mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
162 lines
4.5 KiB
C++
162 lines
4.5 KiB
C++
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "cl_entity.h"
|
|
#include "triangleapi.h"
|
|
#include "overview.h"
|
|
|
|
// these are included for the math functions
|
|
#include "com_model.h"
|
|
#include "studio_util.h"
|
|
|
|
#pragma warning(disable: 4244)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CHudOverview::Init()
|
|
{
|
|
gHUD.AddHudElem(this);
|
|
|
|
m_iFlags |= HUD_ACTIVE;
|
|
|
|
return 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads new icons
|
|
//-----------------------------------------------------------------------------
|
|
int CHudOverview::VidInit()
|
|
{
|
|
m_hsprPlayer = gEngfuncs.pfnSPR_Load( "sprites/ring.spr" );
|
|
m_hsprViewcone = gEngfuncs.pfnSPR_Load( "sprites/camera.spr" );
|
|
|
|
return 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : flTime -
|
|
// intermission -
|
|
//-----------------------------------------------------------------------------
|
|
int CHudOverview::Draw( float flTime )
|
|
{
|
|
#if 0
|
|
// only draw in overview mode
|
|
if( !gEngfuncs.Overview_GetOverviewState() )
|
|
return 1;
|
|
|
|
// make sure we have player info
|
|
//gViewPort->GetAllPlayersInfo();
|
|
gHUD.m_Scoreboard.GetAllPlayersInfo();
|
|
|
|
// calculate player size on the overview
|
|
int x1, y1, x2, y2;
|
|
float v0[3] = { 0.0f }, v1[3] = { 64.0f, 64.0f };
|
|
gEngfuncs.Overview_WorldToScreen( v0, &x1, &y1 );
|
|
gEngfuncs.Overview_WorldToScreen( v1, &x2, &y2 );
|
|
float scale = abs( x2 - x1 );
|
|
|
|
// loop through all the players and draw them on the map
|
|
for( int i = 1; i < MAX_PLAYERS; i++ )
|
|
{
|
|
cl_entity_t *pl = gEngfuncs.GetEntityByIndex( i );
|
|
|
|
if( pl && pl->player && pl->curstate.health > 0 && pl->curstate.solid != SOLID_NOT )
|
|
{
|
|
int x, y, z = 0;
|
|
float v[3] = { pl->origin[0], pl->origin[1], 0 };
|
|
gEngfuncs.Overview_WorldToScreen( v, &x, &y );
|
|
|
|
// hack in some team colors
|
|
float r, g, bc;
|
|
if( g_PlayerExtraInfo[i].teamnumber == 1 )
|
|
{
|
|
r = 0.0f; g = 0.0f; bc = 1.0f;
|
|
}
|
|
else if( g_PlayerExtraInfo[i].teamnumber == 2 )
|
|
{
|
|
r = 1.0f; g = 0.0f; bc = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
// just use the default orange color if the team isn't set
|
|
r = 1.0f; g = 0.7f; bc = 0.0f;
|
|
}
|
|
|
|
// set the current texture
|
|
gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprPlayer ), 0 );
|
|
|
|
// additive render mode
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|
|
|
// no culling
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|
|
|
// draw a square
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
// set the color to be that of the team
|
|
gEngfuncs.pTriAPI->Color4f( r, g, bc, 1.0f );
|
|
|
|
// calculate rotational matrix
|
|
vec3_t a, b, angles;
|
|
float rmatrix[3][4]; // transformation matrix
|
|
VectorCopy( pl->angles, angles );
|
|
angles[0] = 0.0f;
|
|
angles[1] += 90.f;
|
|
angles[1] = -angles[1];
|
|
angles[2] = 0.0f;
|
|
AngleMatrix( angles, rmatrix );
|
|
a[2] = 0;
|
|
|
|
a[0] = -scale; a[1] = -scale;
|
|
VectorTransform( a, rmatrix, b );
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
|
|
|
a[0] = -scale; a[1] = scale;
|
|
VectorTransform( a, rmatrix, b );
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
|
|
|
a[0] = scale; a[1] = scale;
|
|
VectorTransform( a, rmatrix, b );
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
|
|
|
a[0] = scale; a[1] = -scale;
|
|
VectorTransform( a, rmatrix, b );
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|
gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z );
|
|
|
|
// finish up
|
|
gEngfuncs.pTriAPI->End();
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderNormal );
|
|
|
|
// draw the players name and health underneath
|
|
char string[256];
|
|
sprintf( string, "%s (%i%%)", g_PlayerInfoList[i].name, pl->curstate.health );
|
|
DrawConsoleString( x, y + ( 1.1 * scale ), string );
|
|
}
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called every time a server is connected to
|
|
//-----------------------------------------------------------------------------
|
|
void CHudOverview::InitHUDData()
|
|
{
|
|
//this block would force the spectator view to be on
|
|
//gEngfuncs.Overview_SetDrawOverview( 1 );
|
|
//gEngfuncs.Overview_SetDrawInset( 0 );
|
|
}
|