mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-10 20:29:35 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
171 lines
3.8 KiB
C++
171 lines
3.8 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// MOTD.cpp
|
|
//
|
|
// for displaying a server-sent message of the day
|
|
//
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "parsemsg.h"
|
|
#include "kbutton.h"
|
|
#include "triangleapi.h"
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
#if !USE_VGUI || USE_NOVGUI_MOTD
|
|
DECLARE_MESSAGE( m_MOTD, MOTD )
|
|
#endif
|
|
|
|
int CHudMOTD::Init( void )
|
|
{
|
|
gHUD.AddHudElem( this );
|
|
|
|
#if !USE_VGUI || USE_NOVGUI_MOTD
|
|
HOOK_MESSAGE( MOTD );
|
|
#endif
|
|
|
|
m_bShow = false;
|
|
|
|
m_iFlags &= ~HUD_ACTIVE; // start out inactive
|
|
m_szMOTD[0] = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHudMOTD::VidInit( void )
|
|
{
|
|
// Load sprites here
|
|
return 1;
|
|
}
|
|
|
|
void CHudMOTD::Reset( void )
|
|
{
|
|
m_iFlags &= ~HUD_ACTIVE; // start out inactive
|
|
m_szMOTD[0] = 0;
|
|
m_iLines = 0;
|
|
m_bShow = 0;
|
|
}
|
|
|
|
#define LINE_HEIGHT (gHUD.m_scrinfo.iCharHeight)
|
|
#define ROW_GAP 13
|
|
#define ROW_RANGE_MIN 30
|
|
#define ROW_RANGE_MAX ( ScreenHeight - 100 )
|
|
int CHudMOTD::Draw( float fTime )
|
|
{
|
|
gHUD.m_iNoConsolePrint &= ~( 1 << 1 );
|
|
if( !m_bShow )
|
|
return 1;
|
|
gHUD.m_iNoConsolePrint |= 1 << 1;
|
|
//bool bScroll;
|
|
// find the top of where the MOTD should be drawn, so the whole thing is centered in the screen
|
|
int ypos = ( ScreenHeight - LINE_HEIGHT * m_iLines ) / 2; // shift it up slightly
|
|
char *ch = m_szMOTD;
|
|
int xpos = ( ScreenWidth - gHUD.m_scrinfo.charWidths['M'] * m_iMaxLength ) / 2;
|
|
if( xpos < 30 )
|
|
xpos = 30;
|
|
int xmax = xpos + gHUD.m_scrinfo.charWidths['M'] * m_iMaxLength;
|
|
int height = LINE_HEIGHT * m_iLines;
|
|
int ypos_r=ypos;
|
|
if( height > ROW_RANGE_MAX )
|
|
{
|
|
ypos = ROW_RANGE_MIN + 7 + scroll;
|
|
if( ypos > ROW_RANGE_MIN + 4 )
|
|
scroll-= ( ypos - ( ROW_RANGE_MIN + 4 ) ) / 3.0f;
|
|
if( ypos + height < ROW_RANGE_MAX )
|
|
scroll+= ( ROW_RANGE_MAX - ( ypos + height ) ) / 3.0f;
|
|
ypos_r = ROW_RANGE_MIN;
|
|
height = ROW_RANGE_MAX;
|
|
}
|
|
// int ymax = ypos + height;
|
|
if( xmax > ScreenWidth - 30 ) xmax = ScreenWidth - 30;
|
|
gHUD.DrawDarkRectangle( xpos - 5, ypos_r - 5, xmax - xpos + 10, height + 10 );
|
|
while( *ch )
|
|
{
|
|
char *next_line;
|
|
int line_length = 0; // count the length of the current line
|
|
for( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
|
|
line_length += gHUD.m_scrinfo.charWidths[*next_line];
|
|
char *top = next_line;
|
|
if( *top == '\n' )
|
|
*top = 0;
|
|
else
|
|
top = NULL;
|
|
|
|
// find where to start drawing the line
|
|
if( ( ypos > ROW_RANGE_MIN ) && ( ypos + LINE_HEIGHT <= ypos_r + height ) )
|
|
DrawUtfString( xpos, ypos, xmax, ch, 255, 180, 0 );
|
|
|
|
ypos += LINE_HEIGHT;
|
|
|
|
if( top ) // restore
|
|
*top = '\n';
|
|
ch = next_line;
|
|
if( *ch == '\n' )
|
|
ch++;
|
|
|
|
if( ypos > ( ScreenHeight - 20 ) )
|
|
break; // don't let it draw too low
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHudMOTD::MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
if( m_iFlags & HUD_ACTIVE )
|
|
{
|
|
Reset(); // clear the current MOTD in prep for this one
|
|
}
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
int is_finished = READ_BYTE();
|
|
strncat( m_szMOTD, READ_STRING(), sizeof(m_szMOTD) - 1 );
|
|
|
|
if( is_finished )
|
|
{
|
|
int length = 0;
|
|
|
|
m_iMaxLength = 0;
|
|
m_iFlags |= HUD_ACTIVE;
|
|
|
|
for( char *sz = m_szMOTD; *sz != 0; sz++ ) // count the number of lines in the MOTD
|
|
{
|
|
if( *sz == '\n' )
|
|
{
|
|
m_iLines++;
|
|
if( length > m_iMaxLength )
|
|
{
|
|
m_iMaxLength = length;
|
|
length = 0;
|
|
}
|
|
}
|
|
length++;
|
|
}
|
|
|
|
m_iLines++;
|
|
if( length > m_iMaxLength )
|
|
{
|
|
m_iMaxLength = length;
|
|
// length = 0;
|
|
}
|
|
m_bShow = true;
|
|
}
|
|
|
|
return 1;
|
|
}
|