hlsdk-xash3d/dlls/bubblemod/BMOD_util.cpp

534 lines
15 KiB
C++

// ---------------------------------------------------------------
// BubbleMod
//
// AUTHOR
// Tyler Lund <halflife@bubblemod.org>
//
// LICENSE
//
// Permission is granted to anyone to use this software for
// any purpose on any computer system, and to redistribute it
// in any way, subject to the following restrictions:
//
// 1. The author is not responsible for the consequences of
// use of this software, no matter how awful, even if they
// arise from defects in it.
// 2. The origin of this software must not be misrepresented,
// either by explicit claim or by omission.
// 3. Altered versions must be plainly marked as such, and
// must not be misrepresented (by explicit claim or
// omission) as being the original software.
// 3a. It would be nice if I got a copy of your improved
// version sent to halflife@bubblemod.org.
// 4. This notice must not be removed or altered.
//
// ---------------------------------------------------------------
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "saverestore.h"
#include <time.h>
#include "shake.h"
#include "decals.h"
#include "player.h"
#include "weapons.h"
#include "gamerules.h"
#include <string.h>
#include <time.h>
// bigguy's CastPlayer functions
CBasePlayer* UTIL_CastPlayer ( CBaseEntity *pEnt )
{
if (pEnt) // check validity
{
if (pEnt->IsPlayer()) // is it even a player?
{
CBasePlayer *plr = GetClassPtr((CBasePlayer *)pEnt); // cast player
if (plr) // check validity
return plr; // return pointer
}
}
return NULL; // otherwise, its not a player
}
CBasePlayer* UTIL_CastPlayer ( entvars_t *pev )
{
if (pev) // check validity
{
if (FClassnameIs(pev, "player")) // is it even a player?
{
CBasePlayer *plr = GetClassPtr((CBasePlayer *)pev); // cast player
if (plr) // check validity
return plr; // return pointer
}
}
return NULL; // otherwise, its not a player
}
CBasePlayer* UTIL_CastPlayer ( edict_t *pEdict )
{
if (pEdict) // check validity
{
// if (FClassnameIs(pEdict, "player")) // is it even a player?
// {
entvars_t *pev = &pEdict->v;
// CBasePlayer *plr = GetClassPtr((CBasePlayer *)pev); // cast player
CBasePlayer *plr = (CBasePlayer*) CBasePlayer::Instance( pev ); // cast player
if (plr) // check validity
return plr; // return pointer
// }
}
return NULL; // otherwise, its not a player
}
CBasePlayer* UTIL_CastPlayer ( int index )
{
if (index > 0 && index <= gpGlobals->maxClients) // check validity
{
edict_t *pEdict = INDEXENT(index); // cast pEdict
CBasePlayer *plr = UTIL_CastPlayer(pEdict); // cast player
if (plr) // check validity
return plr; // return pointer
}
return NULL; // otherwise, its not a player
}
// Oriented Bounding Box to line segment intersection test
// Adapted from Miguel Gomez article on Gamasutra Oct. '99
//
// Arguments are line start point, line end point, BBox center, and BBox extents
//
// Returns TRUE if the line and BBox intersect, FALSE if they do not.
BOOL UTIL_OBB_LineTest(Vector vecSrc, Vector vecDst, Vector boxP, Vector boxE)
{
// Unit vector in direction of line.
Vector l = vecDst - vecSrc;
// Half of line segment length
float hl = fabs(l.Length() / 2);
l = l.Normalize();
// midpoint of line segemnt.
Vector mid = (vecDst + vecSrc) / 2;
// The separating axis.
