
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char m_szDrawUse[64];
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char m_szTeleportUse[64];
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char m_szTeleportTouch[64];
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char m_szDeadUse[64];
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char m_szDeadTouch[64];
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float m_flShootEnd;
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float m_flShootTime;
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EHANDLE m_hFriend[3];
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};
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LINK_ENTITY_TO_CLASS( monster_nihilanth, CNihilanth )
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TYPEDESCRIPTION CNihilanth::m_SaveData[] =
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{
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DEFINE_FIELD( CNihilanth, m_flForce, FIELD_FLOAT ),
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DEFINE_FIELD( CNihilanth, m_flNextPainSound, FIELD_TIME ),
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DEFINE_FIELD( CNihilanth, m_velocity, FIELD_VECTOR ),
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DEFINE_FIELD( CNihilanth, m_avelocity, FIELD_VECTOR ),
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DEFINE_FIELD( CNihilanth, m_vecTarget, FIELD_VECTOR ),
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DEFINE_FIELD( CNihilanth, m_posTarget, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( CNihilanth, m_vecDesired, FIELD_VECTOR ),
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DEFINE_FIELD( CNihilanth, m_posDesired, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( CNihilanth, m_flMinZ, FIELD_FLOAT ),
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DEFINE_FIELD( CNihilanth, m_flMaxZ, FIELD_FLOAT ),
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DEFINE_FIELD( CNihilanth, m_vecGoal, FIELD_VECTOR ),
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DEFINE_FIELD( CNihilanth, m_flLastSeen, FIELD_TIME ),
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DEFINE_FIELD( CNihilanth, m_flPrevSeen, FIELD_TIME ),
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DEFINE_FIELD( CNihilanth, m_irritation, FIELD_INTEGER ),
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DEFINE_FIELD( CNihilanth, m_iLevel, FIELD_INTEGER ),
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DEFINE_FIELD( CNihilanth, m_iTeleport, FIELD_INTEGER ),
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DEFINE_FIELD( CNihilanth, m_hRecharger, FIELD_EHANDLE ),
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DEFINE_ARRAY( CNihilanth, m_hSphere, FIELD_EHANDLE, N_SPHERES ),
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DEFINE_FIELD( CNihilanth, m_iActiveSpheres, FIELD_INTEGER ),
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DEFINE_FIELD( CNihilanth, m_flAdj, FIELD_FLOAT ),
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DEFINE_FIELD( CNihilanth, m_pBall, FIELD_CLASSPTR ),
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DEFINE_ARRAY( CNihilanth, m_szRechargerTarget, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( CNihilanth, m_szDrawUse, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( CNihilanth, m_szTeleportUse, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( CNihilanth, m_szTeleportTouch, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( CNihilanth, m_szDeadUse, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( CNihilanth, m_szDeadTouch, FIELD_CHARACTER, 64 ),
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DEFINE_FIELD( CNihilanth, m_flShootEnd, FIELD_TIME ),
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DEFINE_FIELD( CNihilanth, m_flShootTime, FIELD_TIME ),
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DEFINE_ARRAY( CNihilanth, m_hFriend, FIELD_EHANDLE, 3 ),
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};
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IMPLEMENT_SAVERESTORE( CNihilanth, CBaseMonster )
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class CNihilanthHVR : public CBaseMonster
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{
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public:
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void Spawn( void );
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void Precache( void );
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void CircleInit( CBaseEntity *pTarget );
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void AbsorbInit( void );
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void TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch );
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void GreenBallInit( void );
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void ZapInit( CBaseEntity *pEnemy );
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void EXPORT HoverThink( void );
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BOOL CircleTarget( Vector vecTarget );
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void EXPORT DissipateThink( void );
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void EXPORT ZapThink( void );
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void EXPORT TeleportThink( void );
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void EXPORT TeleportTouch( CBaseEntity *pOther );
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void EXPORT RemoveTouch( CBaseEntity *pOther );
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void EXPORT BounceTouch( CBaseEntity *pOther );
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void EXPORT ZapTouch( CBaseEntity *pOther );
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CBaseEntity *RandomClassname( const char *szName );
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// void EXPORT SphereUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void MovetoTarget( Vector vecTarget );
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virtual void Crawl( void );
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void Zap( void );
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void Teleport( void );
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float m_flIdealVel;
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Vector m_vecIdeal;
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CNihilanth *m_pNihilanth;
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EHANDLE m_hTouch;
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int m_nFrames;
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};
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LINK_ENTITY_TO_CLASS( nihilanth_energy_ball, CNihilanthHVR )
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TYPEDESCRIPTION CNihilanthHVR::m_SaveData[] =
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{
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DEFINE_FIELD( CNihilanthHVR, m_flIdealVel, FIELD_FLOAT ),
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DEFINE_FIELD( CNihilanthHVR, m_vecIdeal, FIELD_VECTOR ),
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DEFINE_FIELD( CNihilanthHVR, m_pNihilanth, FIELD_CLASSPTR ),
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DEFINE_FIELD( CNihilanthHVR, m_hTouch, FIELD_EHANDLE ),
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DEFINE_FIELD( CNihilanthHVR, m_nFrames, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CNihilanthHVR, CBaseMonster )
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//=========================================================
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// Nihilanth, final Boss monster
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//=========================================================
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const char *CNihilanth::pAttackSounds[] =
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{
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"X/x_attack1.wav",
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"X/x_attack2.wav",
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"X/x_attack3.wav",
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};
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const char *CNihilanth::pBallSounds[] =
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{
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"X/x_ballattack1.wav",
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};
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const char *CNihilanth::pShootSounds[] =
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{
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"X/x_shoot1.wav",
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};
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const char *CNihilanth::pRechargeSounds[] =
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{
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"X/x_recharge1.wav",
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"X/x_recharge2.wav",
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"X/x_recharge3.wav",
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};
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const char *CNihilanth::pLaughSounds[] =
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{
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"X/x_laugh1.wav",
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"X/x_laugh2.wav",
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};
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const char *CNihilanth::pPainSounds[] =
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{
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"X/x_pain1.wav",
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"X/x_pain2.wav",
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};
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const char *CNihilanth::pDeathSounds[] =
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{
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"X/x_die1.wav",
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};
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void CNihilanth::Spawn( void )
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{
