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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 19:29:13 +01:00
hlsdk-xash3d/dlls/vehicle.cpp

997 lines
24 KiB
C++

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "trains.h"
#include "saverestore.h"
#define VEHICLE_SPEED0_ACCELERATION 0.005000000000000000
#define VEHICLE_SPEED1_ACCELERATION 0.002142857142857143
#define VEHICLE_SPEED2_ACCELERATION 0.003333333333333334
#define VEHICLE_SPEED3_ACCELERATION 0.004166666666666667
#define VEHICLE_SPEED4_ACCELERATION 0.004000000000000000
#define VEHICLE_SPEED5_ACCELERATION 0.003800000000000000
#define VEHICLE_SPEED6_ACCELERATION 0.004500000000000000
#define VEHICLE_SPEED7_ACCELERATION 0.004250000000000000
#define VEHICLE_SPEED8_ACCELERATION 0.002666666666666667
#define VEHICLE_SPEED9_ACCELERATION 0.002285714285714286
#define VEHICLE_SPEED10_ACCELERATION 0.001875000000000000
#define VEHICLE_SPEED11_ACCELERATION 0.001444444444444444
#define VEHICLE_SPEED12_ACCELERATION 0.001200000000000000
#define VEHICLE_SPEED13_ACCELERATION 0.000916666666666666
#define VEHICLE_STARTPITCH 60
#define VEHICLE_MAXPITCH 200
#define VEHICLE_MAXSPEED 1500
TYPEDESCRIPTION CFuncVehicle::m_SaveData[] =
{
DEFINE_FIELD( CFuncVehicle, m_ppath, FIELD_CLASSPTR ),
DEFINE_FIELD( CFuncVehicle, m_length, FIELD_FLOAT ),
DEFINE_FIELD( CFuncVehicle, m_height, FIELD_FLOAT ),
DEFINE_FIELD( CFuncVehicle, m_speed, FIELD_FLOAT ),
DEFINE_FIELD( CFuncVehicle, m_dir, FIELD_FLOAT ),
DEFINE_FIELD( CFuncVehicle, m_startSpeed, FIELD_FLOAT ),
DEFINE_FIELD( CFuncVehicle, m_controlMins, FIELD_VECTOR ),
DEFINE_FIELD( CFuncVehicle, m_controlMaxs, FIELD_VECTOR ),
DEFINE_FIELD( CFuncVehicle, m_sounds, FIELD_INTEGER ),
DEFINE_FIELD( CFuncVehicle, m_flVolume, FIELD_FLOAT ),
DEFINE_FIELD( CFuncVehicle, m_flBank, FIELD_FLOAT ),
DEFINE_FIELD( CFuncVehicle, m_oldSpeed, FIELD_FLOAT ),
};
static float Fix2( float angle )
{
while( angle < 0 )
angle += 360;
while( angle > 360 )
angle -= 360;
return angle;
}
static void FixupAngles2( Vector &v )
{
v.x = Fix2( v.x );
v.y = Fix2( v.y );
v.z = Fix2( v.z );
}
IMPLEMENT_SAVERESTORE( CFuncVehicle, CBaseEntity )
LINK_ENTITY_TO_CLASS( func_vehicle, CFuncVehicle )
void CFuncVehicle::KeyValue( KeyValueData *pkvd )
{
if( FStrEq( pkvd->szKeyName, "length" ))
{
m_length = atof( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "width" ))
{
m_width = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "height" ))
{
m_height = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "startspeed" ))
{
m_startSpeed = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "sounds" ))
{
m_sounds = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "volume" ))
{
m_flVolume = (float)atoi( pkvd->szValue );
m_flVolume *= 0.1f;
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "bank" ))
{
m_flBank = atof( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "acceleration" ))
{
m_acceleration = atoi( pkvd->szValue );
if( m_acceleration < 1 )
m_acceleration = 1;
else if( m_acceleration > 10 )
m_acceleration = 10;
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue( pkvd );
}
void CFuncVehicle::NextThink( float thinkTime, BOOL alwaysThink )
{
if( alwaysThink )
pev->flags |= FL_ALWAYSTHINK;
else
pev->flags &= ~FL_ALWAYSTHINK;
