hlsdk-xash3d/dlls/gravgunmod.cpp

1609 lines
36 KiB
C++

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "gravgunmod.h"
#include "player.h"
#include "coop_util.h"
#include "gamerules.h"
#include "weapons.h"
cvar_t cvar_allow_gravgun = { "mp_allow_gravgun","2", FCVAR_SERVER };
cvar_t cvar_allow_ar2 = { "mp_allow_ar2","0", FCVAR_SERVER };
cvar_t cvar_ar2_mp5 = { "mp_ar2_mp5","0", FCVAR_SERVER };
cvar_t cvar_ar2_balls = { "mp_ar2_balls","0", FCVAR_SERVER };
cvar_t cvar_ar2_bullets = { "mp_ar2_bullets","0", FCVAR_SERVER };
cvar_t cvar_allow_bigcock = { "mp_allow_bigcock","0", FCVAR_SERVER };
cvar_t cvar_allow_gateofbabylon = { "mp_allow_gateofbabylon","0", FCVAR_SERVER };
cvar_t cvar_wresptime = { "mp_wresptime","20", FCVAR_SERVER };
cvar_t cvar_iresptime = { "mp_iresptime","30", FCVAR_SERVER };
cvar_t cvar_gibtime = { "mp_gibtime","250", FCVAR_SERVER };
cvar_t cvar_hgibcount = { "mp_hgibcount","12", FCVAR_SERVER };
cvar_t cvar_agibcount = { "mp_agibcount","8", FCVAR_SERVER };
cvar_t mp_gravgun_players = { "mp_gravgun_players", "0", FCVAR_SERVER };
cvar_t mp_fixhornetbug = { "mp_fixhornetbug", "0", FCVAR_SERVER };
cvar_t mp_fixsavetime = { "mp_fixsavetime", "0", FCVAR_SERVER };
cvar_t mp_checkentities = { "mp_checkentities", "0", FCVAR_SERVER };
cvar_t mp_touchmenu = { "mp_touchmenu", "1", FCVAR_SERVER };
cvar_t mp_touchname = { "mp_touchname", "", FCVAR_SERVER };
cvar_t mp_touchcommand = { "mp_touchcommand", "", FCVAR_SERVER };
cvar_t mp_serverdistclip = { "mp_serverdistclip", "0", FCVAR_SERVER};
cvar_t mp_maxbmodeldist = { "mp_maxbmodeldist", "4096", FCVAR_SERVER};
cvar_t mp_maxtrashdist = { "mp_maxtrashdist", "4096", FCVAR_SERVER};
cvar_t mp_maxwaterdist = { "mp_maxwaterdist", "4096", FCVAR_SERVER};
cvar_t mp_maxotherdist = { "mp_maxotherdist", "4096", FCVAR_SERVER};
cvar_t mp_maxmonsterdist = { "mp_maxmonsterdist", "4096", FCVAR_SERVER};
cvar_t mp_servercliptents = { "mp_servercliptents", "0", FCVAR_SERVER};
cvar_t mp_maxtentdist = { "mp_maxtentdist", "4096", FCVAR_SERVER};
cvar_t mp_maxdecals = { "mp_maxdecals", "-1", FCVAR_SERVER };
cvar_t mp_enttools_checkmodels = { "mp_enttools_checkmodels", "0", FCVAR_SERVER };
cvar_t mp_errormdl = { "mp_errormdl", "0", FCVAR_SERVER };
cvar_t mp_errormdlpath = { "mp_errormdlpath", "models/error.mdl", FCVAR_SERVER };
void Ent_RunGC_f( void );
static bool Q_starcmp( const char *pattern, const char *text )
{
char c, c1;
const char *p = pattern, *t = text;
while(( c = *p++ ) == '?' || c == '*' )
{
if( c == '?' && *t++ == '\0' )
return false;
}
if( c == '\0' ) return true;
for( c1 = (( c == '\\' ) ? *p : c ); ; )
{
if( tolower( *t ) == c1 && Q_stricmpext( p - 1, t ))
return true;
if( *t++ == '\0' ) return false;
}
}
bool Q_stricmpext( const char *pattern, const char *text )
{
char c;
while(( c = *pattern++ ) != '\0' )
{
switch( c )
{
case '?':
if( *text++ == '\0' )
return false;
break;
case '\\':
if( tolower( *pattern++ ) != tolower( *text++ ))
return false;
break;
case '*':
return Q_starcmp( pattern, text );
default:
if( tolower( c ) != tolower( *text++ ))
return false;
}
}
return true;
}
void GGM_LightStyle_f( void )
{
if( CMD_ARGC() != 3 )
{
ALERT( at_error, "Usage: mp_lightstyle <number> <pattern>\n" );
return;
}
int style = atoi( CMD_ARGV(1) );
if( style < 0 || style > 256 )
return;
LIGHT_STYLE( style, CMD_ARGV(2) );
}
void GGM_RegisterCVars( void )
{
CVAR_REGISTER( &cvar_allow_ar2 );
CVAR_REGISTER( &cvar_allow_gravgun );
CVAR_REGISTER( &cvar_ar2_mp5 );
CVAR_REGISTER( &cvar_ar2_bullets );
CVAR_REGISTER( &cvar_ar2_balls );
CVAR_REGISTER( &cvar_allow_bigcock );
CVAR_REGISTER( &cvar_allow_gateofbabylon );
CVAR_REGISTER( &cvar_wresptime );
CVAR_REGISTER( &cvar_iresptime );
CVAR_REGISTER( &cvar_gibtime );
CVAR_REGISTER( &cvar_hgibcount );
CVAR_REGISTER( &cvar_agibcount );
CVAR_REGISTER( &mp_gravgun_players );
CVAR_REGISTER( &mp_fixhornetbug );
CVAR_REGISTER( &mp_fixsavetime );
CVAR_REGISTER( &mp_checkentities );
CVAR_REGISTER( &mp_touchmenu );
CVAR_REGISTER( &mp_touchname );
CVAR_REGISTER( &mp_touchcommand );
CVAR_REGISTER( &mp_serverdistclip );
CVAR_REGISTER( &mp_maxbmodeldist );
CVAR_REGISTER( &mp_maxtrashdist );
CVAR_REGISTER( &mp_maxwaterdist );
CVAR_REGISTER( &mp_maxmonsterdist );
CVAR_REGISTER( &mp_maxotherdist );
CVAR_REGISTER( &mp_servercliptents );
CVAR_REGISTER( &mp_maxtentdist );
CVAR_REGISTER( &mp_maxdecals );
CVAR_REGISTER( &mp_enttools_checkmodels );
CVAR_REGISTER( &mp_errormdl );
CVAR_REGISTER( &mp_errormdlpath );
