mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
874 lines
22 KiB
C++
874 lines
22 KiB
C++
//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "hud.h"
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#include "cl_util.h"
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include "parsemsg.h"
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#include "demo.h"
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#include "demo_api.h"
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#include "voice_status.h"
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#include "r_efx.h"
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#include "entity_types.h"
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#include "VGUI_ActionSignal.h"
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#include "VGUI_Scheme.h"
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#include "VGUI_TextImage.h"
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#include "vgui_loadtga.h"
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#include "vgui_helpers.h"
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#include "VGUI_MouseCode.h"
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using namespace vgui;
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extern int cam_thirdperson;
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#define VOICE_MODEL_INTERVAL 0.3
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#define SCOREBOARD_BLINK_FREQUENCY 0.3 // How often to blink the scoreboard icons.
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#define SQUELCHOSCILLATE_PER_SECOND 2.0f
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extern BitmapTGA *LoadTGA( const char* pImageName );
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// ---------------------------------------------------------------------- //
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// The voice manager for the client.
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// ---------------------------------------------------------------------- //
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CVoiceStatus g_VoiceStatus;
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CVoiceStatus* GetClientVoiceMgr()
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{
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return &g_VoiceStatus;
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}
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// ---------------------------------------------------------------------- //
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// CVoiceStatus.
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// ---------------------------------------------------------------------- //
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static CVoiceStatus *g_pInternalVoiceStatus = NULL;
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int __MsgFunc_VoiceMask(const char *pszName, int iSize, void *pbuf)
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{
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if(g_pInternalVoiceStatus)
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g_pInternalVoiceStatus->HandleVoiceMaskMsg(iSize, pbuf);
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return 1;
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}
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int __MsgFunc_ReqState(const char *pszName, int iSize, void *pbuf)
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{
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if(g_pInternalVoiceStatus)
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g_pInternalVoiceStatus->HandleReqStateMsg(iSize, pbuf);
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return 1;
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}
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int g_BannedPlayerPrintCount;
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void ForEachBannedPlayer(char id[16])
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{
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char str[256];
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sprintf(str, "BAN %d: %2X%2X%2X%2X%2X%2X%2X%2X%2X%2X%2X%2X%2X%2X%2X%2X\n",
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g_BannedPlayerPrintCount++,
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id[0], id[1], id[2], id[3],
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id[4], id[5], id[6], id[7],
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id[8], id[9], id[10], id[11],
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id[12], id[13], id[14], id[15]
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);
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gEngfuncs.pfnConsolePrint(str);
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}
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void ShowBannedCallback()
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{
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if(g_pInternalVoiceStatus)
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{
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g_BannedPlayerPrintCount = 0;
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gEngfuncs.pfnConsolePrint("------- BANNED PLAYERS -------\n");
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g_pInternalVoiceStatus->m_BanMgr.ForEachBannedPlayer(ForEachBannedPlayer);
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gEngfuncs.pfnConsolePrint("------------------------------\n");
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}
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}
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// ---------------------------------------------------------------------- //
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// CVoiceStatus.
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// ---------------------------------------------------------------------- //
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CVoiceStatus::CVoiceStatus()
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{
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m_bBanMgrInitialized = false;
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m_LastUpdateServerState = 0;
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m_pSpeakerLabelIcon = NULL;
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m_pScoreboardNeverSpoken = NULL;
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m_pScoreboardNotSpeaking = NULL;
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m_pScoreboardSpeaking = NULL;
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m_pScoreboardSpeaking2 = NULL;
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m_pScoreboardSquelch = NULL;
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m_pScoreboardBanned = NULL;
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m_pLocalBitmap = NULL;
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m_pAckBitmap = NULL;
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m_bTalking = m_bServerAcked = false;
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memset(m_pBanButtons, 0, sizeof(m_pBanButtons));
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m_pParentPanel = NULL;
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m_bServerModEnable = -1;
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m_pchGameDir = NULL;
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}
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CVoiceStatus::~CVoiceStatus()
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{
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g_pInternalVoiceStatus = NULL;
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for(int i=0; i < MAX_VOICE_SPEAKERS; i++)
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{
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delete m_Labels[i].m_pLabel;
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m_Labels[i].m_pLabel = NULL;
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delete m_Labels[i].m_pIcon;
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m_Labels[i].m_pIcon = NULL;
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delete m_Labels[i].m_pBackground;
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m_Labels[i].m_pBackground = NULL;
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}
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delete m_pLocalLabel;
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m_pLocalLabel = NULL;
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FreeBitmaps();
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if(m_pchGameDir)
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{
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if(m_bBanMgrInitialized)
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{
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m_BanMgr.SaveState(m_pchGameDir);
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}
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free(m_pchGameDir);
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}
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}
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int CVoiceStatus::Init(
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IVoiceStatusHelper *pHelper,
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Panel **pParentPanel)
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{
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// Setup the voice_modenable cvar.