pev->nextthink = thinkTime;
}
void CFuncVehicle::Blocked( CBaseEntity *pOther )
{
entvars_t *pevOther = pOther->pev;
if( ( pevOther->flags & FL_ONGROUND ) && VARS( pevOther->groundentity ) == pev )
{
pevOther->velocity = pev->velocity;
return;
}
pevOther->velocity = ( pevOther->origin - pev->origin ).Normalize() * pev->dmg;
pevOther->velocity.z += 300;
pev->velocity = pev->velocity * 0.85f;
ALERT( at_aiconsole, "TRAIN(%s): Blocked by %s (dmg:%.2f)\n", STRING( pev->targetname ), STRING( pOther->pev->classname ), pev->dmg );
UTIL_MakeVectors( pev->angles );
Vector forward, right, vOrigin;
Vector vFrontLeft = ( gpGlobals->v_forward * -1 ) * ( m_length * 0.5f );
Vector vFrontRight = ( gpGlobals->v_right * -1 ) * ( m_width * 0.5f );
Vector vBackLeft = pev->origin + vFrontLeft - vFrontRight;
Vector vBackRight = pev->origin - vFrontLeft + vFrontRight;
float minx = Q_min( vBackLeft.x, vBackRight.x );
float miny = Q_min( vBackLeft.y, vBackRight.y );
float maxx = Q_max( vBackLeft.x, vBackRight.x );
float maxy = Q_max( vBackLeft.y, vBackRight.y );
float minz = pev->origin.z;
float maxz = pev->origin.z + ( 2 * abs( (int)( pev->mins.z - pev->maxs.z )));
if ( pOther->pev->origin.x < minx
|| pOther->pev->origin.x > maxx
|| pOther->pev->origin.y < miny
|| pOther->pev->origin.y > maxy
|| pOther->pev->origin.z < pev->origin.z
|| pOther->pev->origin.z > maxz )
{
pOther->TakeDamage( pev, pev, 150, DMG_CRUSH );
}
}
void CFuncVehicle::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
float delta = value;
if( useType != USE_SET )
{
if( ShouldToggle( useType, pev->speed != 0 ))
{
if( pev->speed == 0 )
{
pev->speed = m_dir * m_speed;
Next();
}
else
{
pev->speed = 0;
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
StopSound();
SetThink( NULL );
}
}
return;
}
if( delta < 10 )
{
if( delta < 0 )
{
if( pev->speed > 145 )
{
StopSound();
}
}
float flSpeedRatio = delta;
if( delta > 0 )
{
flSpeedRatio = (float)( pev->speed / m_speed );
if( pev->speed < 0 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED0_ACCELERATION;
else if( pev->speed < 10 ) flSpeedRatio = m_acceleration * 0.0006 + flSpeedRatio + VEHICLE_SPEED1_ACCELERATION;
else if( pev->speed < 20 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED2_ACCELERATION;
else if( pev->speed < 30 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED3_ACCELERATION;
else if( pev->speed < 45 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED4_ACCELERATION;
else if( pev->speed < 60 ) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED5_ACCELERATION;
else if( pev->speed < 80 ) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED6_ACCELERATION;
else if( pev->speed < 100 ) flSpeedRatio = m_acceleration * 0.0009 + flSpeedRatio + VEHICLE_SPEED7_ACCELERATION;
else if( pev->speed < 150 ) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED8_ACCELERATION;
else if( pev->speed < 225 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED9_ACCELERATION;
else if( pev->speed < 300 ) flSpeedRatio = m_acceleration * 0.0006 + flSpeedRatio + VEHICLE_SPEED10_ACCELERATION;
else if( pev->speed < 400 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED11_ACCELERATION;
else if( pev->speed < 550 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED12_ACCELERATION;
