mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-06 02:11:54 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include <VGUI_Font.h>
|
|
|
|
// handle to an individual scheme
|
|
typedef int SchemeHandle_t;
|
|
|
|
// Register console variables, etc..
|
|
void Scheme_Init();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the loading of text scheme description from disk
|
|
// supports different font/color/size schemes at different resolutions
|
|
//-----------------------------------------------------------------------------
|
|
class CSchemeManager
|
|
{
|
|
public:
|
|
// initialization
|
|
CSchemeManager( int xRes, int yRes );
|
|
virtual ~CSchemeManager();
|
|
|
|
// scheme handling
|
|
SchemeHandle_t getSchemeHandle( const char *schemeName );
|
|
|
|
// getting info from schemes
|
|
vgui::Font *getFont( SchemeHandle_t schemeHandle );
|
|
void getFgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
|
|
void getBgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
|
|
void getFgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
|
|
void getBgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
|
|
void getFgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
|
|
void getBgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
|
|
void getBorderColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
|
|
|
|
private:
|
|
class CScheme;
|
|
CScheme *m_pSchemeList;
|
|
int m_iNumSchemes;
|
|
|
|
// Resolution we were initted at.
|
|
int m_xRes;
|
|
|
|
CScheme *getSafeScheme( SchemeHandle_t schemeHandle );
|
|
};
|
|
|