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gEngfuncs.pfnRegisterVariable("voice_modenable", "1", FCVAR_ARCHIVE);
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gEngfuncs.pfnRegisterVariable("voice_clientdebug", "0", 0);
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gEngfuncs.pfnAddCommand("voice_showbanned", ShowBannedCallback);
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if(gEngfuncs.pfnGetGameDirectory())
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{
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m_BanMgr.Init(gEngfuncs.pfnGetGameDirectory());
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m_bBanMgrInitialized = true;
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}
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assert(!g_pInternalVoiceStatus);
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g_pInternalVoiceStatus = this;
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m_BlinkTimer = 0;
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m_VoiceHeadModel = 0;
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memset(m_Labels, 0, sizeof(m_Labels));
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for(int i=0; i < MAX_VOICE_SPEAKERS; i++)
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{
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CVoiceLabel *pLabel = &m_Labels[i];
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pLabel->m_pBackground = new Label("");
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if((pLabel->m_pLabel = new Label("")) != 0)
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{
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pLabel->m_pLabel->setVisible( true );
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pLabel->m_pLabel->setFont( Scheme::sf_primary2 );
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pLabel->m_pLabel->setTextAlignment( Label::a_east );
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pLabel->m_pLabel->setContentAlignment( Label::a_east );
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pLabel->m_pLabel->setParent( pLabel->m_pBackground );
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}
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if( (pLabel->m_pIcon = new ImagePanel( NULL )) != 0 )
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{
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pLabel->m_pIcon->setVisible( true );
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pLabel->m_pIcon->setParent( pLabel->m_pBackground );
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}
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pLabel->m_clientindex = -1;
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}
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m_pLocalLabel = new ImagePanel(NULL);
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m_bInSquelchMode = false;
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m_pHelper = pHelper;
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m_pParentPanel = pParentPanel;
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gHUD.AddHudElem(this);
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m_iFlags = HUD_ACTIVE;
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HOOK_MESSAGE(VoiceMask);
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HOOK_MESSAGE(ReqState);
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// Cache the game directory for use when we shut down
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const char *pchGameDirT = gEngfuncs.pfnGetGameDirectory();
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m_pchGameDir = (char *)malloc(strlen(pchGameDirT) + 1);
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strcpy(m_pchGameDir, pchGameDirT);
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return 1;
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}
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int CVoiceStatus::VidInit()
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{
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FreeBitmaps();
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if( (m_pLocalBitmap = vgui_LoadTGA("gfx/vgui/icntlk_pl.tga")) != 0 )
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{
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m_pLocalBitmap->setColor(Color(255,255,255,135));
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}
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if( (m_pAckBitmap = vgui_LoadTGA("gfx/vgui/icntlk_sv.tga")) != 0 )
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{
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m_pAckBitmap->setColor(Color(255,255,255,135)); // Give just a tiny bit of translucency so software draws correctly.
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}
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m_pLocalLabel->setImage( m_pLocalBitmap );
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m_pLocalLabel->setVisible( false );
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if( (m_pSpeakerLabelIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" )) != 0 )
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m_pSpeakerLabelIcon->setColor( Color(255,255,255,1) ); // Give just a tiny bit of translucency so software draws correctly.