else if( pev->speed < 800 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED13_ACCELERATION;
}
else if( delta < 0 )
{
flSpeedRatio = pev->speed / m_speed;
// TODO: fix float for test demo
if( flSpeedRatio > 0 ) flSpeedRatio = (float)flSpeedRatio - 0.0125f;
else if( flSpeedRatio <= 0 && flSpeedRatio > -0.05f ) flSpeedRatio = (float)flSpeedRatio - 0.0075f;
else if( flSpeedRatio <= 0.05f && flSpeedRatio > -0.1f ) flSpeedRatio = (float)flSpeedRatio - 0.01f;
else if( flSpeedRatio <= 0.15f && flSpeedRatio > -0.15f ) flSpeedRatio = (float)flSpeedRatio - 0.0125f;
else if( flSpeedRatio <= 0.15f && flSpeedRatio > -0.22f ) flSpeedRatio = (float)flSpeedRatio - 0.01375f;
else if( flSpeedRatio <= 0.22f && flSpeedRatio > -0.3f ) flSpeedRatio = (float)flSpeedRatio - 0.0175f;
else if( flSpeedRatio <= 0.3f ) flSpeedRatio = (float)flSpeedRatio - 0.0125f;
}
if( flSpeedRatio > 1 )
{
flSpeedRatio = 1;
}
else if( flSpeedRatio < -0.35f )
{
flSpeedRatio = -0.35f;
}
pev->speed = flSpeedRatio * m_speed;
Next();
m_flAcceleratorDecay = gpGlobals->time + 0.25f;
}
else if( m_flCanTurnNow < gpGlobals->time )
{
if( delta == 20 )
{
m_iTurnAngle++;
m_flSteeringWheelDecay = gpGlobals->time + 0.075f;
if (m_iTurnAngle > 8)
{
m_iTurnAngle = 8;
}
}
else if( delta == 30 )
{
m_iTurnAngle--;
m_flSteeringWheelDecay = gpGlobals->time + 0.075f;
if( m_iTurnAngle < -8 )
{
m_iTurnAngle = -8;
}
}
m_flCanTurnNow = gpGlobals->time + 0.05f;
}
}
void CFuncVehicle::StopSound()
{
if( m_soundPlaying && pev->noise )
{
unsigned short us_sound = ( (unsigned short)m_sounds & 0x0007 ) << 12;
unsigned short us_encode = us_sound;
PLAYBACK_EVENT_FULL( FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0, g_vecZero, g_vecZero, 0, 0, us_encode, 0, 1, 0 );
}
m_soundPlaying = 0;
}
void CFuncVehicle::UpdateSound()
{
if( !pev->noise )
return;
float flpitch = VEHICLE_STARTPITCH + ( abs( (int)pev->speed ) * ( VEHICLE_MAXPITCH - VEHICLE_STARTPITCH ) / VEHICLE_MAXSPEED );
if( flpitch > 200 )
flpitch = 200;
if( !m_soundPlaying )
{
if( m_sounds < 5 )
{
EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "plats/vehicle_brake1.wav", m_flVolume, ATTN_NORM, 0, PITCH_NORM );
}
EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, STRING( pev->noise ), m_flVolume, ATTN_NORM, 0, (int)flpitch );
m_soundPlaying = 1;
}
else
{
unsigned short us_sound = ( (unsigned short)( m_sounds ) & 0x0007 ) << 12;
unsigned short us_pitch = ( (unsigned short)( flpitch / 10.0 ) & 0x003F ) << 6;
unsigned short us_volume = ( (unsigned short)( m_flVolume * 40 ) & 0x003F );
unsigned short us_encode = us_sound | us_pitch | us_volume;
PLAYBACK_EVENT_FULL( FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, us_encode, 0, 0, 0 );
}
}
void CFuncVehicle::CheckTurning()
{
float maxspeed;
TraceResult tr;
bool bTurnIntoWall = false;
if( m_iTurnAngle < 0 )
{
if( pev->speed > 0 )
{
UTIL_TraceLine( m_vFrontRight, m_vFrontRight - ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
}
else if( pev->speed < 0 )
{
UTIL_TraceLine( m_vBackLeft, m_vBackLeft + ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
}
if( tr.flFraction != 1.0f )
{
m_iTurnAngle = 1;
}
}
else if( m_iTurnAngle > 0 )
{
if( pev->speed > 0 )
{
UTIL_TraceLine( m_vFrontLeft, m_vFrontLeft + ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
