mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-21 17:36:18 +01:00
370 lines
9.0 KiB
C
370 lines
9.0 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#pragma once
|
|
#if !defined(STUDIO_H)
|
|
#define STUDIO_H
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
STUDIO MODELS
|
|
|
|
Studio models are position independent, so the cache manager can move them.
|
|
==============================================================================
|
|
*/
|
|
|
|
// header
|
|
#define STUDIO_VERSION 10
|
|
#define IDSTUDIOHEADER (('T'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDST"
|
|
#define IDSEQGRPHEADER (('Q'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSQ"
|
|
|
|
// studio limits
|
|
#define MAXSTUDIOTRIANGLES 32768 // max triangles per model
|
|
#define MAXSTUDIOVERTS 4096 // max vertices per submodel
|
|
#define MAXSTUDIOSEQUENCES 2048 // total animation sequences
|
|
#define MAXSTUDIOSKINS 256 // total textures
|
|
#define MAXSTUDIOSRCBONES 512 // bones allowed at source movement
|
|
#define MAXSTUDIOBONES 128 // total bones actually used
|
|
#define MAXSTUDIOMODELS 32 // sub-models per model
|
|
#define MAXSTUDIOBODYPARTS 32 // body parts per submodel
|
|
#define MAXSTUDIOGROUPS 16 // sequence groups (e.g. barney01.mdl, barney02.mdl, e.t.c)
|
|
#define MAXSTUDIOANIMATIONS 2048 // max frames per sequence
|
|
#define MAXSTUDIOMESHES 256 // max textures per model
|
|
#define MAXSTUDIOEVENTS 1024 // events per model
|
|
#define MAXSTUDIOPIVOTS 256 // pivot points
|
|
#define MAXSTUDIOBLENDS 16 // max anim blends
|
|
#define MAXSTUDIOCONTROLLERS 8 // max controllers per model
|
|
#define MAXSTUDIOATTACHMENTS 4 // max attachments per model
|
|
|
|
// client-side model flags
|
|
#define STUDIO_ROCKET 0x0001 // leave a trail
|
|
#define STUDIO_GRENADE 0x0002 // leave a trail
|
|
#define STUDIO_GIB 0x0004 // leave a trail
|
|
#define STUDIO_ROTATE 0x0008 // rotate (bonus items)
|
|
#define STUDIO_TRACER 0x0010 // green split trail
|
|
#define STUDIO_ZOMGIB 0x0020 // small blood trail
|
|
#define STUDIO_TRACER2 0x0040 // orange split trail + rotate
|
|
#define STUDIO_TRACER3 0x0080 // purple trail
|
|
#define STUDIO_DYNAMIC_LIGHT 0x0100 // dynamically get lighting from floor or ceil (flying monsters)
|
|
#define STUDIO_TRACE_HITBOX 0x0200 // always use hitbox trace instead of bbox
|
|
|
|
// lighting & rendermode options
|
|
#define STUDIO_NF_FLATSHADE 0x0001
|
|
#define STUDIO_NF_CHROME 0x0002
|
|
#define STUDIO_NF_FULLBRIGHT 0x0004
|
|
#define STUDIO_NF_COLORMAP 0x0008 // can changed by colormap command
|
|
#define STUDIO_NF_ALPHA 0x0010 // rendering as transparent texture
|
|
#define STUDIO_NF_ADDITIVE 0x0020 // rendering with additive mode
|
|
#define STUDIO_NF_TRANSPARENT 0x0040 // use texture with alpha channel
|
|
#define STUDIO_NF_NORMALMAP 0x0080 // indexed normalmap
|
|
#define STUDIO_NF_GLOSSMAP 0x0100 // heightmap that can be used for parallax or normalmap
|
|
#define STUDIO_NF_GLOSSPOWER 0x0200 // glossmap
|
|
#define STUDIO_NF_UV_COORDS (1<<31) // using fixed coords instead of ST
|
|
|
|
// motion flags
|
|
#define STUDIO_X 0x0001
|
|
#define STUDIO_Y 0x0002
|
|
#define STUDIO_Z 0x0004
|
|
#define STUDIO_XR 0x0008
|
|
#define STUDIO_YR 0x0010
|
|
#define STUDIO_ZR 0x0020