g_engfuncs.pfnAddServerCommand( "ent_rungc", Ent_RunGC_f );
g_engfuncs.pfnAddServerCommand( "mp_lightstyle", GGM_LightStyle_f );
}
void Ent_RunGC( int flags, const char *userid, const char *pattern )
{
int i, count = 0, removed = 0;
edict_t *ent = g_engfuncs.pfnPEntityOfEntIndex( gpGlobals->maxClients + 5 );
ALERT( at_warning, "Running garbage collector\n" );
for( i = gpGlobals->maxClients + 5; i < gpGlobals->maxEntities; i++, ent++ )
{
const char *classname = STRING( ent->v.classname );
if( ent->free )
continue;
if( !classname || !ent->v.classname || !classname[0] )
continue;
count++;
if( ent->v.flags & FL_KILLME )
continue;
if( !strcmp( classname, "spark_shower" ) )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
if( !strncmp( classname, "weapon_", 7 ) || !strncmp( classname, "ammo_", 5 ) || !strncmp( classname, "item_", 5 ) || !strcmp( classname, "prop" ) )
{
if( ent->v.velocity.z < -1600 )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
}
if( flags & GC_COMMON )
{
if( !strcmp( classname, "gib" ) || !strcmp( classname, "gateofbabylon_bolt" ) )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
if( !strncmp( classname, "monster_", 8 ) && ent->v.health <= 0 || ent->v.deadflag != DEAD_NO )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
}
if( !(flags & GC_ENTTOOLS) && !pattern )
{
if( strncmp( classname, "monster_", 8 ) || strncmp( classname, "weapon_", 7 ) || strncmp( classname, "ammo_", 5 ) || strncmp( classname, "item_", 5 ) )
continue;
}
if( !ent->v.owner && ent->v.spawnflags & SF_NORESPAWN )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
CBaseEntity *entity = CBaseEntity::Instance( ent );
if( !entity )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
if( (flags & GC_ENTTOOLS) && entity->enttools_data.enttools )
{
if( !userid || !strcmp( userid, entity->enttools_data.ownerid ) )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
}
if( (flags & GC_COMMON) && !entity->IsInWorld() )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
if( pattern )
{
const char *targetname = STRING( ent->v.targetname );
if( !targetname || !ent->v.targetname )
targetname = "";
if( Q_stricmpext( pattern, classname ) || Q_stricmpext( pattern, targetname ) )
{
ent->v.flags |= FL_KILLME;
removed++;
continue;
}
}
}
ALERT( at_notice, "Total %d entities, %d removed\n", count, removed );
}
void Ent_RunGC_f()
{
int enttools = atoi(CMD_ARGV(1));
const char *pattern = CMD_ARGV( 2 );
if( enttools != 2 || !pattern[0] )
pattern = NULL;
int flags = 0;
if( !enttools )
flags |= GC_COMMON;
if( enttools == 1 )
flags |= GC_ENTTOOLS;
Ent_RunGC( flags, NULL, pattern );
}
edict_t *CREATE_NAMED_ENTITY( string_t name )
{
static int lastindex;
static float time;
// if entities overflowed in this frame, do not allow create new one
if( gpGlobals->maxEntities - lastindex < 10 && time == gpGlobals->time )
return NULL;
edict_t *pent = g_engfuncs.pfnCreateNamedEntity(name);
lastindex = ENTINDEX( pent );
time = gpGlobals->time;
return pent;
}
int Ent_CheckEntitySpawn( edict_t *pent )
{
if( mp_checkentities.value )
{
int index = ENTINDEX( pent );
static unsigned int counter, lastgc;
counter++;
if( gpGlobals->maxEntities - index < 10 )
{
ALERT( at_error, "REFUSING CREATING ENTITY %s\n", STRING( pent->v.classname ) );
Ent_RunGC( GC_COMMON, NULL );
return 1;
}
if( gpGlobals->maxEntities - index < 100 )
{
if( !strncmp( STRING(pent->v.classname), "env_", 4) )
return 1;
if( !strcmp( STRING(pent->v.classname), "gib" ) )
return 1;
Ent_RunGC( GC_COMMON, NULL );
return 0;
}
if( index > gpGlobals->maxEntities / 2 && counter - lastgc > 256 )
{
lastgc = counter;
Ent_RunGC( GC_COMMON, NULL );
return 0;
}
else if( counter - lastgc > gpGlobals->maxEntities )
{
lastgc = counter;
Ent_RunGC( GC_COMMON, NULL );
return 0;
}
}
return 0;
}
void GGM_ChatPrintf( CBasePlayer *pPlayer, const char *format, ... )
{
va_list argptr;
char string[256];
va_start( argptr, format );
int len = vsnprintf( string, 256, format, argptr );
va_end( argptr );
string[len] = 0;
//ClientPrint( &player->v, HUD_PRINTCONSOLE, string );
CLIENT_PRINTF( pPlayer->edict(), print_chat, string );
}
void GGM_ClientPutinServer(edict_t *pEntity, CBasePlayer *pPlayer)
{
if( mp_touchmenu.value && pPlayer->gravgunmod_data.m_state == STATE_UNINITIALIZED )
g_engfuncs.pfnQueryClientCvarValue2( pEntity, "touch_enable", 111 );
pPlayer->gravgunmod_data.m_state = STATE_CONNECTED;
const char *uid = GETPLAYERAUTHID( pPlayer->edict() );
if( !uid || strstr(uid, "PENDING") )
