mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
308 lines
6.1 KiB
C++
308 lines
6.1 KiB
C++
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "vgui_scrollbar2.h"
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#include "vgui_slider2.h"
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#include "vgui_loadtga.h"
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#include <VGUI_IntChangeSignal.h>
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#include <VGUI_Button.h>
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#include <VGUI_ActionSignal.h>
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#include <VGUI_LineBorder.h>
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using namespace vgui;
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namespace
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{
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class FooDefaultScrollBarIntChangeSignal : public IntChangeSignal
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{
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public:
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FooDefaultScrollBarIntChangeSignal( ScrollBar2 *scrollBar )
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{
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_scrollBar = scrollBar;
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}
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virtual void intChanged( int value, Panel *panel )
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{
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_scrollBar->fireIntChangeSignal();
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}
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protected:
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ScrollBar2 *_scrollBar;
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};
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class FooDefaultButtonSignal : public ActionSignal
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{
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public:
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ScrollBar2 *_scrollBar;
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int _buttonIndex;
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FooDefaultButtonSignal( ScrollBar2 *scrollBar, int buttonIndex )
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{
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_scrollBar = scrollBar;
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_buttonIndex = buttonIndex;
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}
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virtual void actionPerformed( Panel *panel )
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{
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_scrollBar->doButtonPressed( _buttonIndex );
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}
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};
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}
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//-----------------------------------------------------------------------------
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// Purpose: Default scrollbar button
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// Draws in new scoreboard style
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//-----------------------------------------------------------------------------
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class ScrollBarButton : public Button
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{
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private:
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LineBorder m_Border;
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public:
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ScrollBarButton( const char *filename, int x, int y, int wide, int tall ) : m_Border( Color( 60, 60, 60, 0 ) ), Button( "", x, y, wide, tall )
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{
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Image *image = vgui_LoadTGA( filename );
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if( image )
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{
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image->setColor( Color( 140, 140, 140, 0 ) );
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setImage( image );
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}
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setBorder( &m_Border );
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}
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virtual void paintBackground()
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{
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int wide, tall;
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getPaintSize( wide, tall );
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// fill the background
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drawSetColor( 0, 0, 0, 0 );
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drawFilledRect( 0, 0, wide, tall );
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : x -
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// y -
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// wide -
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// tall -
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// vertical -
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//-----------------------------------------------------------------------------
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ScrollBar2::ScrollBar2( int x, int y, int wide, int tall, bool vertical ) : Panel( x, y, wide, tall )
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{
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_slider = null;
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_button[0] = null;
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_button[1] = null;
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if( vertical )
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{
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setSlider( new Slider2( 0, wide - 1, wide, ( tall - ( wide * 2 ) ) + 2, true ) );
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setButton( new ScrollBarButton( "gfx/vgui/arrowup.tga", 0, 0, wide, wide ), 0 );
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setButton( new ScrollBarButton( "gfx/vgui/arrowdown.tga", 0, tall - wide, wide, wide ), 1 );
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}
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else
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{
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// untested code
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setSlider( new Slider2( tall, 0, wide - ( tall * 2 ), tall, false ) );
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setButton( new ScrollBarButton( "gfx/vgui/320_arrowlt.tga", 0, 0, tall + 1, tall + 1 ), 0 );
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setButton( new ScrollBarButton( "gfx/vgui/320_arrowrt.tga", wide - tall, 0, tall + 1, tall + 1 ) , 1 );
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}
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setPaintBorderEnabled( true );
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setPaintBackgroundEnabled( true );
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setPaintEnabled( true );
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setButtonPressedScrollValue( 15 );
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validate();
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}
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void ScrollBar2::setSize( int wide, int tall )
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{
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Panel::setSize( wide, tall );
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if( _slider == null )
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{
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return;
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}
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if( _button[0] == null )
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{
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return;
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}
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if( _button[1] == null )
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{
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return;
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}
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getPaintSize( wide, tall );
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if( _slider->isVertical() )
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{
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_slider->setBounds( 0, wide, wide, tall - ( wide * 2 ) );
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// _slider->setBounds( 0, 0, wide, tall );
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_button[0]->setBounds( 0, 0, wide, wide );
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_button[1]->setBounds( 0, tall - wide, wide, wide );