|
|
#define STUDIO_LX 0x0040
|
|
#define STUDIO_LY 0x0080
|
|
#define STUDIO_LZ 0x0100
|
|
#define STUDIO_AX 0x0200
|
|
#define STUDIO_AY 0x0400
|
|
#define STUDIO_AZ 0x0800
|
|
#define STUDIO_AXR 0x1000
|
|
#define STUDIO_AYR 0x2000
|
|
#define STUDIO_AZR 0x4000
|
|
#define STUDIO_TYPES 0x7FFF
|
|
#define STUDIO_RLOOP 0x8000 // controller that wraps shortest distance
|
|
|
|
// bonecontroller types
|
|
#define STUDIO_MOUTH 4 // hardcoded
|
|
|
|
// sequence flags
|
|
#define STUDIO_LOOPING 0x0001
|
|
#define STUDIO_STATIC 0x8000 // studiomodel is static
|
|
|
|
// bone flags
|
|
#define STUDIO_HAS_NORMALS 0x0001
|
|
#define STUDIO_HAS_VERTICES 0x0002
|
|
#define STUDIO_HAS_BBOX 0x0004
|
|
#define STUDIO_HAS_CHROME 0x0008 // if any of the textures have chrome on them
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
|
|
char name[64];
|
|
int length;
|
|
|
|
vec3_t eyeposition; // ideal eye position
|
|
vec3_t min; // ideal movement hull size
|
|
vec3_t max;
|
|
|
|
vec3_t bbmin; // clipping bounding box
|
|
vec3_t bbmax;
|
|
|
|
int flags;
|
|
|
|
int numbones; // bones
|
|
int boneindex;
|
|
|
|
int numbonecontrollers; // bone controllers
|
|
int bonecontrollerindex;
|
|
|
|
int numhitboxes; // complex bounding boxes
|
|
int hitboxindex;
|
|
|
|
int numseq; // animation sequences
|
|
int seqindex;
|
|
|
|
int numseqgroups; // demand loaded sequences
|
|
int seqgroupindex;
|
|
|
|
int numtextures; // raw textures
|
|
int textureindex;
|
|
int texturedataindex;
|
|
|
|
int numskinref; // replaceable textures
|
|
int numskinfamilies;
|
|
int skinindex;
|
|
|
|
int numbodyparts;
|
|
int bodypartindex;
|
|
|
|
int numattachments; // queryable attachable points
|
|
int attachmentindex;
|
|
|
|
int soundtable;
|
|
int soundindex;
|
|
int soundgroups;
|
|
int soundgroupindex;
|
|
|
|
int numtransitions; // animation node to animation node transition graph
|
|
int transitionindex;
|
|
} studiohdr_t;
|
|
|
|
// header for demand loaded sequence group data
|
|
typedef struct
|
|
{
|
|
int id;
|
|
int version;
|
|
|
|
char name[64];
|
|
int length;
|
|
} studioseqhdr_t;
|
|
|
|
// bones
|
|
typedef struct
|
|
{
|
|
char name[32]; // bone name for symbolic links
|
|
int parent; // parent bone
|
|
int flags; // ??
|
|
int bonecontroller[6]; // bone controller index, -1 == none
|
|
float value[6]; // default DoF values
|
|
float scale[6]; // scale for delta DoF values
|
|
} mstudiobone_t;
|
|
|
|
// bone controllers
|
|
typedef struct
|
|
{
|
|
int bone; // -1 == 0
|
|
int type; // X, Y, Z, XR, YR, ZR, M
|
|
float start;
|
|
float end;
|
|
int rest; // byte index value at rest
|
|
int index; // 0-3 user set controller, 4 mouth
|
|
} mstudiobonecontroller_t;
|
|
|
|
// intersection boxes
|
|
typedef struct
|
|
{
|
|
int bone;
|
|
int group; // intersection group
|
|
vec3_t bbmin; // bounding box
|
|
vec3_t bbmax;
|
|
} mstudiobbox_t;
|
|
|
|
#if !defined(CACHE_USER)
|
|
#define CACHE_USER
|
|
typedef struct cache_user_s
|
|
{
|
|
void *data; // extradata
|
|
} cache_user_t;
|
|
#endif
|
|
|
|
// demand loaded sequence groups
|
|
typedef struct
|
|
{
|
|
char label[32]; // textual name
|
|
char name[64]; // file name
|
|
int unused1; // was "cache" - index pointer
|
|
int unused2; // was "data" - hack for group 0