uid = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "ip" );
pPlayer->gravgunmod_data.m_flEntTime = 0;
pPlayer->gravgunmod_data.m_flEntScope = 0;
pPlayer->gravgunmod_data.menu.pPlayer = pPlayer;
pPlayer->gravgunmod_data.menu.Clear();
pPlayer->gravgunmod_data.pState = GGM_GetState( uid, STRING(pEntity->v.netname) );
}
void GGM_ClientFirstSpawn(CBasePlayer *pPlayer)
{
// AGHL-like spectator
if( mp_spectator.value && g_pGameRules->IsMultiplayer() )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( pPlayer );
}
}
edict_t *GGM_PlayerByID( const char *id )
{
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() )
{
CBasePlayer *player = (CBasePlayer *) plr;
if( !player->gravgunmod_data.pState )
continue;
if( !strcmp( player->gravgunmod_data.pState->p.uid, id ) )
return player->edict();
}
}
return NULL;
}
const char *GGM_GetPlayerID( edict_t *player )
{
CBasePlayer *plr = (CBasePlayer*)CBaseEntity::Instance( player );
if( !plr->IsPlayer() )
return NULL;
if( !plr->gravgunmod_data.pState )
return NULL;
return plr->gravgunmod_data.pState->p.uid;
}
struct GGMPlayerState *registered_list;
struct GGMPlayerState *anonymous_list;
struct GGMLogin *login_list;
struct GGMPlayerState *GGM_FindState( GGMPlayerState *list, const char *uid )
{
struct GGMPlayerState *pState;
for( pState = list; pState; pState = pState->pNext )
{
if( !strncmp( uid, pState->p.uid, 32 ) )
return pState;
}
return NULL;
}
struct GGMPlayerState *GGM_GetState( const char *uid, const char *name )
{
struct GGMPlayerState *pState;
for( struct GGMLogin *login = login_list; login; login = login->pNext )
{
if( !strcmp( name, login->name ) )
{
if( !strncmp(uid, login->uid, 32 ) )
return login->pState;
else
return NULL; // ask for login or nickname change
}
}
if( ( pState = GGM_FindState( anonymous_list, uid ) ) )
return pState;
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) );
memset( pState, 0, sizeof( struct GGMPlayerState ) );
strncpy( pState->p.uid, uid, 32 );
pState->p.uid[32] = 0;
pState->pNext = anonymous_list;
return anonymous_list = pState;
}
void GGM_SaveState(CBasePlayer *pPlayer)
{
if( !pPlayer )
return;
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState;
int i, j = 0;
if( !pState )
return;
pState->t.iFrags = pPlayer->pev->frags;
pState->t.iDeaths = pPlayer->m_iDeaths;
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
return;
if( pPlayer->pev->health <= 0 )
return;
pState->t.vecOrigin = pPlayer->pev->origin;
pState->t.flHealth = pPlayer->pev->health;
pState->t.flBattery = pPlayer->pev->armorvalue;
if(pPlayer->m_pActiveItem.Get())
strncpy( pState->t.WeaponName, STRING(pPlayer->m_pActiveItem.Get()->v.classname), 31);
for( i = 0; i < MAX_ITEM_TYPES; i++ )
{
CBasePlayerWeapon *pWeapon = pPlayer->m_rgpPlayerItems[i];
while( pWeapon )
{
strncpy( pState->t.rgWeapons[j], STRING(pWeapon->pev->classname), 31);
pState->t.rgiClip[j] = pWeapon->m_iClip;
j++;
pWeapon = pWeapon->m_pNext;
}
}
pState->t.rgWeapons[j][0] = 0;
for( i = 0; i < MAX_AMMO_SLOTS; i++ )
pState->t.rgAmmo[i] = pPlayer->m_rgAmmo[i];
}
bool GGM_RestoreState(CBasePlayer *pPlayer)
{
GGMPlayerState *pState = pPlayer->gravgunmod_data.pState;
int i;
if( !pState )
return false;
pPlayer->pev->frags = pState->t.iFrags;
pPlayer->m_iDeaths = pState->t.iDeaths;
if( pState->t.flHealth < 1 )
return false;
pPlayer->pev->armorvalue = pState->t.flBattery;
pPlayer->pev->origin = pState->t.vecOrigin;
pPlayer->pev->health = pState->t.flHealth;
pPlayer->RemoveAllItems( FALSE );
for( i = 0; i < MAX_WEAPONS; i++ )
{
if( !pState->t.rgWeapons[i][0] )
break;
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon*)CBaseEntity::Create(pState->t.rgWeapons[i], pPlayer->pev->origin, pPlayer->pev->angles );
if( !pWeapon )
continue;
pWeapon->pev->spawnflags |= SF_NORESPAWN;
pWeapon->m_iDefaultAmmo = 0;
pWeapon->m_iClip = pState->t.rgiClip[i];
if (pPlayer->AddPlayerItem(pWeapon)) {
pWeapon->AttachToPlayer(pPlayer);
}
}
for( i = 0; i < MAX_AMMO_SLOTS; i++ )
pPlayer->m_rgAmmo[i] = pState->t.rgAmmo[i];
pPlayer->SelectItem(pState->t.WeaponName);
return true;
}
void ClientPutInServer( edict_t *client );
bool GGM_PlayerSpawn( CBasePlayer *pPlayer )
{
if( pPlayer->gravgunmod_data.m_state == STATE_UNINITIALIZED )
{
ClientPutInServer( pPlayer->edict() );
return true;
}
if( mp_spectator.value && pPlayer->gravgunmod_data.m_state == STATE_CONNECTED || !pPlayer->gravgunmod_data.pState )
{
if( !pPlayer->gravgunmod_data.pState )
