mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
556 lines
13 KiB
C++
556 lines
13 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "player.h"
|
|
#include "monsters.h"
|
|
#include "weapons.h"
|
|
#include "nodes.h"
|
|
#include "effects.h"
|
|
#include "customentity.h"
|
|
#include "gamerules.h"
|
|
|
|
#define EGON_PRIMARY_VOLUME 450
|
|
#define EGON_BEAM_SPRITE "sprites/xbeam1.spr"
|
|
#define EGON_FLARE_SPRITE "sprites/XSpark1.spr"
|
|
#define EGON_SOUND_OFF "weapons/egon_off1.wav"
|
|
#define EGON_SOUND_RUN "weapons/egon_run3.wav"
|
|
#define EGON_SOUND_STARTUP "weapons/egon_windup2.wav"
|
|
|
|
#define EGON_SWITCH_NARROW_TIME 0.75f // Time it takes to switch fire modes
|
|
#define EGON_SWITCH_WIDE_TIME 1.5f
|
|
|
|
enum egon_e {
|
|
EGON_IDLE1 = 0,
|
|
EGON_FIDGET1,
|
|
EGON_ALTFIREON,
|
|
EGON_ALTFIRECYCLE,
|
|
EGON_ALTFIREOFF,
|
|
EGON_FIRE1,
|
|
EGON_FIRE2,
|
|
EGON_FIRE3,
|
|
EGON_FIRE4,
|
|
EGON_DRAW,
|
|
EGON_HOLSTER
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_egon, CEgon )
|
|
|
|
void CEgon::Spawn()
|
|
{
|
|
Precache();
|
|
m_iId = WEAPON_EGON;
|
|
SET_MODEL( ENT( pev ), "models/w_egon.mdl" );
|
|
|
|
m_iDefaultAmmo = EGON_DEFAULT_GIVE;
|
|
|
|
FallInit();// get ready to fall down.
|
|
}
|
|
|
|
void CEgon::Precache( void )
|
|
{
|
|
PRECACHE_MODEL( "models/w_egon.mdl" );
|
|
PRECACHE_MODEL( "models/v_egon.mdl" );
|
|
PRECACHE_MODEL( "models/p_egon.mdl" );
|
|
|
|
PRECACHE_MODEL( "models/w_9mmclip.mdl" );
|
|
PRECACHE_SOUND( "items/9mmclip1.wav" );
|
|
|
|
PRECACHE_SOUND( EGON_SOUND_OFF );
|
|
PRECACHE_SOUND( EGON_SOUND_RUN );
|
|
PRECACHE_SOUND( EGON_SOUND_STARTUP );
|
|
|
|
PRECACHE_MODEL( EGON_BEAM_SPRITE );
|
|
PRECACHE_MODEL( EGON_FLARE_SPRITE );
|
|
|
|
PRECACHE_SOUND( "weapons/357_cock1.wav" );
|
|
|
|
m_usEgonFire = PRECACHE_EVENT( 1, "events/egon_fire.sc" );
|
|
m_usEgonStop = PRECACHE_EVENT( 1, "events/egon_stop.sc" );
|
|
}
|
|
|
|
BOOL CEgon::Deploy( void )
|
|
{
|
|
m_deployed = FALSE;
|
|
m_fireState = FIRE_OFF;
|
|
return DefaultDeploy( "models/v_egon.mdl", "models/p_egon.mdl", EGON_DRAW, "egon" );
|
|
}
|
|
|
|
int CEgon::AddToPlayer( CBasePlayer *pPlayer )
|
|
{
|
|
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
|
|
WRITE_BYTE( m_iId );
|
|
MESSAGE_END();
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void CEgon::Holster( int skiplocal /* = 0 */ )
|
|
{
|
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
|
|
SendWeaponAnim( EGON_HOLSTER );
|
|
|
|
EndAttack();
|
|
}
|
|
|
|
int CEgon::GetItemInfo( ItemInfo *p )
|
|
{
|
|
p->pszName = STRING( pev->classname );