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if ((m_pScoreboardNeverSpoken = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker1.tga")) != 0)
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m_pScoreboardNeverSpoken->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if((m_pScoreboardNotSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker2.tga")) != 0)
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m_pScoreboardNotSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if((m_pScoreboardSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker3.tga")) != 0)
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m_pScoreboardSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if((m_pScoreboardSpeaking2 = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker4.tga")) != 0)
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m_pScoreboardSpeaking2->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if((m_pScoreboardSquelch = vgui_LoadTGA("gfx/vgui/icntlk_squelch.tga")) != 0)
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m_pScoreboardSquelch->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if((m_pScoreboardBanned = vgui_LoadTGA("gfx/vgui/640_voiceblocked.tga")) != 0)
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m_pScoreboardBanned->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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// Figure out the voice head model height.
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m_VoiceHeadModelHeight = 45;
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char *pFile = (char *)gEngfuncs.COM_LoadFile("scripts/voicemodel.txt", 5, NULL);
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if(pFile)
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{
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char token[4096];
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gEngfuncs.COM_ParseFile(pFile, token);
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if(token[0] >= '0' && token[0] <= '9')
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{
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m_VoiceHeadModelHeight = (float)atof(token);
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}
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gEngfuncs.COM_FreeFile(pFile);
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}
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m_VoiceHeadModel = gEngfuncs.pfnSPR_Load("sprites/voiceicon.spr");
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return TRUE;
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}
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void CVoiceStatus::Frame(double frametime)
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{
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// check server banned players once per second
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if(gEngfuncs.GetClientTime() - m_LastUpdateServerState > 1)
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{
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UpdateServerState(false);
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}
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m_BlinkTimer += frametime;
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// Update speaker labels.
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if( m_pHelper->CanShowSpeakerLabels() )
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{
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for( int i=0; i < MAX_VOICE_SPEAKERS; i++ )
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m_Labels[i].m_pBackground->setVisible( m_Labels[i].m_clientindex != -1 );
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}
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else
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{
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for( int i=0; i < MAX_VOICE_SPEAKERS; i++ )
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m_Labels[i].m_pBackground->setVisible( false );
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}
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for(int i=0; i < VOICE_MAX_PLAYERS; i++)
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UpdateBanButton(i);
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}
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void CVoiceStatus::CreateEntities()
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{
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if(!m_VoiceHeadModel)
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return;
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cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer();
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int iOutModel = 0;
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for(int i=0; i < VOICE_MAX_PLAYERS; i++)
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{
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if(!m_VoicePlayers[i])
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continue;
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cl_entity_s *pClient = gEngfuncs.GetEntityByIndex(i+1);
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// Don't show an icon if the player is not in our PVS.
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if(!pClient || pClient->curstate.messagenum < localPlayer->curstate.messagenum)
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continue;
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// Don't show an icon for dead or spectating players (ie: invisible entities).
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if(pClient->curstate.effects & EF_NODRAW)
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continue;
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// Don't show an icon for the local player unless we're in thirdperson mode.
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if(pClient == localPlayer && !cam_thirdperson)
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continue;
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cl_entity_s *pEnt = &m_VoiceHeadModels[iOutModel];
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++iOutModel;
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memset(pEnt, 0, sizeof(*pEnt));
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pEnt->curstate.rendermode = kRenderTransAdd;
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pEnt->curstate.renderamt = 255;
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pEnt->baseline.renderamt = 255;
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pEnt->curstate.renderfx = kRenderFxNoDissipation;
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pEnt->curstate.framerate = 1;
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pEnt->curstate.frame = 0;
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pEnt->model = (struct model_s*)gEngfuncs.GetSpritePointer(m_VoiceHeadModel);
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pEnt->angles[0] = pEnt->angles[1] = pEnt->angles[2] = 0;
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pEnt->curstate.scale = 0.5f;
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pEnt->origin[0] = pEnt->origin[1] = 0;
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pEnt->origin[2] = 45;
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VectorAdd(pEnt->origin, pClient->origin, pEnt->origin);
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// Tell the engine.
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gEngfuncs.CL_CreateVisibleEntity(ET_NORMAL, pEnt);
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}
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}
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void CVoiceStatus::UpdateSpeakerStatus( int entindex, qboolean bTalking )
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{
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cvar_t *pVoiceLoopback = NULL;
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if ( !m_pParentPanel || !*m_pParentPanel )
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{
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return;
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}
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if ( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
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{
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char msg[256];
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sprintf( msg, "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking );
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gEngfuncs.pfnConsolePrint( msg );
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}
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int iLocalPlayerIndex = gEngfuncs.GetLocalPlayer()->index;
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// Is it the local player talking?