Vector T = boxP - mid;
/*
char sPlayers[256] = "";
sprintf(sPlayers, "Start: %f, %f, %f\nEnd: %f, %f, %f\nhl: %f\nunit: %f, %f, %f\n\n", vecSrc.x, vecSrc.y, vecSrc.z,
vecDst.x, vecDst.y, vecDst.z, hl, l.x, l.y, l.z);
g_engfuncs.pfnServerPrint( sPlayers );
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMPOINTS );
WRITE_COORD(mid.x);
WRITE_COORD(mid.y);
WRITE_COORD(mid.z);
WRITE_COORD(mid.x + (hl * l.x));
WRITE_COORD(mid.y + (hl * l.y));
WRITE_COORD(mid.z + (hl * l.z));
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // Starting frame
WRITE_BYTE( 0 ); // framerate * 0.1
WRITE_BYTE( 255 ); // life * 0.1
WRITE_BYTE( 10 ); // width
WRITE_BYTE( 0 ); // noise
WRITE_BYTE( 0 ); // color r,g,b
WRITE_BYTE( 0 ); // color r,g,b
WRITE_BYTE( 255 ); // color r,g,b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 0 ); // scroll speed
MESSAGE_END();
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMPOINTS );
WRITE_COORD(mid.x);
WRITE_COORD(mid.y);
WRITE_COORD(mid.z);
WRITE_COORD(mid.x - (hl * l.x));
WRITE_COORD(mid.y - (hl * l.y));
WRITE_COORD(mid.z - (hl * l.z));
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // Starting frame
WRITE_BYTE( 0 ); // framerate * 0.1
WRITE_BYTE( 255 ); // life * 0.1
WRITE_BYTE( 10 ); // width
WRITE_BYTE( 0 ); // noise
WRITE_BYTE( 255 ); // color r,g,b
WRITE_BYTE( 0 ); // color r,g,b
WRITE_BYTE( 0 ); // color r,g,b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 0 ); // scroll speed
MESSAGE_END();
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMPOINTS );
WRITE_COORD(mid.x);
WRITE_COORD(mid.y);
WRITE_COORD(mid.z);
WRITE_COORD(boxP.x);
WRITE_COORD(boxP.y);
WRITE_COORD(boxP.z);
WRITE_SHORT( g_sModelIndexLaser );
WRITE_BYTE( 0 ); // Starting frame
WRITE_BYTE( 0 ); // framerate * 0.1
WRITE_BYTE( 255 ); // life * 0.1
WRITE_BYTE( 10 ); // width
WRITE_BYTE( 0 ); // noise
WRITE_BYTE( 255 ); // color r,g,b
WRITE_BYTE( 255 ); // color r,g,b
WRITE_BYTE( 255 ); // color r,g,b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 0 ); // scroll speed
MESSAGE_END();
*/
// The box is assumed to be axis aligned to the world, so we start
// with those trivial cases.
if( ( fabs(T.x) > boxE.x + hl * fabs(l.x) ) ||
( fabs(T.y) > boxE.y + hl * fabs(l.y) ) ||
( fabs(T.z) > boxE.z + hl * fabs(l.z) ) )
return FALSE;
// Now we check the box transformed into the line space.
if ( ( fabs(T.y*l.z - T.z*l.y) > boxE.y*fabs(l.z) + boxE.z*fabs(l.y) ) ||
( fabs(T.z*l.x - T.x*l.z) > boxE.z*fabs(l.x) + boxE.x*fabs(l.z) ) ||
( fabs(T.x*l.y - T.y*l.x) > boxE.x*fabs(l.y) + boxE.y*fabs(l.x) ) )
return FALSE;
return TRUE;
}
// Oriented Bounding Box to point intersection test
//
// Arguments are line point, BBox center, and BBox extents
//
// Returns TRUE if the point and BBox intersect, FALSE if they do not.
BOOL UTIL_OBB_PointTest(Vector vecSrc, Vector boxP, Vector boxE)
{
if ((vecSrc.x < (boxP.x - boxE.x) )||
(vecSrc.x > (boxP.x + boxE.x) )||
(vecSrc.y < (boxP.y - boxE.y) )||
(vecSrc.y > (boxP.y + boxE.y) )||
(vecSrc.z < (boxP.z - boxE.z) )||
(vecSrc.z > (boxP.z + boxE.z) ))
return FALSE;
return TRUE;
}
void UTIL_SpeakAll( const char *message )
{
char text[256];
strcpy(text, "speak \"");
strcat(text, message);
strcat(text, "\"\n");
CBasePlayer *client = NULL;