}
else if( pev->speed < 0 )
{
UTIL_TraceLine( m_vBackRight, m_vBackRight - ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
}
if( tr.flFraction != 1.0f )
{
m_iTurnAngle = -1;
}
}
if( pev->speed > 0 )
{
int iCountTurn = abs( m_iTurnAngle );
if( iCountTurn > 4 )
{
if ( m_flTurnStartTime != -1 )
{
float flTurnTime = gpGlobals->time - m_flTurnStartTime;
if( flTurnTime >= 0 ) maxspeed = m_speed * 0.98f;
else if( flTurnTime > 0.3f ) maxspeed = m_speed * 0.95f;
else if( flTurnTime > 0.6f ) maxspeed = m_speed * 0.9f;
else if( flTurnTime > 0.8f ) maxspeed = m_speed * 0.8f;
else if( flTurnTime > 1 ) maxspeed = m_speed * 0.7f;
else if( flTurnTime > 1.2f ) maxspeed = m_speed * 0.5f;
else maxspeed = flTurnTime;
}
else
{
m_flTurnStartTime = gpGlobals->time;
maxspeed = m_speed;
}
}
else
{
m_flTurnStartTime = -1;
if( iCountTurn > 2 )
maxspeed = m_speed * 0.9f;
else
maxspeed = m_speed;
}
if( maxspeed < pev->speed )
{
pev->speed -= m_speed * 0.1f;
}
}
}
void CFuncVehicle::CollisionDetection()
{
TraceResult tr;
bool bHitSomething = false;
if( pev->speed < 0 )
{
UTIL_TraceLine( m_vBackLeft, m_vBackLeft + ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
if( tr.flFraction == 1.0f )
{
UTIL_TraceLine( m_vBackRight, m_vBackRight + ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
if( tr.flFraction == 1.0f )
{
UTIL_TraceLine( m_vBack, m_vBack + ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
if( tr.flFraction == 1.0f )
{
return;
}
}
if( DotProduct( gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f ) < 0.7f && tr.vecPlaneNormal.z < 0.1f )
{
m_vSurfaceNormal = tr.vecPlaneNormal;
m_vSurfaceNormal.z = 0;
pev->speed *= 0.99f;
}
else if( tr.vecPlaneNormal.z < 0.65f || tr.fStartSolid )
{
pev->speed *= -1.0f;
}
else
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
}
else
{
if( DotProduct( gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f ) < 0.7f && tr.vecPlaneNormal.z < 0.1f )
{
m_vSurfaceNormal = tr.vecPlaneNormal;
m_vSurfaceNormal.z = 0;
pev->speed *= 0.99f;
}
else if( tr.vecPlaneNormal[2] < 0.65f || tr.fStartSolid )
{
pev->speed *= -1.0f;
}
else
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
CBaseEntity *pHit = CBaseEntity::Instance( tr.pHit );
if( pHit && pHit->Classify() == CLASS_VEHICLE )
{
bHitSomething = true;
ALERT( at_console, "I hit another vehicle\n" );
}
}
}
else if( pev->speed > 0 )
{
UTIL_TraceLine( m_vFrontLeft, m_vFrontLeft - ( gpGlobals->v_forward * 16.0f ), dont_ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
if( tr.flFraction == 1.0f )
{
UTIL_TraceLine( m_vFrontRight, m_vFrontRight - ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
if( tr.flFraction == 1.0f )
{
UTIL_TraceLine( m_vFront, m_vFront - ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
if( tr.flFraction == 1.0f )
{
return;
}
}
}
if( DotProduct( gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f ) > -0.7f && tr.vecPlaneNormal.z < 0.1f )
{
m_vSurfaceNormal = tr.vecPlaneNormal;
m_vSurfaceNormal.z = 0;
pev->speed *= 0.99f;
}
else if( tr.vecPlaneNormal.z < 0.65f || tr.fStartSolid )
{
pev->speed *= -1.0f;
}
else
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
}
}
void CFuncVehicle::TerrainFollowing()
{
TraceResult tr;
