mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 19:29:13 +01:00
997 lines
24 KiB
C++
997 lines
24 KiB
C++
#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "trains.h"
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#include "saverestore.h"
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#define VEHICLE_SPEED0_ACCELERATION 0.005000000000000000
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#define VEHICLE_SPEED1_ACCELERATION 0.002142857142857143
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#define VEHICLE_SPEED2_ACCELERATION 0.003333333333333334
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#define VEHICLE_SPEED3_ACCELERATION 0.004166666666666667
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#define VEHICLE_SPEED4_ACCELERATION 0.004000000000000000
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#define VEHICLE_SPEED5_ACCELERATION 0.003800000000000000
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#define VEHICLE_SPEED6_ACCELERATION 0.004500000000000000
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#define VEHICLE_SPEED7_ACCELERATION 0.004250000000000000
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#define VEHICLE_SPEED8_ACCELERATION 0.002666666666666667
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#define VEHICLE_SPEED9_ACCELERATION 0.002285714285714286
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#define VEHICLE_SPEED10_ACCELERATION 0.001875000000000000
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#define VEHICLE_SPEED11_ACCELERATION 0.001444444444444444
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#define VEHICLE_SPEED12_ACCELERATION 0.001200000000000000
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#define VEHICLE_SPEED13_ACCELERATION 0.000916666666666666
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#define VEHICLE_STARTPITCH 60
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#define VEHICLE_MAXPITCH 200
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#define VEHICLE_MAXSPEED 1500
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TYPEDESCRIPTION CFuncVehicle::m_SaveData[] =
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{
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DEFINE_FIELD( CFuncVehicle, m_ppath, FIELD_CLASSPTR ),
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DEFINE_FIELD( CFuncVehicle, m_length, FIELD_FLOAT ),
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DEFINE_FIELD( CFuncVehicle, m_height, FIELD_FLOAT ),
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DEFINE_FIELD( CFuncVehicle, m_speed, FIELD_FLOAT ),
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DEFINE_FIELD( CFuncVehicle, m_dir, FIELD_FLOAT ),
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DEFINE_FIELD( CFuncVehicle, m_startSpeed, FIELD_FLOAT ),
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DEFINE_FIELD( CFuncVehicle, m_controlMins, FIELD_VECTOR ),
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DEFINE_FIELD( CFuncVehicle, m_controlMaxs, FIELD_VECTOR ),
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DEFINE_FIELD( CFuncVehicle, m_sounds, FIELD_INTEGER ),
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DEFINE_FIELD( CFuncVehicle, m_flVolume, FIELD_FLOAT ),
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DEFINE_FIELD( CFuncVehicle, m_flBank, FIELD_FLOAT ),
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DEFINE_FIELD( CFuncVehicle, m_oldSpeed, FIELD_FLOAT ),
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};
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static float Fix2( float angle )
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{
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while( angle < 0 )
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angle += 360;
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while( angle > 360 )
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angle -= 360;
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return angle;
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}
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static void FixupAngles2( Vector &v )
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{
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v.x = Fix2( v.x );
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v.y = Fix2( v.y );
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v.z = Fix2( v.z );
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}
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IMPLEMENT_SAVERESTORE( CFuncVehicle, CBaseEntity )
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LINK_ENTITY_TO_CLASS( func_vehicle, CFuncVehicle )
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void CFuncVehicle::KeyValue( KeyValueData *pkvd )
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{
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if( FStrEq( pkvd->szKeyName, "length" ))
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{
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m_length = atof( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else if( FStrEq( pkvd->szKeyName, "width" ))
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{
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m_width = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if( FStrEq( pkvd->szKeyName, "height" ))
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{
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m_height = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if( FStrEq( pkvd->szKeyName, "startspeed" ))