GGM_ChatPrintf( pPlayer, "This nickname busy! Please login or change nickname\n" );
pPlayer->gravgunmod_data.m_state = STATE_SPECTATOR_BEGIN;
pPlayer->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( pPlayer );
return true;
}
if( mp_coop_changelevel.value && pPlayer->gravgunmod_data.m_state == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( pPlayer );
return true;
}
if( pPlayer->pev->flags & FL_SPECTATOR )
return true;
if( !mp_coop_changelevel.value )
{
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
{
pPlayer->gravgunmod_data.m_state = STATE_SPAWNED;
g_fPause = false;
if( GGM_RestoreState( pPlayer ) )
{
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
return true;
}
else return false;
}
}
g_fPause = false;
return pPlayer->gravgunmod_data.m_state != STATE_SPAWNED;
}
bool GGM_FilterFileName( const char *name )
{
while( name && *name )
{
if( *name >= 'A' && *name <= 'z' || *name >= '0' && *name <= '9' )
{
name++;
continue;
}
return false;
}
return true;
}
void GGM_Logout( CBasePlayer *pPlayer )
{
struct GGMLogin *pLogin, *pPrevLogin = NULL;
const char *uid = GETPLAYERAUTHID( pPlayer->edict() );
const char *name = STRING( pPlayer->pev->netname );
// unlink from list and free
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
{
if( strncmp( uid, pLogin->uid, 32 ) || strncmp( name, pLogin->name, 32 ) )
{
pPrevLogin = pLogin;
continue;
}
if( pLogin == login_list )
{
login_list = login_list->pNext;
free( pLogin );
break;
}
if( pPrevLogin )
pPrevLogin->pNext = pLogin->pNext;
free( pLogin );
break;
}
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
GGM_SaveState( pPlayer );
pPlayer->gravgunmod_data.pState = GGM_GetState(uid, name);
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
GGM_RestoreState( pPlayer );
}
void GGM_FreeState( const char *uid )
{
struct GGMPlayerState *pState, *pPrevState = NULL;
CBasePlayer *pPlayer;
// unlink from all anonymous players
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( i );
if( pPlayer && pPlayer->IsPlayer() && pPlayer->gravgunmod_data.pState )
{
if( !pPlayer->gravgunmod_data.pState->registered && !strncmp( uid, pPlayer->gravgunmod_data.pState->p.uid, 32 ) )
pPlayer->gravgunmod_data.pState = NULL;
}
}
// unlink from list and free
for( pState = anonymous_list; pState; pState = pState->pNext )
{
if( strncmp( uid, pState->p.uid, 32 ) )
{
pPrevState = pState;
continue;
}
if( pState == anonymous_list )
{
anonymous_list = anonymous_list->pNext;
free( pState );
return;
}
if( pPrevState )
pPrevState->pNext = pState->pNext;
free( pState );
return;
}
}
bool GGM_CheckUserName( CBasePlayer *pPlayer, const char *name, bool exist )
{
int len = strlen( name );
if( len < 3 )
{
GGM_ChatPrintf( pPlayer, "Name %s too short (2 characters min)!\n", name );
return false;
}
if( len > 31 )
{
GGM_ChatPrintf( pPlayer, "Name %s too long (31 characters max)!\n", name );
return false;
}
if( !GGM_FilterFileName( name ) )
{
GGM_ChatPrintf( pPlayer, "Name %s contains bad characters!\n", name );
return false;
}
if( exist && GGM_FindState( registered_list, name ) )
{
GGM_ChatPrintf( pPlayer, "Name %s busy!\n", name );
return false;
}
return true;
}
void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password )
{
struct GGMPlayerState *pState;
struct GGMLogin *pLogin;
if( !pPlayer || !pPlayer->gravgunmod_data.pState )
return;
if( pPlayer->gravgunmod_data.pState->registered )
{
GGM_ChatPrintf( pPlayer, "Cannot register, when logged in\n" );
return;
}
if( !GGM_CheckUserName( pPlayer, name, true ) )
return;
pState = (struct GGMPlayerState*)calloc( 1, sizeof( struct GGMPlayerState ) );
memset( pState, 0, sizeof( struct GGMPlayerState ) );
strncpy( pState->p.uid, name, 32 );
pState->p.uid[32] = 0;
pState->registered = true;
strncpy( pState->p.password, password, 32 );
pState->p.password[32] = 0;
pState->t = pPlayer->gravgunmod_data.pState->t;
pState->pNext = registered_list;
registered_list = pState;
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
pLogin->pState = pState;
strncpy( pLogin->name, STRING(pPlayer->pev->netname ), 32 );
strncpy( pLogin->uid, pPlayer->gravgunmod_data.pState->p.uid, 32 );
pLogin->pNext = login_list;
login_list = pLogin;
GGM_FreeState( pPlayer->gravgunmod_data.pState->p.uid );
pPlayer->gravgunmod_data.pState = pState;
GGM_ChatPrintf( pPlayer, "Successfully registered as %s!\n", name );
}
void GGM_RegName_f( CBasePlayer *pPlayer )
{
if( !pPlayer )
return;
if( CMD_ARGC() != 2 )
return;
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), true ) )
