mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 03:09:24 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_DEFAULTINPUTSIGNAL_H
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#define VGUI_DEFAULTINPUTSIGNAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "VGUI_InputSignal.h"
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namespace vgui
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{
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// This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
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class CDefaultInputSignal : public vgui::InputSignal
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{
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public:
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virtual void cursorMoved( int x, int y, Panel *panel ) {}
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virtual void cursorEntered( Panel *panel ) {}
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virtual void cursorExited(Panel* panel) {}
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virtual void mousePressed(MouseCode code,Panel* panel) {}
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virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
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virtual void mouseReleased(MouseCode code,Panel* panel) {}
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virtual void mouseWheeled(int delta,Panel* panel) {}
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virtual void keyPressed(KeyCode code,Panel* panel) {}
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virtual void keyTyped(KeyCode code,Panel* panel) {}
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virtual void keyReleased(KeyCode code,Panel* panel) {}
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virtual void keyFocusTicked(Panel* panel) {}
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};
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}
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#endif // VGUI_DEFAULTINPUTSIGNAL_H
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