hlsdk-xash3d/dlls/aomdc/baddavid.cpp

447 lines
13 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// Bad David Monster
//=========================================================
#include "zombie.h"
#include "shake.h"
#include "effects.h"
#include "player.h"
#define BADDAVID_AE_ATTACK 1
#define BADDAVID_AE_FLINCH 1013
#define BADDAVID_FLINCH_DELAY 15.0
#define BADDAVID_HEALTH 1800
#define SF_NOELECTROCUTE ( 1 << 5 )
class CDavidMonster : public CZombie
{
public:
void Spawn( void );
void Precache( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
void MonsterThink();
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
int IgnoreConditions( void );
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
BOOL StartFlame;
BOOL HasTurnedOffFlameSound;
float m_flNextFlinchForget;
float NextFlame;
float NextFlameBurn;
float TurnOffFlames;
void PainSound( void );
void AlertSound( void );
void AttackSound( void );
void ThunderAttackSound();
void DavidHurtSound();
BOOL CheckMeleeAttack1 ( float flDot, float flDist );
BOOL CheckMeleeAttack2 ( float flDot, float flDist );
static const char *pAttackSounds[];
static const char *pFireSounds[];
static const char *pAxeHitSounds[];
static const char *pAxeGrabSounds[];
static const char *pThunderAttackSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pHurtSounds[];
};
LINK_ENTITY_TO_CLASS( monster_david, CDavidMonster );
TYPEDESCRIPTION CDavidMonster::m_SaveData[] =
{
DEFINE_FIELD( CDavidMonster, StartFlame, FIELD_BOOLEAN ),
DEFINE_FIELD( CDavidMonster, HasTurnedOffFlameSound, FIELD_BOOLEAN ),
DEFINE_FIELD( CDavidMonster, m_flNextFlinchForget, FIELD_TIME ),
DEFINE_FIELD( CDavidMonster, NextFlame, FIELD_TIME ),
DEFINE_FIELD( CDavidMonster, NextFlameBurn, FIELD_TIME ),
DEFINE_FIELD( CDavidMonster, TurnOffFlames, FIELD_TIME ),
};
IMPLEMENT_SAVERESTORE( CDavidMonster, CZombie )
const char *CDavidMonster::pAttackSounds[] =
{
"davidbad/david_attack.wav"
};
const char *CDavidMonster::pFireSounds[] =
{
"davidbad/fire_ignite.wav",
"davidbad/fire_loop.wav",
"davidbad/fire_off.wav"
};
const char *CDavidMonster::pAxeHitSounds[] =
{
"davidbad/axe_hit.wav",
"davidbad/axe_hitbody.wav",
"davidbad/axe_swing.wav"
};
const char *CDavidMonster::pAxeGrabSounds[] =
{
"davidbad/david_axegrab.wav"
};
const char *CDavidMonster::pThunderAttackSounds[] =
{
"davidbad/thunder_attack1.wav",
"davidbad/thunder_attack2.wav",
"davidbad/thunder_attack3.wav"
};
const char *CDavidMonster::pAlertSounds[] =
{
"davidbad/db_alert10.wav",
"davidbad/db_alert20.wav",
"davidbad/db_alert30.wav"
};
const char *CDavidMonster::pPainSounds[] =
{
"davidbad/db_pain1.wav",
"davidbad/db_pain2.wav"
};
const char *CDavidMonster::pHurtSounds[] =
{
"davidbad/david_hurt.wav",
"davidbad/david_hurt2.wav",
"davidbad/david_hurt3.wav"
};
int CDavidMonster :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
if( bitsDamageType == DMG_SPEAR )
{
if( m_flNextFlinchForget < gpGlobals->time)
{
if( RANDOM_LONG( 0, 1 ) )
ClearBits( m_afMemory, bits_MEMORY_FLINCHED );
m_flNextFlinchForget = gpGlobals->time + BADDAVID_FLINCH_DELAY;
}
// HACK HACK -- until we fix this.
