mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 19:29:13 +01:00
197 lines
5.8 KiB
C++
197 lines
5.8 KiB
C++
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
|
//
|
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: TFC Class Menu
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "VGUI_Font.h"
|
|
#include <VGUI_TextImage.h>
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "camera.h"
|
|
#include "kbutton.h"
|
|
#include "cvardef.h"
|
|
#include "usercmd.h"
|
|
#include "const.h"
|
|
#include "camera.h"
|
|
#include "in_defs.h"
|
|
#include "parsemsg.h"
|
|
|
|
#include "vgui_int.h"
|
|
#include "vgui_TeamFortressViewport.h"
|
|
|
|
// Class Menu Dimensions
|
|
#define CLASSMENU_TITLE_X XRES(40)
|
|
#define CLASSMENU_TITLE_Y YRES(32)
|
|
#define CLASSMENU_TOPLEFT_BUTTON_X XRES(40)
|
|
#define CLASSMENU_TOPLEFT_BUTTON_Y YRES(80)
|
|
#define CLASSMENU_BUTTON_SIZE_X XRES(124)
|
|
#define CLASSMENU_BUTTON_SIZE_Y YRES(24)
|
|
#define CLASSMENU_BUTTON_SPACER_Y YRES(8)
|
|
#define CLASSMENU_WINDOW_X XRES(176)
|
|
#define CLASSMENU_WINDOW_Y YRES(80)
|
|
#define CLASSMENU_WINDOW_SIZE_X XRES(424)
|
|
#define CLASSMENU_WINDOW_SIZE_Y YRES(312)
|
|
#define CLASSMENU_WINDOW_TEXT_X XRES(150)
|
|
#define CLASSMENU_WINDOW_TEXT_Y YRES(80)
|
|
#define CLASSMENU_WINDOW_NAME_X XRES(150)
|
|
#define CLASSMENU_WINDOW_NAME_Y YRES(8)
|
|
#define CLASSMENU_WINDOW_PLAYERS_Y YRES(42)
|
|
|
|
// Creation
|
|
CClassMenuPanel::CClassMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall ) : CMenuPanel( iTrans, iRemoveMe, x, y, wide, tall )
|
|
{
|
|
// don't show class graphics at below 640x480 resolution
|
|
bool bShowClassGraphic = true;
|
|
if( ScreenWidth < 640 )
|
|
{
|
|
bShowClassGraphic = false;
|
|
}
|
|
|
|
memset( m_pClassImages, 0, sizeof(m_pClassImages) );
|
|
|
|
// Get the scheme used for the Titles
|
|
CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
|
|
|
|
// schemes
|
|
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
|
|
SchemeHandle_t hClassWindowText = pSchemes->getSchemeHandle( "Briefing Text" );
|
|
|
|
// color schemes
|
|
int r, g, b, a;
|
|
|
|
// Create the title
|
|
Label *pLabel = new Label( "", CLASSMENU_TITLE_X, CLASSMENU_TITLE_Y );
|
|
pLabel->setParent( this );
|
|
pLabel->setFont( pSchemes->getFont( hTitleScheme ) );
|
|
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
|
|
pLabel->setFgColor( r, g, b, a );
|
|
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
|
|
pLabel->setBgColor( r, g, b, a );
|
|
pLabel->setContentAlignment( vgui::Label::a_west );
|
|
pLabel->setText(gHUD.m_TextMessage.BufferedLocaliseTextString( "#Title_SelectYourClass" ) );
|
|
|
|
// Create the Scroll panel
|
|
m_pScrollPanel = new CTFScrollPanel( CLASSMENU_WINDOW_X, CLASSMENU_WINDOW_Y, CLASSMENU_WINDOW_SIZE_X, CLASSMENU_WINDOW_SIZE_Y );
|
|
m_pScrollPanel->setParent( this );
|
|
//force the scrollbars on, so after the validate clientClip will be smaller
|
|
m_pScrollPanel->setScrollBarAutoVisible( false, false );
|