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Precache();
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// motor
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL( edict(), "models/nihilanth.mdl" );
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// UTIL_SetSize(pev, Vector( -300, -300, 0), Vector(300, 300, 512));
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UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) );
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UTIL_SetOrigin( pev, pev->origin );
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_AIM;
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pev->health = gSkillData.nihilanthHealth;
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pev->view_ofs = Vector( 0, 0, 300 );
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m_flFieldOfView = -1; // 360 degrees
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pev->sequence = 0;
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ResetSequenceInfo();
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InitBoneControllers();
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SetThink( &CNihilanth::StartupThink );
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pev->nextthink = gpGlobals->time + 0.1f;
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m_vecDesired = Vector( 1, 0, 0 );
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m_posDesired = Vector( pev->origin.x, pev->origin.y, 512 );
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m_iLevel = 1;
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m_iTeleport = 1;
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if( m_szRechargerTarget[0] == '\0' )
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strcpy( m_szRechargerTarget, "n_recharger" );
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if( m_szDrawUse[0] == '\0' )
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strcpy( m_szDrawUse, "n_draw" );
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if( m_szTeleportUse[0] == '\0' )
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strcpy( m_szTeleportUse, "n_leaving" );
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if( m_szTeleportTouch[0] == '\0' )
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strcpy( m_szTeleportTouch, "n_teleport" );
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if( m_szDeadUse[0] == '\0' )
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strcpy( m_szDeadUse, "n_dead" );
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if( m_szDeadTouch[0] == '\0' )
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strcpy( m_szDeadTouch, "n_ending" );
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// near death
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/*
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m_iTeleport = 10;
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m_iLevel = 10;
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m_irritation = 2;
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pev->health = 100;
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*/
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}
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void CNihilanth::Precache( void )
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{
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PRECACHE_MODEL( "models/nihilanth.mdl" );
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PRECACHE_MODEL( "sprites/lgtning.spr" );
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UTIL_PrecacheOther( "nihilanth_energy_ball" );
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UTIL_PrecacheOther( "monster_alien_controller" );
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UTIL_PrecacheOther( "monster_alien_slave" );
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PRECACHE_SOUND_ARRAY( pAttackSounds );
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PRECACHE_SOUND_ARRAY( pBallSounds );
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PRECACHE_SOUND_ARRAY( pShootSounds );
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PRECACHE_SOUND_ARRAY( pRechargeSounds );
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PRECACHE_SOUND_ARRAY( pLaughSounds );
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PRECACHE_SOUND_ARRAY( pPainSounds );
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PRECACHE_SOUND_ARRAY( pDeathSounds );
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PRECACHE_SOUND( "debris/beamstart7.wav" );
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}
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void CNihilanth::UpdateOnRemove()
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{
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CBaseEntity::UpdateOnRemove();
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if( m_pBall )
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{
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UTIL_Remove( m_pBall );
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m_pBall = 0;
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}
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for( int i = 0; i < N_SPHERES; i++ )
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{
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if( CBaseEntity* pSphere = (CBaseEntity *)m_hSphere[i] )
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{
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UTIL_Remove( pSphere );
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m_hSphere[i] = 0;
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}
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}
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}
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void CNihilanth::PainSound( void )
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{
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if( m_flNextPainSound > gpGlobals->time )
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return;
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m_flNextPainSound = gpGlobals->time + RANDOM_FLOAT( 2, 5 );
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if( pev->health > gSkillData.nihilanthHealth / 2 )
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{
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EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pLaughSounds ), 1.0, 0.2 );
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}
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else if( m_irritation >= 2 )
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{
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EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), 1.0, 0.2 );
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}
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}
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void CNihilanth::DeathSound( void )
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{
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EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), 1.0, 0.1 );
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}
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void CNihilanth::NullThink( void )
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.5f;
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}
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void CNihilanth::StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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SetThink( &CNihilanth::HuntThink );
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pev->nextthink = gpGlobals->time + 0.1f;
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SetUse( &CNihilanth::CommandUse );
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}
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void CNihilanth::StartupThink( void )
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{
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m_irritation = 0;
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m_flAdj = 512;
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CBaseEntity *pEntity;
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pEntity = UTIL_FindEntityByTargetname( NULL, "n_min" );
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if( pEntity )
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m_flMinZ = pEntity->pev->origin.z;
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else
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m_flMinZ = -4096;
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pEntity = UTIL_FindEntityByTargetname( NULL, "n_max" );
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if( pEntity )
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m_flMaxZ = pEntity->pev->origin.z;
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else
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m_flMaxZ = 4096;
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m_hRecharger = this;
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for( int i = 0; i < N_SPHERES; i++ )
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{
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EmitSphere();
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}
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m_hRecharger = NULL;
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SetThink( &CNihilanth::HuntThink );
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SetUse( &CNihilanth::CommandUse );
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pev->nextthink = gpGlobals->time + 0.1f;
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}
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void CNihilanth::Killed( entvars_t *pevAttacker, int iGib )
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{
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CBaseMonster::Killed( pevAttacker, iGib );
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}
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void CNihilanth::DyingThink( void )
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{
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pev->nextthink = gpGlobals->time + 0.1f;
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DispatchAnimEvents();
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StudioFrameAdvance();