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{
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m_startSpeed = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if( FStrEq( pkvd->szKeyName, "sounds" ))
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{
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m_sounds = atoi( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else if( FStrEq( pkvd->szKeyName, "volume" ))
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{
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m_flVolume = (float)atoi( pkvd->szValue );
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m_flVolume *= 0.1f;
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pkvd->fHandled = TRUE;
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}
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else if( FStrEq( pkvd->szKeyName, "bank" ))
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{
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m_flBank = atof( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else if( FStrEq( pkvd->szKeyName, "acceleration" ))
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{
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m_acceleration = atoi( pkvd->szValue );
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if( m_acceleration < 1 )
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m_acceleration = 1;
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else if( m_acceleration > 10 )
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m_acceleration = 10;
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue( pkvd );
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}
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void CFuncVehicle::NextThink( float thinkTime, BOOL alwaysThink )
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{
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if( alwaysThink )
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pev->flags |= FL_ALWAYSTHINK;
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else
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pev->flags &= ~FL_ALWAYSTHINK;
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pev->nextthink = thinkTime;
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}
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void CFuncVehicle::Blocked( CBaseEntity *pOther )
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{
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entvars_t *pevOther = pOther->pev;
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if( ( pevOther->flags & FL_ONGROUND ) && VARS( pevOther->groundentity ) == pev )
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{
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pevOther->velocity = pev->velocity;
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return;
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}
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pevOther->velocity = ( pevOther->origin - pev->origin ).Normalize() * pev->dmg;
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pevOther->velocity.z += 300;
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pev->velocity = pev->velocity * 0.85f;
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ALERT( at_aiconsole, "TRAIN(%s): Blocked by %s (dmg:%.2f)\n", STRING( pev->targetname ), STRING( pOther->pev->classname ), pev->dmg );
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UTIL_MakeVectors( pev->angles );
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Vector forward, right, vOrigin;
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Vector vFrontLeft = ( gpGlobals->v_forward * -1 ) * ( m_length * 0.5f );
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Vector vFrontRight = ( gpGlobals->v_right * -1 ) * ( m_width * 0.5f );
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Vector vBackLeft = pev->origin + vFrontLeft - vFrontRight;
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Vector vBackRight = pev->origin - vFrontLeft + vFrontRight;
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float minx = Q_min( vBackLeft.x, vBackRight.x );
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float miny = Q_min( vBackLeft.y, vBackRight.y );
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float maxx = Q_max( vBackLeft.x, vBackRight.x );
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float maxy = Q_max( vBackLeft.y, vBackRight.y );
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float minz = pev->origin.z;
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float maxz = pev->origin.z + ( 2 * abs( (int)( pev->mins.z - pev->maxs.z )));
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if ( pOther->pev->origin.x < minx
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|| pOther->pev->origin.x > maxx
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|| pOther->pev->origin.y < miny
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|| pOther->pev->origin.y > maxy
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|| pOther->pev->origin.z < pev->origin.z
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|| pOther->pev->origin.z > maxz )
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{
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pOther->TakeDamage( pev, pev, 150, DMG_CRUSH );
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}
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}
