hlsdk-xash3d/dlls/enginecallback.h

184 lines
7.3 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef ENGINECALLBACK_H
#define ENGINECALLBACK_H
#pragma once
#include "event_flags.h"
// Fix warning in MSVC8
#undef SERVER_EXECUTE
// Must be provided by user of this code
extern enginefuncs_t g_engfuncs;
// The actual engine callbacks
#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId)
#ifdef CLIENT_DLL
#define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel)
#else
int PRECACHE_MODEL(const char *model);
#endif
#define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound)
#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric)
#ifdef CLIENT_DLL
#define SET_MODEL (*g_engfuncs.pfnSetModel)
#else
void SET_MODEL( edict_t *e, const char *model );
#endif
#define MODEL_INDEX (*g_engfuncs.pfnModelIndex)
#define MODEL_FRAMES (*g_engfuncs.pfnModelFrames)
#define SET_SIZE (*g_engfuncs.pfnSetSize)
#define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel)
#define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms)
#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms)
#define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw)
#define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles)
#define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin)
#define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw)
#define CHANGE_PITCH (*g_engfuncs.pfnChangePitch)
#define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors)
#define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity)
#define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity)
#ifdef CLIENT_DLL
#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity)
#else
edict_t *CREATE_NAMED_ENTITY( string_t name );
#endif
#define MAKE_STATIC (*g_engfuncs.pfnMakeStatic)
#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor)
#define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor)
#define WALK_MOVE (*g_engfuncs.pfnWalkMove)
#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin)
#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound)
#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg)
#define TRACE_LINE (*g_engfuncs.pfnTraceLine)
#define TRACE_TOSS (*g_engfuncs.pfnTraceToss)
#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull)
#define TRACE_HULL (*g_engfuncs.pfnTraceHull)
#define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector)
#define SERVER_COMMAND (*g_engfuncs.pfnServerCommand)
#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute)
#define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand)
#define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect)
#define LIGHT_STYLE (*g_engfuncs.pfnLightStyle)
#define DECAL_INDEX (*g_engfuncs.pfnDecalIndex)
#define POINT_CONTENTS (*g_engfuncs.pfnPointContents)
#define CRC32_INIT (*g_engfuncs.pfnCRC32_Init)
#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer)
#define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte)
#define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final)
#define RANDOM_LONG (*g_engfuncs.pfnRandomLong)
#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat)
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL )
{
(*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed);
}
#define MESSAGE_END (*g_engfuncs.pfnMessageEnd)
#define WRITE_BYTE (*g_engfuncs.pfnWriteByte)
#define WRITE_CHAR (*g_engfuncs.pfnWriteChar)
#define WRITE_SHORT (*g_engfuncs.pfnWriteShort)
#define WRITE_LONG (*g_engfuncs.pfnWriteLong)
#define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle)
#define WRITE_COORD (*g_engfuncs.pfnWriteCoord)
#define WRITE_STRING (*g_engfuncs.pfnWriteString)
#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity)
#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister)
#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat)
#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString)
#define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat)
#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString)
#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer)
#define ALERT (*g_engfuncs.pfnAlertMessage)
#define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf)
#define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData)
inline void *GET_PRIVATE( edict_t *pent )
{
if( pent )
return pent->pvPrivateData;
return NULL;
}
#define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData)
//#define STRING (*g_engfuncs.pfnSzFromIndex)
#define ALLOC_STRING (*g_engfuncs.pfnAllocString)
#define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString)
#define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum)
#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere)
#define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS)
#define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound)
#define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr)
#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg)
#define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition)
#define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName)
#define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction)
#define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture)
#define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf)
#ifdef CLIENT_DLL
#define CMD_ARGS (*g_engfuncs.pfnCmd_Args)
#define CMD_ARGC (*g_engfuncs.pfnCmd_Argc)
#define CMD_ARGV (*g_engfuncs.pfnCmd_Argv)
#else
// gravgunmod.cpp hack
extern "C" int CMD_ARGC();
extern "C" const char *CMD_ARGS();
extern "C" const char *CMD_ARGV( int i );
#endif
#define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment)
#define SET_VIEW (*g_engfuncs.pfnSetView)
#define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle)
#define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe)
#define FREE_FILE (*g_engfuncs.pfnFreeFile)
#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime)
#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir)
#define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid)
#define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities)
#define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer)
#define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent)
#define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent)
#define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS)
#define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS)
#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility)
#define DELTA_SET ( *g_engfuncs.pfnDeltaSetField )
#define DELTA_UNSET ( *g_engfuncs.pfnDeltaUnsetField )
#define DELTA_ADDENCODER ( *g_engfuncs.pfnDeltaAddEncoder )
#define ENGINE_CURRENT_PLAYER ( *g_engfuncs.pfnGetCurrentPlayer )
#define ENGINE_CANSKIP ( *g_engfuncs.pfnCanSkipPlayer )
#define DELTA_FINDFIELD ( *g_engfuncs.pfnDeltaFindField )
#define DELTA_SETBYINDEX ( *g_engfuncs.pfnDeltaSetFieldByIndex )
#define DELTA_UNSETBYINDEX ( *g_engfuncs.pfnDeltaUnsetFieldByIndex )
#define ENGINE_GETPHYSINFO ( *g_engfuncs.pfnGetPhysicsInfoString )
#define ENGINE_SETGROUPMASK ( *g_engfuncs.pfnSetGroupMask )
#define ENGINE_INSTANCE_BASELINE ( *g_engfuncs.pfnCreateInstancedBaseline )
#define ENGINE_FORCE_UNMODIFIED ( *g_engfuncs.pfnForceUnmodified )
#define PLAYER_CNX_STATS ( *g_engfuncs.pfnGetPlayerStats )
#endif //ENGINECALLBACK_H