mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
851 lines
21 KiB
C++
851 lines
21 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// There are hud.h's coming out of the woodwork so this ensures that we get the right one.
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#include "../cl_dll/hud.h"
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#include "../cl_dll/cl_util.h"
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include "../cl_dll/parsemsg.h"
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#include "../cl_dll/hud_servers.h"
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#include "../cl_dll/demo.h"
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#include "demo_api.h"
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#include "voice_status.h"
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#include "r_efx.h"
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#include "entity_types.h"
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#include "VGUI_ActionSignal.h"
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#include "VGUI_Scheme.h"
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#include "VGUI_TextImage.h"
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#include "vgui_loadtga.h"
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#include "vgui_helpers.h"
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#include "vgui_mousecode.h"
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using namespace vgui;
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extern int cam_thirdperson;
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#define VOICE_MODEL_INTERVAL 0.3
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#define SCOREBOARD_BLINK_FREQUENCY 0.3 // How often to blink the scoreboard icons.
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#define SQUELCHOSCILLATE_PER_SECOND 2.0f
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extern BitmapTGA *LoadTGA( const char* pImageName );
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// ---------------------------------------------------------------------- //
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// The voice manager for the client.
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// ---------------------------------------------------------------------- //
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CVoiceStatus g_VoiceStatus;
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CVoiceStatus* GetClientVoiceMgr()
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{
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return &g_VoiceStatus;
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}
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// ---------------------------------------------------------------------- //
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// CVoiceStatus.
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// ---------------------------------------------------------------------- //
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static CVoiceStatus *g_pInternalVoiceStatus = NULL;
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int __MsgFunc_VoiceMask( const char *pszName, int iSize, void *pbuf )
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{
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if( g_pInternalVoiceStatus )
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g_pInternalVoiceStatus->HandleVoiceMaskMsg( iSize, pbuf );
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return 1;
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}
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int __MsgFunc_ReqState( const char *pszName, int iSize, void *pbuf )
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{
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if( g_pInternalVoiceStatus )
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g_pInternalVoiceStatus->HandleReqStateMsg( iSize, pbuf );
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return 1;
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}
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int g_BannedPlayerPrintCount;
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void ForEachBannedPlayer( char id[16] )
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{
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char str[256];
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sprintf( str, "Ban %d: %2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x\n",
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g_BannedPlayerPrintCount++,
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id[0], id[1], id[2], id[3],
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id[4], id[5], id[6], id[7],
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id[8], id[9], id[10], id[11],
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id[12], id[13], id[14], id[15]
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);
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strupr( str );
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gEngfuncs.pfnConsolePrint(str);
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}
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void ShowBannedCallback()
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{
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if( g_pInternalVoiceStatus )
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{
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g_BannedPlayerPrintCount = 0;
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gEngfuncs.pfnConsolePrint("------- BANNED PLAYERS -------\n");
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g_pInternalVoiceStatus->m_BanMgr.ForEachBannedPlayer( ForEachBannedPlayer );
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gEngfuncs.pfnConsolePrint("------------------------------\n");
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}
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}
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// ---------------------------------------------------------------------- //
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// CVoiceStatus.
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// ---------------------------------------------------------------------- //
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CVoiceStatus::CVoiceStatus()
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{
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m_bBanMgrInitialized = false;
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m_LastUpdateServerState = 0;
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m_pSpeakerLabelIcon = NULL;
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m_pScoreboardNeverSpoken = NULL;
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m_pScoreboardNotSpeaking = NULL;
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m_pScoreboardSpeaking = NULL;
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m_pScoreboardSpeaking2 = NULL;
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m_pScoreboardSquelch = NULL;
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m_pScoreboardBanned = NULL;
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m_pLocalBitmap = NULL;
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m_pAckBitmap = NULL;
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m_bTalking = m_bServerAcked = false;
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memset( m_pBanButtons, 0, sizeof(m_pBanButtons) );
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m_bServerModEnable = -1;
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m_pchGameDir = NULL;
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}
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CVoiceStatus::~CVoiceStatus()
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{
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g_pInternalVoiceStatus = NULL;
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for( int i = 0; i < MAX_VOICE_SPEAKERS; i++ )
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{
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delete m_Labels[i].m_pLabel;
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m_Labels[i].m_pLabel = NULL;
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delete m_Labels[i].m_pIcon;
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m_Labels[i].m_pIcon = NULL;
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delete m_Labels[i].m_pBackground;
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m_Labels[i].m_pBackground = NULL;
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}
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delete m_pLocalLabel;
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m_pLocalLabel = NULL;
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FreeBitmaps();
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if( m_pchGameDir )
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{
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if( m_bBanMgrInitialized )
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{
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m_BanMgr.SaveState( m_pchGameDir );
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}
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free( m_pchGameDir );
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}
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}
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int CVoiceStatus::Init( IVoiceStatusHelper *pHelper, Panel **pParentPanel )
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{
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// Setup the voice_modenable cvar.
