mirror of https://github.com/FWGS/hlsdk-xash3d
42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#pragma once
|
|
#if !defined(PM_TRACE_H)
|
|
#define PM_TRACE_H
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
} pmplane_t;
|
|
|
|
typedef struct pmtrace_s pmtrace_t;
|
|
|
|
struct pmtrace_s
|
|
{
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
qboolean inopen, inwater; // End point is in empty space or in water
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
pmplane_t plane; // surface normal at impact
|
|
int ent; // entity at impact
|
|
vec3_t deltavelocity; // Change in player's velocity caused by impact.
|
|
// Only run on server.
|
|
int hitgroup;
|
|
};
|
|
|
|
#endif//PM_TRACE_H
|