|
|
p->pszAmmo1 = "uranium";
|
|
p->iMaxAmmo1 = URANIUM_MAX_CARRY;
|
|
p->pszAmmo2 = NULL;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iMaxClip = WEAPON_NOCLIP;
|
|
p->iSlot = 3;
|
|
p->iPosition = 2;
|
|
p->iId = m_iId = WEAPON_EGON;
|
|
p->iFlags = 0;
|
|
p->iWeight = EGON_WEIGHT;
|
|
|
|
return 1;
|
|
}
|
|
|
|
#define EGON_PULSE_INTERVAL 0.1
|
|
#define EGON_DISCHARGE_INTERVAL 0.1
|
|
|
|
float CEgon::GetPulseInterval( void )
|
|
{
|
|
return EGON_PULSE_INTERVAL;
|
|
}
|
|
|
|
float CEgon::GetDischargeInterval( void )
|
|
{
|
|
return EGON_DISCHARGE_INTERVAL;
|
|
}
|
|
|
|
BOOL CEgon::HasAmmo( void )
|
|
{
|
|
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 )
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CEgon::UseAmmo( int count )
|
|
{
|
|
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count )
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count;
|
|
else
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] = 0;
|
|
}
|
|
|
|
void CEgon::Attack( void )
|
|
{
|
|
// don't fire underwater
|
|
if( m_pPlayer->pev->waterlevel == 3 )
|
|
{
|
|
if( m_fireState != FIRE_OFF || m_pBeam )
|
|
{
|
|
EndAttack();
|
|
}
|
|
else
|
|
{
|
|
PlayEmptySound();
|
|
}
|
|
return;
|
|
}
|
|
|
|
UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle );
|
|
Vector vecAiming = gpGlobals->v_forward;
|
|
Vector vecSrc = m_pPlayer->GetGunPosition();
|
|
|
|
int flags;
|
|
#if CLIENT_WEAPONS
|
|
flags = FEV_NOTHOST;
|
|
#else
|
|
flags = 0;
|
|
#endif
|
|
|
|
switch( m_fireState )
|
|
{
|
|
case FIRE_OFF:
|
|
{
|
|
if( !HasAmmo() )
|
|
{
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.25f;
|
|
PlayEmptySound( );
|
|
return;
|
|
}
|
|
|
|
m_flAmmoUseTime = gpGlobals->time;// start using ammo ASAP.
|
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, m_fireMode, 1, 0 );
|
|
|
|
m_shakeTime = 0;
|
|
|
|
m_pPlayer->m_iWeaponVolume = EGON_PRIMARY_VOLUME;
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f;
|
|
pev->fuser1 = UTIL_WeaponTimeBase() + 2.0f;
|
|
|
|
pev->dmgtime = gpGlobals->time + GetPulseInterval();
|
|
m_fireState = FIRE_CHARGE;
|
|
break;
|
|
}
|
|
case FIRE_CHARGE:
|
|
{
|
|
Fire( vecSrc, vecAiming );
|
|
m_pPlayer->m_iWeaponVolume = EGON_PRIMARY_VOLUME;
|
|
|
|
if( pev->fuser1 <= UTIL_WeaponTimeBase() )
|
|
{
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usEgonFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, m_fireMode, 0, 0 );
|
|
pev->fuser1 = 1000;
|
|
}
|
|
|
|
if( !HasAmmo() )
|
|
{
|
|
EndAttack();