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gEngfuncs.pfnRegisterVariable( "voice_modenable", "1", FCVAR_ARCHIVE );
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gEngfuncs.pfnRegisterVariable( "voice_clientdebug", "0", 0 );
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gEngfuncs.pfnAddCommand( "voice_showbanned", ShowBannedCallback );
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if( gEngfuncs.pfnGetGameDirectory() )
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{
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m_BanMgr.Init( gEngfuncs.pfnGetGameDirectory() );
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m_bBanMgrInitialized = true;
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}
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assert( !g_pInternalVoiceStatus );
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g_pInternalVoiceStatus = this;
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m_BlinkTimer = 0;
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m_VoiceHeadModel = NULL;
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memset( m_Labels, 0, sizeof(m_Labels) );
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for( int i = 0; i < MAX_VOICE_SPEAKERS; i++ )
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{
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CVoiceLabel *pLabel = &m_Labels[i];
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pLabel->m_pBackground = new Label( "" );
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if( pLabel->m_pLabel = new Label( "" ) )
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{
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pLabel->m_pLabel->setVisible( true );
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pLabel->m_pLabel->setFont( Scheme::sf_primary2 );
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pLabel->m_pLabel->setTextAlignment( Label::a_east );
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pLabel->m_pLabel->setContentAlignment( Label::a_east );
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pLabel->m_pLabel->setParent( pLabel->m_pBackground );
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}
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if( pLabel->m_pIcon = new ImagePanel( NULL ) )
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{
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pLabel->m_pIcon->setVisible( true );
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pLabel->m_pIcon->setParent( pLabel->m_pBackground );
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}
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pLabel->m_clientindex = -1;
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}
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m_pLocalLabel = new ImagePanel( NULL );
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m_bInSquelchMode = false;
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m_pHelper = pHelper;
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m_pParentPanel = pParentPanel;
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gHUD.AddHudElem( this );
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m_iFlags = HUD_ACTIVE;
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HOOK_MESSAGE( VoiceMask );
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HOOK_MESSAGE( ReqState );
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// Cache the game directory for use when we shut down
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const char *pchGameDirT = gEngfuncs.pfnGetGameDirectory();
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m_pchGameDir = (char *)malloc( strlen( pchGameDirT ) + 1 );
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strcpy( m_pchGameDir, pchGameDirT );
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return 1;
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}
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int CVoiceStatus::VidInit()
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{
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FreeBitmaps();
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if( m_pLocalBitmap = vgui_LoadTGA( "gfx/vgui/icntlk_pl.tga" ) )
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{
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m_pLocalBitmap->setColor( Color( 255, 255, 255, 135 ) );
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}
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if( m_pAckBitmap = vgui_LoadTGA( "gfx/vgui/icntlk_sv.tga" ) )
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{
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m_pAckBitmap->setColor( Color( 255, 255, 255, 135 ) ); // Give just a tiny bit of translucency so software draws correctly.
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}
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m_pLocalLabel->setImage( m_pLocalBitmap );
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m_pLocalLabel->setVisible( false );
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if( m_pSpeakerLabelIcon = vgui_LoadTGANoInvertAlpha( "gfx/vgui/speaker4.tga" ) )
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m_pSpeakerLabelIcon->setColor( Color( 255, 255, 255, 1 ) ); // Give just a tiny bit of translucency so software draws correctly.
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if( m_pScoreboardNeverSpoken = vgui_LoadTGANoInvertAlpha( "gfx/vgui/640_speaker1.tga" ) )
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m_pScoreboardNeverSpoken->setColor( Color( 255, 255, 255, 1 ) ); // Give just a tiny bit of translucency so software draws correctly.
