mirror of https://github.com/FWGS/hlsdk-xash3d
80 lines
2.2 KiB
C
80 lines
2.2 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#if !defined(WADFILE_H)
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#define WADFILE_H
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/*
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========================================================================
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.WAD archive format (WhereAllData - WAD)
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List of compressed files, that can be identify only by TYPE_*
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<format>
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header: dwadinfo_t[dwadinfo_t]
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file_1: byte[dwadinfo_t[num]->disksize]
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file_2: byte[dwadinfo_t[num]->disksize]
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file_3: byte[dwadinfo_t[num]->disksize]
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...
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file_n: byte[dwadinfo_t[num]->disksize]
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infotable dlumpinfo_t[dwadinfo_t->numlumps]
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========================================================================
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*/
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#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W')
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// dlumpinfo_t->compression
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#define CMP_NONE 0 // compression none
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#define CMP_LZSS 1 // LZSS compression
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// dlumpinfo_t->type
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#define TYP_QPAL 64 // quake palette
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#define TYP_QTEX 65 // probably was never used
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#define TYP_QPIC 66 // quake1 and hl pic (lmp_t)
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#define TYP_MIPTEX 67 // half-life (mip_t) previous was TYP_SOUND but never used in quake1
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#define TYP_QMIP 68 // quake1 (mip_t) (replaced with TYPE_MIPTEX while loading)
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#define TYP_RAW 69 // raw data
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#define TYP_QFONT 70 // half-life font (qfont_t)
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/*
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========================================================================
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.LMP image format (Half-Life gfx.wad lumps)
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========================================================================
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*/
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typedef struct lmp_s
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{
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unsigned int width;
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unsigned int height;
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} lmp_t;
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/*
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========================================================================
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.MIP image format (half-Life textures)
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========================================================================
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*/
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typedef struct mip_s
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{
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char name[16];
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unsigned int width;
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unsigned int height;
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unsigned int offsets[4]; // four mip maps stored
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} mip_t;
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#endif//WADFILE_H
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