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0f;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CEgon::PrimaryAttack( void )
|
|
{
|
|
m_fireMode = FIRE_WIDE;
|
|
Attack();
|
|
}
|
|
|
|
void CEgon::Fire( const Vector &vecOrigSrc, const Vector &vecDir )
|
|
{
|
|
Vector vecDest = vecOrigSrc + vecDir * 2048.0f;
|
|
edict_t *pentIgnore;
|
|
TraceResult tr;
|
|
|
|
pentIgnore = m_pPlayer->edict();
|
|
Vector tmpSrc = vecOrigSrc + gpGlobals->v_up * -8.0f + gpGlobals->v_right * 3.0f;
|
|
|
|
// ALERT( at_console, "." );
|
|
|
|
UTIL_TraceLine( vecOrigSrc, vecDest, dont_ignore_monsters, pentIgnore, &tr );
|
|
|
|
if( tr.fAllSolid )
|
|
return;
|
|
|
|
#if !CLIENT_DLL
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit );
|
|
|
|
if( pEntity == NULL )
|
|
return;
|
|
|
|
if( g_pGameRules->IsMultiplayer() )
|
|
{
|
|
if( m_pSprite && pEntity->pev->takedamage )
|
|
{
|
|
m_pSprite->pev->effects &= ~EF_NODRAW;
|
|
}
|
|
else if( m_pSprite )
|
|
{
|
|
m_pSprite->pev->effects |= EF_NODRAW;
|
|
}
|
|
}
|
|
#endif
|
|
float timedist = 0.0f;
|
|
|
|
switch( m_fireMode )
|
|
{
|
|
case FIRE_NARROW:
|
|
#if !CLIENT_DLL
|
|
if( pev->dmgtime < gpGlobals->time )
|
|
{
|
|
// Narrow mode only does damage to the entity it hits
|
|
ClearMultiDamage();
|
|
if( pEntity->pev->takedamage )
|
|
{
|
|
pEntity->TraceAttack( m_pPlayer->pev, gSkillData.plrDmgEgonNarrow, vecDir, &tr, DMG_ENERGYBEAM );
|
|
}
|
|
ApplyMultiDamage( m_pPlayer->pev, m_pPlayer->pev );
|
|
|
|
if( g_pGameRules->IsMultiplayer() )
|
|
{
|
|
// multiplayer uses 1 ammo every 1/10th second
|
|
if( gpGlobals->time >= m_flAmmoUseTime )
|
|
{
|
|
if( !g_pGameRules->IsBustingGame())
|
|
UseAmmo( 1 );
|
|
m_flAmmoUseTime = gpGlobals->time + 0.1f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// single player, use 3 ammo/second
|
|
if( gpGlobals->time >= m_flAmmoUseTime )
|
|
{
|
|
UseAmmo( 1 );
|
|
m_flAmmoUseTime = gpGlobals->time + 0.166f;
|
|
}
|
|
}
|
|
|
|
pev->dmgtime = gpGlobals->time + GetPulseInterval();
|
|
}
|
|
#endif
|
|
timedist = ( pev->dmgtime - gpGlobals->time ) / GetPulseInterval();
|
|
break;
|
|
case FIRE_WIDE:
|
|
#if !CLIENT_DLL
|
|
if( pev->dmgtime < gpGlobals->time )
|
|
{
|
|
// wide mode does damage to the ent, and radius damage
|
|
ClearMultiDamage();
|
|
if( pEntity->pev->takedamage )
|
|
{
|
|
pEntity->TraceAttack( m_pPlayer->pev, gSkillData.plrDmgEgonWide, vecDir, &tr, DMG_ENERGYBEAM | DMG_ALWAYSGIB );
|
|
}
|
|
ApplyMultiDamage( m_pPlayer->pev, m_pPlayer->pev );
|
|
|
|
if( g_pGameRules->IsMultiplayer() )
|
|
{
|
|
// radius damage a little more potent in multiplayer.
