2
0
mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 09:57:21 +01:00
hlsdk-xash3d/game_shared/vgui_helpers.h
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00

73 lines
1.2 KiB
C

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VGUI_HELPERS_H
#define VGUI_HELPERS_H
#include "VGUI_Panel.h"
#include "VGUI_Label.h"
inline int PanelTop( vgui::Panel *pPanel )
{
int x, y, w, h;
pPanel->getBounds( x, y, w, h );
return y;
}
inline int PanelLeft( vgui::Panel *pPanel )
{
int x, y, w, h;
pPanel->getBounds( x, y, w, h );
return x;
}
inline int PanelRight( vgui::Panel *pPanel )
{
int x, y, w, h;
pPanel->getBounds( x, y, w, h );
return x + w;
}
inline int PanelBottom( vgui::Panel *pPanel )
{
int x, y, w, h;
pPanel->getBounds( x, y, w, h );
return y + h;
}
inline int PanelWidth( vgui::Panel *pPanel )
{
int x, y, w, h;
pPanel->getBounds( x, y, w, h );
return w;
}
inline int PanelHeight( vgui::Panel *pPanel )
{
int x, y, w, h;
pPanel->getBounds( x, y, w, h );
return h;
}
// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
void AlignPanel( vgui::Panel *pChild, vgui::Panel *pParent, int alignment );
#endif // VGUI_HELPERS_H