hlsdk-xash3d/dlls/bot/hl_gamestate.h

57 lines
1.9 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CS_GAMESTATE_H
#define CS_GAMESTATE_H
#ifdef _WIN32
#pragma once
#endif
class CHLBot;
// This class represents the game state as known by a particular bot
class CHLGameState
{
public:
CHLGameState() {};
CHLGameState(CHLBot *owner);
void Reset();
void OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other); // Event handling
bool IsRoundOver() const; // true if round has been won or lost (but not yet reset)
private:
CHLBot *m_owner; // who owns this gamestate
bool m_isRoundOver; // true if round is over, but no yet reset
CountdownTimer m_validateInterval;
};
#endif // CS_GAMESTATE_H