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void CFuncVehicle::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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float delta = value;
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if( useType != USE_SET )
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{
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if( ShouldToggle( useType, pev->speed != 0 ))
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{
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if( pev->speed == 0 )
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{
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pev->speed = m_dir * m_speed;
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Next();
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}
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else
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{
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pev->speed = 0;
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pev->velocity = g_vecZero;
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pev->avelocity = g_vecZero;
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StopSound();
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SetThink( NULL );
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}
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}
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return;
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}
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if( delta < 10 )
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{
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if( delta < 0 )
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{
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if( pev->speed > 145 )
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{
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StopSound();
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}
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}
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float flSpeedRatio = delta;
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if( delta > 0 )
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{
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flSpeedRatio = (float)( pev->speed / m_speed );
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if( pev->speed < 0 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED0_ACCELERATION;
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else if( pev->speed < 10 ) flSpeedRatio = m_acceleration * 0.0006 + flSpeedRatio + VEHICLE_SPEED1_ACCELERATION;
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else if( pev->speed < 20 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED2_ACCELERATION;
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else if( pev->speed < 30 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED3_ACCELERATION;
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else if( pev->speed < 45 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED4_ACCELERATION;
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else if( pev->speed < 60 ) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED5_ACCELERATION;
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else if( pev->speed < 80 ) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED6_ACCELERATION;
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else if( pev->speed < 100 ) flSpeedRatio = m_acceleration * 0.0009 + flSpeedRatio + VEHICLE_SPEED7_ACCELERATION;
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else if( pev->speed < 150 ) flSpeedRatio = m_acceleration * 0.0008 + flSpeedRatio + VEHICLE_SPEED8_ACCELERATION;
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else if( pev->speed < 225 ) flSpeedRatio = m_acceleration * 0.0007 + flSpeedRatio + VEHICLE_SPEED9_ACCELERATION;
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else if( pev->speed < 300 ) flSpeedRatio = m_acceleration * 0.0006 + flSpeedRatio + VEHICLE_SPEED10_ACCELERATION;
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else if( pev->speed < 400 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED11_ACCELERATION;
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else if( pev->speed < 550 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED12_ACCELERATION;
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else if( pev->speed < 800 ) flSpeedRatio = m_acceleration * 0.0005 + flSpeedRatio + VEHICLE_SPEED13_ACCELERATION;
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}
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else if( delta < 0 )
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{
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flSpeedRatio = pev->speed / m_speed;
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// TODO: fix float for test demo
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if( flSpeedRatio > 0 ) flSpeedRatio = (float)flSpeedRatio - 0.0125f;
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else if( flSpeedRatio <= 0 && flSpeedRatio > -0.05f ) flSpeedRatio = (float)flSpeedRatio - 0.0075f;
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else if( flSpeedRatio <= 0.05f && flSpeedRatio > -0.1f ) flSpeedRatio = (float)flSpeedRatio - 0.01f;
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else if( flSpeedRatio <= 0.15f && flSpeedRatio > -0.15f ) flSpeedRatio = (float)flSpeedRatio - 0.0125f;
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else if( flSpeedRatio <= 0.15f && flSpeedRatio > -0.22f ) flSpeedRatio = (float)flSpeedRatio - 0.01375f;
