mirror of https://github.com/FWGS/hlsdk-xash3d
46 lines
978 B
C++
46 lines
978 B
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "../hud.h"
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#include "../cl_util.h"
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#include "../demo.h"
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#include "demo_api.h"
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#include "const.h"
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#include "entity_state.h"
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#include "cl_entity.h"
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#include "pm_defs.h"
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#include "event_api.h"
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#include "entity_types.h"
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#include "r_efx.h"
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void HUD_GetLastOrg( float *org );
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void UpdateBeams( void )
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{
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}
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/*
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=====================
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Game_AddObjects
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Add game specific, client-side objects here
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=====================
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*/
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void Game_AddObjects( void )
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{
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}
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