return;
strncpy( pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1), 31 );
CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Password\n");
}
void GGM_Register_f( CBasePlayer *pPlayer )
{
if( !pPlayer )
return;
if( CMD_ARGC() == 3 )
GGM_Register( pPlayer, CMD_ARGV(1), CMD_ARGV(2) );
else if( CMD_ARGC() == 2 )
GGM_RegName_f(pPlayer);
else
CLIENT_COMMAND( pPlayer->edict(), "messagemode reg_Name\n");
}
void GGM_RegPassword_f( CBasePlayer *pPlayer )
{
if( !pPlayer )
return;
if( CMD_ARGC() != 2 )
return;
GGM_Register( pPlayer, pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1) );
}
void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password )
{
struct GGMPlayerState *pState;
struct GGMLogin *pLogin;
if( !pPlayer )
return;
if( pPlayer->gravgunmod_data.pState && pPlayer->gravgunmod_data.pState->registered )
{
GGM_ChatPrintf( pPlayer, "Cannot login, already logged in\n" );
return;
}
if( !GGM_CheckUserName( pPlayer, name, false ) )
return;
pState = GGM_FindState( registered_list, name );
if( !pPlayer->gravgunmod_data.pState )
{
for( pLogin = login_list; pLogin; pLogin = pLogin->pNext )
{
if( !strncmp( pLogin->name, STRING(pPlayer->pev->netname ), 32 ) )
{
if( pState == pLogin->pState ) // same person
break;
else
{
GGM_ChatPrintf( pPlayer, "Other user logged in with this name!\n" );
return;
}
}
}
}
if( !pState || strncmp( password, pState->p.password, 32 ) )
{
GGM_ChatPrintf( pPlayer, "Login failed!\n" );
return;
}
pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) );
pLogin->pState = pState;
strncpy( pLogin->name, STRING(pPlayer->pev->netname ), 32 );
strncpy( pLogin->uid, pPlayer->gravgunmod_data.pState->p.uid, 32 );
pLogin->pNext = login_list;
login_list = pLogin;
GGM_FreeState( pPlayer->gravgunmod_data.pState->p.uid );
pPlayer->gravgunmod_data.pState = pState;
GGM_ChatPrintf( pPlayer, "Successfully logged in as %s\n", name );
if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED )
GGM_RestoreState( pPlayer );
}
void GGM_LoginPassword_f( CBasePlayer *pPlayer )
{
if( !pPlayer )
return;
if( CMD_ARGC() != 2 )
return;
GGM_Login( pPlayer, pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1) );
}
void GGM_LoginName_f( CBasePlayer *pPlayer )
{
if( !pPlayer )
return;
if( CMD_ARGC() != 2 )
return;
if( !GGM_CheckUserName( pPlayer, CMD_ARGV(1), false ) )
return;
strncpy( pPlayer->gravgunmod_data.registering_name, CMD_ARGV(1), 31 );
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Password\n");
}
void GGM_Login_f( CBasePlayer *pPlayer )
{
if( !pPlayer )
return;
if( CMD_ARGC() == 3 )
GGM_Login( pPlayer, CMD_ARGV(1), CMD_ARGV(2) );
else if( CMD_ARGC() == 2 )
GGM_LoginName_f(pPlayer);
else
CLIENT_COMMAND( pPlayer->edict(), "messagemode login_Name\n");
}
/*
===============================
CMD_ARGV replacement
We do not have access to engine's COM_TokenizeString,
so perform all parsing here, allowing to change CMD_ARGV result
===============================
*/
bool cmd_used;
// CMD_ARGS replacement
namespace GGM
{
static int cmd_argc;
static char *cmd_args;
static char *cmd_argv[80];
static char *COM_ParseFile( char *data, char *token )
{
int c, len;
if( !token )
return NULL;
len = 0;
token[0] = 0;
if( !data )
return NULL;
// skip whitespace
skipwhite:
while(( c = ((byte)*data)) <= ' ' )
{
if( c == 0 )
return NULL; // end of file;
data++;
}
// skip // comments
if( c=='/' && data[1] == '/' )
{
while( *data && *data != '\n' )
data++;
goto skipwhite;
}
// handle quoted strings specially
if( c == '\"' )
{
data++;
while( 1 )
{
c = (byte)*data;
// unexpected line end
if( !c )
{
token[len] = 0;
return data;
}
data++;
if( c == '\\' && *data == '"' )
{
token[len++] = *data++;
continue;
}
if( c == '\"' )
{
token[len] = 0;
return data;
}
token[len] = c;
len++;
}
}
// parse single characters
if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' )
{
token[len] = c;
len++;
token[len] = 0;
return data + 1;
}
// parse a regular word
do
{
token[len] = c;
data++;
len++;
c = ((byte)*data);
if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' )
break;
} while( c > 32 );
token[len] = 0;
return data;
}
static void Cmd_TokenizeString( const char *text )
{
char cmd_token[256];
int i;
// clear the args from the last string
for( i = 0; i < cmd_argc; i++ )
{
delete [] cmd_argv[i];
cmd_argv[i] = 0;
}
cmd_argc = 0; // clear previous args
cmd_args = NULL;
cmd_used = true;
if( !text ) return;
while( 1 )
{
// skip whitespace up to a /n