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else if( flSpeedRatio <= 0.22f && flSpeedRatio > -0.3f ) flSpeedRatio = (float)flSpeedRatio - 0.0175f;
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else if( flSpeedRatio <= 0.3f ) flSpeedRatio = (float)flSpeedRatio - 0.0125f;
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}
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if( flSpeedRatio > 1 )
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{
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flSpeedRatio = 1;
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}
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else if( flSpeedRatio < -0.35f )
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{
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flSpeedRatio = -0.35f;
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}
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pev->speed = flSpeedRatio * m_speed;
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Next();
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m_flAcceleratorDecay = gpGlobals->time + 0.25f;
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}
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else if( m_flCanTurnNow < gpGlobals->time )
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{
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if( delta == 20 )
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{
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m_iTurnAngle++;
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m_flSteeringWheelDecay = gpGlobals->time + 0.075f;
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if (m_iTurnAngle > 8)
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{
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m_iTurnAngle = 8;
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}
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}
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else if( delta == 30 )
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{
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m_iTurnAngle--;
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m_flSteeringWheelDecay = gpGlobals->time + 0.075f;
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if( m_iTurnAngle < -8 )
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{
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m_iTurnAngle = -8;
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}
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}
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m_flCanTurnNow = gpGlobals->time + 0.05f;
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}
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}
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void CFuncVehicle::StopSound()
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{
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if( m_soundPlaying && pev->noise )
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{
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unsigned short us_sound = ( (unsigned short)m_sounds & 0x0007 ) << 12;
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unsigned short us_encode = us_sound;
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PLAYBACK_EVENT_FULL( FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0, g_vecZero, g_vecZero, 0, 0, us_encode, 0, 1, 0 );
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}
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m_soundPlaying = 0;
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}
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void CFuncVehicle::UpdateSound()
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{
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if( !pev->noise )
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return;
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float flpitch = VEHICLE_STARTPITCH + ( abs( (int)pev->speed ) * ( VEHICLE_MAXPITCH - VEHICLE_STARTPITCH ) / VEHICLE_MAXSPEED );
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if( flpitch > 200 )
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flpitch = 200;
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if( !m_soundPlaying )
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{
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if( m_sounds < 5 )
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{
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EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "plats/vehicle_brake1.wav", m_flVolume, ATTN_NORM, 0, PITCH_NORM );
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}
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EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, STRING( pev->noise ), m_flVolume, ATTN_NORM, 0, (int)flpitch );
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m_soundPlaying = 1;
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}
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else
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{
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unsigned short us_sound = ( (unsigned short)( m_sounds ) & 0x0007 ) << 12;
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unsigned short us_pitch = ( (unsigned short)( flpitch / 10.0 ) & 0x003F ) << 6;
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unsigned short us_volume = ( (unsigned short)( m_flVolume * 40 ) & 0x003F );