UTIL_TraceLine( pev->origin, pev->origin + Vector( 0, 0, ( m_height + 48 ) * -1 ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
if( tr.flFraction != 1.0f )
{
m_vSurfaceNormal = tr.vecPlaneNormal;
}
else if( tr.fInWater )
{
m_vSurfaceNormal = Vector( 0, 0, 1 );
}
}
void CFuncVehicle::Next()
{
Vector vGravityVector, forward, right, up;
float time = 0.1f;
vGravityVector = g_vecZero;
UTIL_MakeVectors( pev->angles );
forward = ( gpGlobals->v_forward * -1 ) * ( m_length * 0.5f );
right = ( gpGlobals->v_right * -1 ) * ( m_width * 0.5f );
up = gpGlobals->v_up * 16;
m_vFrontLeft = pev->origin + forward - right + up;
m_vFrontRight = pev->origin + forward + right + up;
m_vFront = pev->origin + forward + up;
m_vBackLeft = pev->origin - forward - right + up;
m_vBackRight = pev->origin - forward + right + up;
m_vBack = pev->origin - forward + up;
m_vSurfaceNormal = g_vecZero;
CheckTurning();
if( m_flSteeringWheelDecay < gpGlobals->time )
{
m_flSteeringWheelDecay = gpGlobals->time + 0.1f;
if( m_iTurnAngle < 0 )
m_iTurnAngle++;
else if( m_iTurnAngle > 0 )
m_iTurnAngle--;
}
if( m_flAcceleratorDecay < gpGlobals->time )
{
m_flAcceleratorDecay = gpGlobals->time + 0.1f;
if( pev->speed < 0 )
{
pev->speed += 20;
if( pev->speed > 0 )
pev->speed = 0;
}
else if( pev->speed > 0 )
{
pev->speed -= 20;
if( pev->speed < 0 )
pev->speed = 0;
}
}
if( pev->speed == 0 )
{
m_iTurnAngle = 0;
pev->avelocity = g_vecZero;
pev->velocity = g_vecZero;
SetThink( &CFuncVehicle::Next );
NextThink( pev->ltime + time, TRUE );
return;
}
TerrainFollowing();
CollisionDetection();
Vector temp;
if( m_vSurfaceNormal != g_vecZero )
{
Vector vTargetAngle, vAngle;
float vx;
float vy;
m_vVehicleDirection = CrossProduct( m_vSurfaceNormal, gpGlobals->v_forward );
m_vVehicleDirection = CrossProduct( m_vSurfaceNormal, m_vVehicleDirection );
vTargetAngle = UTIL_VecToAngles( m_vVehicleDirection );
vAngle = pev->angles;
vTargetAngle.y += 180;
if( m_iTurnAngle != 0 )
{
vTargetAngle.y += m_iTurnAngle;
}
FixupAngles2( vTargetAngle );
FixupAngles2( vAngle );
vx = UTIL_AngleDistance( vTargetAngle.x, vAngle.x );
vy = UTIL_AngleDistance( vTargetAngle.y, vAngle.y );
if( vx > 10 )
vx = 10;
else if( vx < -10 )
vx = -10;
if( vy > 10 )
vy = 10;
else if( vy < -10 )
vy = -10;
pev->avelocity.y = (int)( vy * 10 );
pev->avelocity.x = (int)( vx * 10 );
m_flLaunchTime = -1;
m_flLastNormalZ = m_vSurfaceNormal.z;
}
else
{
if( m_flLaunchTime != -1 )
{
vGravityVector.x = 0;
vGravityVector.y = 0;
vGravityVector.z = ( gpGlobals->time - m_flLaunchTime ) * -35;
if( vGravityVector.z < -400 )
{
vGravityVector.z = -400;
}
}
else
{
m_flLaunchTime = gpGlobals->time;
vGravityVector = Vector( 0, 0, 0 );
pev->velocity = pev->velocity * 1.5f;
}
m_vVehicleDirection = gpGlobals->v_forward * -1;
}
UTIL_VecToAngles( m_vVehicleDirection );
if( m_flUpdateSound < gpGlobals->time )
{
UpdateSound();
m_flUpdateSound = gpGlobals->time + 1.0f;
}
if( m_vSurfaceNormal != g_vecZero )
{
pev->velocity = m_vVehicleDirection.Normalize() * pev->speed;
}
else
{
pev->velocity = pev->velocity + vGravityVector;
}
SetThink( &CFuncVehicle::Next );
NextThink( pev->ltime + time, TRUE );
}
void CFuncVehicle::DeadEnd()
{
CPathTrack *pTrack = m_ppath;
ALERT( at_aiconsole, "TRAIN(%s): Dead end ", STRING( pev->targetname ));
if( pTrack != NULL )
{