|
|
::RadiusDamage( tr.vecEndPos, pev, m_pPlayer->pev, gSkillData.plrDmgEgonWide * 0.25f, 128, CLASS_NONE, DMG_ENERGYBEAM | DMG_BLAST | DMG_ALWAYSGIB );
|
|
}
|
|
|
|
if( !m_pPlayer->IsAlive() )
|
|
return;
|
|
|
|
if( g_pGameRules->IsMultiplayer() )
|
|
{
|
|
//multiplayer uses 5 ammo/second
|
|
if( gpGlobals->time >= m_flAmmoUseTime )
|
|
{
|
|
if( !g_pGameRules->IsBustingGame())
|
|
UseAmmo( 1 );
|
|
m_flAmmoUseTime = gpGlobals->time + 0.2f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Wide mode uses 10 charges per second in single player
|
|
if( gpGlobals->time >= m_flAmmoUseTime )
|
|
{
|
|
UseAmmo( 1 );
|
|
m_flAmmoUseTime = gpGlobals->time + 0.1f;
|
|
}
|
|
}
|
|
|
|
pev->dmgtime = gpGlobals->time + GetDischargeInterval();
|
|
if( m_shakeTime < gpGlobals->time )
|
|
{
|
|
UTIL_ScreenShake( tr.vecEndPos, 5.0f, 150.0f, 0.75f, 250.0f );
|
|
m_shakeTime = gpGlobals->time + 1.5f;
|
|
}
|
|
}
|
|
#endif
|
|
timedist = ( pev->dmgtime - gpGlobals->time ) / GetDischargeInterval();
|
|
break;
|
|
}
|
|
|
|
if( timedist < 0 )
|
|
timedist = 0;
|
|
else if( timedist > 1 )
|
|
timedist = 1;
|
|
timedist = 1 - timedist;
|
|
|
|
UpdateEffect( tmpSrc, tr.vecEndPos, timedist );
|
|
}
|
|
|
|
void CEgon::UpdateEffect( const Vector &startPoint, const Vector &endPoint, float timeBlend )
|
|
{
|
|
#if !CLIENT_DLL
|
|
if( !m_pBeam )
|
|
{
|
|
CreateEffect();
|
|
}
|
|
|
|
m_pBeam->SetStartPos( endPoint );
|
|
m_pBeam->SetBrightness( (int)( 255 - ( timeBlend * 180 )) );
|
|
m_pBeam->SetWidth( (int)( 40 - ( timeBlend * 20 ) ) );
|
|
|
|
if( m_fireMode == FIRE_WIDE )
|
|
m_pBeam->SetColor( (int)( 30 + ( 25 * timeBlend ) ), (int)( 30 + ( 30 * timeBlend ) ), (int)( 64 + 80 * fabs( sin( gpGlobals->time * 10.0f ) ) ) );
|
|
else
|
|
m_pBeam->SetColor( (int)( 60 + ( 25 * timeBlend ) ), (int)( 120 + ( 30 * timeBlend ) ), (int)( 64 + 80 * fabs( sin( gpGlobals->time * 10.0f ) ) ) );
|
|
|
|
UTIL_SetOrigin( m_pSprite->pev, endPoint );
|
|
m_pSprite->pev->frame += 8.0f * gpGlobals->frametime;
|
|
if( m_pSprite->pev->frame > m_pSprite->Frames() )
|
|
m_pSprite->pev->frame = 0;
|
|
|
|
m_pNoise->SetStartPos( endPoint );
|
|
#endif
|
|
}
|
|
|
|
void CEgon::CreateEffect( void )
|
|
{
|
|
#if !CLIENT_DLL
|
|
DestroyEffect();
|
|
|
|
m_pBeam = CBeam::BeamCreate( EGON_BEAM_SPRITE, 40 );
|
|
m_pBeam->PointEntInit( pev->origin, m_pPlayer->entindex() );
|
|
m_pBeam->SetFlags( BEAM_FSINE );
|
|
m_pBeam->SetEndAttachment( 1 );
|
|
m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY; // Flag these to be destroyed on save/restore or level transition
|
|
m_pBeam->pev->flags |= FL_SKIPLOCALHOST;
|
|
m_pBeam->pev->owner = m_pPlayer->edict();
|
|
|
|
m_pNoise = CBeam::BeamCreate( EGON_BEAM_SPRITE, 55 );
|
|
m_pNoise->PointEntInit( pev->origin, m_pPlayer->entindex() );
|
|
m_pNoise->SetScrollRate( 25 );
|
|
m_pNoise->SetBrightness( 100 );
|
|
m_pNoise->SetEndAttachment( 1 );
|
|
m_pNoise->pev->spawnflags |= SF_BEAM_TEMPORARY;
|
|
m_pNoise->pev->flags |= FL_SKIPLOCALHOST;
|
|