while( *text && ((byte)*text) <= ' ' && *text != '\r' && *text != '\n' )
text++;
if( *text == '\n' || *text == '\r' )
{
// a newline seperates commands in the buffer
if( *text == '\r' && text[1] == '\n' )
text++;
text++;
break;
}
if( !*text )
return;
if( cmd_argc == 1 )
cmd_args = (char*)text;
text = COM_ParseFile( (char*)text, cmd_token );
if( !text ) return;
if( cmd_argc < 80 )
{
cmd_argv[cmd_argc] = new char[strlen(cmd_token)+1];
strcpy(cmd_argv[cmd_argc], cmd_token);
cmd_argc++;
}
}
}
static void Cmd_Reset( void )
{
cmd_used = false;
}
}
extern "C" int CMD_ARGC()
{
if( cmd_used )
{
return GGM::cmd_argc;
}
return g_engfuncs.pfnCmd_Argc();
}
extern "C" const char *CMD_ARGS()
{
if( cmd_used )
{
if(!GGM::cmd_args)
return "";
return GGM::cmd_args;
}
return g_engfuncs.pfnCmd_Args();
}
extern "C" const char *CMD_ARGV( int i )
{
if( cmd_used )
{
if( i < 0 || i >= GGM::cmd_argc|| !GGM::cmd_argv[i] )
return "";
return GGM::cmd_argv[i];
}
return g_engfuncs.pfnCmd_Argv( i );
}
// client.cpp
void ClientCommand( edict_t *pEntity );
// Allow say /command as alias to command
void GGM_Say( edict_t *pEntity )
{
const char *args = CMD_ARGS();
if( !args || strlen( args ) < 2 )
return;
if( args[1] != '/' )
return;
GGM::Cmd_TokenizeString( args + 2 );
ClientCommand( pEntity );
GGM::Cmd_Reset();
}
bool GGM_ClearHelpMessage( CBasePlayer *pPlayer )
{
hudtextparms_t params;
params.x = 0.5, params.y = 0.3;
params.fadeinTime = params.fadeoutTime = 0;
params.holdTime = 0;
int color2 = 0xFF0000FF, color1 = 0x00FF00FF;
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
params.channel = 7;
params.effect = 0;
UTIL_HudMessage( pPlayer, params, "" );
return true;
}
GGM_PlayerMenu &GGM_PlayerMenu::Add(const char *name, const char *command)
{
if( m_fShow )
return *this;
if( m_iCount > 4 )
{
ALERT( at_error, "GGM_PlayerMenu::Add: Only 5 menu items supported\n" );
return *this;
}
strncpy( m_items[m_iCount].name, name, sizeof(m_items[m_iCount].name) - 1 );
strncpy( m_items[m_iCount].command, command, sizeof(m_items[m_iCount].command) - 1 );
m_iCount++;
return *this;
}
GGM_PlayerMenu &GGM_PlayerMenu::Clear( void )
{
m_fShow = false;
m_iCount = 0;
return *this;
}
GGM_PlayerMenu &GGM_PlayerMenu::SetTitle( const char *title )
{
if( m_fShow )
return *this;
strncpy( m_sTitle, title, sizeof(m_sTitle) - 1);
return *this;
}
GGM_PlayerMenu &GGM_PlayerMenu::New( const char *title, bool force )
{
if( m_fShow && !force )
return *this;
m_fShow = false;
SetTitle(title);
return Clear();
}
extern int gmsgShowMenu;
void GGM_PlayerMenu::Show()
{
if( pPlayer->gravgunmod_data.m_fTouchMenu)
{
char buf[256];
#define MENU_STR(VAR) (#VAR)
sprintf( buf, MENU_STR(slot10\ntouch_hide _sm*\ntouch_show _sm\ntouch_addbutton "_smt" "#%s" "" 0.16 0.11 0.41 0.3 0 255 0 255 78 1.5\n), m_sTitle);
if( pPlayer )
CLIENT_COMMAND( pPlayer->edict(), buf);
for( int i = 0; i < m_iCount; i++ )
{
sprintf( buf, MENU_STR(touch_settexture _sm%d "#%d. %s"\ntouch_show _sm%d\n), i+1, i+1, m_items[i].name, i + 1 );
if( pPlayer )
CLIENT_COMMAND( pPlayer->edict(), buf);
}
}
else
{
char buf[128], *pbuf = buf;
short int flags = 1<<9;
pbuf += sprintf( pbuf, "^2%s:\n", m_sTitle );
for( int i = 0; i < m_iCount; i++ )
{
pbuf += sprintf( pbuf, "^3%d.^7 %s\n", i+1, m_items[i].name);
flags |= 1<<i;
}
MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev );
WRITE_SHORT( flags ); // slots
WRITE_CHAR( 255 ); // show time
WRITE_BYTE( 0 ); // need more
WRITE_STRING( buf );
MESSAGE_END();
}
m_fShow = true;
}
bool GGM_PlayerMenu::MenuSelect( int select )
{
m_fShow = false;
if( select > m_iCount || select < 1 )
return false;
if( !m_items[select-1].command[0] )
{
// cancel menu item
GGM_ClearHelpMessage( pPlayer );
return true;
}
GGM::Cmd_TokenizeString( m_items[select-1].command );
ClientCommand( pPlayer->edict() );
GGM::Cmd_Reset();
return true;
}
bool GGM_MenuCommand( CBasePlayer *player, const char *name )
{
char buf[256] = "ggm/menus/";
char *file, *pFile;
if( !GGM_FilterFileName( name ) )
return false;
strncat( buf, name, sizeof(buf) - 1 );
file = pFile = (char*)LOAD_FILE_FOR_ME( buf, NULL );
if( !file )
return false;
pFile = GGM::COM_ParseFile( pFile, buf );
// no title
if( !pFile )
{
FREE_FILE( file );
return false;
}
GGM_PlayerMenu &m = player->gravgunmod_data.menu.New( buf );
while( pFile = GGM::COM_ParseFile( pFile, buf ) )
{
char cmd[256];
if( !(pFile = GGM::COM_ParseFile( pFile, cmd )) )
break;
m.Add( buf, cmd );
}
m.Show();
return true;
}
// half-life special math?