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if ( entindex == -1 )
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{
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m_bTalking = !!bTalking;
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if( bTalking )
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{
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// Enable voice for them automatically if they try to talk.
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gEngfuncs.pfnClientCmd( "voice_modenable 1" );
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}
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// now set the player index to the correct index for the local player
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// this will allow us to have the local player's icon flash in the scoreboard
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entindex = iLocalPlayerIndex;
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pVoiceLoopback = gEngfuncs.pfnGetCvarPointer( "voice_loopback" );
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}
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else if ( entindex == -2 )
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{
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m_bServerAcked = !!bTalking;
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}
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if ( entindex >= 0 && entindex <= VOICE_MAX_PLAYERS )
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{
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int iClient = entindex - 1;
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if ( iClient < 0 )
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{
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return;
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}
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CVoiceLabel *pLabel = FindVoiceLabel( iClient );
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if ( bTalking )
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{
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m_VoicePlayers[iClient] = true;
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m_VoiceEnabledPlayers[iClient] = true;
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// If we don't have a label for this guy yet, then create one.
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if ( !pLabel )
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{
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// if this isn't the local player (unless they have voice_loopback on)
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if ( ( entindex != iLocalPlayerIndex ) || ( pVoiceLoopback && pVoiceLoopback->value ) )
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{
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if ( (pLabel = GetFreeVoiceLabel()) != 0 )
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{
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// Get the name from the engine.
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hud_player_info_t info;
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memset( &info, 0, sizeof( info ) );
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gEngfuncs.pfnGetPlayerInfo( entindex, &info );
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char paddedName[512];
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_snprintf( paddedName, sizeof( paddedName ) - 1, "%s ", info.name );
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paddedName[sizeof(paddedName) - 1] = '\0';
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int color[3];
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m_pHelper->GetPlayerTextColor( entindex, color );
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if ( pLabel->m_pBackground )
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{
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pLabel->m_pBackground->setBgColor( color[0], color[1], color[2], 135 );
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pLabel->m_pBackground->setParent( *m_pParentPanel );
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pLabel->m_pBackground->setVisible( m_pHelper->CanShowSpeakerLabels() );
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}
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if ( pLabel->m_pLabel )
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{
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pLabel->m_pLabel->setFgColor( 255, 255, 255, 0 );
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pLabel->m_pLabel->setBgColor( 0, 0, 0, 255 );
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pLabel->m_pLabel->setText( "%s", paddedName );
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}
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pLabel->m_clientindex = iClient;
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}
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}
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}
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}
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else
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{
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m_VoicePlayers[iClient] = false;
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// If we have a label for this guy, kill it.
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if ( pLabel )
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{
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pLabel->m_pBackground->setVisible( false );
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pLabel->m_clientindex = -1;
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}
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}
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}
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RepositionLabels();
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}
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void CVoiceStatus::UpdateServerState(bool bForce)
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{
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// Can't do anything when we're not in a level.
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char const *pLevelName = gEngfuncs.pfnGetLevelName();
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if( pLevelName[0] == 0 )
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{
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if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
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{
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gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: pLevelName[0]==0\n" );
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}
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return;
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}
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int bCVarModEnable = !!gEngfuncs.pfnGetCvarFloat("voice_modenable");
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if(bForce || m_bServerModEnable != bCVarModEnable)
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{
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m_bServerModEnable = bCVarModEnable;
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char str[256];
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sprintf(str, "VModEnable %d", m_bServerModEnable);
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ServerCmd(str);
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if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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char msg[256];
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sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
|
||
gEngfuncs.pfnConsolePrint(msg);
|
||
}
|
||
}
|
||
|
||
char str[2048] = "vban";
|
||
bool bChange = false;
|
||
|
||
for(unsigned long dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
|
||
{
|
||
unsigned int serverBanMask = 0;
|
||
unsigned int banMask = 0;
|
||
for(unsigned int i=0; i < 32; i++)
|
||
{
|
||
char playerID[16];
|
||
if(!gEngfuncs.GetPlayerUniqueID(i+1, playerID))
|
||
continue;
|
||
|
||
if(m_BanMgr.GetPlayerBan(playerID))
|
||
banMask |= 1 << i;
|
||
|
||
if(m_ServerBannedPlayers[dw*32 + i])
|
||
serverBanMask |= 1 << i;
|
||
}
|
||
|
||
if(serverBanMask != banMask)
|
||
bChange = true;
|
||
|
||
// Ok, the server needs to be updated.