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if( pev->deadflag == DEAD_NO )
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{
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DeathSound();
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pev->deadflag = DEAD_DYING;
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m_posDesired.z = m_flMaxZ;
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}
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if( pev->deadflag == DEAD_DYING )
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{
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Flight();
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if( fabs( pev->origin.z - m_flMaxZ ) < 16 )
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{
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pev->velocity = Vector( 0, 0, 0 );
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FireTargets( m_szDeadUse, this, this, USE_ON, 1.0 );
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pev->deadflag = DEAD_DEAD;
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}
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}
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if( m_fSequenceFinished )
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{
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pev->avelocity.y += RANDOM_FLOAT( -100, 100 );
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if( pev->avelocity.y < -100 )
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pev->avelocity.y = -100;
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if( pev->avelocity.y > 100 )
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pev->avelocity.y = 100;
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pev->sequence = LookupSequence( "die1" );
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}
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if( m_pBall )
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{
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if( m_pBall->pev->renderamt > 0 )
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{
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m_pBall->pev->renderamt = Q_max( 0, m_pBall->pev->renderamt - 2 );
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}
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else
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{
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UTIL_Remove( m_pBall );
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m_pBall = NULL;
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}
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}
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|
|
Vector vecDir, vecSrc, vecAngles;
|
|
|
|
UTIL_MakeAimVectors( pev->angles );
|
|
int iAttachment = RANDOM_LONG( 1, 4 );
|
|
|
|
do {
|
|
vecDir = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ) );
|
|
} while( DotProduct( vecDir, vecDir ) > 1.0f );
|
|
|
|
switch( RANDOM_LONG( 1, 4 ) )
|
|
{
|
|
case 1:
|
|
// head
|
|
vecDir.z = fabs( vecDir.z ) * 0.5f;
|
|
vecDir = vecDir + 2 * gpGlobals->v_up;
|
|
break;
|
|
case 2:
|
|
// eyes
|
|
if( DotProduct( vecDir, gpGlobals->v_forward ) < 0 )
|
|
vecDir = vecDir * -1;
|
|
|
|
vecDir = vecDir + 2 * gpGlobals->v_forward;
|
|
break;
|
|
case 3:
|
|
// left hand
|
|
if( DotProduct( vecDir, gpGlobals->v_right ) > 0 )
|
|
vecDir = vecDir * -1;
|
|
vecDir = vecDir - 2 * gpGlobals->v_right;
|
|
break;
|
|
case 4:
|
|
// right hand
|
|
if( DotProduct( vecDir, gpGlobals->v_right ) < 0 )
|
|
vecDir = vecDir * -1;
|
|
vecDir = vecDir + 2 * gpGlobals->v_right;
|
|
break;
|
|
}
|
|
|
|
GetAttachment( iAttachment - 1, vecSrc, vecAngles );
|
|
|
|
TraceResult tr;
|
|
|
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 4096, ignore_monsters, ENT( pev ), &tr );
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_BEAMENTPOINT );
|
|
WRITE_SHORT( entindex() + 0x1000 * iAttachment );
|
|
WRITE_COORD( tr.vecEndPos.x);
|
|
WRITE_COORD( tr.vecEndPos.y);
|
|
WRITE_COORD( tr.vecEndPos.z);
|
|
WRITE_SHORT( g_sModelIndexLaser );
|
|
WRITE_BYTE( 0 ); // frame start
|
|
WRITE_BYTE( 10 ); // framerate
|
|
WRITE_BYTE( 5 ); // life
|
|
WRITE_BYTE( 100 ); // width
|
|
WRITE_BYTE( 120 ); // noise
|
|
WRITE_BYTE( 64 ); // r, g, b
|
|
WRITE_BYTE( 128 ); // r, g, b
|
|
WRITE_BYTE( 255); // r, g, b
|
|
WRITE_BYTE( 255 ); // brightness
|
|
WRITE_BYTE( 10 ); // speed
|
|
MESSAGE_END();
|
|
|
|
GetAttachment( 0, vecSrc, vecAngles );
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = Vector( RANDOM_FLOAT( -0.7f, 0.7f ), RANDOM_FLOAT( -0.7f, 0.7f ), 1.0f ) * 600.0f;
|
|
pEntity->GreenBallInit();
|
|
|
|
return;
|
|
}
|
|
|
|
void CNihilanth::CrashTouch( CBaseEntity *pOther )
|
|
{
|
|
// only crash if we hit something solid
|
|
if( pOther->pev->solid == SOLID_BSP )
|
|
{
|
|
SetTouch( NULL );
|
|
pev->nextthink = gpGlobals->time;
|
|
}
|
|
}
|
|
|
|
void CNihilanth::GibMonster( void )
|
|
{
|
|
// EMIT_SOUND_DYN( edict(), CHAN_VOICE, "common/bodysplat.wav", 0.75, ATTN_NORM, 0, 200 );
|
|
}
|
|
|
|
void CNihilanth::FloatSequence( void )
|
|
{
|
|
if( m_irritation >= 2 )
|
|
{
|
|
pev->sequence = LookupSequence( "float_open" );
|
|
}
|
|
else if( m_avelocity.y > 30 )
|
|
{
|
|
pev->sequence = LookupSequence( "walk_r" );
|
|
}
|
|
else if( m_avelocity.y < -30 )
|
|
{
|
|
pev->sequence = LookupSequence( "walk_l" );
|
|
}
|
|
else if( m_velocity.z > 30 )
|
|
{
|
|
pev->sequence = LookupSequence( "walk_u" );
|
|
}
|
|
else if( m_velocity.z < -30 )
|
|
{
|
|
pev->sequence = LookupSequence( "walk_d" );
|
|
}
|
|
else
|
|
{
|
|
pev->sequence = LookupSequence( "float" );
|
|
}
|
|
}
|
|
|
|
void CNihilanth::ShootBalls( void )
|
|
{
|
|
if( m_flShootEnd > gpGlobals->time )
|
|
{
|
|
Vector vecHand, vecAngle;
|
|
|
|
while( m_flShootTime < m_flShootEnd && m_flShootTime < gpGlobals->time )
|
|
{
|
|
if( m_hEnemy != 0 )
|
|
{
|
|
Vector vecSrc, vecDir;
|
|
CNihilanthHVR *pEntity;
|
|
|
|
GetAttachment( 2, vecHand, vecAngle );
|
|
vecSrc = vecHand + pev->velocity * ( m_flShootTime - gpGlobals->time );
|
|
// vecDir = ( m_posTarget - vecSrc ).Normalize();
|
|
vecDir = ( m_posTarget - pev->origin ).Normalize();
|
|
vecSrc = vecSrc + vecDir * ( gpGlobals->time - m_flShootTime );
|
|
pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = vecDir * 200.0f;
|
|
pEntity->ZapInit( m_hEnemy );
|
|
|
|
GetAttachment( 3, vecHand, vecAngle );
|
|
vecSrc = vecHand + pev->velocity * ( m_flShootTime - gpGlobals->time );
|
|
// vecDir = ( m_posTarget - vecSrc ).Normalize();
|
|
vecDir = ( m_posTarget - pev->origin ).Normalize();
|
|
vecSrc = vecSrc + vecDir * ( gpGlobals->time - m_flShootTime );
|
|
pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = vecDir * 200.0f;
|
|
pEntity->ZapInit( m_hEnemy );
|
|
}
|
|
m_flShootTime += 0.2f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNihilanth::MakeFriend( Vector vecStart )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( m_hFriend[i] != 0 && !m_hFriend[i]->IsAlive() )
|
|
{
|
|
if( pev->rendermode == kRenderNormal ) // don't do it if they are already fading
|
|
m_hFriend[i]->MyMonsterPointer()->FadeMonster();
|
|
m_hFriend[i] = NULL;
|
|
}
|
|
|
|
if( m_hFriend[i] == 0 )
|
|
{
|
|
if( RANDOM_LONG( 0, 1 ) == 0 )
|
|
{
|
|
int iNode = WorldGraph.FindNearestNode( vecStart, bits_NODE_AIR );
|
|
if( iNode != NO_NODE )
|
|
{
|
|
CNode &node = WorldGraph.Node( iNode );
|
|
TraceResult tr;
|
|
UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 32 ), node.m_vecOrigin + Vector( 0, 0, 32 ), dont_ignore_monsters, large_hull, NULL, &tr );
|
|
if( tr.fStartSolid == 0 )
|
|
m_hFriend[i] = Create( "monster_alien_controller", node.m_vecOrigin, pev->angles );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int iNode = WorldGraph.FindNearestNode( vecStart, bits_NODE_LAND | bits_NODE_WATER );
|
|
if( iNode != NO_NODE )
|
|
{
|
|
CNode &node = WorldGraph.Node( iNode );
|
|
TraceResult tr;
|
|
UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 36 ), node.m_vecOrigin + Vector( 0, 0, 36 ), dont_ignore_monsters, human_hull, NULL, &tr );
|
|
if( tr.fStartSolid == 0 )
|
|
m_hFriend[i] = Create( "monster_alien_slave", node.m_vecOrigin, pev->angles );
|
|
}
|
|
}
|
|
if( m_hFriend[i] != 0 )
|
|
{
|
|
EMIT_SOUND( m_hFriend[i]->edict(), CHAN_WEAPON, "debris/beamstart7.wav", 1.0, ATTN_NORM );
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNihilanth::NextActivity()
|
|
{
|
|
UTIL_MakeAimVectors( pev->angles );
|
|
|
|
if( m_irritation >= 2 )
|
|
{
|
|
if( m_pBall == NULL )
|
|
{
|
|
m_pBall = CSprite::SpriteCreate( "sprites/tele1.spr", pev->origin, TRUE );
|
|
if( m_pBall )
|
|
{
|
|
m_pBall->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation );
|
|
m_pBall->SetAttachment( edict(), 1 );
|
|
m_pBall->SetScale( 4.0f );
|
|
m_pBall->pev->framerate = 10.0f;
|
|
m_pBall->TurnOn();
|
|
}
|
|
}
|
|
|
|
if( m_pBall )
|
|
{
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex() + 0x1000 ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( 256 ); // radius
|
|
WRITE_BYTE( 255 ); // R
|
|
WRITE_BYTE( 192 ); // G
|
|
WRITE_BYTE( 64 ); // B
|
|
WRITE_BYTE( 200 ); // life * 10
|
|
WRITE_COORD( 0 ); // decay
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
|
|
if( ( pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2 ) && m_hRecharger == 0 && m_iLevel <= 9 )
|
|
{
|
|
char szName[128];
|
|
|
|
CBaseEntity *pEnt = NULL;
|
|
CBaseEntity *pRecharger = NULL;
|
|
float flDist = 8192;
|
|
|
|
sprintf( szName, "%s%d", m_szRechargerTarget, m_iLevel );
|
|
|
|
while( ( pEnt = UTIL_FindEntityByTargetname( pEnt, szName ) ) != NULL )
|
|
{
|
|
float flLocal = (pEnt->pev->origin - pev->origin ).Length();
|
|
if( flLocal < flDist )
|
|
{
|
|
flDist = flLocal;
|
|
pRecharger = pEnt;
|
|
}
|
|
}
|
|
|
|
if( pRecharger )
|
|
{
|
|
m_hRecharger = pRecharger;
|
|
m_posDesired = Vector( pev->origin.x, pev->origin.y, pRecharger->pev->origin.z );
|
|
m_vecDesired = ( pRecharger->pev->origin - m_posDesired ).Normalize();
|
|
m_vecDesired.z = 0;
|
|
m_vecDesired = m_vecDesired.Normalize();
|
|
}
|
|
else
|
|
{
|
|
m_hRecharger = NULL;
|
|
ALERT( at_aiconsole, "nihilanth can't find %s\n", szName );
|
|
m_iLevel++;
|
|
if( m_iLevel > 9 )
|
|
m_irritation = 2;
|
|
}
|
|
}
|
|
|
|
float flDist = ( m_posDesired - pev->origin ).Length();
|
|
float flDot = DotProduct( m_vecDesired, gpGlobals->v_forward );
|
|
|
|
if( m_hRecharger != 0 )
|
|
{
|
|
// at we at power up yet?