CPathTrack *pNext;
if( m_oldSpeed < 0 )
{
do
{
pNext = pTrack->ValidPath( pTrack->GetPrevious(), TRUE );
if( pNext != NULL )
{
pTrack = pNext;
}
}
while( pNext != NULL );
}
else
{
do
{
pNext = pTrack->ValidPath( pTrack->GetNext(), TRUE );
if( pNext != NULL )
{
pTrack = pNext;
}
}
while( pNext != NULL );
}
}
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
if( pTrack != NULL )
{
ALERT( at_aiconsole, "at %s\n", STRING( pTrack->pev->targetname ));
if( !FStringNull( pTrack->pev->netname ))
{
FireTargets( STRING( pTrack->pev->netname ), this, this, USE_TOGGLE, 0 );
}
}
else
ALERT( at_aiconsole, "\n" );
}
void CFuncVehicle::SetControls(entvars_t *pevControls)
{
Vector offset = pevControls->origin - pev->oldorigin;
m_controlMins = pevControls->mins + offset;
m_controlMaxs = pevControls->maxs + offset;
}
BOOL CFuncVehicle::OnControls(entvars_t *pevTest)
{
if( pev->spawnflags & SF_TRACKTRAIN_NOCONTROL )
return FALSE;
Vector offset = pevTest->origin - pev->origin;
UTIL_MakeVectors( pev->angles );
Vector local;
local.x = DotProduct( offset, gpGlobals->v_forward );
local.y = -DotProduct( offset, gpGlobals->v_right );
local.z = DotProduct( offset, gpGlobals->v_up );
return ( local.x >= m_controlMins.x && local.y >= m_controlMins.y && local.z >= m_controlMins.z
&& local.x <= m_controlMaxs.x && local.y <= m_controlMaxs.y && local.z <= m_controlMaxs.z );
}
void CFuncVehicle::Find()
{
m_ppath = CPathTrack::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target )));
if( !m_ppath )
return;
entvars_t *pevTarget = m_ppath->pev;
if( !FClassnameIs( pevTarget, "path_track" ))
{
ALERT( at_error, "func_track_train must be on a path of path_track\n" );
m_ppath = NULL;
return;
}
Vector nextPos = pevTarget->origin;
nextPos.z += m_height;
Vector look = nextPos;
look.z -= m_height;
m_ppath->LookAhead( &look, m_length, 0 );
look.z += m_height;
pev->angles = UTIL_VecToAngles( look - nextPos );
pev->angles.y += 180;
if( pev->spawnflags & SF_TRACKTRAIN_NOPITCH )
{
pev->angles.x = 0;
}
UTIL_SetOrigin( pev, nextPos );
NextThink( pev->ltime + 0.1f, FALSE );
SetThink( &CFuncVehicle::Next );
pev->speed = m_startSpeed;
UpdateSound();
}
void CFuncVehicle::NearestPath()
{
CBaseEntity *pTrack = NULL;
CBaseEntity *pNearest = NULL;
float dist;
float closest = 1024;
while( ( pTrack = UTIL_FindEntityInSphere( pTrack, pev->origin, 1024 )) != NULL )
{
if( !( pTrack->pev->flags & ( FL_CLIENT | FL_MONSTER )) && FClassnameIs( pTrack->pev, "path_track" ))
{
dist = ( pev->origin - pTrack->pev->origin ).Length();
if( dist < closest )
{
closest = dist;
pNearest = pTrack;
}
}
}
if( !pNearest )
{
ALERT( at_console, "Can't find a nearby track !!!\n" );
SetThink( NULL );
return;
}
ALERT( at_aiconsole, "TRAIN: %s, Nearest track is %s\n", STRING( pev->targetname ), STRING( pNearest->pev->targetname ));
pTrack = ( (CPathTrack *)pNearest )->GetNext();
if( pTrack != NULL )
{
if( ( pev->origin - pTrack->pev->origin ).Length() < ( pev->origin - pNearest->pev->origin ).Length())
{
pNearest = pTrack;
}
}
m_ppath = (CPathTrack *)pNearest;
if( pev->speed != 0 )
{
NextThink( pev->ltime + 0.1f, FALSE );
SetThink( &CFuncVehicle::Next );
}
}
void CFuncVehicle::OverrideReset()
{
NextThink( pev->ltime + 0.1f, FALSE );
SetThink( &CFuncVehicle::NearestPath );