if( IsAlive() )
PainSound();
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
if( pevAttacker->flags & FL_CLIENT )
{
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
if( pPlayer )
{
UTIL_ScreenFade( pPlayer, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN );
pPlayer->TakeDamage( pev, pev, flDamage / 4, bitsDamageType );
}
}
}
return 0;
}
void CDavidMonster :: PainSound( void )
{
int pitch = PITCH_LOW + RANDOM_LONG(0,9);
if (RANDOM_LONG(0,5) < 2)
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_NORM, 0, pitch );
}
void CDavidMonster :: AlertSound( void )
{
int pitch = PITCH_LOW + RANDOM_LONG(0,9);
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAlertSounds[ RANDOM_LONG(0,ARRAYSIZE(pAlertSounds)-1) ], 1.0, ATTN_NORM, 0, pitch );
}
void CDavidMonster :: AttackSound( void )
{
// Play a random attack sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) );
}
void CDavidMonster :: ThunderAttackSound( void )
{
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
if( pPlayer )
// Play a random thunder attack sound
EMIT_SOUND_DYN ( ENT(pPlayer->pev), CHAN_AUTO, pThunderAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pThunderAttackSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) );
}
CBaseEntity::Create( "lightning_effect_boss", g_vecZero, g_vecZero, NULL );
}
void CDavidMonster :: DavidHurtSound( void )
{
// Play a random hurt sound
EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pHurtSounds[ RANDOM_LONG(0,ARRAYSIZE(pHurtSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) );
}
//=========================================================
// HandleAnimEvent - catches the monster-specific messages
// that occur when tagged animation frames are played.
//=========================================================
void CDavidMonster :: HandleAnimEvent( MonsterEvent_t *pEvent )
{
switch( pEvent->event )
{
case BADDAVID_AE_ATTACK:
{
// do stuff for this event.
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH );
if ( pHurt )
{
if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) )
{
pHurt->pev->punchangle.z = 18;
pHurt->pev->punchangle.x = 5;
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100;
if(pev->body)
{
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hitbody.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) );
}
else
{
DavidHurtSound();
UTIL_ScreenFade( pHurt, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN );
}
}
else if( pev->body ) // Play attack hit sound
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) );
}
else if( pev->body ) // Play attack miss sound
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_swing.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) );
if( RANDOM_LONG( 0, 1 ) )
AttackSound();
}
break;
case BADDAVID_AE_FLINCH:
pev->body = pev->body ? 0 : 1;
// EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/david_axegrab.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) );
break;
default:
CBaseMonster::HandleAnimEvent( pEvent );
break;
}
}
//=========================================================
// CheckRangeAttack1
//=========================================================
BOOL CDavidMonster :: CheckMeleeAttack1 ( float flDot, float flDist )
{
if(!pev->body)
return CBaseMonster::CheckMeleeAttack1( flDot, flDist );
return FALSE;
}
//=========================================================
// CheckMeleeAttack2
//=========================================================
BOOL CDavidMonster :: CheckMeleeAttack2 ( float flDot, float flDist )
{
return CBaseMonster::CheckMeleeAttack2( flDot, flDist );
}
//=========================================================
// Spawn
//=========================================================
void CDavidMonster :: Spawn()
{
Precache( );
if (pev->model)
SET_MODEL(ENT(pev), STRING(pev->model)); //LRC
else
SET_MODEL(ENT(pev), "models/david_monster.mdl");
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_RED;