|
|
if( flDist < 128.0f )
|
|
{
|
|
int iseq = LookupSequence( "recharge" );
|
|
|
|
if( iseq != pev->sequence )
|
|
{
|
|
char szText[128];
|
|
|
|
sprintf( szText, "%s%d", m_szDrawUse, m_iLevel );
|
|
FireTargets( szText, this, this, USE_ON, 1.0 );
|
|
|
|
ALERT( at_console, "fireing %s\n", szText );
|
|
}
|
|
pev->sequence = LookupSequence( "recharge" );
|
|
}
|
|
else
|
|
{
|
|
FloatSequence();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if( m_hEnemy != 0 && !m_hEnemy->IsAlive() )
|
|
{
|
|
m_hEnemy = 0;
|
|
}
|
|
|
|
if( m_flLastSeen + 15 < gpGlobals->time )
|
|
{
|
|
m_hEnemy = 0;
|
|
}
|
|
|
|
if( m_hEnemy == 0 )
|
|
{
|
|
Look( 4096 );
|
|
m_hEnemy = BestVisibleEnemy();
|
|
}
|
|
|
|
if( m_hEnemy != 0 && m_irritation != 0 )
|
|
{
|
|
if( m_flLastSeen + 5 > gpGlobals->time && flDist < 256 && flDot > 0 )
|
|
{
|
|
if( m_irritation >= 2 && pev->health < gSkillData.nihilanthHealth / 2.0f )
|
|
{
|
|
pev->sequence = LookupSequence( "attack1_open" );
|
|
}
|
|
else
|
|
{
|
|
if( RANDOM_LONG( 0, 1 ) == 0 )
|
|
{
|
|
pev->sequence = LookupSequence( "attack1" ); // zap
|
|
}
|
|
else
|
|
{
|
|
char szText[128];
|
|
|
|
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
|
|
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
|
|
|
|
sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport );
|
|
CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText );
|
|
|
|
if( pTrigger != NULL || pTouch != NULL )
|
|
{
|
|
pev->sequence = LookupSequence( "attack2" ); // teleport
|
|
}
|
|
else
|
|
{
|
|
m_iTeleport++;
|
|
pev->sequence = LookupSequence( "attack1" ); // zap
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
FloatSequence();
|
|
}
|
|
|
|
void CNihilanth::HuntThink( void )
|
|
{
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
DispatchAnimEvents();
|
|
StudioFrameAdvance();
|
|
|
|
ShootBalls();
|
|
|
|
// if dead, force cancelation of current animation
|
|
if( pev->health <= 0 )
|
|
{
|
|
SetThink( &CNihilanth::DyingThink );
|
|
m_fSequenceFinished = TRUE;
|
|
return;
|
|
}
|
|
|
|
// ALERT( at_console, "health %.0f\n", pev->health );
|
|
|
|
// if damaged, try to abosorb some spheres
|
|
if( pev->health < gSkillData.nihilanthHealth && AbsorbSphere() )
|
|
{
|
|
pev->health += gSkillData.nihilanthHealth / N_SPHERES;
|
|
}
|
|
|
|
// get new sequence
|
|
if( m_fSequenceFinished )
|
|
{
|
|
// if ( !m_fSequenceLoops )
|
|
pev->frame = 0;
|
|
NextActivity();
|
|
ResetSequenceInfo();
|
|
pev->framerate = 2.0f - 1.0f * ( pev->health / gSkillData.nihilanthHealth );
|
|
}
|
|
|
|
// look for current enemy
|
|
if( m_hEnemy != 0 && m_hRecharger == 0 )
|
|
{
|
|
if( FVisible( m_hEnemy ) )
|
|
{
|
|
if( m_flLastSeen < gpGlobals->time - 5.0f )
|
|
m_flPrevSeen = gpGlobals->time;
|
|
m_flLastSeen = gpGlobals->time;
|
|
m_posTarget = m_hEnemy->pev->origin;
|
|
m_vecTarget = ( m_posTarget - pev->origin ).Normalize();
|
|
m_vecDesired = m_vecTarget;
|
|
m_posDesired = Vector( pev->origin.x, pev->origin.y, m_posTarget.z + m_flAdj );
|
|
}
|
|
else
|
|
{
|
|
m_flAdj = Q_min( m_flAdj + 10, 1000 );
|
|
}
|
|
}
|
|
|
|
// don't go too high
|
|
if( m_posDesired.z > m_flMaxZ )
|
|
m_posDesired.z = m_flMaxZ;
|
|
|
|
// don't go too low
|
|
if( m_posDesired.z < m_flMinZ )
|
|
m_posDesired.z = m_flMinZ;
|
|
|
|
Flight();
|
|
}
|
|
|
|
void CNihilanth::Flight( void )
|
|
{
|
|
// estimate where I'll be facing in one seconds
|
|
UTIL_MakeAimVectors( pev->angles + m_avelocity );
|
|
// Vector vecEst1 = pev->origin + m_velocity + gpGlobals->v_up * m_flForce - Vector( 0, 0, 384 );
|
|
// float flSide = DotProduct( m_posDesired - vecEst1, gpGlobals->v_right );
|
|
|
|
float flSide = DotProduct( m_vecDesired, gpGlobals->v_right );
|
|
|
|
if( flSide < 0 )
|
|
{
|
|
if( m_avelocity.y < 180 )
|
|
{
|
|
m_avelocity.y += 6; // 9 * ( 3.0 / 2.0 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( m_avelocity.y > -180 )
|
|
{
|
|
m_avelocity.y -= 6; // 9 * ( 3.0 / 2.0 );
|
|
}
|
|
}
|
|
m_avelocity.y *= 0.98f;
|
|
|
|
// estimate where I'll be in two seconds
|
|
Vector vecEst = pev->origin + m_velocity * 2.0 + gpGlobals->v_up * m_flForce * 20;
|
|
|
|
// add immediate force
|
|
UTIL_MakeAimVectors( pev->angles );
|
|
m_velocity.x += gpGlobals->v_up.x * m_flForce;
|
|
m_velocity.y += gpGlobals->v_up.y * m_flForce;
|
|
m_velocity.z += gpGlobals->v_up.z * m_flForce;
|
|
|
|
/*float flSpeed = m_velocity.Length();
|
|
float flDir = DotProduct( Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0 ), Vector( m_velocity.x, m_velocity.y, 0 ) );
|
|
if( flDir < 0 )
|
|
flSpeed = -flSpeed;*/
|
|
|
|
//float flDist = DotProduct( m_posDesired - vecEst, gpGlobals->v_forward );
|
|
|
|
// sideways drag
|
|
m_velocity.x = m_velocity.x * ( 1.0f - fabs( gpGlobals->v_right.x ) * 0.05f );
|
|
m_velocity.y = m_velocity.y * ( 1.0f - fabs( gpGlobals->v_right.y ) * 0.05f );
|
|
m_velocity.z = m_velocity.z * ( 1.0f - fabs( gpGlobals->v_right.z ) * 0.05f );
|
|
|
|
// general drag
|
|
m_velocity = m_velocity * 0.995f;
|
|
|
|
// apply power to stay correct height
|
|
if( m_flForce < 100 && vecEst.z < m_posDesired.z )
|
|
{
|
|
m_flForce += 10;
|
|
}
|
|
else if( m_flForce > -100 && vecEst.z > m_posDesired.z )
|
|
{
|
|
if( vecEst.z > m_posDesired.z )
|
|
m_flForce -= 10;
|
|
}
|
|
|
|
UTIL_SetOrigin( pev, pev->origin + m_velocity * 0.1f );
|
|
pev->angles = pev->angles + m_avelocity * 0.1f;
|
|
|
|
// ALERT( at_console, "%5.0f %5.0f : %4.0f : %3.0f : %2.0f\n", m_posDesired.z, pev->origin.z, m_velocity.z, m_avelocity.y, m_flForce );
|
|
}
|
|
|
|
BOOL CNihilanth::AbsorbSphere( void )
|
|
{
|
|
for( int i = 0; i < N_SPHERES; i++ )
|
|
{
|
|
if( m_hSphere[i] != 0 )
|
|
{
|
|
CNihilanthHVR *pSphere = (CNihilanthHVR *)( (CBaseEntity *)m_hSphere[i] );
|
|
pSphere->AbsorbInit();
|
|
m_hSphere[i] = NULL;
|
|
m_iActiveSpheres--;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CNihilanth::EmitSphere( void )
|
|
{
|
|
m_iActiveSpheres = 0;
|
|
int empty = 0;
|
|
|
|
for( int i = 0; i < N_SPHERES; i++ )
|
|
{
|
|
if( m_hSphere[i] != 0 )
|
|
{
|
|
m_iActiveSpheres++;
|
|
}
|
|
else
|
|
{
|
|
empty = i;
|
|
}
|
|
}
|
|
|
|
if( m_iActiveSpheres >= N_SPHERES )
|
|