}
CFuncVehicle *CFuncVehicle::Instance(edict_t *pent)
{
if( FClassnameIs( pent, "func_vehicle" ))
{
return (CFuncVehicle *)GET_PRIVATE( pent );
}
return NULL;
}
int CFuncVehicle::Classify()
{
return CLASS_VEHICLE;
}
void CFuncVehicle::Spawn()
{
if( pev->speed == 0 )
m_speed = 165;
else
m_speed = pev->speed;
if( !m_sounds )
m_sounds = 3;
ALERT( at_console, "M_speed = %f\n", m_speed );
pev->speed = 0;
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
pev->impulse = (int)m_speed;
m_acceleration = 5;
m_dir = 1;
m_flTurnStartTime = -1;
if( FStringNull( pev->target ))
{
ALERT( at_console, "Vehicle with no target" );
}
if( pev->spawnflags & SF_TRACKTRAIN_PASSABLE )
pev->solid = SOLID_NOT;
else
pev->solid = SOLID_BSP;
pev->movetype = MOVETYPE_PUSH;
SET_MODEL( ENT( pev ), STRING(pev->model ));
UTIL_SetSize( pev, pev->mins, pev->maxs );
UTIL_SetOrigin( pev, pev->origin );
pev->oldorigin = pev->origin;
m_controlMins = pev->mins;
m_controlMaxs = pev->maxs;
m_controlMaxs.z += 72;
NextThink( pev->ltime + 0.1f, FALSE );
SetThink( &CFuncVehicle::Find );
Precache();
}
void CFuncVehicle::Restart()
{
ALERT( at_console, "M_speed = %f\n", m_speed );
pev->speed = 0;
pev->velocity = g_vecZero;
pev->avelocity = g_vecZero;
pev->impulse = (int)m_speed;
m_flTurnStartTime = -1;
m_flUpdateSound = -1;
m_dir = 1;
m_pDriver = NULL;
if( FStringNull( pev->target ))
{
ALERT( at_console, "Vehicle with no target" );
}
UTIL_SetOrigin( pev, pev->oldorigin );
STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noise ));
NextThink( pev->ltime + 0.1f, FALSE );
SetThink( &CFuncVehicle::Find );
}
void CFuncVehicle::Precache()
{
if( m_flVolume == 0.0f )
m_flVolume = 1.0f;
switch( m_sounds )
{
case 1: PRECACHE_SOUND( "plats/vehicle1.wav" );pev->noise = MAKE_STRING( "plats/vehicle1.wav" ); break;
case 2: PRECACHE_SOUND( "plats/vehicle2.wav" );pev->noise = MAKE_STRING( "plats/vehicle2.wav" ); break;
case 3: PRECACHE_SOUND( "plats/vehicle3.wav" );pev->noise = MAKE_STRING( "plats/vehicle3.wav" ); break;
case 4: PRECACHE_SOUND( "plats/vehicle4.wav" );pev->noise = MAKE_STRING( "plats/vehicle4.wav" ); break;
case 5: PRECACHE_SOUND( "plats/vehicle6.wav" );pev->noise = MAKE_STRING( "plats/vehicle6.wav" ); break;
case 6: PRECACHE_SOUND( "plats/vehicle7.wav" );pev->noise = MAKE_STRING( "plats/vehicle7.wav" ); break;
}
PRECACHE_SOUND( "plats/vehicle_brake1.wav" );
PRECACHE_SOUND( "plats/vehicle_start1.wav" );
m_usAdjustPitch = PRECACHE_EVENT( 1, "events/vehicle.sc" );
}
LINK_ENTITY_TO_CLASS( func_vehiclecontrols, CFuncVehicleControls );
void CFuncVehicleControls::Find()
{
edict_t *pTarget = NULL;
do
{
pTarget = FIND_ENTITY_BY_TARGETNAME( pTarget, STRING( pev->target ));
}
while( !FNullEnt( pTarget ) && !FClassnameIs( pTarget, "func_vehicle" ));
if( FNullEnt( pTarget ))
{
ALERT( at_console, "No vehicle %s\n", STRING( pev->target ));
return;
}
CFuncVehicle *pvehicle = CFuncVehicle::Instance( pTarget );
pvehicle->SetControls( pev );
UTIL_Remove( this );
}
void CFuncVehicleControls::Spawn()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
SET_MODEL( ENT( pev ), STRING( pev->model ));
UTIL_SetSize( pev, pev->mins, pev->maxs );
UTIL_SetOrigin( pev, pev->origin );
SetThink( &CFuncVehicleControls::Find );
pev->nextthink = gpGlobals->time;
}