mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-29 05:21:01 +01:00
113 lines
4.6 KiB
YAML
113 lines
4.6 KiB
YAML
name: build
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on: [push, pull_request]
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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include:
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- os: ubuntu-latest
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cc: gcc
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cxx: g++
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- os: ubuntu-latest
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cc: clang
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cxx: clang++
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- os: windows-2019
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cc: cl
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cxx: cl
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env:
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CC: ${{ matrix.cc }}
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CXX: ${{ matrix.cxx }}
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Checkout steam-runtime
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if: startsWith(matrix.os, 'ubuntu')
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uses: actions/checkout@v3
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with:
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repository: ValveSoftware/steam-runtime
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path: steam-runtime
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- name: Cache steam-runtime
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if: startsWith(matrix.os, 'ubuntu')
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id: cache-steam-runtime
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uses: actions/cache@v3
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with:
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path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
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key: ${{ runner.os }}-steam-runtime
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- name: Download steam-runtime
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if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true'
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run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
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- name: Install steam runtime
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if: startsWith(matrix.os, 'ubuntu')
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run: |
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sudo apt update
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./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
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sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf
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- name: Build on Linux
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if: startsWith(matrix.os, 'ubuntu')
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run: |
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schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DCMAKE_INSTALL_PREFIX="$PWD/dist"
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schroot --chroot steamrt_scout_i386 -- cmake --build build --target all
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schroot --chroot steamrt_scout_i386 -- cmake --build build --target install
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- name: Build on Linux with vgui
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if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc')
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run: |
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schroot --chroot steamrt_scout_i386 -- cmake -B build-vgui -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VGUI=ON -DCMAKE_INSTALL_PREFIX="$PWD/dist-vgui"
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cp vgui_support/vgui-dev/lib/vgui.so build-vgui/cl_dll
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schroot --chroot steamrt_scout_i386 -- cmake --build build-vgui --target all
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schroot --chroot steamrt_scout_i386 -- cmake --build build-vgui --target install
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- name: Add msbuild to PATH
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if: startsWith(matrix.os, 'windows')
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uses: microsoft/setup-msbuild@v1.1
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- name: Build on Windows
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if: startsWith(matrix.os, 'windows')
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run: |
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cmake -G "Visual Studio 16 2019" -A Win32 -B build -DCMAKE_INSTALL_PREFIX="dist"
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msbuild -verbosity:normal /property:Configuration=Release build/INSTALL.vcxproj
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- name: Build on Windows with vgui
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if: startsWith(matrix.os, 'windows')
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run: |
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cmake -G "Visual Studio 16 2019" -A Win32 -B build -DUSE_VGUI=ON -DCMAKE_INSTALL_PREFIX="dist-vgui"
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msbuild -verbosity:normal /property:Configuration=Release build/INSTALL.vcxproj
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- name: Extract branch name
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shell: bash
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run: echo "branch=$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" >> $GITHUB_OUTPUT
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id: extract_branch
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- name: Extract gamedir
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shell: bash
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run: echo "gamedir=$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" >> $GITHUB_OUTPUT
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id: extract_gamedir
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- name: Upload linux artifact
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if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc'
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uses: actions/upload-artifact@v3
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with:
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name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux
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path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
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- name: Upload linux artifact with vgui
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if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc'
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uses: actions/upload-artifact@v3
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with:
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name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux-vgui
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path: dist-vgui/${{ steps.extract_gamedir.outputs.gamedir }}
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- name: Upload windows artifact
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if: startsWith(matrix.os, 'windows')
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uses: actions/upload-artifact@v3
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with:
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name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows
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path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
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- name: Upload windows artifact with vgui
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if: startsWith(matrix.os, 'windows')
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uses: actions/upload-artifact@v3
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with:
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name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows-vgui
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path: dist-vgui/${{ steps.extract_gamedir.outputs.gamedir }}
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