return FALSE;
|
|
|
|
Vector vecSrc = m_hRecharger->pev->origin;
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = pev->origin - vecSrc;
|
|
pEntity->CircleInit( this );
|
|
|
|
m_hSphere[empty] = pEntity;
|
|
return TRUE;
|
|
}
|
|
|
|
void CNihilanth::TargetSphere( USE_TYPE useType, float value )
|
|
{
|
|
int i;
|
|
CBaseMonster *pSphere;
|
|
|
|
for( i = 0; i < N_SPHERES; i++ )
|
|
{
|
|
if( m_hSphere[i] != 0 )
|
|
{
|
|
pSphere = m_hSphere[i]->MyMonsterPointer();
|
|
if( pSphere->m_hEnemy == 0 )
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( i == N_SPHERES )
|
|
{
|
|
return;
|
|
}
|
|
|
|
Vector vecSrc, vecAngles;
|
|
GetAttachment( 2, vecSrc, vecAngles );
|
|
UTIL_SetOrigin( pSphere->pev, vecSrc );
|
|
pSphere->Use( this, this, useType, value );
|
|
pSphere->pev->velocity = m_vecDesired * RANDOM_FLOAT( 50, 100 ) + Vector( RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ) );
|
|
}
|
|
|
|
void CNihilanth::HandleAnimEvent( MonsterEvent_t *pEvent )
|
|
{
|
|
switch( pEvent->event )
|
|
{
|
|
case 1:
|
|
// shoot
|
|
break;
|
|
case 2:
|
|
// zen
|
|
if( m_hEnemy != 0 )
|
|
{
|
|
if( RANDOM_LONG( 0, 4 ) == 0 )
|
|
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 );
|
|
|
|
EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 );
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex() + 0x3000 ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( 256 ); // radius
|
|
WRITE_BYTE( 128 ); // R
|
|
WRITE_BYTE( 128 ); // G
|
|
WRITE_BYTE( 255 ); // B
|
|
WRITE_BYTE( 10 ); // life * 10
|
|
WRITE_COORD( 128 ); // decay
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex() + 0x4000 ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( 256 ); // radius
|
|
WRITE_BYTE( 128 ); // R
|
|
WRITE_BYTE( 128 ); // G
|
|
WRITE_BYTE( 255 ); // B
|
|
WRITE_BYTE( 10 ); // life * 10
|
|
WRITE_COORD( 128 ); // decay
|
|
MESSAGE_END();
|
|
|
|
m_flShootTime = gpGlobals->time;
|
|
m_flShootEnd = gpGlobals->time + 1.0f;
|
|
}
|
|
break;
|
|
case 3:
|
|
// prayer
|
|
if( m_hEnemy != 0 )
|
|
{
|
|
char szText[128];
|
|
|
|
sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
|
|
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
|
|
|
|
sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport );
|
|
CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText );
|
|
|
|
if( pTrigger != NULL || pTouch != NULL )
|
|
{
|
|
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 );
|
|
|
|
Vector vecSrc, vecAngles;
|
|
GetAttachment( 2, vecSrc, vecAngles );
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = pev->origin - vecSrc;
|
|
pEntity->TeleportInit( this, m_hEnemy, pTrigger, pTouch );
|
|
}
|
|
else
|
|
{
|
|
m_iTeleport++; // unexpected failure
|
|
|
|
EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 );
|
|
|
|
ALERT( at_aiconsole, "nihilanth can't target %s\n", szText );
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex() + 0x3000 ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( 256 ); // radius
|
|
WRITE_BYTE( 128 ); // R
|
|
WRITE_BYTE( 128 ); // G
|
|
WRITE_BYTE( 255 ); // B
|
|
WRITE_BYTE( 10 ); // life * 10
|
|
WRITE_COORD( 128 ); // decay
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex() + 0x4000 ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( 256 ); // radius
|
|
WRITE_BYTE( 128 ); // R
|
|
WRITE_BYTE( 128 ); // G
|
|
WRITE_BYTE( 255 ); // B
|
|
WRITE_BYTE( 10 ); // life * 10
|
|
WRITE_COORD( 128 ); // decay
|
|
MESSAGE_END();
|
|
|
|
m_flShootTime = gpGlobals->time;
|
|
m_flShootEnd = gpGlobals->time + 1.0f;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
// get a sphere
|
|
{
|
|
if( m_hRecharger != 0 )
|
|
{
|
|
if( !EmitSphere() )
|
|
{
|
|
m_hRecharger = NULL;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
// start up sphere machine
|
|
{
|
|
EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pRechargeSounds ), 1.0, 0.2 );
|
|
}
|
|
break;
|
|
case 6:
|
|
if( m_hEnemy != 0 )
|
|
{
|
|
Vector vecSrc, vecAngles;
|
|
GetAttachment( 2, vecSrc, vecAngles );
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = pev->origin - vecSrc;
|
|
pEntity->ZapInit( m_hEnemy );
|
|
}
|
|
break;
|
|
case 7:
|
|
/*
|
|
Vector vecSrc, vecAngles;
|
|
GetAttachment( 0, vecSrc, vecAngles );
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = Vector( RANDOM_FLOAT( -0.7f, 0.7f ), RANDOM_FLOAT( -0.7f, 0.7f ), 1.0f ) * 600.0f;
|
|
pEntity->GreenBallInit();
|
|
*/
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CNihilanth::CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
switch( useType )
|
|
{
|
|
case USE_OFF:
|
|
{
|
|
CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, m_szDeadTouch );
|
|
if( pTouch )
|
|
{
|
|
if( m_hEnemy != 0 )
|
|
{
|
|
pTouch->Touch( m_hEnemy );
|
|
}
|
|
// if the player is using "notarget", the ending sequence won't fire unless we catch it here
|
|
else
|
|
{
|
|
CBaseEntity *pEntity = UTIL_FindEntityByClassname( NULL, "player" );
|
|
if( pEntity != NULL && pEntity->IsAlive() )
|
|
{
|
|
pTouch->Touch( pEntity );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case USE_ON:
|
|
if( m_irritation == 0 )
|
|
{
|
|
m_irritation = 1;
|
|
}
|
|
break;
|
|
case USE_SET:
|
|
break;
|
|
case USE_TOGGLE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int CNihilanth::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
|
|
{
|
|
if( pevInflictor->owner == edict() )
|
|
return 0;
|
|
|
|
if( flDamage >= pev->health )
|
|
{
|
|
pev->health = 1;
|
|
if( m_irritation != 3 )
|
|
return 0;
|
|
}
|
|
|
|
PainSound();
|
|
|
|
pev->health -= flDamage;
|
|
return 0;
|
|
}
|
|
|
|
void CNihilanth::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType )
|
|
{
|
|
if( m_irritation == 3 )
|
|
m_irritation = 2;
|
|
|
|
if( m_irritation == 2 && ptr->iHitgroup == 2 && flDamage > 2 )
|
|
m_irritation = 3;
|
|
|
|
if( m_irritation != 3 )
|
|
{
|
|
Vector vecBlood = ( ptr->vecEndPos - pev->origin ).Normalize();
|
|
|
|
UTIL_BloodStream( ptr->vecEndPos, vecBlood, BloodColor(), flDamage + ( 100 - 100 * ( pev->health / gSkillData.nihilanthHealth ) ) );
|
|
}
|
|
|
|
// SpawnBlood( ptr->vecEndPos, BloodColor(), flDamage * 5.0 );// a little surface blood.
