mirror of https://github.com/FWGS/hlsdk-xash3d
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
#pragma once
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#ifndef INPUT_MOUSE_H
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#define INPUT_MOUSE_H
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#include "cl_dll.h"
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#include "usercmd.h"
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#include "in_defs.h"
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class AbstractInput
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{
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public:
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virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) = 0;
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virtual void IN_ClientLookEvent( float relyaw, float relpitch ) = 0;
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virtual void IN_Move( float frametime, usercmd_t *cmd ) = 0;
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virtual void IN_MouseEvent( int mstate ) = 0;
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virtual void IN_ClearStates( void ) = 0;
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virtual void IN_ActivateMouse( void ) = 0;
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virtual void IN_DeactivateMouse( void ) = 0;
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virtual void IN_Accumulate( void ) = 0;
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virtual void IN_Commands( void ) = 0;
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virtual void IN_Shutdown( void ) = 0;
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virtual void IN_Init( void ) = 0;
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};
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class FWGSInput : public AbstractInput
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{
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public:
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virtual void IN_ClientMoveEvent( float forwardmove, float sidemove );
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virtual void IN_ClientLookEvent( float relyaw, float relpitch );
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virtual void IN_Move( float frametime, usercmd_t *cmd );
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virtual void IN_MouseEvent( int mstate );
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virtual void IN_ClearStates( void );
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virtual void IN_ActivateMouse( void );
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virtual void IN_DeactivateMouse( void );
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virtual void IN_Accumulate( void );
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virtual void IN_Commands( void );
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virtual void IN_Shutdown( void );
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virtual void IN_Init( void );
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protected:
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float ac_forwardmove;
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float ac_sidemove;
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int ac_movecount;
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float rel_yaw;
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float rel_pitch;
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};
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// No need for goldsource input support on the platforms that are not supported by GoldSource.
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#if defined(GOLDSOURCE_SUPPORT) && (defined(_WIN32) || defined(__linux__) || defined(__APPLE__)) && (defined(__i386) || defined(_M_IX86))
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#define SUPPORT_GOLDSOURCE_INPUT
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class GoldSourceInput : public AbstractInput
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{
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public:
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virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) {}
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virtual void IN_ClientLookEvent( float relyaw, float relpitch ) {}
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virtual void IN_Move( float frametime, usercmd_t *cmd );
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virtual void IN_MouseEvent( int mstate );
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virtual void IN_ClearStates( void );
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virtual void IN_ActivateMouse( void );
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virtual void IN_DeactivateMouse( void );
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virtual void IN_Accumulate( void );
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virtual void IN_Commands( void );
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virtual void IN_Shutdown( void );
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virtual void IN_Init( void );
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protected:
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void IN_GetMouseDelta( int *pOutX, int *pOutY);
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void IN_MouseMove ( float frametime, usercmd_t *cmd);
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void IN_StartupMouse (void);
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int mouse_buttons;
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int mouse_oldbuttonstate;
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POINT current_pos;
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int old_mouse_x, old_mouse_y, mx_accum, my_accum;
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int mouseinitialized;
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void* sdl2Lib;
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};
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#endif
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#endif
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