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if( m_pScoreboardNotSpeaking = vgui_LoadTGANoInvertAlpha( "gfx/vgui/640_speaker2.tga" ) )
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m_pScoreboardNotSpeaking->setColor( Color( 255, 255, 255, 1 ) ); // Give just a tiny bit of translucency so software draws correctly.
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if( m_pScoreboardSpeaking = vgui_LoadTGANoInvertAlpha( "gfx/vgui/640_speaker3.tga" ) )
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m_pScoreboardSpeaking->setColor( Color( 255, 255, 255, 1 ) ); // Give just a tiny bit of translucency so software draws correctly.
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if( m_pScoreboardSpeaking2 = vgui_LoadTGANoInvertAlpha( "gfx/vgui/640_speaker4.tga" ) )
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m_pScoreboardSpeaking2->setColor( Color( 255, 255, 255, 1 ) ); // Give just a tiny bit of translucency so software draws correctly.
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if( m_pScoreboardSquelch = vgui_LoadTGA( "gfx/vgui/icntlk_squelch.tga" ) )
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m_pScoreboardSquelch->setColor( Color( 255, 255, 255, 1 ) ); // Give just a tiny bit of translucency so software draws correctly.
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if( m_pScoreboardBanned = vgui_LoadTGA( "gfx/vgui/640_voiceblocked.tga" ) )
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m_pScoreboardBanned->setColor( Color( 255, 255, 255, 1 ) ); // Give just a tiny bit of translucency so software draws correctly.
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// Figure out the voice head model height.
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m_VoiceHeadModelHeight = 45;
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char *pFile = (char *)gEngfuncs.COM_LoadFile( "scripts/voicemodel.txt", 5, NULL );
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if( pFile )
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{
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char token[4096];
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gEngfuncs.COM_ParseFile( pFile, token );
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if( token[0] >= '0' && token[0] <= '9' )
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{
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m_VoiceHeadModelHeight = (float)atof( token );
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}
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gEngfuncs.COM_FreeFile( pFile );
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}
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m_VoiceHeadModel = gEngfuncs.pfnSPR_Load( "sprites/voiceicon.spr" );
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return TRUE;
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}
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void CVoiceStatus::Frame( double frametime )
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{
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// check server banned players once per second
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if( gEngfuncs.GetClientTime() - m_LastUpdateServerState > 1 )
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{
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UpdateServerState( false );
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}
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m_BlinkTimer += frametime;
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// Update speaker labels.
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if( m_pHelper->CanShowSpeakerLabels() )
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{
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for( int i = 0; i < MAX_VOICE_SPEAKERS; i++ )
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m_Labels[i].m_pBackground->setVisible( m_Labels[i].m_clientindex != -1 );
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}
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else
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{
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for( int i = 0; i < MAX_VOICE_SPEAKERS; i++ )
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m_Labels[i].m_pBackground->setVisible( false );
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}
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for( int i = 0; i < VOICE_MAX_PLAYERS; i++ )
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UpdateBanButton(i);
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}
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void CVoiceStatus::CreateEntities()
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{
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if( !m_VoiceHeadModel )
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return;
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cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer();
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int iOutModel = 0;
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for( int i = 0; i < VOICE_MAX_PLAYERS; i++ )
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{
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if( !m_VoicePlayers[i] )
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continue;
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cl_entity_s *pClient = gEngfuncs.GetEntityByIndex( i + 1 );
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// Don't show an icon if the player is not in our PVS.
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if( !pClient || pClient->curstate.messagenum < localPlayer->curstate.messagenum )
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continue;
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// Don't show an icon for dead or spectating players (ie: invisible entities).
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if( pClient->curstate.effects & EF_NODRAW )
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continue;
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// Don't show an icon for the local player unless we're in thirdperson mode.