#define MAX_MOTD_CHUNK 60
#define MAX_MOTD_LENGTH 1536 // (MAX_MOTD_CHUNK * 4)
extern int gmsgMOTD;
bool GGM_MOTDCommand( CBasePlayer *player, const char *name )
{
char buf[256] = "ggm/motd/";
char *file, *pFileList;
int char_count = 0;
if( !GGM_FilterFileName( name ) )
return false;
strncat( buf, name, sizeof(buf) - 1 );
file = pFileList = (char*)LOAD_FILE_FOR_ME( buf, NULL );
if( !file )
return false;
// Send the message of the day
// read it chunk-by-chunk, and send it in parts
while( pFileList && *pFileList && char_count < MAX_MOTD_LENGTH )
{
char chunk[MAX_MOTD_CHUNK + 1];
if( strlen( pFileList ) < MAX_MOTD_CHUNK )
{
strcpy( chunk, pFileList );
}
else
{
strncpy( chunk, pFileList, MAX_MOTD_CHUNK );
chunk[MAX_MOTD_CHUNK] = 0; // strncpy doesn't always append the null terminator
}
char_count += strlen( chunk );
if( char_count < MAX_MOTD_LENGTH )
pFileList = file + char_count;
else
*pFileList = 0;
MESSAGE_BEGIN( MSG_ONE, gmsgMOTD, NULL, player->edict() );
WRITE_BYTE( *pFileList ? FALSE : TRUE ); // FALSE means there is still more message to come
WRITE_STRING( chunk );
MESSAGE_END();
}
FREE_FILE(file);
return true;
}
bool GGM_HelpCommand( CBasePlayer *pPlayer, const char *name )
{
char buf[256] = "ggm/help/";
char *file, *pFileList;
int char_count = 0;
if( !pPlayer )
return false;
if( !GGM_FilterFileName( name ) )
return false;
hudtextparms_t params;
strncat( buf, name, sizeof(buf) - 1 );
file = (char*)LOAD_FILE_FOR_ME( buf, NULL );
if( !file )
return false;
params.x = 0.5, params.y = 0.3;
params.fadeinTime = params.fadeoutTime = 0.05f;
params.holdTime = 30;
int color2 = 0xFF0000FF, color1 = 0x00FF00FF;
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
params.channel = 7;
params.effect = 2;
char *pstr = file;
// set line breaks
for( int i = 0; *pstr; pstr++,i++ )
{
if( *pstr == '\n' )
i = 0;
if( i >= 79 )
*pstr = '\n', i = 0;
}
UTIL_HudMessage( pPlayer, params, file );
FREE_FILE(file);
return true;
}
void GGM_InitialMenus( CBasePlayer *pPlayer )
{
pPlayer->gravgunmod_data.touch_loading = false;
if( !GGM_MenuCommand( pPlayer, "init" ) && mp_coop.value )
pPlayer->gravgunmod_data.menu.New( "COOP SERVER" )
.Add("Join coop", "joincoop")
.Add("Spectate", "spectate")
.Show();
GGM_HelpCommand( pPlayer, "init" );
if( mp_maxdecals.value >= 0 )
CLIENT_COMMAND( pPlayer->edict(), UTIL_VarArgs("r_decals %f\n", mp_maxdecals.value ) );
}
bool GGM_TouchCommand( CBasePlayer *pPlayer, const char *pcmd )
{
edict_t *pEntity = pPlayer->edict();
if( FStrEq(pcmd, "tb") )
{
CLIENT_COMMAND( pEntity, "touch_show _sb*\n");
return true;
}
if( !pPlayer->gravgunmod_data.touch_loading )
return false;
if( FStrEq(pcmd, "m1"))
{
if( mp_touchmenu.value )
CLIENT_COMMAND( pEntity,
MENU_STR(touch_addbutton "_sm" "*black" "" 0.15 0.1 0.4 0.72 0 0 0 128 335\ntouch_addbutton "_smt" "#" "" 0.16 0.11 0.41 0.3 0 255 0 255 79 1.5\nm2\n)
);
}
else if( FStrEq(pcmd, "m2"))
{
if( mp_touchmenu.value )
CLIENT_COMMAND( pEntity,
MENU_STR(touch_addbutton "_sm1" "#" "menuselect 1;touch_hide _sm*" 0.16 0.21 0.39 0.3 255 255 255 255 335 1.5\ntouch_addbutton "_sm2" "#" "menuselect 2;touch_hide _sm*" 0.16 0.31 0.39 0.4 255 255 255 255 335 1.5\nm3\n)
);
}
else if( FStrEq(pcmd, "m3"))
{
if( mp_touchmenu.value )
CLIENT_COMMAND( pEntity,
MENU_STR(touch_addbutton "_sm3" "#" "menuselect 3;touch_hide _sm*" 0.16 0.41 0.39 0.5 255 255 255 255 335 1.5\ntouch_addbutton "_sm4" "#" "menuselect 4;touch_hide _sm*" 0.16 0.51 0.39 0.6 255 255 255 255 335 1.5\nm4\n)
);
}
else if( FStrEq(pcmd, "m4"))
{
if( mp_touchmenu.value )
CLIENT_COMMAND( pEntity,
MENU_STR(touch_addbutton "_sm5" "#" "menuselect 5;touch_hide _sm*" 0.16 0.61 0.39 0.7 255 255 255 255 335 1.5;wait;slot10\n)
