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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 03:09:24 +01:00
hlsdk-xash3d/game_shared/vgui_defaultinputsignal.h
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_DEFAULTINPUTSIGNAL_H
#define VGUI_DEFAULTINPUTSIGNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "VGUI_InputSignal.h"
namespace vgui
{
// This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
class CDefaultInputSignal : public vgui::InputSignal
{
public:
virtual void cursorMoved( int x, int y, Panel *panel ) {}
virtual void cursorEntered( Panel *panel ) {}
virtual void cursorExited(Panel* panel) {}
virtual void mousePressed(MouseCode code,Panel* panel) {}
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
virtual void mouseReleased(MouseCode code,Panel* panel) {}
virtual void mouseWheeled(int delta,Panel* panel) {}
virtual void keyPressed(KeyCode code,Panel* panel) {}
virtual void keyTyped(KeyCode code,Panel* panel) {}
virtual void keyReleased(KeyCode code,Panel* panel) {}
virtual void keyFocusTicked(Panel* panel) {}
};
}
#endif // VGUI_DEFAULTINPUTSIGNAL_H