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if( pClient == localPlayer && !cam_thirdperson )
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continue;
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cl_entity_s *pEnt = &m_VoiceHeadModels[iOutModel];
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++iOutModel;
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memset( pEnt, 0, sizeof(*pEnt) );
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pEnt->curstate.rendermode = kRenderTransAdd;
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pEnt->curstate.renderamt = 255;
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pEnt->baseline.renderamt = 255;
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pEnt->curstate.renderfx = kRenderFxNoDissipation;
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pEnt->curstate.framerate = 1;
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pEnt->curstate.frame = 0;
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pEnt->model = (struct model_s*)gEngfuncs.GetSpritePointer( m_VoiceHeadModel );
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pEnt->angles[0] = pEnt->angles[1] = pEnt->angles[2] = 0;
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pEnt->curstate.scale = 0.5f;
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pEnt->origin[0] = pEnt->origin[1] = 0;
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pEnt->origin[2] = 45;
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VectorAdd( pEnt->origin, pClient->origin, pEnt->origin );
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// Tell the engine.
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gEngfuncs.CL_CreateVisibleEntity( ET_NORMAL, pEnt );
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}
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}
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void CVoiceStatus::UpdateSpeakerStatus( int entindex, qboolean bTalking )
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{
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if( !*m_pParentPanel )
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return;
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if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
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{
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char msg[256];
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sprintf( msg, "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking );
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gEngfuncs.pfnConsolePrint( msg );
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}
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// Is it the local player talking?
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if( entindex == -1 )
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{
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m_bTalking = !!bTalking;
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if( bTalking )
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{
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// Enable voice for them automatically if they try to talk.
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gEngfuncs.pfnClientCmd( "voice_modenable 1" );
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}
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}
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else if( entindex == -2 )
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{
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m_bServerAcked = !!bTalking;
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}
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else if( entindex >= 0 && entindex <= VOICE_MAX_PLAYERS )
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{
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int iClient = entindex - 1;
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if( iClient < 0 )
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return;
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CVoiceLabel *pLabel = FindVoiceLabel( iClient );
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if( bTalking )
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{
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m_VoicePlayers[iClient] = true;
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m_VoiceEnabledPlayers[iClient] = true;
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// If we don't have a label for this guy yet, then create one.
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if( !pLabel )
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{
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if( pLabel = GetFreeVoiceLabel() )
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{
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// Get the name from the engine.
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hud_player_info_t info = {0};
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GetPlayerInfo( entindex, &info );
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char paddedName[512];
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sprintf( paddedName, "%s ", info.name );
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int color[3];
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m_pHelper->GetPlayerTextColor( entindex, color );
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if( pLabel->m_pBackground )
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{
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pLabel->m_pBackground->setBgColor( color[0], color[1], color[2], 135 );
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pLabel->m_pBackground->setParent( *m_pParentPanel );
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pLabel->m_pBackground->setVisible( m_pHelper->CanShowSpeakerLabels() );
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}
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if( pLabel->m_pLabel )
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{
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pLabel->m_pLabel->setFgColor( 255, 255, 255, 0 );
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pLabel->m_pLabel->setBgColor( 0, 0, 0, 255 );
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pLabel->m_pLabel->setText( paddedName );
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}
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pLabel->m_clientindex = iClient;
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}
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}
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}
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else
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{
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m_VoicePlayers[iClient] = false;
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// If we have a label for this guy, kill it.
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if( pLabel )
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{
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pLabel->m_pBackground->setVisible( false );
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pLabel->m_clientindex = -1;
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}
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}
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}
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RepositionLabels();
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}
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void CVoiceStatus::UpdateServerState( bool bForce )
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{
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// Can't do anything when we're not in a level.
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char const *pLevelName = gEngfuncs.pfnGetLevelName();
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if( pLevelName[0] == 0 )
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{
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if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
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{
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gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: pLevelName[0]==0\n" );
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}
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return;
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}
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int bCVarModEnable = !!gEngfuncs.pfnGetCvarFloat( "voice_modenable" );
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if( bForce || m_bServerModEnable != bCVarModEnable )
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{
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m_bServerModEnable = bCVarModEnable;
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char str[256];
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sprintf( str, "VModEnable %d", m_bServerModEnable );
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ServerCmd( str );
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if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
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{
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char msg[256];
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sprintf( msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str );
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gEngfuncs.pfnConsolePrint( msg );
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}
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}
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char str[2048] = "vban";
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bool bChange = false;
|
|
|
|
for( unsigned long dw = 0; dw < VOICE_MAX_PLAYERS_DW; dw++ )
|
|
{
|
|
unsigned long serverBanMask = 0;
|
|
unsigned long banMask = 0;
|
|
|
|
for( unsigned long i = 0; i < 32; i++ )
|
|
{
|
|
char playerID[16];
|
|
|
|
if( !gEngfuncs.GetPlayerUniqueID( i + 1, playerID ) )
|
|
continue;
|
|
|
|
if( m_BanMgr.GetPlayerBan( playerID ) )
|
|
banMask |= 1 << i;
|
|
|
|
if( m_ServerBannedPlayers[dw * 32 + i] )
|
|
serverBanMask |= 1 << i;
|
|
}
|
|
|
|
if( serverBanMask != banMask )
|
|
bChange = true;
|
|
|
|
// Ok, the server needs to be updated.
