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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 11:19:39 +01:00
hlsdk-xash3d/game_shared/voice_banmgr.h
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00

47 lines
1.1 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VOICE_BANMGR_H
#define VOICE_BANMGR_H
// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr
{
public:
CVoiceBanMgr();
~CVoiceBanMgr();
// Init loads the list of squelched players from disk.
bool Init( char const *pGameDir );
void Term();
// Saves the state into voice_squelch.dt.
void SaveState( char const *pGameDir );
bool GetPlayerBan( char const playerID[16] );
void SetPlayerBan( char const playerID[16], bool bSquelch );
// Call your callback for each banned player.
void ForEachBannedPlayer( void (*callback)( char id[16] ) );
protected:
class BannedPlayer
{
public:
char m_PlayerID[16];
BannedPlayer *m_pPrev, *m_pNext;
};
void Clear();
BannedPlayer *InternalFindPlayerSquelch( char const playerID[16] );
BannedPlayer *AddBannedPlayer( char const playerID[16] );
BannedPlayer m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H