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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 11:19:39 +01:00
hlsdk-xash3d/dlls/CMakeLists.txt

203 lines
4.9 KiB
CMake

#
# Copyright (c) 2015 Pavlo Lavrenenko
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
cmake_minimum_required(VERSION 3.9)
project (SVDLL)
set (SVDLL_LIBRARY server)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-fno-rtti) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
add_compile_options(-fvisibility=hidden) # GCC/Clang flag
add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
if(CMAKE_BUILD_TYPE MATCHES "Release"
OR (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo"
AND CMAKE_SYSTEM_NAME STREQUAL "Android"))
add_compile_options(-fno-unwind-tables -fno-asynchronous-unwind-tables) # GCC/Clang flag
add_compile_options(-fomit-frame-pointer) # GCC/Clang flag
add_compile_options(-ftree-vectorize) # GCC/Clang flag
add_compile_options(-funsafe-math-optimizations) # GCC/Clang flag
if(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_compile_options(-O3 -DNDEBUG) # gradle compiles release builds with RelWithDebInfo(-O2 -g) and strips debug symbols.
target_link_options(${SVDLL_LIBRARY} PUBLIC "LINKER:-O3")
endif()
endif()
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
set (SVDLL_SOURCES
agrunt.cpp
airtank.cpp
aflock.cpp
animating.cpp
animation.cpp
apache.cpp
barnacle.cpp
barney.cpp
bigmomma.cpp
bloater.cpp
bmodels.cpp
bullsquid.cpp
buttons.cpp
cbase.cpp
client.cpp
combat.cpp
controller.cpp
crossbow.cpp
crowbar.cpp
defaultai.cpp
doors.cpp
effects.cpp
egon.cpp
explode.cpp
flyingmonster.cpp
func_break.cpp
func_tank.cpp
game.cpp
gamerules.cpp
gargantua.cpp
gauss.cpp
genericmonster.cpp
ggrenade.cpp
globals.cpp
glock.cpp
gman.cpp
h_ai.cpp
h_battery.cpp
h_cine.cpp
h_cycler.cpp
h_export.cpp
handgrenade.cpp
hassassin.cpp
headcrab.cpp
healthkit.cpp
hgrunt.cpp
hornet.cpp
hornetgun.cpp
houndeye.cpp
ichthyosaur.cpp
islave.cpp
items.cpp
leech.cpp
lights.cpp
maprules.cpp
monstermaker.cpp
monsters.cpp
monsterstate.cpp
mortar.cpp
mp5.cpp
multiplay_gamerules.cpp
nihilanth.cpp
nodes.cpp
observer.cpp
osprey.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
playermonster.cpp
python.cpp
rat.cpp
roach.cpp
rpg.cpp
satchel.cpp
schedule.cpp
scientist.cpp
scripted.cpp
shotgun.cpp
singleplay_gamerules.cpp
skill.cpp
sound.cpp
soundent.cpp
spectator.cpp
squadmonster.cpp
squeakgrenade.cpp
subs.cpp
talkmonster.cpp
teamplay_gamerules.cpp
tempmonster.cpp
tentacle.cpp
triggers.cpp
tripmine.cpp
turret.cpp
util.cpp
vehicle.cpp
weapons.cpp
world.cpp
xen.cpp
zombie.cpp
../pm_shared/pm_debug.c
../pm_shared/pm_math.c
../pm_shared/pm_shared.c
)
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
if(MSVC)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
hl.def)
endif()
if(USE_VOICEMGR)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
../game_shared/voice_gamemgr.cpp)
else()
add_definitions(-DNO_VOICEGAMEMGR)
endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
set_target_properties (${SVDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1)
if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android")
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${SVDLL_NAME}
PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if(HAVE_LTO)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
add_custom_command(TARGET ${SVDLL_LIBRARY}
POST_BUILD DEPENDS ${SVDLL_LIBRARY}
COMMAND $<$<CONFIG:release>:${CMAKE_STRIP}> -s $<TARGET_FILE:${SVDLL_LIBRARY}>)