|
|
AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType );
|
|
}
|
|
|
|
CBaseEntity *CNihilanth::RandomTargetname( const char *szName )
|
|
{
|
|
int total = 0;
|
|
|
|
CBaseEntity *pEntity = NULL;
|
|
CBaseEntity *pNewEntity = NULL;
|
|
while( ( pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName ) ) != NULL )
|
|
{
|
|
total++;
|
|
if( RANDOM_LONG( 0, total - 1 ) < 1 )
|
|
pEntity = pNewEntity;
|
|
}
|
|
return pEntity;
|
|
}
|
|
|
|
//=========================================================
|
|
// Controller bouncy ball attack
|
|
//=========================================================
|
|
|
|
void CNihilanthHVR::Spawn( void )
|
|
{
|
|
Precache();
|
|
|
|
pev->rendermode = kRenderTransAdd;
|
|
pev->renderamt = 255;
|
|
pev->scale = 3.0f;
|
|
}
|
|
|
|
void CNihilanthHVR::Precache( void )
|
|
{
|
|
PRECACHE_MODEL( "sprites/flare6.spr" );
|
|
PRECACHE_MODEL( "sprites/nhth1.spr" );
|
|
PRECACHE_MODEL( "sprites/exit1.spr" );
|
|
PRECACHE_MODEL( "sprites/tele1.spr" );
|
|
PRECACHE_MODEL( "sprites/animglow01.spr" );
|
|
PRECACHE_MODEL( "sprites/xspark4.spr" );
|
|
PRECACHE_MODEL( "sprites/muzzleflash3.spr" );
|
|
PRECACHE_SOUND( "debris/zap4.wav" );
|
|
PRECACHE_SOUND( "weapons/electro4.wav" );
|
|
PRECACHE_SOUND( "x/x_teleattack1.wav" );
|
|
}
|
|
|
|
void CNihilanthHVR::CircleInit( CBaseEntity *pTarget )
|
|
{
|
|
pev->movetype = MOVETYPE_NOCLIP;
|
|
pev->solid = SOLID_NOT;
|
|
|
|
// SET_MODEL( edict(), "sprites/flare6.spr" );
|
|
// pev->scale = 3.0;
|
|
// SET_MODEL( edict(), "sprites/xspark4.spr" );
|
|
SET_MODEL( edict(), "sprites/muzzleflash3.spr" );
|
|
pev->rendercolor.x = 255;
|
|
pev->rendercolor.y = 224;
|
|
pev->rendercolor.z = 192;
|
|
pev->scale = 2.0f;
|
|
m_nFrames = 1;
|
|
pev->renderamt = 255;
|
|
|
|
UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) );
|
|
UTIL_SetOrigin( pev, pev->origin );
|
|
|
|
SetThink( &CNihilanthHVR::HoverThink );
|
|
SetTouch( &CNihilanthHVR::BounceTouch );
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
m_hTargetEnt = pTarget;
|
|
}
|
|
|
|
CBaseEntity *CNihilanthHVR::RandomClassname( const char *szName )
|
|
{
|
|
int total = 0;
|
|
|
|
CBaseEntity *pEntity = NULL;
|
|
CBaseEntity *pNewEntity = NULL;
|
|
while( ( pNewEntity = UTIL_FindEntityByClassname( pNewEntity, szName ) ) != NULL )
|
|
{
|
|
total++;
|
|
if( RANDOM_LONG( 0, total - 1 ) < 1 )
|
|
pEntity = pNewEntity;
|
|
}
|
|
return pEntity;
|
|
}
|
|
|
|
void CNihilanthHVR::HoverThink( void )
|
|
{
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
if( m_hTargetEnt != 0 )
|
|
{
|
|
CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 16 * N_SCALE ) );
|
|
}
|
|
else
|
|
{
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
if( RANDOM_LONG( 0, 99 ) < 5 )
|
|
{
|
|
/*
|
|
CBaseEntity *pOther = RandomClassname( STRING( pev->classname ) );
|
|
|
|
if( pOther && pOther != this )
|
|
{
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_BEAMENTS );
|
|
WRITE_SHORT( this->entindex() );
|
|
WRITE_SHORT( pOther->entindex() );
|
|
WRITE_SHORT( g_sModelIndexLaser );
|
|
WRITE_BYTE( 0 ); // framestart
|
|
WRITE_BYTE( 0 ); // framerate
|
|
WRITE_BYTE( 10 ); // life
|
|
WRITE_BYTE( 80 ); // width
|
|
WRITE_BYTE( 80 ); // noise
|
|
WRITE_BYTE( 255 ); // r, g, b
|
|
WRITE_BYTE( 128 ); // r, g, b
|
|
WRITE_BYTE( 64 ); // r, g, b
|
|
WRITE_BYTE( 255 ); // brightness
|
|
WRITE_BYTE( 30 ); // speed
|
|
MESSAGE_END();
|
|
}
|
|
*/
|
|
/*
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_BEAMENTS );
|
|
WRITE_SHORT( this->entindex() );
|
|
WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 );
|
|
WRITE_SHORT( g_sModelIndexLaser );
|
|
WRITE_BYTE( 0 ); // framestart
|
|
WRITE_BYTE( 0 ); // framerate
|
|
WRITE_BYTE( 10 ); // life
|
|
WRITE_BYTE( 80 ); // width
|
|
WRITE_BYTE( 80 ); // noise
|
|
WRITE_BYTE( 255 ); // r, g, b
|
|
WRITE_BYTE( 128 ); // r, g, b
|
|
WRITE_BYTE( 64 ); // r, g, b
|
|
WRITE_BYTE( 255 ); // brightness
|
|
WRITE_BYTE( 30 ); // speed
|
|
MESSAGE_END();
|
|
*/
|
|
}
|
|
|
|
pev->frame = ( (int)pev->frame + 1 ) % m_nFrames;
|
|
}
|
|
|
|
void CNihilanthHVR::ZapInit( CBaseEntity *pEnemy )
|
|
{
|
|
pev->movetype = MOVETYPE_FLY;
|
|
pev->solid = SOLID_BBOX;
|
|
|
|
SET_MODEL( edict(), "sprites/nhth1.spr" );
|
|
|
|
pev->rendercolor.x = 255;
|
|
pev->rendercolor.y = 255;
|
|
pev->rendercolor.z = 255;
|
|
pev->scale = 2.0f;
|
|
|
|
pev->velocity = ( pEnemy->pev->origin - pev->origin ).Normalize() * 200.0f;
|
|
|
|
m_hEnemy = pEnemy;
|
|
SetThink( &CNihilanthHVR::ZapThink );
|
|
SetTouch( &CNihilanthHVR::ZapTouch );
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "debris/zap4.wav", 1, ATTN_NORM, 0, 100 );
|
|
}
|
|
|
|
void CNihilanthHVR::ZapThink( void )
|
|
{
|
|
pev->nextthink = gpGlobals->time + 0.05f;
|
|
|
|
// check world boundaries
|
|
