hlsdk-xash3d/dlls/aghl/aglocation.cpp

28 lines
393 B
C++

//++ BulliT
#include "extdll.h"
#include "util.h"
#include "aglocation.h"
#if AG_NO_CLIENT_DLL
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
AgLocation::AgLocation()
{
m_vPosition = Vector(0,0,0);
}
AgLocation::~AgLocation()
{
}
#endif
//-- Martin Webrant