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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 11:19:39 +01:00
hlsdk-xash3d/game_shared/vgui_slider2.h
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00

62 lines
1.8 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VGUI_SLIDER2_H
#define VGUI_SLIDER2_H
#include <VGUI.h>
#include <VGUI_Panel.h>
#include <VGUI_Dar.h>
namespace vgui
{
enum MouseCode;
class IntChangeSignal;
class VGUIAPI Slider2 : public Panel
{
bool _vertical;
bool _dragging;
int _nobPos[2];
int _nobDragStartPos[2];
int _dragStartPos[2];
Dar<IntChangeSignal*> _intChangeSignalDar;
int _range[2];
int _value;
int _rangeWindow;
bool _rangeWindowEnabled;
int _buttonOffset;
public:
Slider2( int x, int y, int wide, int tall, bool vertical );
virtual void setValue( int value );
virtual int getValue();
virtual bool isVertical();
virtual void addIntChangeSignal( IntChangeSignal *s );
virtual void setRange( int min, int max );
virtual void getRange( int &min, int &max );
virtual void setRangeWindow( int rangeWindow );
virtual void setRangeWindowEnabled( bool state );
virtual void setSize( int wide, int tall );
virtual void getNobPos( int &min, int &max );
virtual bool hasFullRange();
virtual void setButtonOffset( int buttonOffset );
private:
virtual void recomputeNobPosFromValue();
virtual void recomputeValueFromNobPos();
public: // bullshit public
virtual void privateCursorMoved( int x, int y, Panel *panel );
virtual void privateMousePressed( MouseCode code, Panel *panel );
virtual void privateMouseReleased( MouseCode code, Panel *panel );
protected:
virtual void fireIntChangeSignal();
virtual void paintBackground();
};
}
#endif // VGUI_SLIDER2_H