if( m_hEnemy == 0 || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096 )
|
|
{
|
|
SetTouch( NULL );
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
if( pev->velocity.Length() < 2000 )
|
|
{
|
|
pev->velocity = pev->velocity * 1.2f;
|
|
}
|
|
|
|
// MovetoTarget( m_hEnemy->Center() );
|
|
|
|
if( ( m_hEnemy->Center() - pev->origin ).Length() < 256 )
|
|
{
|
|
TraceResult tr;
|
|
|
|
UTIL_TraceLine( pev->origin, m_hEnemy->Center(), dont_ignore_monsters, edict(), &tr );
|
|
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit );
|
|
if( pEntity != NULL && pEntity->pev->takedamage )
|
|
{
|
|
ClearMultiDamage();
|
|
pEntity->TraceAttack( pev, gSkillData.nihilanthZap, pev->velocity, &tr, DMG_SHOCK );
|
|
ApplyMultiDamage( pev, pev );
|
|
}
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_BEAMENTPOINT );
|
|
WRITE_SHORT( entindex() );
|
|
WRITE_COORD( tr.vecEndPos.x );
|
|
WRITE_COORD( tr.vecEndPos.y );
|
|
WRITE_COORD( tr.vecEndPos.z );
|
|
WRITE_SHORT( g_sModelIndexLaser );
|
|
WRITE_BYTE( 0 ); // frame start
|
|
WRITE_BYTE( 10 ); // framerate
|
|
WRITE_BYTE( 3 ); // life
|
|
WRITE_BYTE( 20 ); // width
|
|
WRITE_BYTE( 20 ); // noise
|
|
WRITE_BYTE( 64 ); // r, g, b
|
|
WRITE_BYTE( 196 ); // r, g, b
|
|
WRITE_BYTE( 255); // r, g, b
|
|
WRITE_BYTE( 255 ); // brightness
|
|
WRITE_BYTE( 10 ); // speed
|
|
MESSAGE_END();
|
|
|
|
UTIL_EmitAmbientSound( edict(), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, RANDOM_LONG( 140, 160 ) );
|
|
|
|
SetTouch( NULL );
|
|
UTIL_Remove( this );
|
|
pev->nextthink = gpGlobals->time + 0.2f;
|
|
return;
|
|
}
|
|
|
|
pev->frame = (int)( pev->frame + 1 ) % 11;
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex( ) ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( 128 ); // radius
|
|
WRITE_BYTE( 128 ); // R
|
|
WRITE_BYTE( 128 ); // G
|
|
WRITE_BYTE( 255 ); // B
|
|
WRITE_BYTE( 10 ); // life * 10
|
|
WRITE_COORD( 128 ); // decay
|
|
MESSAGE_END();
|
|
|
|
// Crawl();
|
|
}
|
|
|
|
void CNihilanthHVR::ZapTouch( CBaseEntity *pOther )
|
|
{
|
|
UTIL_EmitAmbientSound( edict(), pev->origin, "weapons/electro4.wav", 1.0, ATTN_NORM, 0, RANDOM_LONG( 90, 95 ) );
|
|
|
|
RadiusDamage( pev, pev, 50, CLASS_NONE, DMG_SHOCK );
|
|
pev->velocity = pev->velocity * 0;
|
|
|
|
/*
|
|
for( int i = 0; i < 10; i++ )
|
|
{
|
|
Crawl();
|
|
}
|
|
*/
|
|
|
|
SetTouch( NULL );
|
|
UTIL_Remove( this );
|
|
pev->nextthink = gpGlobals->time + 0.2f;
|
|
}
|
|
|
|
void CNihilanthHVR::TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch )
|
|
{
|
|
pev->movetype = MOVETYPE_FLY;
|
|
pev->solid = SOLID_BBOX;
|
|
|
|
pev->rendercolor.x = 255;
|
|
pev->rendercolor.y = 255;
|
|
pev->rendercolor.z = 255;
|
|
pev->velocity.z *= 0.2f;
|
|
|
|
SET_MODEL( edict(), "sprites/exit1.spr" );
|
|
|
|
m_pNihilanth = pOwner;
|
|
m_hEnemy = pEnemy;
|
|
m_hTargetEnt = pTarget;
|
|
m_hTouch = pTouch;
|
|
|
|
SetThink( &CNihilanthHVR::TeleportThink );
|
|
SetTouch( &CNihilanthHVR::TeleportTouch );
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "x/x_teleattack1.wav", 1, 0.2, 0, 100 );
|
|
}
|
|
|
|
void CNihilanthHVR::GreenBallInit()
|
|
{
|
|
pev->movetype = MOVETYPE_FLY;
|
|
pev->solid = SOLID_BBOX;
|
|
|
|
pev->rendercolor.x = 255;
|
|
pev->rendercolor.y = 255;
|
|
pev->rendercolor.z = 255;
|
|
pev->scale = 1.0f;
|
|
|
|
SET_MODEL( edict(), "sprites/exit1.spr" );
|
|
|
|
SetTouch( &CNihilanthHVR::RemoveTouch );
|
|
}
|
|
|
|
void CNihilanthHVR::TeleportThink( void )
|
|
{
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
// check world boundaries
|
|
if( m_hEnemy == 0 || !m_hEnemy->IsAlive() || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096 )
|
|
{
|
|
STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
if( ( m_hEnemy->Center() - pev->origin).Length() < 128 )
|
|
{
|
|
STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
|
|
UTIL_Remove( this );
|
|
|
|
if( m_hTargetEnt != 0 )
|
|
m_hTargetEnt->Use( m_hEnemy, m_hEnemy, USE_ON, 1.0 );
|
|
|
|
if( m_hTouch != 0 && m_hEnemy != 0 )
|
|
m_hTouch->Touch( m_hEnemy );
|
|
}
|
|
else
|
|
{
|
|
MovetoTarget( m_hEnemy->Center() );
|
|
}
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex() ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( 256 ); // radius
|
|
WRITE_BYTE( 0 ); // R
|
|
WRITE_BYTE( 255 ); // G
|
|
WRITE_BYTE( 0 ); // B
|
|
WRITE_BYTE( 10 ); // life * 10
|
|
WRITE_COORD( 256 ); // decay
|
|
MESSAGE_END();
|
|
|
|
pev->frame = (int)( pev->frame + 1 ) % 20;
|
|
}
|
|
|
|
void CNihilanthHVR::AbsorbInit( void )
|
|
{
|
|
SetThink( &CNihilanthHVR::DissipateThink );
|
|
pev->renderamt = 255;
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_BEAMENTS );
|
|
WRITE_SHORT( this->entindex() );
|
|
WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 );
|
|
WRITE_SHORT( g_sModelIndexLaser );
|
|
WRITE_BYTE( 0 ); // framestart
|
|
