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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 03:09:24 +01:00
hlsdk-xash3d/game_shared/vgui_helpers.cpp
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00

45 lines
1.1 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "vgui_helpers.h"
using namespace vgui;
void AlignPanel( Panel *pChild, Panel *pParent, int alignment )
{
int w, h, cw, ch;
pParent->getSize( w, h );
pChild->getSize( cw, ch );
int xCenter = ( w - cw ) / 2;
int yCenter = ( h - ch ) / 2;
if( alignment == Label::a_west )
pChild->setPos( 0, yCenter );
else if( alignment == Label::a_northwest )
pChild->setPos( 0, 0 );
else if( alignment == Label::a_north )
pChild->setPos( xCenter, 0 );
else if( alignment == Label::a_northeast )
pChild->setPos( w - cw, 0 );
else if( alignment == Label::a_east )
pChild->setPos( w - cw, yCenter );
else if( alignment == Label::a_southeast )
pChild->setPos( w - cw, h - ch );
else if( alignment == Label::a_south )
pChild->setPos( xCenter, h - ch );
else if( alignment == Label::a_southwest )
pChild->setPos( 0, h - ch );
else if( alignment == Label::a_center )
pChild->setPos( xCenter, yCenter );
}