|
|
char numStr[512];
|
|
|
|
sprintf(numStr, " %x", banMask);
|
|
|
|
strcat(str, numStr);
|
|
}
|
|
|
|
if( bChange || bForce )
|
|
{
|
|
if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
{
|
|
char msg[256];
|
|
|
|
sprintf( msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str );
|
|
|
|
gEngfuncs.pfnConsolePrint( msg );
|
|
}
|
|
|
|
gEngfuncs.pfnServerCmdUnreliable( str ); // Tell the server..
|
|
}
|
|
else
|
|
{
|
|
if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
{
|
|
gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: no change\n" );
|
|
}
|
|
}
|
|
|
|
m_LastUpdateServerState = gEngfuncs.GetClientTime();
|
|
}
|
|
|
|
void CVoiceStatus::UpdateSpeakerImage( Label *pLabel, int iPlayer )
|
|
{
|
|
m_pBanButtons[iPlayer - 1] = pLabel;
|
|
UpdateBanButton(iPlayer - 1);
|
|
}
|
|
|
|
void CVoiceStatus::UpdateBanButton( int iClient )
|
|
{
|
|
Label *pPanel = m_pBanButtons[iClient];
|
|
|
|
if( !pPanel )
|
|
return;
|
|
|
|
char playerID[16];
|
|
extern bool HACK_GetPlayerUniqueID( int iPlayer, char playerID[16] );
|
|
|
|
if( !HACK_GetPlayerUniqueID( iClient + 1, playerID ) )
|
|
return;
|
|
|
|
// Figure out if it's blinking or not.
|
|
bool bBlink = fmod( m_BlinkTimer, SCOREBOARD_BLINK_FREQUENCY * 2 ) < SCOREBOARD_BLINK_FREQUENCY;
|
|
bool bTalking = !!m_VoicePlayers[iClient];
|
|
bool bBanned = m_BanMgr.GetPlayerBan( playerID );
|
|
bool bNeverSpoken = !m_VoiceEnabledPlayers[iClient];
|
|
|
|
// Get the appropriate image to display on the panel.
|
|
if( bBanned )
|
|
{
|
|
pPanel->setImage( m_pScoreboardBanned );
|
|
}
|
|
else if( bTalking )
|
|
{
|
|
if( bBlink )
|
|
{
|
|
pPanel->setImage( m_pScoreboardSpeaking2 );
|
|
}
|
|
else
|
|
{
|
|
pPanel->setImage( m_pScoreboardSpeaking );
|
|
}
|
|
|
|
pPanel->setFgColor( 255, 170, 0, 1 );
|
|
}
|
|
else if( bNeverSpoken )
|
|
{
|
|
pPanel->setImage( m_pScoreboardNeverSpoken );
|
|
pPanel->setFgColor( 100, 100, 100, 1 );
|
|
}
|
|
else
|
|
{
|
|
pPanel->setImage( m_pScoreboardNotSpeaking );
|
|
}
|
|
}
|
|
|
|
void CVoiceStatus::HandleVoiceMaskMsg( int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
unsigned long dw;
|
|
|
|
for( dw = 0; dw < VOICE_MAX_PLAYERS_DW; dw++ )
|
|
{
|
|
m_AudiblePlayers.SetDWord( dw, (unsigned long)READ_LONG() );
|
|
m_ServerBannedPlayers.SetDWord( dw, (unsigned long)READ_LONG() );
|
|
|
|
if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
{
|
|
char str[256];
|
|
gEngfuncs.pfnConsolePrint( "CVoiceStatus::HandleVoiceMaskMsg\n" );
|
|
|
|
sprintf( str, " - m_AudiblePlayers[%d] = %lu\n", dw, m_AudiblePlayers.GetDWord( dw ) );
