mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-24 18:59:26 +01:00
239 lines
6.4 KiB
CMake
239 lines
6.4 KiB
CMake
#
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# Copyright (c) 2016 Alibek Omarov
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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cmake_minimum_required(VERSION 3.9)
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project (CLDLL)
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set (CLDLL_LIBRARY client)
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add_definitions(-DCLIENT_DLL)
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if(NOT MSVC)
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add_compile_options(-fno-exceptions) # GCC/Clang flag
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add_compile_options(-fno-rtti) # GCC/Clang flag
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add_compile_options(-fvisibility=hidden) # GCC/Clang flag
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add_definitions(-D_LINUX -DLINUX) # It seems enough for all non-Win32 systems
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add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp)
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if(NOT MINGW)
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add_definitions(-D_snprintf=snprintf -D_vsnprintf=vsnprintf)
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endif()
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if(CMAKE_BUILD_TYPE MATCHES "Release"
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OR (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo"
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AND CMAKE_SYSTEM_NAME STREQUAL "Android"))
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add_compile_options(-fno-unwind-tables -fno-asynchronous-unwind-tables) # GCC/Clang flag
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add_compile_options(-fomit-frame-pointer) # GCC/Clang flag
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add_compile_options(-ftree-vectorize) # GCC/Clang flag
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add_compile_options(-funsafe-math-optimizations) # GCC/Clang flag
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endif()
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else()
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
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endif()
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if (GOLDSOURCE_SUPPORT)
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add_definitions(-DGOLDSOURCE_SUPPORT)
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endif()
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if (USE_VGUI)
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add_definitions(-DUSE_VGUI)
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if (USE_NOVGUI_MOTD)
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add_definitions(-DUSE_NOVGUI_MOTD)
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endif()
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if (USE_NOVGUI_SCOREBOARD)
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add_definitions(-DUSE_NOVGUI_SCOREBOARD)
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endif()
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endif()
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set (CLDLL_SOURCES
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../dlls/crossbow.cpp
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../dlls/crowbar.cpp
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../dlls/egon.cpp
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../dlls/gauss.cpp
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../dlls/handgrenade.cpp
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../dlls/hornetgun.cpp
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../dlls/mp5.cpp
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../dlls/python.cpp
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../dlls/rpg.cpp
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../dlls/satchel.cpp
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../dlls/shotgun.cpp
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../dlls/squeakgrenade.cpp
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../dlls/tripmine.cpp
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../dlls/glock.cpp
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ev_hldm.cpp
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hl/hl_baseentity.cpp
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hl/hl_events.cpp
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hl/hl_objects.cpp
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hl/hl_weapons.cpp
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ammo.cpp
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ammo_secondary.cpp
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ammohistory.cpp
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battery.cpp
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cdll_int.cpp
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com_weapons.cpp
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death.cpp
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demo.cpp
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entity.cpp
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ev_common.cpp
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events.cpp
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flashlight.cpp
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GameStudioModelRenderer.cpp
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geiger.cpp
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health.cpp
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hud.cpp
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hud_msg.cpp
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hud_redraw.cpp
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hud_spectator.cpp
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hud_update.cpp
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in_camera.cpp
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input.cpp
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input_goldsource.cpp
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input_mouse.cpp
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input_xash3d.cpp
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interpolation.cpp
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menu.cpp
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message.cpp
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parsemsg.cpp
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../pm_shared/pm_debug.c
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../pm_shared/pm_math.c
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../pm_shared/pm_shared.c
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saytext.cpp
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status_icons.cpp
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statusbar.cpp
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studio_util.cpp
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StudioModelRenderer.cpp
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text_message.cpp
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train.cpp
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tri.cpp
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util.cpp
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view.cpp
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../game_shared/vcs_info.cpp
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)
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if (USE_VGUI)
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list(APPEND CLDLL_SOURCES
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vgui_int.cpp
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vgui_ClassMenu.cpp
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vgui_ConsolePanel.cpp
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vgui_ControlConfigPanel.cpp
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vgui_CustomObjects.cpp
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vgui_MOTDWindow.cpp
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vgui_SchemeManager.cpp
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vgui_ScorePanel.cpp
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vgui_TeamFortressViewport.cpp
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vgui_SpectatorPanel.cpp
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vgui_teammenu.cpp
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voice_status.cpp
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../game_shared/vgui_checkbutton2.cpp
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../game_shared/vgui_grid.cpp
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../game_shared/vgui_helpers.cpp
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../game_shared/vgui_listbox.cpp
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../game_shared/vgui_loadtga.cpp
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../game_shared/vgui_scrollbar2.cpp
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../game_shared/vgui_slider2.cpp
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../game_shared/voice_banmgr.cpp
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)
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if (USE_NOVGUI_MOTD)
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list(APPEND CLDLL_SOURCES MOTD.cpp)
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endif()
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if (USE_NOVGUI_SCOREBOARD)
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list(APPEND CLDLL_SOURCES scoreboard.cpp)
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endif()
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else()
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list(APPEND CLDLL_SOURCES
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MOTD.cpp
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scoreboard.cpp)
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endif()
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include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
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if (WIN32)
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include_directories (../external/)
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endif()
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if (USE_VGUI)
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SET(CMAKE_SKIP_RPATH TRUE)
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link_directories(${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib)
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include_directories(../vgui_support/vgui-dev/include)
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else()
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include_directories(../utils/fake_vgui/include)
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endif()
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if(USE_VOICEMGR)
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#set(CLDLL_SOURCES
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# ${CLDLL_SOURCES}
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# ../game_shared/voice_banmgr.cpp
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# ../game_shared/voice_status.cpp)
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endif()
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add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES})
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if (GOLDSOURCE_SUPPORT)
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target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} )
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endif()
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if (USE_VGUI)
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if (WIN32)
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add_library(vgui SHARED IMPORTED)
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set_property(TARGET vgui PROPERTY IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll")
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set_property(TARGET vgui PROPERTY IMPORTED_IMPLIB "${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib/win32_vc6/vgui.lib")
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target_link_libraries(${CLDLL_LIBRARY} vgui)
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elseif(APPLE)
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target_link_libraries(${CLDLL_LIBRARY} "-Wl,--no-undefined -L${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib vgui.dylib")
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else()
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target_link_libraries(${CLDLL_LIBRARY} :vgui.so)
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endif()
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endif()
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if(WIN32)
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target_link_libraries( ${CLDLL_LIBRARY} user32.lib )
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if (GOLDSOURCE_SUPPORT)
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target_link_libraries( ${CLDLL_LIBRARY} winmm.lib )
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endif()
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endif()
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set_target_properties (${CLDLL_LIBRARY} PROPERTIES
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POSITION_INDEPENDENT_CODE 1)
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if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android")
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set(CLDLL_NAME "client")
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set_target_properties(${CLDLL_LIBRARY} PROPERTIES
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OUTPUT_NAME ${CLDLL_NAME}
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PREFIX "")
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endif()
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if(MSVC)
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set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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if(HAVE_LTO)
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set_property(TARGET ${CLDLL_LIBRARY} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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install( TARGETS ${CLDLL_LIBRARY}
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DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE )
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add_custom_command(TARGET ${CLDLL_LIBRARY}
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POST_BUILD DEPENDS ${CLDLL_LIBRARY}
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COMMAND $<$<CONFIG:release>:${CMAKE_STRIP}> -s $<TARGET_FILE:${CLDLL_LIBRARY}>)
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