mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
152 lines
5.7 KiB
C++
152 lines
5.7 KiB
C++
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#include "VGUI_Font.h"
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#include "VGUI_ScrollPanel.h"
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#include "VGUI_TextImage.h"
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#include <VGUI_StackLayout.h>
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#include "hud.h"
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#include "cl_util.h"
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#include "camera.h"
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#include "kbutton.h"
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#include "const.h"
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#include "vgui_int.h"
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#include "vgui_TeamFortressViewport.h"
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#define MOTD_TITLE_X XRES(16)
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#define MOTD_TITLE_Y YRES(16)
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#define MOTD_WINDOW_X XRES(112)
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#define MOTD_WINDOW_Y YRES(80)
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#define MOTD_WINDOW_SIZE_X XRES(424)
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#define MOTD_WINDOW_SIZE_Y YRES(312)
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//-----------------------------------------------------------------------------
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// Purpose: Displays the MOTD and basic server information
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//-----------------------------------------------------------------------------
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class CMessageWindowPanel : public CMenuPanel
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{
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public:
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CMessageWindowPanel( const char *szMOTD, const char *szTitle, int iShadeFullScreen, int iRemoveMe, int x, int y, int wide, int tall );
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private:
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CTransparentPanel *m_pBackgroundPanel;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Creates a new CMessageWindowPanel
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// Output : CMenuPanel - interface to the panel
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//-----------------------------------------------------------------------------
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CMenuPanel *CMessageWindowPanel_Create( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall )
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{
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return new CMessageWindowPanel( szMOTD, szTitle, iShadeFullscreen, iRemoveMe, x, y, wide, tall );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructs a message panel
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//-----------------------------------------------------------------------------
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CMessageWindowPanel::CMessageWindowPanel( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall ) : CMenuPanel( iShadeFullscreen ? 100 : 255, iRemoveMe, x, y, wide, tall )
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{
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// Get the scheme used for the Titles
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
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// schemes
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
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SchemeHandle_t hMOTDText = pSchemes->getSchemeHandle( "Briefing Text" );
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// color schemes
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int r, g, b, a;
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// Create the window
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m_pBackgroundPanel = new CTransparentPanel( iShadeFullscreen ? 255 : 100, MOTD_WINDOW_X, MOTD_WINDOW_Y, MOTD_WINDOW_SIZE_X, MOTD_WINDOW_SIZE_Y );
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m_pBackgroundPanel->setParent( this );
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m_pBackgroundPanel->setBorder( new LineBorder( Color( 255 * 0.7, 170 * 0.7, 0, 0 ) ) );
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m_pBackgroundPanel->setVisible( true );
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int iXSize,iYSize,iXPos,iYPos;
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m_pBackgroundPanel->getPos( iXPos, iYPos );
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m_pBackgroundPanel->getSize( iXSize, iYSize );
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// Create the title
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Label *pLabel = new Label( "", iXPos + MOTD_TITLE_X, iYPos + MOTD_TITLE_Y );
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pLabel->setParent( this );
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pLabel->setFont( pSchemes->getFont( hTitleScheme ) );
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pLabel->setFont( Scheme::sf_primary1 );
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pSchemes->getFgColor( hTitleScheme, r, g, b, a );
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pLabel->setFgColor( r, g, b, a );
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pLabel->setFgColor( Scheme::sc_primary1 );
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pSchemes->getBgColor( hTitleScheme, r, g, b, a );
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pLabel->setBgColor( r, g, b, a );
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pLabel->setContentAlignment( vgui::Label::a_west );
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pLabel->setText( "%s", szTitle);
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// Create the Scroll panel
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ScrollPanel *pScrollPanel = new CTFScrollPanel( iXPos + XRES( 16 ), iYPos + MOTD_TITLE_Y * 2 + YRES( 16 ), iXSize - XRES( 32 ), iYSize - ( YRES( 48 ) + BUTTON_SIZE_Y * 2 ) );
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pScrollPanel->setParent( this );
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// force the scrollbars on so clientClip will take them in account after the validate
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pScrollPanel->setScrollBarAutoVisible( false, false );
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pScrollPanel->setScrollBarVisible( true, true );
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pScrollPanel->validate();
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// Create the text panel
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TextPanel *pText = new TextPanel( "", 0, 0, 64, 64 );
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pText->setParent( pScrollPanel->getClient() );
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// get the font and colors from the scheme
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pText->setFont( pSchemes->getFont( hMOTDText ) );
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pSchemes->getFgColor( hMOTDText, r, g, b, a );
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pText->setFgColor( r, g, b, a );
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pSchemes->getBgColor( hMOTDText, r, g, b, a );
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pText->setBgColor( r, g, b, a );
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pText->setText( szMOTD );
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// Get the total size of the MOTD text and resize the text panel
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int iScrollSizeX, iScrollSizeY;
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// First, set the size so that the client's wdith is correct at least because the
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// width is critical for getting the "wrapped" size right.
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// You'll see a horizontal scroll bar if there is a single word that won't wrap in the
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// specified width.
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pText->getTextImage()->setSize( pScrollPanel->getClientClip()->getWide(), pScrollPanel->getClientClip()->getTall() );
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pText->getTextImage()->getTextSizeWrapped( iScrollSizeX, iScrollSizeY );
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// Now resize the textpanel to fit the scrolled size
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pText->setSize( iScrollSizeX, iScrollSizeY );
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//turn the scrollbars back into automode
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pScrollPanel->setScrollBarAutoVisible( true, true );
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pScrollPanel->setScrollBarVisible( false, false );
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pScrollPanel->validate();
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CommandButton *pButton = new CommandButton( CHudTextMessage::BufferedLocaliseTextString( "#Menu_OK" ), iXPos + XRES( 16 ), iYPos + iYSize - YRES( 16 ) - BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y );
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pButton->addActionSignal( new CMenuHandler_TextWindow( HIDE_TEXTWINDOW ) );
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pButton->setParent( this );
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}
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