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unsigned short us_encode = us_sound | us_pitch | us_volume;
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PLAYBACK_EVENT_FULL( FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, us_encode, 0, 0, 0 );
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}
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}
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void CFuncVehicle::CheckTurning()
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{
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float maxspeed;
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TraceResult tr;
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bool bTurnIntoWall = false;
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if( m_iTurnAngle < 0 )
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{
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if( pev->speed > 0 )
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{
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UTIL_TraceLine( m_vFrontRight, m_vFrontRight - ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
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}
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else if( pev->speed < 0 )
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{
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UTIL_TraceLine( m_vBackLeft, m_vBackLeft + ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
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}
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if( tr.flFraction != 1.0f )
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{
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m_iTurnAngle = 1;
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}
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}
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else if( m_iTurnAngle > 0 )
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{
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if( pev->speed > 0 )
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{
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UTIL_TraceLine( m_vFrontLeft, m_vFrontLeft + ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
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}
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else if( pev->speed < 0 )
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{
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UTIL_TraceLine( m_vBackRight, m_vBackRight - ( gpGlobals->v_right * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
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}
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if( tr.flFraction != 1.0f )
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{
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m_iTurnAngle = -1;
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}
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}
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if( pev->speed > 0 )
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{
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int iCountTurn = abs( m_iTurnAngle );
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if( iCountTurn > 4 )
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{
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if ( m_flTurnStartTime != -1 )
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{
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float flTurnTime = gpGlobals->time - m_flTurnStartTime;
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if( flTurnTime >= 0 ) maxspeed = m_speed * 0.98f;
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else if( flTurnTime > 0.3f ) maxspeed = m_speed * 0.95f;
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else if( flTurnTime > 0.6f ) maxspeed = m_speed * 0.9f;
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else if( flTurnTime > 0.8f ) maxspeed = m_speed * 0.8f;
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else if( flTurnTime > 1 ) maxspeed = m_speed * 0.7f;
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else if( flTurnTime > 1.2f ) maxspeed = m_speed * 0.5f;
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else maxspeed = flTurnTime;
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}
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else
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{
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m_flTurnStartTime = gpGlobals->time;
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maxspeed = m_speed;
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}
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}
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else
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{
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m_flTurnStartTime = -1;
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if( iCountTurn > 2 )
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maxspeed = m_speed * 0.9f;
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else
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maxspeed = m_speed;
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}
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if( maxspeed < pev->speed )
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{
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pev->speed -= m_speed * 0.1f;
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}
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}