|
|
gEngfuncs.pfnConsolePrint( str );
|
|
|
|
sprintf( str, " - m_ServerBannedPlayers[%d] = %lu\n", dw, m_ServerBannedPlayers.GetDWord( dw ) );
|
|
gEngfuncs.pfnConsolePrint( str );
|
|
}
|
|
}
|
|
|
|
m_bServerModEnable = READ_BYTE();
|
|
}
|
|
|
|
void CVoiceStatus::HandleReqStateMsg( int iSize, void *pbuf )
|
|
{
|
|
if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
{
|
|
gEngfuncs.pfnConsolePrint( "CVoiceStatus::HandleReqStateMsg\n" );
|
|
}
|
|
|
|
UpdateServerState( true );
|
|
}
|
|
|
|
void CVoiceStatus::StartSquelchMode()
|
|
{
|
|
if( m_bInSquelchMode )
|
|
return;
|
|
|
|
m_bInSquelchMode = true;
|
|
m_pHelper->UpdateCursorState();
|
|
}
|
|
|
|
void CVoiceStatus::StopSquelchMode()
|
|
{
|
|
m_bInSquelchMode = false;
|
|
m_pHelper->UpdateCursorState();
|
|
}
|
|
|
|
bool CVoiceStatus::IsInSquelchMode()
|
|
{
|
|
return m_bInSquelchMode;
|
|
}
|
|
|
|
CVoiceLabel *CVoiceStatus::FindVoiceLabel( int clientindex )
|
|
{
|
|
for( int i = 0; i < MAX_VOICE_SPEAKERS; i++ )
|
|
{
|
|
if( m_Labels[i].m_clientindex == clientindex )
|
|
return &m_Labels[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
CVoiceLabel *CVoiceStatus::GetFreeVoiceLabel()
|
|
{
|
|
return FindVoiceLabel( -1 );
|
|
}
|
|
|
|
void CVoiceStatus::RepositionLabels()
|
|
{
|
|
// find starting position to draw from, along right-hand side of screen
|
|
int y = ScreenHeight / 2;
|
|
|
|
int iconWide = 8, iconTall = 8;
|
|
if( m_pSpeakerLabelIcon )
|
|
{
|
|
m_pSpeakerLabelIcon->getSize( iconWide, iconTall );
|
|
}
|
|
|
|
// Reposition active labels.
|
|
for( int i = 0; i < MAX_VOICE_SPEAKERS; i++ )
|
|
{
|
|
CVoiceLabel *pLabel = &m_Labels[i];
|
|
|
|
if( pLabel->m_clientindex == -1 || !pLabel->m_pLabel )
|
|
{
|
|
if( pLabel->m_pBackground )
|
|
pLabel->m_pBackground->setVisible( false );
|
|
|
|
continue;
|
|
}
|
|
|
|
int textWide, textTall;
|
|
|
|
pLabel->m_pLabel->getContentSize( textWide, textTall );
|
|
|
|
// Don't let it stretch too far across their screen.
|
|
if( textWide > ( ScreenWidth * 2 ) / 3 )
|
|
textWide = ( ScreenWidth * 2 ) / 3;
|
|
|
|
// Setup the background label to fit everything in.
|
|
int border = 2;
|
|
int bgWide = textWide + iconWide + border * 3;
|
|
int bgTall = max( textTall, iconTall ) + border * 2;
|
|
pLabel->m_pBackground->setBounds( ScreenWidth - bgWide - 8, y, bgWide, bgTall );
|
|
|
|
// Put the text at the left.
|
|
pLabel->m_pLabel->setBounds( border, ( bgTall - textTall ) / 2, textWide, textTall );
|
|
|
|
// Put the icon at the right.