while ( ((client = (CBasePlayer*)UTIL_FindEntityByClassname( client, "player" )) != NULL) && (!FNullEnt(client->edict())) )
{
CLIENT_COMMAND(client->edict(), text);
}
}
void UTIL_SpeakBadWeapon( void )
{
switch (RANDOM_LONG(0, 3))
{
case 0:
UTIL_SpeakAll("deeoo, warning, unauthorized weapon use detected");
break;
case 1:
UTIL_SpeakAll("deeoo, warning, weapon violation detected");
break;
case 2:
UTIL_SpeakAll("deeoo, warning, forbidden use of detonation device");
break;
case 3:
UTIL_SpeakAll("deeoo, warning, illegal explosion in sector fourty two");
break;
}
}
char* UTIL_CountVotes()
{
static char string[128];
char maps[32][81];
int votes[32];
int i, p = 0;
int q = 0;
for( i = 0; i < 32; i++ )
{
strcpy(maps[i], "");
votes[i] = 0;
}
CBasePlayer *client = NULL;
for ( i = 1; i <= gpGlobals->maxClients; i++ )
{
client = (CBasePlayer*)UTIL_PlayerByIndex( i );
if ( client && (client->m_bIsConnected) && (IS_MAP_VALID(client->m_sMapVote) || !strcmp(client->m_sMapVote, "extend")))
{
p = 0;
while(strcmp(client->m_sMapVote, maps[p]) && (p < 32))
{
p++;
}
if (p < 32)
{
votes[p]++;
}
else
{
strcpy(maps[q], client->m_sMapVote);
votes[q]++;
q++;
}
}
}
q = 0;
for (i = 0; i < 32; i++)
{
if (votes[i] > votes[q])
q = i;
}
string[0] = (char)votes[q];
string[1] = 0;
strcat(&(string[1]), maps[q]);
return string;
}
typedef struct
{
char WONid[81];
// unsigned int WONid;
int frags;
int deaths;
int SpawnKills;
int TypeKills;
BOOL IsLlama;
} SavedPlayer;
void UTIL_SaveRestorePlayer( CBasePlayer *pPlayer, BOOL save, BOOL resetall )
{
// return;
static SavedPlayer Player[32];
static BOOL init = FALSE;
// Initialize the array
if (!init || resetall)
{
for (int i = 0; i < 32; i++)
{
Player[i].WONid[0] = 0;
// Player[i].WONid = 0;
Player[i].frags = 0;
Player[i].deaths = 0;
Player[i].SpawnKills = 0;
Player[i].TypeKills = 0;
Player[i].IsLlama = 0;
}
init = TRUE;
}
if (resetall)
return;
// Save a player's data
if (save)
{
for (int i = 0; i < 32; i++)
{
if (Player[i].WONid[0] == 0)
// if (Player[i].WONid == 0)
{
strcpy(Player[i].WONid, GETPLAYERAUTHID(pPlayer->edict()));
// Player[i].WONid = GETPLAYERAUTHID(pPlayer->edict());
//Player[i].frags = pPlayer->pev->frags;
//Player[i].deaths = pPlayer->m_iDeaths;
Player[i].SpawnKills = pPlayer->m_iSpawnKills;
Player[i].TypeKills = pPlayer->m_iTypeKills;
Player[i].IsLlama = pPlayer->m_IsLlama;
break;
}
}
}
// Otherwise load a player's data
else
{
for (int i = 0; i < 32; i++)
{
if (!strcmp(Player[i].WONid, GETPLAYERAUTHID(pPlayer->edict())))
// if (Player[i].WONid == GETPLAYERAUTHID(pPlayer->edict()))
{
//pPlayer->pev->frags = Player[i].frags;
//pPlayer->m_iDeaths = Player[i].deaths;
pPlayer->m_IsLlama = Player[i].IsLlama;
pPlayer->m_iSpawnKills = Player[i].SpawnKills;
pPlayer->m_iTypeKills = Player[i].TypeKills;
Player[i].WONid[0] = 0;
// Player[i].WONid = 0;
Player[i].frags = 0;
Player[i].deaths = 0;
Player[i].SpawnKills = 0;
Player[i].TypeKills = 0;
break;
}
}
}
}
const int NUMSTRINGS = 43;
const char *XLate [NUMSTRINGS*5] ={ "YOU", "J00", "JO0", "j00", "Jo0",
"?", "?!", "!?", "?!?", "!?!",
"!", "!!", "!", "!!", "!",
"IES", "YS", "yZ", "Y$", "y5",
"HACKER", "H4X0r" ,"H4><0r", "h4X0r", "h4XoR",
"SUCK", "SuX0rZ" ,"Su><0rZ", "sUX0rz", "suXoRZ",
"DUDE", "D00D" ,"d00d", "dUUD", "|)0o|)",
"QU", "|<u", "Ku", "kU", "]<U",