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}
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void CFuncVehicle::CollisionDetection()
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{
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TraceResult tr;
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bool bHitSomething = false;
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if( pev->speed < 0 )
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{
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UTIL_TraceLine( m_vBackLeft, m_vBackLeft + ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
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if( tr.flFraction == 1.0f )
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{
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UTIL_TraceLine( m_vBackRight, m_vBackRight + ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
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if( tr.flFraction == 1.0f )
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{
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UTIL_TraceLine( m_vBack, m_vBack + ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
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if( tr.flFraction == 1.0f )
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{
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return;
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}
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}
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if( DotProduct( gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f ) < 0.7f && tr.vecPlaneNormal.z < 0.1f )
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{
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m_vSurfaceNormal = tr.vecPlaneNormal;
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m_vSurfaceNormal.z = 0;
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pev->speed *= 0.99f;
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}
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else if( tr.vecPlaneNormal.z < 0.65f || tr.fStartSolid )
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{
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pev->speed *= -1.0f;
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}
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else
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{
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m_vSurfaceNormal = tr.vecPlaneNormal;
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}
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}
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else
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{
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if( DotProduct( gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f ) < 0.7f && tr.vecPlaneNormal.z < 0.1f )
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{
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m_vSurfaceNormal = tr.vecPlaneNormal;
|
|
m_vSurfaceNormal.z = 0;
|
|
|
|
pev->speed *= 0.99f;
|
|
}
|
|
else if( tr.vecPlaneNormal[2] < 0.65f || tr.fStartSolid )
|
|
{
|
|
pev->speed *= -1.0f;
|
|
}
|
|
else
|
|
{
|
|
m_vSurfaceNormal = tr.vecPlaneNormal;
|
|
}
|
|
|
|
CBaseEntity *pHit = CBaseEntity::Instance( tr.pHit );
|
|
|
|
if( pHit && pHit->Classify() == CLASS_VEHICLE )
|
|
{
|
|
bHitSomething = true;
|
|
ALERT( at_console, "I hit another vehicle\n" );
|
|
}
|
|
}
|
|
}
|
|
else if( pev->speed > 0 )
|
|
{
|
|
UTIL_TraceLine( m_vFrontLeft, m_vFrontLeft - ( gpGlobals->v_forward * 16.0f ), dont_ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
|
|
|
|
if( tr.flFraction == 1.0f )
|
|
{
|
|
UTIL_TraceLine( m_vFrontRight, m_vFrontRight - ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
|
|
|
|
if( tr.flFraction == 1.0f )
|
|
{
|
|
UTIL_TraceLine( m_vFront, m_vFront - ( gpGlobals->v_forward * 16.0f ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
|
|
|
|
if( tr.flFraction == 1.0f )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( DotProduct( gpGlobals->v_forward, tr.vecPlaneNormal * -1.0f ) > -0.7f && tr.vecPlaneNormal.z < 0.1f )
|
|
{
|
|
m_vSurfaceNormal = tr.vecPlaneNormal;
|
|
m_vSurfaceNormal.z = 0;
|
|
|
|
pev->speed *= 0.99f;
|
|
}
|
|
else if( tr.vecPlaneNormal.z < 0.65f || tr.fStartSolid )
|
|
{
|
|
pev->speed *= -1.0f;
|
|
}
|
|
else
|
|
{
|
|
m_vSurfaceNormal = tr.vecPlaneNormal;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFuncVehicle::TerrainFollowing()
|
|
{
|
|
TraceResult tr;
|
|
UTIL_TraceLine( pev->origin, pev->origin + Vector( 0, 0, ( m_height + 48 ) * -1 ), ignore_monsters, dont_ignore_glass, ENT( pev ), &tr );
|
|
|
|
if( tr.flFraction != 1.0f )
|
|
{
|
|
m_vSurfaceNormal = tr.vecPlaneNormal;
|
|
}
|
|
else if( tr.fInWater )
|
|
{
|
|
m_vSurfaceNormal = Vector( 0, 0, 1 );
|
|
}
|
|
}
|
|
|
|
void CFuncVehicle::Next()
|
|
{
|
|
Vector vGravityVector, forward, right, up;
|
|
float time = 0.1f;
|
|
|
|
vGravityVector = g_vecZero;
|
|
UTIL_MakeVectors( pev->angles );
|
|
|
|
forward = ( gpGlobals->v_forward * -1 ) * ( m_length * 0.5f );
|
|
right = ( gpGlobals->v_right * -1 ) * ( m_width * 0.5f );
|
|
up = gpGlobals->v_up * 16;
|
|
|
|
m_vFrontLeft = pev->origin + forward - right + up;
|
|
m_vFrontRight = pev->origin + forward + right + up;
|
|
m_vFront = pev->origin + forward + up;
|
|
m_vBackLeft = pev->origin - forward - right + up;
|
|
m_vBackRight = pev->origin - forward + right + up;
|
|
m_vBack = pev->origin - forward + up;
|
|
m_vSurfaceNormal = g_vecZero;