|
|
int iconLeft = border + textWide + border;
|
|
int iconTop = ( bgTall - iconTall ) / 2;
|
|
if( pLabel->m_pIcon )
|
|
{
|
|
pLabel->m_pIcon->setImage( m_pSpeakerLabelIcon );
|
|
pLabel->m_pIcon->setBounds( iconLeft, iconTop, iconWide, iconTall );
|
|
}
|
|
|
|
y += bgTall + 2;
|
|
}
|
|
|
|
if( m_pLocalBitmap && m_pAckBitmap && m_pLocalLabel && ( m_bTalking || m_bServerAcked ) )
|
|
{
|
|
m_pLocalLabel->setParent( *m_pParentPanel );
|
|
m_pLocalLabel->setVisible( true );
|
|
|
|
if( m_bServerAcked && !!gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
m_pLocalLabel->setImage( m_pAckBitmap );
|
|
else
|
|
m_pLocalLabel->setImage( m_pLocalBitmap );
|
|
|
|
int sizeX, sizeY;
|
|
|
|
m_pLocalBitmap->getSize( sizeX, sizeY );
|
|
|
|
int local_xPos = ScreenWidth - sizeX - 10;
|
|
int local_yPos = m_pHelper->GetAckIconHeight() - sizeY;
|
|
|
|
m_pLocalLabel->setPos( local_xPos, local_yPos );
|
|
}
|
|
else
|
|
{
|
|
m_pLocalLabel->setVisible( false );
|
|
}
|
|
}
|
|
|
|
void CVoiceStatus::FreeBitmaps()
|
|
{
|
|
// Delete all the images we have loaded.
|
|
delete m_pLocalBitmap;
|
|
m_pLocalBitmap = NULL;
|
|
|
|
delete m_pAckBitmap;
|
|
m_pAckBitmap = NULL;
|
|
|
|
delete m_pSpeakerLabelIcon;
|
|
m_pSpeakerLabelIcon = NULL;
|
|
|
|
delete m_pScoreboardNeverSpoken;
|
|
m_pScoreboardNeverSpoken = NULL;
|
|
|
|
delete m_pScoreboardNotSpeaking;
|
|
m_pScoreboardNotSpeaking = NULL;
|
|
|
|
delete m_pScoreboardSpeaking;
|
|
m_pScoreboardSpeaking = NULL;
|
|
|
|
delete m_pScoreboardSpeaking2;
|
|
m_pScoreboardSpeaking2 = NULL;
|
|
|
|
delete m_pScoreboardSquelch;
|
|
m_pScoreboardSquelch = NULL;
|
|
|
|
delete m_pScoreboardBanned;
|
|
m_pScoreboardBanned = NULL;
|
|
|
|
// Clear references to the images in panels.
|
|
for( int i = 0; i < VOICE_MAX_PLAYERS; i++ )
|
|
{
|
|
if( m_pBanButtons[i] )
|
|
{
|
|
m_pBanButtons[i]->setImage( NULL );
|
|
}
|
|
}
|
|
|
|
if( m_pLocalLabel )
|
|
m_pLocalLabel->setImage( NULL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the target client has been banned
|
|
// Input : playerID -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CVoiceStatus::IsPlayerBlocked( int iPlayer )
|
|
{
|
|
char playerID[16];
|
|
|
|
if( !gEngfuncs.GetPlayerUniqueID( iPlayer, playerID ) )
|
|
return false;
|
|
|
|
return m_BanMgr.GetPlayerBan( playerID );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team)
|
|
// Input : playerID -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CVoiceStatus::IsPlayerAudible( int iPlayer )
|
|
{
|
|
return !!m_AudiblePlayers[iPlayer - 1];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: blocks/unblocks the target client from being heard
|
|
// Input : playerID -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
void CVoiceStatus::SetPlayerBlockedState( int iPlayer, bool blocked )
|
|
{
|
|
if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
{
|
|
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 1\n" );
|
|
}
|
|
|
|
char playerID[16];
|
|
|
|
if( !gEngfuncs.GetPlayerUniqueID( iPlayer, playerID ) )
|
|
return;
|
|
|
|
if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
{
|
|
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 2\n" );
|
|
}
|
|
|
|
// Squelch or (try to) unsquelch this player.
|
|
if( gEngfuncs.pfnGetCvarFloat( "voice_clientdebug" ) )
|
|
{
|
|
char str[256];
|
|
|
|
sprintf( str, "CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan( playerID ) );
|
|
gEngfuncs.pfnConsolePrint( str );
|
|
}
|
|
|
|
m_BanMgr.SetPlayerBan( playerID, blocked );
|
|
UpdateServerState( false );
|
|
}
|