mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
73 lines
1.2 KiB
C
73 lines
1.2 KiB
C
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#pragma once
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#ifndef VGUI_HELPERS_H
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#define VGUI_HELPERS_H
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#include "VGUI_Panel.h"
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#include "VGUI_Label.h"
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inline int PanelTop( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return y;
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}
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inline int PanelLeft( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return x;
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}
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inline int PanelRight( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return x + w;
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}
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inline int PanelBottom( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return y + h;
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}
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inline int PanelWidth( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return w;
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}
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inline int PanelHeight( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return h;
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}
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// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
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void AlignPanel( vgui::Panel *pChild, vgui::Panel *pParent, int alignment );
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#endif // VGUI_HELPERS_H
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