"ENOUGH", "3nUfF", "EnUF" ,"3|\\|UF", "eNuFF",
"DOES", "dUz", "D0Z", "Du$", "duuZZ",
"TOO", "2", "2", "2", "2",
"TO", "2", "2", "2", "2",
"FOR", "4", "4", "Fo|2", "f0R",
"WHAT", "wUt", "Wu7", "Wu+", "wU++",
"ROCK", "|20X0rZ" ,"ro><orZ", "r()x()|2$", "r0x0rZ",
"COOL", "|<3w3l" ,"k3vv3l", "KeW3|_", "k3vv3L",
"STUPID", "$t00piD" ,"Z+00p!d", "S700P!D", "z7OOp!d",
"A", "/\\", "A", "4", "@",
"B", "B", "b", "8", "|3",
"C", "C", "c", "[", "(",
"D", "D", "d", "|)", "|]",
"E", "E", "e", "3", "3",
"F", "F", "f", "F", "f",
"G", "G", "g", "G", "6",
"H", "H", "h", "H", "h",
"I", "I", "i", "!", "!",
"J", "J", "j", "J", "j",
"K", "K", "k" ,"|<", "]<",
"L", "L", "l", "1", "|_",
"M", "M", "m", "M", "m",
"N", "N", "n", "|\\|", "N",
"O", "<>", "o", "0", "()",
"P", "P", "p", "P", "p",
"Q", "Q", "q", "Q", "q",
"R", "R", "r", "|2", "|2",
"S", "z", "$", "5", "Z",
"T", "T", "t", "7", "+",
"U", "U", "u", "U", "u",
"V", "V", "v", "\\/", "V",
"W", "W", "w", "vv", "W",
"X", "X", "x", "><", "%",
"Y", "Y", "y", "Y", "y",
"Z", "Z", "z", "Z", "z"
};
void UTIL_Speak_2_l33t( char *szTarget, char *szOString )
{
const int MAX_L33T = 512;
int i = 0;
char szNewString[MAX_L33T] = "";
char szString[MAX_L33T] = "";
strcpy(szString, szOString);
int j;
BOOL match;
for (i=0; i<(int)strlen(szString); i++)
{
szString[i] = toupper(szString[i]);
};
i = 0;
for (i=0; i<(int)strlen(szString); i++)
{
match = false;
for(j=0; j<NUMSTRINGS; j++)
{
if (!strncmp(szString+i, XLate[j*5], strlen(XLate[j*5])) )
{
strcat(szNewString, XLate[j*5+RANDOM_LONG(1,4)]);
i += strlen(XLate[j*5])-1;
match= true;
break;
}
}
if (!match)
{
strncat(szNewString, szString+i, 1);
}
}
strcat(szTarget, szNewString);
}
void UTIL_SayTime( void ) {
// tm_sec: seconds after the minute (0-59)
// tm_min: minutes after hour (0-59)
// tm_hour: hours after midnight (0-23)
// tm_mday: day of month (1-31)
// tm_mon: month of year (0-11; January == 0)
// tm_year: year (value of current year minus 1900)
struct tm *adjustedTime;
time_t sysTime;
time( &sysTime ); // Get system time encoded as time_t
adjustedTime = localtime( &sysTime ); // Adjust for local time
char szTime[80];
int hour = adjustedTime->tm_hour;
hour = hour > 12 ? hour - 12 : hour;
hour = hour == 0 ? 12 : hour;
int min = adjustedTime->tm_min;
const char *ampm = "AM";
if (adjustedTime->tm_hour > 11)
ampm = "PM";
sprintf(szTime, "<SERVER> Local server time is: %d:%02d %s\n", hour, min, ampm);
UTIL_ClientPrintAll( HUD_PRINTTALK, szTime);
}
// Convert a four digit hex string to an int.
int UTIL_axtoi(char *hexStg) {
int n = 0; // position in string
int m = 0; // position in digit[] to shift
int count; // loop index
int intValue = 0; // integer value of hex string
int digit[5]; // hold values to convert
while (n < 4) {
if (hexStg[n]=='\0')
break;
if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
digit[n] = hexStg[n] & 0x0f; //convert to int
else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
else break;
n++;
}
count = n;
m = n - 1;
n = 0;
while(n < count) {
// digit[n] is value of hex digit at position n
// (m << 2) is the number of positions to shift
// OR the bits into return value
intValue = intValue | (digit[n] << (m << 2));
m--; // adjust the position to set
n++; // next digit to process
}
return (intValue);
}