);
GGM_InitialMenus( pPlayer );
}
else return false;
return true;
}
extern float g_flWeaponCheat;
void DumpProps(); // prop.cpp
bool GGM_ClientCommand( CBasePlayer *pPlayer, const char *pCmd )
{
bool ret = GGM_HelpCommand( pPlayer, pCmd );
if( FStrEq( pCmd, "menuselect" ) )
{
int imenu = atoi( CMD_ARGV( 1 ) );
return pPlayer->gravgunmod_data.menu.MenuSelect(imenu);
}
else if( GGM_MOTDCommand( pPlayer, pCmd ) )
return true;
else if( GGM_MenuCommand( pPlayer, pCmd ) )
return true;
else if( GGM_TouchCommand( pPlayer, pCmd ) )
return true;
else if( FStrEq(pCmd, "dumpprops") )
{
if ( g_flWeaponCheat != 0.0 )
DumpProps();
return true;
}
else if( FStrEq(pCmd, "reg") )
{
GGM_Register_f(pPlayer);
return true;
}
else if( FStrEq(pCmd, "reg_Name") )
{
GGM_RegName_f(pPlayer);
return true;
}
else if( FStrEq(pCmd, "reg_Password") )
{
GGM_RegPassword_f(pPlayer);
return true;
}
else if( FStrEq(pCmd, "login") )
{
GGM_Login_f(pPlayer);
return true;
}
else if( FStrEq(pCmd, "login_Name") )
{
GGM_LoginName_f(pPlayer);
return true;
}
else if( FStrEq(pCmd, "login_Password") )
{
GGM_LoginPassword_f(pPlayer);
return true;
}
else if( FStrEq(pCmd, "logout") )
{
GGM_Logout(pPlayer);
return true;
}
else if( FStrEq(pCmd, "client") )
{
char args[256] = {0};
strncpy(args, CMD_ARGS(),254);
strcat(args,"\n");
CLIENT_COMMAND( pPlayer->edict(), args );
return true;
}
else if( COOP_ClientCommand( pPlayer->edict() ) )
return true;
else if( Ent_ProcessClientCommand( pPlayer->edict() ) )
return true;
return ret;
}
void GGM_CvarValue2( const edict_t *pEnt, int requestID, const char *cvarName, const char *value )
{
if( pEnt && requestID == 111 && FStrEq( cvarName , "touch_enable" ) && atoi( value) )
{
CBasePlayer *player = (CBasePlayer * ) CBaseEntity::Instance( (edict_t*)pEnt );
player->gravgunmod_data.m_fTouchMenu = !!atof( value );
CLIENT_COMMAND((edict_t*)pEnt, "m1\n");
player->gravgunmod_data.touch_loading = true;
const char *name = NULL, *command = NULL;
if( mp_coop.value )
name = "COOP MENU", command = "coopmenu";
else if( mp_touchname.string[0] && mp_touchcommand.string[0] )
name = mp_touchname.string, command = mp_touchcommand.string;
else
return;
CLIENT_COMMAND( (edict_t*)pEnt,
UTIL_VarArgs(MENU_STR(touch_addbutton "_sb" "*black" "%s;touch_hide _sb*;tb" 0 0.05 0.15 0.11 0 0 0 128 334\ntouch_addbutton "_sbt" "#%s" "" 0 0.05 0.16 0.11 255 255 127 255 78 2\n ), command, name ));
}
}
#include "com_model.h"
// error.mdl stuff
void SET_MODEL( edict_t *e, const char *model )
{
g_engfuncs.pfnSetModel( e, model );
if( !mp_errormdl.value )
return;
if( model && model[0] && e )
{
if( e->v.modelindex )
{
model_t *mod = (model_t*)g_physfuncs.pfnGetModel(e->v.modelindex);
if( mod )
{
ALERT( at_console, "SET_MODEL %s %d %x %d %x\n", model, e->v.modelindex, mod->nodes, mod->type, mod->cache.data );
if( mod->type == mod_brush && !mod->nodes )
g_engfuncs.pfnSetModel( e, mp_errormdlpath.string );
}
else
{
int index = g_engfuncs.pfnPrecacheModel(model);
model_t *mod = (model_t*)g_physfuncs.pfnGetModel(index);
if( !mod || mod->type == mod_brush && !mod->nodes )
g_engfuncs.pfnSetModel( e, mp_errormdlpath.string );
ALERT( at_console, "SET_MODEL %s %d\n", model, e->v.modelindex );
}
}
}
}
int PRECACHE_MODEL(const char *model)
{
int index = g_engfuncs.pfnPrecacheModel( model );
if( !index || !mp_errormdl.value )
return index;
model_t *mod = (model_t*)g_physfuncs.pfnGetModel( index );
if( !mod )
{
ALERT( at_console, "PRECACHE_MODEL %s %d\n", model, index );
return g_engfuncs.pfnPrecacheModel( mp_errormdlpath.string );
}
else
{
if( mod->type == mod_brush && !mod->nodes )
return g_engfuncs.pfnPrecacheModel( mp_errormdlpath.string );
}
return index;
}