m_pNoise->pev->owner = m_pPlayer->edict();
|
|
|
|
m_pSprite = CSprite::SpriteCreate( EGON_FLARE_SPRITE, pev->origin, FALSE );
|
|
m_pSprite->pev->scale = 1.0;
|
|
m_pSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation );
|
|
m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
|
|
m_pSprite->pev->flags |= FL_SKIPLOCALHOST;
|
|
m_pSprite->pev->owner = m_pPlayer->edict();
|
|
|
|
if( m_fireMode == FIRE_WIDE )
|
|
{
|
|
m_pBeam->SetScrollRate( 50 );
|
|
m_pBeam->SetNoise( 20 );
|
|
m_pNoise->SetColor( 50, 50, 255 );
|
|
m_pNoise->SetNoise( 8 );
|
|
}
|
|
else
|
|
{
|
|
m_pBeam->SetScrollRate( 110 );
|
|
m_pBeam->SetNoise( 5 );
|
|
m_pNoise->SetColor( 80, 120, 255 );
|
|
m_pNoise->SetNoise( 2 );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CEgon::DestroyEffect( void )
|
|
{
|
|
#if !CLIENT_DLL
|
|
if( m_pBeam )
|
|
{
|
|
UTIL_Remove( m_pBeam );
|
|
m_pBeam = NULL;
|
|
}
|
|
|
|
if( m_pNoise )
|
|
{
|
|
UTIL_Remove( m_pNoise );
|
|
m_pNoise = NULL;
|
|
}
|
|
if( m_pSprite )
|
|
{
|
|
if( m_fireMode == FIRE_WIDE )
|
|
m_pSprite->Expand( 10, 500 );
|
|
else
|
|
UTIL_Remove( m_pSprite );
|
|
m_pSprite = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CEgon::WeaponIdle( void )
|
|
{
|
|
ResetEmptySound();
|
|
|
|
if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
|
|
return;
|
|
|
|
if( m_fireState != FIRE_OFF )
|
|
EndAttack();
|
|
|
|
int iAnim;
|
|
|
|
float flRand = RANDOM_FLOAT( 0.0f, 1.0f );
|
|
|
|
if( flRand <= 0.5f )
|
|
{
|
|
iAnim = EGON_IDLE1;
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10.0f, 15.0f );
|
|
}
|
|
else
|
|
{
|
|
iAnim = EGON_FIDGET1;
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f;
|
|
}
|
|
|
|
SendWeaponAnim( iAnim );
|
|
m_deployed = TRUE;
|
|
}
|
|
|
|
BOOL CEgon::CanHolster( void )
|
|
{
|
|
#if CLIENT_DLL
|
|
return TRUE;
|
|
#else
|
|
return !g_pGameRules->IsBustingGame();
|
|
#endif
|
|
}
|
|
|
|
void CEgon::EndAttack( void )
|
|
{
|
|
bool bMakeNoise = false;
|
|
|
|
if( m_fireState != FIRE_OFF ) //Checking the button just in case!.
|
|
bMakeNoise = true;
|
|
|
|
PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE, m_pPlayer->edict(), m_usEgonStop, 0.0f, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0f, 0.0f, bMakeNoise, 0, 0, 0 );
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5f;
|
|
|
|
m_fireState = FIRE_OFF;
|
|
|
|
DestroyEffect();
|
|
}
|
|
|
|
class CEgonAmmo : public CBasePlayerAmmo
|
|
{
|
|
void Spawn( void )
|
|
{
|
|
Precache();
|
|
SET_MODEL( ENT( pev ), "models/w_chainammo.mdl" );
|
|
CBasePlayerAmmo::Spawn();
|
|
}
|
|
|
|
void Precache( void )
|
|
{
|
|
PRECACHE_MODEL( "models/w_chainammo.mdl" );
|
|
PRECACHE_SOUND( "items/9mmclip1.wav" );
|
|
}
|
|
|
|
BOOL AddAmmo( CBaseEntity *pOther )
|
|
{
|
|
if( pOther->GiveAmmo( AMMO_URANIUMBOX_GIVE, "uranium", URANIUM_MAX_CARRY ) != -1 )
|
|
{
|
|
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM );
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( ammo_egonclip, CEgonAmmo )
|
|
#endif
|