WRITE_BYTE( 0 ); // framerate
|
|
WRITE_BYTE( 50 ); // life
|
|
WRITE_BYTE( 80 ); // width
|
|
WRITE_BYTE( 80 ); // noise
|
|
WRITE_BYTE( 255 ); // r, g, b
|
|
WRITE_BYTE( 128 ); // r, g, b
|
|
WRITE_BYTE( 64 ); // r, g, b
|
|
WRITE_BYTE( 255 ); // brightness
|
|
WRITE_BYTE( 30 ); // speed
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void CNihilanthHVR::TeleportTouch( CBaseEntity *pOther )
|
|
{
|
|
CBaseEntity *pEnemy = m_hEnemy;
|
|
|
|
if( pOther == pEnemy )
|
|
{
|
|
if( m_hTargetEnt != 0 )
|
|
m_hTargetEnt->Use( pEnemy, pEnemy, USE_ON, 1.0 );
|
|
|
|
if( m_hTouch != 0 && pEnemy != NULL )
|
|
m_hTouch->Touch( pEnemy );
|
|
}
|
|
else
|
|
{
|
|
m_pNihilanth->MakeFriend( pev->origin );
|
|
}
|
|
|
|
SetTouch( NULL );
|
|
STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
void CNihilanthHVR::DissipateThink( void )
|
|
{
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
if( pev->scale > 5.0f )
|
|
UTIL_Remove( this );
|
|
|
|
pev->renderamt -= 2;
|
|
pev->scale += 0.1f;
|
|
|
|
if( m_hTargetEnt != 0 )
|
|
{
|
|
CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 4096 ) );
|
|
}
|
|
else
|
|
{
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex() ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( pev->renderamt ); // radius
|
|
WRITE_BYTE( 255 ); // R
|
|
WRITE_BYTE( 192 ); // G
|
|
WRITE_BYTE( 64 ); // B
|
|
WRITE_BYTE( 2 ); // life * 10
|
|
WRITE_COORD( 0 ); // decay
|
|
MESSAGE_END();
|
|
}
|
|
|
|
BOOL CNihilanthHVR::CircleTarget( Vector vecTarget )
|
|
{
|
|
BOOL fClose = FALSE;
|
|
|
|
Vector vecDest = vecTarget;
|
|
Vector vecEst = pev->origin + pev->velocity * 0.5;
|
|
Vector vecSrc = pev->origin;
|
|
vecDest.z = 0;
|
|
vecEst.z = 0;
|
|
vecSrc.z = 0;
|
|
float d1 = ( vecDest - vecSrc ).Length() - 24 * N_SCALE;
|
|
float d2 = ( vecDest - vecEst ).Length() - 24 * N_SCALE;
|
|
|
|
if( m_vecIdeal == Vector( 0, 0, 0 ) )
|
|
{
|
|
m_vecIdeal = pev->velocity;
|
|
}
|
|
|
|
if( d1 < 0 && d2 <= d1 )
|
|
{
|
|
// ALERT( at_console, "too close\n" );
|
|
m_vecIdeal = m_vecIdeal - ( vecDest - vecSrc ).Normalize() * 50;
|
|
}
|
|
else if( d1 > 0 && d2 >= d1 )
|
|
{
|
|
// ALERT( at_console, "too far\n" );
|
|
m_vecIdeal = m_vecIdeal + ( vecDest - vecSrc ).Normalize() * 50;
|
|
}
|
|
pev->avelocity.z = d1 * 20;
|
|
|
|
if( d1 < 32 )
|
|
{
|
|
fClose = TRUE;
|
|
}
|
|
|
|
m_vecIdeal = m_vecIdeal + Vector( RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 ));
|
|
m_vecIdeal = Vector( m_vecIdeal.x, m_vecIdeal.y, 0 ).Normalize() * 200
|
|
/* + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize() * 32 */
|
|
+ Vector( 0, 0, m_vecIdeal.z );
|
|
// m_vecIdeal = m_vecIdeal + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize() * 2;
|
|
|
|
// move up/down
|
|
d1 = vecTarget.z - pev->origin.z;
|
|
if( d1 > 0 && m_vecIdeal.z < 200 )
|
|
m_vecIdeal.z += 20;
|
|
else if( d1 < 0 && m_vecIdeal.z > -200 )
|
|
m_vecIdeal.z -= 20;
|
|
|
|
pev->velocity = m_vecIdeal;
|
|
|
|
// ALERT( at_console, "%.0f %.0f %.0f\n", m_vecIdeal.x, m_vecIdeal.y, m_vecIdeal.z );
|
|
return fClose;
|
|
}
|
|
|
|
void CNihilanthHVR::MovetoTarget( Vector vecTarget )
|
|
{
|
|
if( m_vecIdeal == Vector( 0, 0, 0 ) )
|
|
{
|
|
m_vecIdeal = pev->velocity;
|
|
}
|
|
|
|
// accelerate
|
|
float flSpeed = m_vecIdeal.Length();
|
|
if( flSpeed > 300 )
|
|
{
|
|
m_vecIdeal = m_vecIdeal.Normalize() * 300;
|
|
}
|
|
m_vecIdeal = m_vecIdeal + (vecTarget - pev->origin).Normalize() * 300;
|
|
pev->velocity = m_vecIdeal;
|
|
}
|
|
|
|
void CNihilanthHVR::Crawl( void )
|
|
{
|
|
Vector vecAim = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ) ).Normalize();
|
|
Vector vecPnt = pev->origin + pev->velocity * 0.2 + vecAim * 128;
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_BEAMENTPOINT );
|
|
WRITE_SHORT( entindex() );
|
|
WRITE_COORD( vecPnt.x );
|
|
WRITE_COORD( vecPnt.y );
|
|
WRITE_COORD( vecPnt.z );
|
|
WRITE_SHORT( g_sModelIndexLaser );
|
|
WRITE_BYTE( 0 ); // frame start
|
|
WRITE_BYTE( 10 ); // framerate
|
|
WRITE_BYTE( 3 ); // life
|
|
WRITE_BYTE( 20 ); // width
|
|
WRITE_BYTE( 80 ); // noise
|
|
WRITE_BYTE( 64 ); // r, g, b
|
|
WRITE_BYTE( 128 ); // r, g, b
|
|
WRITE_BYTE( 255); // r, g, b
|
|
WRITE_BYTE( 255 ); // brightness
|
|
WRITE_BYTE( 10 ); // speed
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void CNihilanthHVR::RemoveTouch( CBaseEntity *pOther )
|
|
{
|
|
STOP_SOUND( edict(), CHAN_WEAPON, "x/x_teleattack1.wav" );
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
void CNihilanthHVR::BounceTouch( CBaseEntity *pOther )
|
|
{
|
|
Vector vecDir = m_vecIdeal.Normalize();
|
|
|
|
TraceResult tr = UTIL_GetGlobalTrace();
|
|
|
|
float n = -DotProduct( tr.vecPlaneNormal, vecDir );
|
|
|
|
vecDir = 2.0f * tr.vecPlaneNormal * n + vecDir;
|
|
|
|
m_vecIdeal = vecDir * m_vecIdeal.Length();
|
|
}
|
|
#endif
|