|
m_pScrollPanel->setScrollBarVisible( true, true );
|
|
m_pScrollPanel->setBorder( new LineBorder( Color( 255 * 0.7, 170 * 0.7, 0, 0 ) ) );
|
|
m_pScrollPanel->validate();
|
|
|
|
int clientWide=m_pScrollPanel->getClient()->getWide();
|
|
|
|
//turn scrollpanel back into auto show scrollbar mode and validate
|
|
m_pScrollPanel->setScrollBarAutoVisible( false, true );
|
|
m_pScrollPanel->setScrollBarVisible( false, false );
|
|
m_pScrollPanel->validate();
|
|
|
|
// Create the Cancel button
|
|
m_pCancelButton = new CommandButton( gHUD.m_TextMessage.BufferedLocaliseTextString( "#Menu_Cancel" ), CLASSMENU_TOPLEFT_BUTTON_X, 0, CLASSMENU_BUTTON_SIZE_X, CLASSMENU_BUTTON_SIZE_Y );
|
|
m_pCancelButton->setParent( this );
|
|
m_pCancelButton->addActionSignal( new CMenuHandler_TextWindow( HIDE_TEXTWINDOW ) );
|
|
|
|
m_iCurrentInfo = 0;
|
|
}
|
|
|
|
// Update
|
|
void CClassMenuPanel::Update()
|
|
{
|
|
// Don't allow the player to join a team if they're not in a team
|
|
if( !g_iTeamNumber )
|
|
return;
|
|
|
|
int iYPos = CLASSMENU_TOPLEFT_BUTTON_Y;
|
|
|
|
// If the player already has a class, make the cancel button visible
|
|
if( g_iPlayerClass )
|
|
{
|
|
m_pCancelButton->setPos( CLASSMENU_TOPLEFT_BUTTON_X, iYPos );
|
|
m_pCancelButton->setVisible( true );
|
|
}
|
|
else
|
|
{
|
|
m_pCancelButton->setVisible( false );
|
|
}
|
|
}
|
|
|
|
//======================================
|
|
// Key inputs for the Class Menu
|
|
bool CClassMenuPanel::SlotInput( int iSlot )
|
|
{
|
|
if( ( iSlot < 0 ) || ( iSlot > 9 ) )
|
|
return false;
|
|
|
|
if( !m_pButtons[iSlot] )
|
|
return false;
|
|
|
|
// Is the button pushable? (0 is special case)
|
|
if( iSlot == 0 )
|
|
{
|
|
// Selects Civilian and RandomPC
|
|
if( gViewPort->GetValidClasses( g_iTeamNumber ) == -1 )
|
|
{
|
|
m_pButtons[0]->fireActionSignal();
|
|
return true;
|
|
}
|
|
|
|
// Select RandomPC
|
|
iSlot = 10;
|
|
}
|
|
|
|
if( !( m_pButtons[iSlot]->IsNotValid() ) )
|
|
{
|
|
m_pButtons[iSlot]->fireActionSignal();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//======================================
|
|
// Update the Class menu before opening it
|
|
void CClassMenuPanel::Open( void )
|
|
{
|
|
Update();
|
|
CMenuPanel::Open();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called each time a new level is started.
|
|
//-----------------------------------------------------------------------------
|
|
void CClassMenuPanel::Initialize( void )
|
|
{
|
|
setVisible( false );
|
|
m_pScrollPanel->setScrollValue( 0, 0 );
|
|
}
|
|
|
|
//======================================
|
|
// Mouse is over a class button, bring up the class info
|
|
void CClassMenuPanel::SetActiveInfo( int iInput )
|
|
{
|
|
// Remove all the Info panels and bring up the specified one
|
|
iInput = 0;
|
|
|
|
m_pButtons[iInput]->setArmed( true );
|
|
m_pClassInfoPanel[iInput]->setVisible( true );
|
|
m_iCurrentInfo = iInput;
|
|
|
|
m_pScrollPanel->setScrollValue( 0, 0 );
|
|
m_pScrollPanel->validate();
|
|
}
|
|
|