mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 03:09:24 +01:00
126 lines
4.1 KiB
CMake
126 lines
4.1 KiB
CMake
#
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# Copyright (c) 2016 Alibek Omarov
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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cmake_minimum_required(VERSION 2.8.12)
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if(NOT ${CMAKE_VERSION} VERSION_LESS "3.15.0")
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cmake_policy(SET CMP0091 NEW)
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endif()
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# Install custom module path
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
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include(VSForceXPToolchain) # Force XP toolchain for Visual Studio
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project (HLSDK-XASH3D)
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#--------------
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# USER DEFINES \
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################\
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option(USE_VGUI "Enable VGUI1." OFF)
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option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
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option(USE_NOVGUI_MOTD "Prefer non-VGUI MOTD when USE_VGUI is enabled" OFF)
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option(USE_NOVGUI_SCOREBOARD "Prefer non-VGUI Scoreboard when USE_VGUI is enabled" OFF)
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option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
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option(BUILD_CLIENT "Build client dll" ON)
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option(BUILD_SERVER "Build server dll" ON)
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option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
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if (CMAKE_SIZEOF_VOID_P EQUAL 4 OR
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(WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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AND (CMAKE_SYSTEM_PROCESSOR STREQUAL "x64"
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OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64"
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OR CMAKE_SYSTEM_PROCESSOR STREQUAL "amd64"))
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option(64BIT "Disable auto -m32 appending to compiler flags" OFF)
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else()
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option(64BIT "Disable auto -m32 appending to compiler flags" ON)
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endif()
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set(GAMEDIR "valve" CACHE STRING "Gamedir path")
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set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
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set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for PC platforms")
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#-----------------
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# MAIN BUILD CODE \
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###################\
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT)
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if(MSVC)
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error("UNDONE: set 32 build flags")
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else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
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endif()
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set(CMAKE_SIZEOF_VOID_P 4)
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endif()
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if(64BIT AND CMAKE_SIZEOF_VOID_P EQUAL 4)
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message(FATAL_ERROR "You enabled XASH_64BIT, but compiler can't create 64 bit code!")
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endif()
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# Xash3D FWGS Library Naming Scheme compliance
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# see documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/library-naming.md
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include(LibraryNaming)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(STATUS "Building for 64 Bit")
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else()
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message(STATUS "Building for 32 Bit")
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endif()
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if (MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias")
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endif()
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# add_compile_options for older cmake versions
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if(${CMAKE_VERSION} VERSION_LESS "3.0.2")
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macro(add_compile_options)
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set(list_var "${ARGV}")
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foreach(arg IN LISTS list_var)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}")
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endforeach()
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endmacro()
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endif()
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if(NOT MSVC)
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#add_compile_options(-Wempty-body) # GCC/Clang flag
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add_compile_options(-Wreturn-type) # GCC/Clang flag
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else()
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add_definitions(-D_CRT_SILENCE_NONCONFORMING_TGMATH_H)
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endif()
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if(BUILD_CLIENT)
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add_subdirectory(cl_dll)
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endif()
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if(BUILD_SERVER)
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add_subdirectory(dlls)
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endif()
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT)
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error("Nothing to build")
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endif()
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