mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-10 20:29:35 +01:00
186 lines
4.3 KiB
C++
186 lines
4.3 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// menu.cpp
|
|
//
|
|
// generic menu handler
|
|
//
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "parsemsg.h"
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
#define MAX_MENU_STRING 512
|
|
char g_szMenuString[MAX_MENU_STRING];
|
|
char g_szPrelocalisedMenuString[MAX_MENU_STRING];
|
|
|
|
int KB_ConvertString( char *in, char **ppout );
|
|
|
|
DECLARE_MESSAGE( m_Menu, ShowMenu )
|
|
|
|
int CHudMenu::Init( void )
|
|
{
|
|
gHUD.AddHudElem( this );
|
|
|
|
HOOK_MESSAGE( ShowMenu );
|
|
|
|
InitHUDData();
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CHudMenu::InitHUDData( void )
|
|
{
|
|
m_fMenuDisplayed = 0;
|
|
m_bitsValidSlots = 0;
|
|
Reset();
|
|
}
|
|
|
|
void CHudMenu::Reset( void )
|
|
{
|
|
g_szPrelocalisedMenuString[0] = 0;
|
|
m_fWaitingForMore = FALSE;
|
|
}
|
|
|
|
int CHudMenu::VidInit( void )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
int CHudMenu::Draw( float flTime )
|
|
{
|
|
int i;
|
|
|
|
// check for if menu is set to disappear
|
|
if( m_flShutoffTime > 0 )
|
|
{
|
|
if( m_flShutoffTime <= gHUD.m_flTime )
|
|
{
|
|
// times up, shutoff
|
|
m_fMenuDisplayed = 0;
|
|
m_iFlags &= ~HUD_ACTIVE;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// don't draw the menu if the scoreboard is being shown
|
|
// draw the menu, along the left-hand side of the screen
|
|
// count the number of newlines
|
|
int nlc = 0;
|
|
for( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
|
|
{
|
|
if ( g_szMenuString[i] == '\n' )
|
|
nlc++;
|
|
}
|
|
|
|
// center it
|
|
int y = ( ScreenHeight / 2 ) - ( ( nlc / 2 ) * 12 ) - 40; // make sure it is above the say text
|
|
int x = 20;
|
|
|
|
i = 0;
|
|
while( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' )
|
|
{
|
|
gHUD.DrawHudString( x, y, 320, g_szMenuString + i, 255, 255, 255 );
|
|
y += 12;
|
|
|
|
while( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' && g_szMenuString[i] != '\n' )
|
|
i++;
|
|
if( g_szMenuString[i] == '\n' )
|
|
i++;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// selects an item from the menu
|
|
void CHudMenu::SelectMenuItem( int menu_item )
|
|
{
|
|
// if menu_item is in a valid slot, send a menuselect command to the server
|
|
if( ( menu_item > 0 ) && ( m_bitsValidSlots & ( 1 << ( menu_item - 1 ) ) ) )
|
|
{
|
|
char szbuf[32];
|
|
sprintf( szbuf, "menuselect %d\n", menu_item );
|
|
ClientCmd( szbuf );
|
|
|
|
// remove the menu
|
|
m_fMenuDisplayed = 0;
|
|
m_iFlags &= ~HUD_ACTIVE;
|
|
}
|
|
}
|
|
|
|
// Message handler for ShowMenu message
|
|
// takes four values:
|
|
// short: a bitfield of keys that are valid input
|
|
// char : the duration, in seconds, the menu should stay up. -1 means is stays until something is chosen.
|
|
// byte : a boolean, TRUE if there is more string yet to be received before displaying the menu, FALSE if it's the last string
|
|
// string: menu string to display
|
|
// if this message is never received, then scores will simply be the combined totals of the players.
|
|
int CHudMenu::MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
char *temp = NULL;
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
m_bitsValidSlots = READ_SHORT();
|
|
int DisplayTime = READ_CHAR();
|
|
int NeedMore = READ_BYTE();
|
|
|
|
if( DisplayTime > 0 )
|
|
m_flShutoffTime = DisplayTime + gHUD.m_flTime;
|
|
else
|
|
m_flShutoffTime = -1;
|
|
|
|
if( m_bitsValidSlots )
|
|
{
|
|
if( !m_fWaitingForMore ) // this is the start of a new menu
|
|
{
|
|
strncpy( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING );
|
|
}
|
|
else
|
|
{
|
|
// append to the current menu string
|
|
strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen( g_szPrelocalisedMenuString ) );
|
|
}
|
|
g_szPrelocalisedMenuString[MAX_MENU_STRING - 1] = 0; // ensure null termination (strncat/strncpy does not)
|
|
|
|
if( !NeedMore )
|
|
{
|
|
// we have the whole string, so we can localise it now
|
|
strcpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ) );
|
|
|
|
// Swap in characters
|
|
if( KB_ConvertString( g_szMenuString, &temp ) )
|
|
{
|
|
strcpy( g_szMenuString, temp );
|
|
free( temp );
|
|
}
|
|
}
|
|
|
|
m_fMenuDisplayed = 1;
|
|
m_iFlags |= HUD_ACTIVE;
|
|
}
|
|
else
|
|
{
|
|
m_fMenuDisplayed = 0; // no valid slots means that the menu should be turned off
|
|
m_iFlags &= ~HUD_ACTIVE;
|
|
}
|
|
|
|
m_fWaitingForMore = NeedMore;
|
|
|
|
return 1;
|
|
}
|