mirror of https://github.com/FWGS/hlsdk-xash3d
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_SLIDER2_H
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#define VGUI_SLIDER2_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include<VGUI.h>
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#include<VGUI_Panel.h>
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#include<VGUI_Dar.h>
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namespace vgui
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{
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enum MouseCode;
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class IntChangeSignal;
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class VGUIAPI Slider2 : public Panel
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{
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private:
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bool _vertical;
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bool _dragging;
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int _nobPos[2];
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int _nobDragStartPos[2];
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int _dragStartPos[2];
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Dar<IntChangeSignal*> _intChangeSignalDar;
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int _range[2];
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int _value;
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int _rangeWindow;
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bool _rangeWindowEnabled;
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int _buttonOffset;
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public:
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Slider2(int x,int y,int wide,int tall,bool vertical);
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public:
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virtual void setValue(int value);
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virtual int getValue();
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virtual bool isVertical();
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virtual void addIntChangeSignal(IntChangeSignal* s);
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virtual void setRange(int min,int max);
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virtual void getRange(int& min,int& max);
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virtual void setRangeWindow(int rangeWindow);
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virtual void setRangeWindowEnabled(bool state);
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virtual void setSize(int wide,int tall);
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virtual void getNobPos(int& min, int& max);
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virtual bool hasFullRange();
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virtual void setButtonOffset(int buttonOffset);
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private:
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virtual void recomputeNobPosFromValue();
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virtual void recomputeValueFromNobPos();
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public: //bullshit public
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virtual void privateCursorMoved(int x,int y,Panel* panel);
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virtual void privateMousePressed(MouseCode code,Panel* panel);
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virtual void privateMouseReleased(MouseCode code,Panel* panel);
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protected:
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virtual void fireIntChangeSignal();
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virtual void paintBackground();
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};
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}
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#endif // VGUI_SLIDER2_H
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