|
|
} mstudioseqgroup_t;
|
|
|
|
// sequence descriptions
|
|
typedef struct
|
|
{
|
|
char label[32]; // sequence label
|
|
|
|
float fps; // frames per second
|
|
int flags; // looping/non-looping flags
|
|
|
|
int activity;
|
|
int actweight;
|
|
|
|
int numevents;
|
|
int eventindex;
|
|
|
|
int numframes; // number of frames per sequence
|
|
|
|
int numpivots; // number of foot pivots
|
|
int pivotindex;
|
|
|
|
int motiontype;
|
|
int motionbone;
|
|
vec3_t linearmovement;
|
|
int automoveposindex;
|
|
int automoveangleindex;
|
|
|
|
vec3_t bbmin; // per sequence bounding box
|
|
vec3_t bbmax;
|
|
|
|
int numblends;
|
|
int animindex; // mstudioanim_t pointer relative to start of sequence group data
|
|
// [blend][bone][X, Y, Z, XR, YR, ZR]
|
|
|
|
int blendtype[2]; // X, Y, Z, XR, YR, ZR
|
|
float blendstart[2]; // starting value
|
|
float blendend[2]; // ending value
|
|
int blendparent;
|
|
|
|
int seqgroup; // sequence group for demand loading
|
|
|
|
int entrynode; // transition node at entry
|
|
int exitnode; // transition node at exit
|
|
int nodeflags; // transition rules
|
|
|
|
int nextseq; // auto advancing sequences
|
|
} mstudioseqdesc_t;
|
|
|
|
// events
|
|
#include "studio_event.h"
|
|
|
|
// pivots
|
|
typedef struct
|
|
{
|
|
vec3_t org; // pivot point
|
|
int start;
|
|
int end;
|
|
} mstudiopivot_t;
|
|
|
|
// attachment
|
|
typedef struct
|
|
{
|
|
char name[32];
|
|
int type;
|
|
int bone;
|
|
vec3_t org; // attachment point
|
|
vec3_t vectors[3];
|
|
} mstudioattachment_t;
|
|
|
|
typedef struct
|
|
{
|
|
unsigned short offset[6];
|
|
} mstudioanim_t;
|
|
|
|
// animation frames
|
|
typedef union
|
|
{
|
|
struct
|
|
{
|
|
byte valid;
|
|
byte total;
|
|
} num;
|
|
short value;
|
|
} mstudioanimvalue_t;
|
|
|
|
// body part index
|
|
typedef struct
|
|
{
|
|
char name[64];
|
|
int nummodels;
|
|
int base;
|
|
int modelindex; // index into models array
|
|
} mstudiobodyparts_t;
|
|
|
|
// skin info
|
|
typedef struct mstudiotex_s
|
|
{
|
|
char name[64];
|
|
unsigned short flags;
|
|
unsigned short unused; // lower 16 bit is a user area
|
|
int width;
|
|
int height;
|
|
int index;
|
|
} mstudiotexture_t;
|
|
|
|
// skin families
|
|
// short index[skinfamilies][skinref]
|
|
|
|
// studio models
|
|
typedef struct
|
|
{
|
|
char name[64];
|
|
|
|
int type;
|
|
float boundingradius;
|
|
|
|
int nummesh;
|
|
int meshindex;
|
|
|
|
int numverts; // number of unique vertices
|
|
int vertinfoindex; // vertex bone info
|
|
int vertindex; // vertex vec3_t
|
|
int numnorms; // number of unique surface normals
|
|
int norminfoindex; // normal bone info
|
|
int normindex; // normal vec3_t
|
|
|
|
int numgroups; // deformation groups
|
|
int groupindex;
|
|
} mstudiomodel_t;
|
|
|
|
// vec3_t boundingbox[model][bone][2]; // complex intersection info
|
|
|
|
// meshes
|
|
typedef struct
|
|
{
|
|
int numtris;
|
|
int triindex;
|
|
int skinref;
|
|
int numnorms; // per mesh normals
|
|
int normindex; // normal vec3_t
|
|
} mstudiomesh_t;
|
|
|
|
// triangles
|
|
typedef struct
|
|
{
|
|
short vertindex; // index into vertex array
|
|
short normindex; // index into normal array
|
|
short s,t; // s,t position on skin
|
|
} mstudiotrivert_t;
|
|
|
|
#endif//STUDIO_H
|