|
||
char numStr[512];
|
||
sprintf(numStr, " %x", banMask);
|
||
strcat(str, numStr);
|
||
}
|
||
|
||
if(bChange || bForce)
|
||
{
|
||
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
|
||
{
|
||
char msg[256];
|
||
sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
|
||
gEngfuncs.pfnConsolePrint(msg);
|
||
}
|
||
|
||
gEngfuncs.pfnServerCmdUnreliable(str); // Tell the server..
|
||
}
|
||
else
|
||
{
|
||
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
|
||
{
|
||
gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: no change\n" );
|
||
}
|
||
}
|
||
|
||
m_LastUpdateServerState = gEngfuncs.GetClientTime();
|
||
}
|
||
|
||
void CVoiceStatus::UpdateSpeakerImage(Label *pLabel, int iPlayer)
|
||
{
|
||
m_pBanButtons[iPlayer-1] = pLabel;
|
||
UpdateBanButton(iPlayer-1);
|
||
}
|
||
|
||
void CVoiceStatus::UpdateBanButton(int iClient)
|
||
{
|
||
Label *pPanel = m_pBanButtons[iClient];
|
||
|
||
if (!pPanel)
|
||
return;
|
||
|
||
char playerID[16];
|
||
extern bool HACK_GetPlayerUniqueID( int iPlayer, char playerID[16] );
|
||
if(!HACK_GetPlayerUniqueID(iClient+1, playerID))
|
||
return;
|
||
|
||
// Figure out if it's blinking or not.
|
||
bool bBlink = fmod(m_BlinkTimer, SCOREBOARD_BLINK_FREQUENCY*2) < SCOREBOARD_BLINK_FREQUENCY;
|
||
bool bTalking = !!m_VoicePlayers[iClient];
|
||
bool bBanned = m_BanMgr.GetPlayerBan(playerID);
|
||
bool bNeverSpoken = !m_VoiceEnabledPlayers[iClient];
|
||
|
||
// Get the appropriate image to display on the panel.
|
||
if (bBanned)
|
||
{
|
||
pPanel->setImage(m_pScoreboardBanned);
|
||
}
|
||
else if (bTalking)
|
||
{
|
||
if (bBlink)
|
||
{
|
||
pPanel->setImage(m_pScoreboardSpeaking2);
|
||
}
|
||
else
|
||
{
|
||
pPanel->setImage(m_pScoreboardSpeaking);
|
||
}
|
||
pPanel->setFgColor(255, 170, 0, 1);
|
||
}
|
||
else if (bNeverSpoken)
|
||
{
|
||
pPanel->setImage(m_pScoreboardNeverSpoken);
|
||
pPanel->setFgColor(100, 100, 100, 1);
|
||
}
|
||
else
|
||
{
|
||
pPanel->setImage(m_pScoreboardNotSpeaking);
|
||
}
|
||
}
|
||
|
||
|
||
void CVoiceStatus::HandleVoiceMaskMsg(int iSize, void *pbuf)
|
||
{
|
||
BEGIN_READ( pbuf, iSize );
|
||
|
||
unsigned int dw;
|
||
for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
|
||
{
|
||
m_AudiblePlayers.SetDWord(dw, (unsigned long)READ_LONG());
|
||
m_ServerBannedPlayers.SetDWord(dw, (unsigned long)READ_LONG());
|
||
|
||
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
|
||
{
|
||
char str[256];
|
||
gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleVoiceMaskMsg\n");
|
||
|
||
sprintf(str, " - m_AudiblePlayers[%d] = %lu\n", dw, m_AudiblePlayers.GetDWord(dw));