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}
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else
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{
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_slider->setBounds( tall, 0, wide - ( tall * 2 ), tall );
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// _slider->setBounds( 0, 0, wide, tall );
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_button[0]->setBounds( 0, 0, tall, tall );
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_button[1]->setBounds( ( wide - tall ), 0, tall, tall);
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}
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}
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void ScrollBar2::performLayout()
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{
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}
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void ScrollBar2::setValue( int value )
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{
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_slider->setValue( value );
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}
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int ScrollBar2::getValue()
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{
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return _slider->getValue();
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}
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void ScrollBar2::addIntChangeSignal( IntChangeSignal *s )
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{
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_intChangeSignalDar.putElement( s );
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_slider->addIntChangeSignal( new FooDefaultScrollBarIntChangeSignal( this ) );
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}
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void ScrollBar2::setRange( int min, int max )
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{
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_slider->setRange( min, max );
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}
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void ScrollBar2::fireIntChangeSignal()
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{
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for( int i = 0; i < _intChangeSignalDar.getCount(); i++ )
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{
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_intChangeSignalDar[i]->intChanged( _slider->getValue(), this );
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}
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}
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bool ScrollBar2::isVertical()
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{
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return _slider->isVertical();
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}
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bool ScrollBar2::hasFullRange()
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{
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return _slider->hasFullRange();
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}
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// LEAK: new and old slider will leak
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void ScrollBar2::setButton( Button *button, int index )
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{
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if( _button[index] != null )
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{
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removeChild( _button[index] );
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}
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_button[index] = button;
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addChild( _button[index] );
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_button[index]->addActionSignal( new FooDefaultButtonSignal( this, index ) );
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validate();
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// _button[index]->setVisible( false );
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}
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Button *ScrollBar2::getButton( int index )
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{
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return _button[index];
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}
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// LEAK: new and old slider will leak
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void ScrollBar2::setSlider( Slider2 *slider )
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{
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if( _slider != null )
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{
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removeChild( _slider );
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}
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_slider = slider;
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addChild( _slider );
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_slider->addIntChangeSignal( new FooDefaultScrollBarIntChangeSignal( this ) );
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validate();
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}
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Slider2 *ScrollBar2::getSlider()
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{
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return _slider;
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}
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void ScrollBar2::doButtonPressed( int buttonIndex )
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{
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if( buttonIndex == 0 )
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{
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_slider->setValue( _slider->getValue() - _buttonPressedScrollValue );
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}
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else
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{
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_slider->setValue( _slider->getValue() + _buttonPressedScrollValue );
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}
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}
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void ScrollBar2::setButtonPressedScrollValue( int value )
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{
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_buttonPressedScrollValue = value;
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}
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void ScrollBar2::setRangeWindow( int rangeWindow )
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{
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_slider->setRangeWindow( rangeWindow );
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}
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void ScrollBar2::setRangeWindowEnabled( bool state )
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{
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_slider->setRangeWindowEnabled( state );
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}
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void ScrollBar2::validate()
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{
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if( _slider != null )
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{
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int buttonOffset = 0;
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for( int i = 0; i < 2; i++ )
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{
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if( _button[i] != null )
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{
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if( _button[i]->isVisible() )
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{
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if( _slider->isVertical() )
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{
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buttonOffset += _button[i]->getTall();
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}
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else
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{
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buttonOffset += _button[i]->getWide();
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}
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}
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}
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}
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_slider->setButtonOffset( buttonOffset );
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}
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int wide, tall;
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getSize( wide, tall );
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setSize( wide, tall );
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}
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