mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-24 02:40:35 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef CONTROLCONFIGPANEL_H
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#define CONTROLCONFIGPANEL_H
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#include <VGUI_Panel.h>
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#include <VGUI_Dar.h>
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namespace vgui
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{
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class HeaderPanel;
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class TablePanel;
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class ScrollPanel;
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class InputStream;
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class Label;
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}
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class ControlConfigPanel : public vgui::Panel
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{
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private:
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vgui::HeaderPanel *_headerPanel;
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vgui::TablePanel *_tablePanel;
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vgui::ScrollPanel *_scrollPanel;
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vgui::Dar<char*> _cvarDar;
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vgui::Dar<char*> _descDar;
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vgui::Label *_actionLabel;
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vgui::Label *_keyButtonLabel;
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vgui::Label *_alternateLabel;
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public:
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ControlConfigPanel( int x, int y, int wide, int tall );
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void AddCVar( const char *cvar, const char *desc );
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void AddCVarFromInputStream( vgui::InputStream *is );
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int GetCVarCount();
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void GetCVar( int index, char *cvar, int cvarLen, char *desc, int descLen );
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void GetCVarBind( const char *cvar, char *bind, int bindLen, char *bindAlt, int bindAltLen );
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void SetCVarBind( const char *cvar, const char *bind, const char *bindAlt );
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};
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#endif
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