|
||
gEngfuncs.pfnConsolePrint(str);
|
||
|
||
sprintf(str, " - m_ServerBannedPlayers[%d] = %lu\n", dw, m_ServerBannedPlayers.GetDWord(dw));
|
||
gEngfuncs.pfnConsolePrint(str);
|
||
}
|
||
}
|
||
|
||
m_bServerModEnable = READ_BYTE();
|
||
}
|
||
|
||
void CVoiceStatus::HandleReqStateMsg(int iSize, void *pbuf)
|
||
{
|
||
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
|
||
{
|
||
gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleReqStateMsg\n");
|
||
}
|
||
|
||
UpdateServerState(true);
|
||
}
|
||
|
||
void CVoiceStatus::StartSquelchMode()
|
||
{
|
||
if(m_bInSquelchMode)
|
||
return;
|
||
|
||
m_bInSquelchMode = true;
|
||
m_pHelper->UpdateCursorState();
|
||
}
|
||
|
||
void CVoiceStatus::StopSquelchMode()
|
||
{
|
||
m_bInSquelchMode = false;
|
||
m_pHelper->UpdateCursorState();
|
||
}
|
||
|
||
bool CVoiceStatus::IsInSquelchMode()
|
||
{
|
||
return m_bInSquelchMode;
|
||
}
|
||
|
||
CVoiceLabel* CVoiceStatus::FindVoiceLabel(int clientindex)
|
||
{
|
||
for(int i=0; i < MAX_VOICE_SPEAKERS; i++)
|
||
{
|
||
if(m_Labels[i].m_clientindex == clientindex)
|
||
return &m_Labels[i];
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
|
||
CVoiceLabel* CVoiceStatus::GetFreeVoiceLabel()
|
||
{
|
||
return FindVoiceLabel(-1);
|
||
}
|
||
|
||
|
||
void CVoiceStatus::RepositionLabels()
|
||
{
|
||
// find starting position to draw from, along right-hand side of screen
|
||
int y = ScreenHeight / 2;
|
||
|
||
int iconWide = 8, iconTall = 8;
|
||
if( m_pSpeakerLabelIcon )
|
||
{
|
||
m_pSpeakerLabelIcon->getSize( iconWide, iconTall );
|
||
}
|
||
|
||
// Reposition active labels.
|
||
for(int i = 0; i < MAX_VOICE_SPEAKERS; i++)
|
||
{
|
||
CVoiceLabel *pLabel = &m_Labels[i];
|
||
|
||
if( pLabel->m_clientindex == -1 || !pLabel->m_pLabel )
|
||
{
|
||
if( pLabel->m_pBackground )
|
||
pLabel->m_pBackground->setVisible( false );
|
||
|
||
continue;
|
||
}
|
||
|
||
int textWide, textTall;
|
||
pLabel->m_pLabel->getContentSize( textWide, textTall );
|
||
|
||
// Don't let it stretch too far across their screen.
|
||
if( textWide > (ScreenWidth*2)/3 )
|
||
textWide = (ScreenWidth*2)/3;
|
||
|
||
// Setup the background label to fit everything in.
|
||
int border = 2;
|
||
int bgWide = textWide + iconWide + border*3;
|
||
int bgTall = Q_max( textTall, iconTall ) + border*2;
|
||
pLabel->m_pBackground->setBounds( ScreenWidth - bgWide - 8, y, bgWide, bgTall );
|
||
|
||
// Put the text at the left.
|
||
pLabel->m_pLabel->setBounds( border, (bgTall - textTall) / 2, textWide, textTall );
|
||
|
||
// Put the icon at the right.