if (pev->health == 0)
pev->health = BADDAVID_HEALTH;
pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_afCapability = bits_CAP_DOORS_GROUP;
MonsterInit();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CDavidMonster :: Precache()
{
int i;
if (pev->model)
PRECACHE_MODEL(STRING(pev->model)); //LRC
else
PRECACHE_MODEL("models/david_monster.mdl");
PRECACHE_MODEL("sprites/xffloor.spr");
for( i = 0; i < ARRAYSIZE( pAxeHitSounds ); i++ )
PRECACHE_SOUND(pAxeHitSounds[i]);
for( i = 0; i < ARRAYSIZE( pFireSounds ); i++ )
PRECACHE_SOUND(pFireSounds[i]);
for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ )
PRECACHE_SOUND(pAlertSounds[i]);
for( i = 0; i < ARRAYSIZE( pPainSounds ); i++ )
PRECACHE_SOUND(pPainSounds[i]);
for( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ )
PRECACHE_SOUND(pAttackSounds[i]);
for( i = 0; i < ARRAYSIZE( pAxeGrabSounds ); i++ )
PRECACHE_SOUND(pAxeGrabSounds[i]);
for( i = 0; i < ARRAYSIZE( pThunderAttackSounds ); i++ )
PRECACHE_SOUND(pThunderAttackSounds[i]);
for( i = 0; i < ARRAYSIZE( pHurtSounds ); i++ )
PRECACHE_SOUND(pHurtSounds[i]);
}
void CDavidMonster::MonsterThink()
{
if( !( pev->spawnflags & SF_NOELECTROCUTE ) && m_hEnemy != 0
&& m_flNextAttack < gpGlobals->time && pev->health )
{
// thunder attack
float flDist = ( pev->origin - m_hEnemy->pev->origin ).Length2D();
if( flDist > 128.0f )
{
ThunderAttackSound();
m_flNextAttack = gpGlobals->time + 9.0f;
}
}
if( pev->health <= 300 && !StartFlame)
{
EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_ignite.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
EMIT_SOUND_DYN( ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
NextFlame = gpGlobals->time + 0.5f;
StartFlame = TRUE;
}
if( TurnOffFlames >= 15.0f && !HasTurnedOffFlameSound )
{
STOP_SOUND(ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav");
EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_off.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
HasTurnedOffFlameSound = TRUE;
}
if( pev->health <= 300 && NextFlame < gpGlobals->time && TurnOffFlames < 15.0f )
{
CSprite *m_Fire = CSprite::SpriteCreate( "sprites/xffloor.spr", pev->origin + Vector( 0, 0, 72 ), TRUE );
m_Fire->AnimateAndDie( 20.0f );
m_Fire->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxReflection );
if( NextFlameBurn < gpGlobals->time )
{
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
if( pPlayer && !FBitSet( pPlayer->pev->flags, FL_INWATER ) )
{
pPlayer->TakeDamage(pev, pev, DAMAGE_YES, DMG_BURN );
}
}
NextFlameBurn = gpGlobals->time + 1.0f;
}
NextFlame = gpGlobals->time + 0.5f;
TurnOffFlames = TurnOffFlames + 0.5f;
}
CBaseMonster::MonsterThink();
}
//=========================================================
// AI Schedules Specific to this monster
//=========================================================
int CDavidMonster::IgnoreConditions ( void )
{
int iIgnore = CBaseMonster::IgnoreConditions();
if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK1))
{
#if 0
if (pev->health < 20)
iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE);
else
#endif
if (m_flNextFlinch >= gpGlobals->time)
iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE);
}
if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH))
{
if (m_flNextFlinch < gpGlobals->time)
m_flNextFlinch = gpGlobals->time + BADDAVID_FLINCH_DELAY;
}
return iIgnore;
}
class CLightningEffect : public CBaseEntity
{
public:
void Spawn();
void EXPORT ElectricityAttack2();
};
LINK_ENTITY_TO_CLASS( lightning_effect_boss, CLightningEffect )
void CLightningEffect::Spawn()
{
SetThink( &CLightningEffect::ElectricityAttack2 );
pev->nextthink = gpGlobals->time + 1.0;
}
void CLightningEffect::ElectricityAttack2()
{
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_FindEntityByClassname( 0, "player" );
if( pPlayer )
{
pPlayer->ThunderAttack();
if( pPlayer->pev->flags & FL_ONGROUND )
{
pPlayer->TakeDamage( pev, pev, 10, DMG_SHOCK );
}
}
REMOVE_ENTITY(ENT(pev));
}