|
|
|
|
CheckTurning();
|
|
|
|
if( m_flSteeringWheelDecay < gpGlobals->time )
|
|
{
|
|
m_flSteeringWheelDecay = gpGlobals->time + 0.1f;
|
|
|
|
if( m_iTurnAngle < 0 )
|
|
m_iTurnAngle++;
|
|
|
|
else if( m_iTurnAngle > 0 )
|
|
m_iTurnAngle--;
|
|
}
|
|
|
|
if( m_flAcceleratorDecay < gpGlobals->time )
|
|
{
|
|
m_flAcceleratorDecay = gpGlobals->time + 0.1f;
|
|
|
|
if( pev->speed < 0 )
|
|
{
|
|
pev->speed += 20;
|
|
|
|
if( pev->speed > 0 )
|
|
pev->speed = 0;
|
|
}
|
|
else if( pev->speed > 0 )
|
|
{
|
|
pev->speed -= 20;
|
|
|
|
if( pev->speed < 0 )
|
|
pev->speed = 0;
|
|
}
|
|
}
|
|
|
|
if( pev->speed == 0 )
|
|
{
|
|
m_iTurnAngle = 0;
|
|
pev->avelocity = g_vecZero;
|
|
pev->velocity = g_vecZero;
|
|
|
|
SetThink( &CFuncVehicle::Next );
|
|
NextThink( pev->ltime + time, TRUE );
|
|
return;
|
|
}
|
|
|
|
TerrainFollowing();
|
|
CollisionDetection();
|
|
|
|
Vector temp;
|
|
if( m_vSurfaceNormal != g_vecZero )
|
|
{
|
|
Vector vTargetAngle, vAngle;
|
|
|
|
float vx;
|
|
float vy;
|
|
|
|
m_vVehicleDirection = CrossProduct( m_vSurfaceNormal, gpGlobals->v_forward );
|
|
m_vVehicleDirection = CrossProduct( m_vSurfaceNormal, m_vVehicleDirection );
|
|
|
|
vTargetAngle = UTIL_VecToAngles( m_vVehicleDirection );
|
|
vAngle = pev->angles;
|
|
|
|
vTargetAngle.y += 180;
|
|
|
|
if( m_iTurnAngle != 0 )
|
|
{
|
|
vTargetAngle.y += m_iTurnAngle;
|
|
}
|
|
|
|
FixupAngles2( vTargetAngle );
|
|
FixupAngles2( vAngle );
|
|
|
|
vx = UTIL_AngleDistance( vTargetAngle.x, vAngle.x );
|
|
vy = UTIL_AngleDistance( vTargetAngle.y, vAngle.y );
|
|
|
|
if( vx > 10 )
|
|
vx = 10;
|
|
else if( vx < -10 )
|
|
vx = -10;
|
|
|
|
if( vy > 10 )
|
|
vy = 10;
|
|
else if( vy < -10 )
|
|
vy = -10;
|
|
|
|
pev->avelocity.y = (int)( vy * 10 );
|
|
pev->avelocity.x = (int)( vx * 10 );
|
|
|
|
m_flLaunchTime = -1;
|
|
m_flLastNormalZ = m_vSurfaceNormal.z;
|
|
}
|
|
else
|
|
{
|
|
if( m_flLaunchTime != -1 )
|
|
{
|
|
vGravityVector.x = 0;
|
|
vGravityVector.y = 0;
|
|
vGravityVector.z = ( gpGlobals->time - m_flLaunchTime ) * -35;
|
|
|
|
if( vGravityVector.z < -400 )
|
|
{
|
|
vGravityVector.z = -400;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_flLaunchTime = gpGlobals->time;
|
|
vGravityVector = Vector( 0, 0, 0 );
|
|
pev->velocity = pev->velocity * 1.5f;
|
|
}
|
|
|
|
m_vVehicleDirection = gpGlobals->v_forward * -1;
|
|
}
|
|
|
|
UTIL_VecToAngles( m_vVehicleDirection );
|
|
|
|
if( m_flUpdateSound < gpGlobals->time )
|
|
{
|
|
UpdateSound();
|
|
m_flUpdateSound = gpGlobals->time + 1.0f;
|
|
}
|
|
|
|
if( m_vSurfaceNormal != g_vecZero )
|
|
{
|
|
pev->velocity = m_vVehicleDirection.Normalize() * pev->speed;
|
|
}
|
|
else
|
|
{
|
|
pev->velocity = pev->velocity + vGravityVector;
|
|
}
|
|
|
|
SetThink( &CFuncVehicle::Next );
|
|
NextThink( pev->ltime + time, TRUE );
|
|
}
|
|
|
|
void CFuncVehicle::DeadEnd()
|
|
{
|
|
CPathTrack *pTrack = m_ppath;
|
|
ALERT( at_aiconsole, "TRAIN(%s): Dead end ", STRING( pev->targetname ));
|
|
|
|
if( pTrack != NULL )
|
|
{
|
|
CPathTrack *pNext;
|
|
|
|
if( m_oldSpeed < 0 )
|
|
{
|
|
do
|
|
{
|
|
pNext = pTrack->ValidPath( pTrack->GetPrevious(), TRUE );
|
|
|
|
if( pNext != NULL )
|
|
{
|
|
pTrack = pNext;
|
|
}
|
|
}
|
|
while( pNext != NULL );
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
pNext = pTrack->ValidPath( pTrack->GetNext(), TRUE );
|
|
|
|
if( pNext != NULL )
|
|
{
|
|
pTrack = pNext;
|
|
}
|
|
}
|
|
while( pNext != NULL );
|
|
}
|
|
}
|
|
|
|
pev->velocity = g_vecZero;
|
|
pev->avelocity = g_vecZero;
|
|
|
|
if( pTrack != NULL )
|
|
{
|
|
ALERT( at_aiconsole, "at %s\n", STRING( pTrack->pev->targetname ));
|
|
|
|
if( !FStringNull( pTrack->pev->netname ))
|
|
{
|
|
FireTargets( STRING( pTrack->pev->netname ), this, this, USE_TOGGLE, 0 );
|
|
}
|
|
}
|
|
else
|
|
ALERT( at_aiconsole, "\n" );
|
|
}
|
|
|
|
void CFuncVehicle::SetControls(entvars_t *pevControls)
|
|
{
|
|
Vector offset = pevControls->origin - pev->oldorigin;
|
|
m_controlMins = pevControls->mins + offset;
|
|
m_controlMaxs = pevControls->maxs + offset;
|
|
}
|
|
|
|
BOOL CFuncVehicle::OnControls(entvars_t *pevTest)
|
|
{
|
|
if( pev->spawnflags & SF_TRACKTRAIN_NOCONTROL )
|
|
return FALSE;
|
|
|
|
Vector offset = pevTest->origin - pev->origin;
|
|
|
|
UTIL_MakeVectors( pev->angles );
|
|
|
|
Vector local;
|
|
local.x = DotProduct( offset, gpGlobals->v_forward );
|
|
local.y = -DotProduct( offset, gpGlobals->v_right );
|
|
local.z = DotProduct( offset, gpGlobals->v_up );
|
|
|
|
return ( local.x >= m_controlMins.x && local.y >= m_controlMins.y && local.z >= m_controlMins.z
|
|
&& local.x <= m_controlMaxs.x && local.y <= m_controlMaxs.y && local.z <= m_controlMaxs.z );
|
|
}
|
|
|
|
void CFuncVehicle::Find()
|
|
{
|
|
m_ppath = CPathTrack::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target )));
|
|
|
|
if( !m_ppath )
|
|
return;
|
|
|
|
entvars_t *pevTarget = m_ppath->pev;
|
|
|
|
if( !FClassnameIs( pevTarget, "path_track" ))
|
|
{
|
|
ALERT( at_error, "func_track_train must be on a path of path_track\n" );
|
|
m_ppath = NULL;
|
|
return;
|
|
}
|
|
|
|
Vector nextPos = pevTarget->origin;
|
|
nextPos.z += m_height;
|
|
|
|
Vector look = nextPos;
|
|
look.z -= m_height;
|
|
m_ppath->LookAhead( &look, m_length, 0 );
|
|
look.z += m_height;
|
|
|
|
pev->angles = UTIL_VecToAngles( look - nextPos );
|
|
pev->angles.y += 180;
|
|
|
|
if( pev->spawnflags & SF_TRACKTRAIN_NOPITCH )
|
|
{
|
|
pev->angles.x = 0;
|
|
}
|
|
|
|
UTIL_SetOrigin( pev, nextPos );
|
|
NextThink( pev->ltime + 0.1f, FALSE );
|
|
SetThink( &CFuncVehicle::Next );
|
|
pev->speed = m_startSpeed;
|
|
