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hlsdk-xash3d/dlls/game.h
2024-10-20 19:10:44 +05:00

58 lines
1.5 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#if !defined(GAME_H)
#define GAME_H
extern void GameDLLInit( void );
extern cvar_t displaysoundlist;
// multiplayer server rules
extern cvar_t teamplay;
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern cvar_t friendlyfire;
extern cvar_t falldamage;
extern cvar_t weaponstay;
extern cvar_t selfgauss;
extern cvar_t chargerfix;
extern cvar_t satchelfix;
extern cvar_t explosionfix;
extern cvar_t monsteryawspeedfix;
extern cvar_t corpsephysics;
extern cvar_t pushablemode;
extern cvar_t forcerespawn;
extern cvar_t flashlight;
extern cvar_t aimcrosshair;
extern cvar_t decalfrequency;
extern cvar_t teamlist;
extern cvar_t teamoverride;
extern cvar_t defaultteam;
extern cvar_t allowmonsters;
extern cvar_t bhopcap;
extern cvar_t sv_pushable_fixed_tick_fudge;
extern cvar_t sv_busters;
// Engine Cvars
extern cvar_t *g_psv_gravity;
extern cvar_t *g_psv_aim;
extern cvar_t *g_psv_allow_autoaim;
extern cvar_t *g_footsteps;
extern cvar_t *g_enable_cheats;
extern cvar_t *g_psv_developer;
#endif // GAME_H