|
||
int iconLeft = border + textWide + border;
|
||
int iconTop = (bgTall - iconTall) / 2;
|
||
if( pLabel->m_pIcon )
|
||
{
|
||
pLabel->m_pIcon->setImage( m_pSpeakerLabelIcon );
|
||
pLabel->m_pIcon->setBounds( iconLeft, iconTop, iconWide, iconTall );
|
||
}
|
||
|
||
y += bgTall + 2;
|
||
}
|
||
|
||
if( m_pLocalBitmap && m_pAckBitmap && m_pLocalLabel && (m_bTalking || m_bServerAcked) )
|
||
{
|
||
m_pLocalLabel->setParent(*m_pParentPanel);
|
||
m_pLocalLabel->setVisible( true );
|
||
|
||
if( m_bServerAcked && !!gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
|
||
m_pLocalLabel->setImage( m_pAckBitmap );
|
||
else
|
||
m_pLocalLabel->setImage( m_pLocalBitmap );
|
||
|
||
int sizeX, sizeY;
|
||
m_pLocalBitmap->getSize(sizeX, sizeY);
|
||
|
||
int local_xPos = ScreenWidth - sizeX - 10;
|
||
int local_yPos = m_pHelper->GetAckIconHeight() - sizeY;
|
||
|
||
m_pLocalLabel->setPos( local_xPos, local_yPos );
|
||
}
|
||
else
|
||
{
|
||
m_pLocalLabel->setVisible( false );
|
||
}
|
||
}
|
||
|
||
|
||
void CVoiceStatus::FreeBitmaps()
|
||
{
|
||
// Delete all the images we have loaded.
|
||
delete m_pLocalBitmap;
|
||
m_pLocalBitmap = NULL;
|
||
|
||
delete m_pAckBitmap;
|
||
m_pAckBitmap = NULL;
|
||
|
||
delete m_pSpeakerLabelIcon;
|
||
m_pSpeakerLabelIcon = NULL;
|
||
|
||
delete m_pScoreboardNeverSpoken;
|
||
m_pScoreboardNeverSpoken = NULL;
|
||
|
||
delete m_pScoreboardNotSpeaking;
|
||
m_pScoreboardNotSpeaking = NULL;
|
||
|
||
delete m_pScoreboardSpeaking;
|
||
m_pScoreboardSpeaking = NULL;
|
||
|
||
delete m_pScoreboardSpeaking2;
|
||
m_pScoreboardSpeaking2 = NULL;
|
||
|
||
delete m_pScoreboardSquelch;
|
||
m_pScoreboardSquelch = NULL;
|
||
|
||
delete m_pScoreboardBanned;
|
||
m_pScoreboardBanned = NULL;
|
||
|
||
// Clear references to the images in panels.
|
||
for(int i=0; i < VOICE_MAX_PLAYERS; i++)
|
||
{
|
||
if (m_pBanButtons[i])
|
||
{
|
||
m_pBanButtons[i]->setImage(NULL);
|
||
}
|
||
}
|
||
|
||
if(m_pLocalLabel)
|
||
m_pLocalLabel->setImage(NULL);
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: returns true if the target client has been banned
|
||
// Input : playerID -
|
||
// Output : Returns true on success, false on failure.
|
||
//-----------------------------------------------------------------------------
|
||
bool CVoiceStatus::IsPlayerBlocked(int iPlayer)
|
||
{
|
||
char playerID[16];
|
||
if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
|
||
return false;
|
||
|
||
return m_BanMgr.GetPlayerBan(playerID);
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team)
|
||
// Input : playerID -
|
||
// Output : Returns true on success, false on failure.
|
||
//-----------------------------------------------------------------------------
|
||
bool CVoiceStatus::IsPlayerAudible(int iPlayer)
|
||
{
|
||
return !!m_AudiblePlayers[iPlayer-1];
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: blocks/unblocks the target client from being heard
|
||
// Input : playerID -
|
||
// Output : Returns true on success, false on failure.
|
||
//-----------------------------------------------------------------------------
|
||
void CVoiceStatus::SetPlayerBlockedState(int iPlayer, bool blocked)
|
||
{
|
||
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
|
||
{
|
||
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 1\n" );
|
||
}
|
||
|
||
char playerID[16];
|
||
if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
|
||
return;
|
||
|
||
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
|
||
{
|
||
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 2\n" );
|
||
}
|
||
|
||
// Squelch or (try to) unsquelch this player.
|
||
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
|
||
{
|
||
char str[256];
|
||
sprintf(str, "CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan(playerID));
|
||
gEngfuncs.pfnConsolePrint(str);
|
||
}
|
||
|
||
m_BanMgr.SetPlayerBan( playerID, blocked );
|
||
UpdateServerState(false);
|
||
}
|