UpdateSound();
|
|
}
|
|
|
|
void CFuncVehicle::NearestPath()
|
|
{
|
|
CBaseEntity *pTrack = NULL;
|
|
CBaseEntity *pNearest = NULL;
|
|
float dist;
|
|
float closest = 1024;
|
|
|
|
while( ( pTrack = UTIL_FindEntityInSphere( pTrack, pev->origin, 1024 )) != NULL )
|
|
{
|
|
if( !( pTrack->pev->flags & ( FL_CLIENT | FL_MONSTER )) && FClassnameIs( pTrack->pev, "path_track" ))
|
|
{
|
|
dist = ( pev->origin - pTrack->pev->origin ).Length();
|
|
|
|
if( dist < closest )
|
|
{
|
|
closest = dist;
|
|
pNearest = pTrack;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !pNearest )
|
|
{
|
|
ALERT( at_console, "Can't find a nearby track !!!\n" );
|
|
SetThink( NULL );
|
|
return;
|
|
}
|
|
|
|
ALERT( at_aiconsole, "TRAIN: %s, Nearest track is %s\n", STRING( pev->targetname ), STRING( pNearest->pev->targetname ));
|
|
pTrack = ( (CPathTrack *)pNearest )->GetNext();
|
|
|
|
if( pTrack != NULL )
|
|
{
|
|
if( ( pev->origin - pTrack->pev->origin ).Length() < ( pev->origin - pNearest->pev->origin ).Length())
|
|
{
|
|
pNearest = pTrack;
|
|
}
|
|
}
|
|
|
|
m_ppath = (CPathTrack *)pNearest;
|
|
if( pev->speed != 0 )
|
|
{
|
|
NextThink( pev->ltime + 0.1f, FALSE );
|
|
SetThink( &CFuncVehicle::Next );
|
|
}
|
|
}
|
|
|
|
void CFuncVehicle::OverrideReset()
|
|
{
|
|
NextThink( pev->ltime + 0.1f, FALSE );
|
|
SetThink( &CFuncVehicle::NearestPath );
|
|
}
|
|
|
|
CFuncVehicle *CFuncVehicle::Instance(edict_t *pent)
|
|
{
|
|
if( FClassnameIs( pent, "func_vehicle" ))
|
|
{
|
|
return (CFuncVehicle *)GET_PRIVATE( pent );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int CFuncVehicle::Classify()
|
|
{
|
|
return CLASS_VEHICLE;
|
|
}
|
|
|
|
void CFuncVehicle::Spawn()
|
|
{
|
|
if( pev->speed == 0 )
|
|
m_speed = 165;
|
|
else
|
|
m_speed = pev->speed;
|
|
|
|
if( !m_sounds )
|
|
m_sounds = 3;
|
|
|
|
ALERT( at_console, "M_speed = %f\n", m_speed );
|
|
|
|
pev->speed = 0;
|
|
pev->velocity = g_vecZero;
|
|
pev->avelocity = g_vecZero;
|
|
|
|
pev->impulse = (int)m_speed;
|
|
m_acceleration = 5;
|
|
|
|
m_dir = 1;
|
|
m_flTurnStartTime = -1;
|
|
|
|
if( FStringNull( pev->target ))
|
|
{
|
|
ALERT( at_console, "Vehicle with no target" );
|
|
}
|
|
|
|
if( pev->spawnflags & SF_TRACKTRAIN_PASSABLE )
|
|
pev->solid = SOLID_NOT;
|
|
else
|
|
pev->solid = SOLID_BSP;
|
|
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
|
|
SET_MODEL( ENT( pev ), STRING(pev->model ));
|
|
UTIL_SetSize( pev, pev->mins, pev->maxs );
|
|
UTIL_SetOrigin( pev, pev->origin );
|
|
|
|
pev->oldorigin = pev->origin;
|
|
|
|
m_controlMins = pev->mins;
|
|
m_controlMaxs = pev->maxs;
|
|
m_controlMaxs.z += 72;
|
|
|
|
NextThink( pev->ltime + 0.1f, FALSE );
|
|
SetThink( &CFuncVehicle::Find );
|
|
Precache();
|
|
}
|
|
|
|
void CFuncVehicle::Restart()
|
|
{
|
|
ALERT( at_console, "M_speed = %f\n", m_speed );
|
|
|
|
pev->speed = 0;
|
|
pev->velocity = g_vecZero;
|
|
pev->avelocity = g_vecZero;
|
|
|
|
pev->impulse = (int)m_speed;
|
|
m_flTurnStartTime = -1;
|
|
m_flUpdateSound = -1;
|
|
m_dir = 1;
|
|
m_pDriver = NULL;
|
|
|
|
if( FStringNull( pev->target ))
|
|
{
|
|
ALERT( at_console, "Vehicle with no target" );
|
|
}
|
|
|
|
UTIL_SetOrigin( pev, pev->oldorigin );
|
|
STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noise ));
|
|
|
|
NextThink( pev->ltime + 0.1f, FALSE );
|
|
SetThink( &CFuncVehicle::Find );
|
|
}
|
|
|
|
void CFuncVehicle::Precache()
|
|
{
|
|
if( m_flVolume == 0.0f )
|
|
m_flVolume = 1.0f;
|
|
|
|
switch( m_sounds )
|
|
{
|
|
case 1: PRECACHE_SOUND( "plats/vehicle1.wav" );pev->noise = MAKE_STRING( "plats/vehicle1.wav" ); break;
|
|
case 2: PRECACHE_SOUND( "plats/vehicle2.wav" );pev->noise = MAKE_STRING( "plats/vehicle2.wav" ); break;
|
|
case 3: PRECACHE_SOUND( "plats/vehicle3.wav" );pev->noise = MAKE_STRING( "plats/vehicle3.wav" ); break;
|
|
case 4: PRECACHE_SOUND( "plats/vehicle4.wav" );pev->noise = MAKE_STRING( "plats/vehicle4.wav" ); break;
|
|
case 5: PRECACHE_SOUND( "plats/vehicle6.wav" );pev->noise = MAKE_STRING( "plats/vehicle6.wav" ); break;
|
|
case 6: PRECACHE_SOUND( "plats/vehicle7.wav" );pev->noise = MAKE_STRING( "plats/vehicle7.wav" ); break;
|
|
}
|
|
|
|
PRECACHE_SOUND( "plats/vehicle_brake1.wav" );
|
|
PRECACHE_SOUND( "plats/vehicle_start1.wav" );
|
|
|
|
m_usAdjustPitch = PRECACHE_EVENT( 1, "events/vehicle.sc" );
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS( func_vehiclecontrols, CFuncVehicleControls );
|
|
|
|
void CFuncVehicleControls::Find()
|
|
{
|
|
edict_t *pTarget = NULL;
|
|
|
|
do
|
|
{
|
|
pTarget = FIND_ENTITY_BY_TARGETNAME( pTarget, STRING( pev->target ));
|
|
}
|
|
while( !FNullEnt( pTarget ) && !FClassnameIs( pTarget, "func_vehicle" ));
|
|
|
|
if( FNullEnt( pTarget ))
|
|
{
|
|
ALERT( at_console, "No vehicle %s\n", STRING( pev->target ));
|
|
return;
|
|
}
|
|
|
|
CFuncVehicle *pvehicle = CFuncVehicle::Instance( pTarget );
|
|
|
|
pvehicle->SetControls( pev );
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
void CFuncVehicleControls::Spawn()
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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SET_MODEL( ENT( pev ), STRING( pev->model ));
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UTIL_SetSize( pev, pev->mins, pev->maxs );
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UTIL_SetOrigin( pev, pev->origin );
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SetThink( &CFuncVehicleControls::Find );
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pev->nextthink = gpGlobals->time;
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}
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