Get status of master; working challenge and add server;
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d3bcda6268
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20
protocol.py
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20
protocol.py
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@ -0,0 +1,20 @@
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class MasterProtocol:
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# Client To Master
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clientQuery = '1'
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# Server To Master
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challengeRequest = 'q'
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addServer = '0'
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removeServer = 'b'
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# Master To Client
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queryPacketHeader = b'\xff\xff\xff\xff\x66\x0a'
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# Master To Server
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challengePacketHeader = b'\xff\xff\xff\xff\x73\x0a'
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#Debug
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statusRequest = 's'
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151
pymaster.py
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151
pymaster.py
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@ -1,59 +1,81 @@
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# Basic networking
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import socket
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# Challenge generator
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import random
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import struct
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# System important... things
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import sys
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import traceback
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import logging
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# Network packet creating
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from struct import pack
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# Server time control
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from time import time
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# ServerEntry class module
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from server_entry import ServerEntry
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from util import getAttrOrNone
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# Protocol class
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from protocol import MasterProtocol
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UDP_IP = "127.0.0.1"
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UDP_PORT = 27010
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sock = []
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LOG_FILENAME = 'pymaster.log'
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logging.basicConfig( filename = LOG_FILENAME, level = logging.DEBUG )
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def logPrint( msg ):
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if DEBUG:
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print( msg )
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logging.debug( msg )
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class PyMaster:
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self.serverList = []
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self.sock = []
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serverList = []
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sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
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def __init__(self):
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sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
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sock.bind( (UDP_IP, UDP_PORT) )
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self.sock.bind( (UDP_IP, UDP_PORT) )
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logprint("Welcome to PyMaster!")
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logprint("I ask you again, are you my master?")
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logprint("Running on %s:%i" % UDP_IP, UDP_PORT)
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logPrint("Welcome to PyMaster!")
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logPrint("I ask you again, are you my master?")
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logPrint("Running on {0}:{1}".format( UDP_IP, UDP_PORT))
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def serverLoop(self)
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data, addr = sock.recvfrom(1024)4
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logprint("received message: %s" % data)
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def serverLoop(self):
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data, addr = self.sock.recvfrom(1024)
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data = data.decode('latin_1')
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if data[0] == '1':
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if( data[0] == MasterProtocol.clientQuery ):
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logPrint("Client Query: from {0}:{1}".format(addr[0], addr[1]))
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self.clientQuery(data, addr);
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elif data[0] == 'q'
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elif( data[0] == MasterProtocol.challengeRequest ):
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logPrint("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
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self.sendChallengeToServer(data, addr);
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elif data[0] == '0'
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elif( data[0] == MasterProtocol.addServer ):
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logPrint("Add Server: from {0}:{1}".format(addr[0], addr[1]))
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self.addServerToList(data, addr);
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elif data[0] == 'b'
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elif( data[0] == MasterProtocol.removeServer ):
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logPrint("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
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self.removeServerFromList(data, addr);
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else
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logprint("Unknown message: %s from %s" % data, addr)
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elif( data[0] == MasterProtocol.statusRequest ):
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logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
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self.sendStatus(data, addr);
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else:
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logPrint("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
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def clientQuery(self, data, addr):
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data = data.strip('1')
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data = data.strip('1\xff')
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region = data[0]
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queryAddr, rawFilter = data.split('\0')
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try:
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queryAddr, rawFilter = data.split('\0')
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except ValueError:
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return
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rawFilter = rawFilter.strip('\\')
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split = rawFilter.split('\\')
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rawFilter = rawFilter.split('\\')
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queryFilter = namedtuple('QueryFilter', rawFilter[0::2])._make(rawFilter[1::2])
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#nor = getAttrOrNone(queryFilter, 'nor')
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#nand = getAttrOrNone(queryFilter, 'nand')
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#dedicated = getAttrOrNone(queryFilter, 'dedicated')
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#gamedir = getAttrOrNone(queryFilter, 'gamedir')
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#gamemap = getAttrOrNone(queryFilter, 'map')
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#linux = getAttrOrNone(queryFilter, 'linux')
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#empty = getAttrOrNone(queryFilter, 'empty')
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@ -64,21 +86,51 @@ class PyMaster:
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#name = getAttrOrNone(queryFilter, 'name')
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#version = getAttrOrNone(queryFilter, 'version_match')
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#gameaddr = getAttrOrNone(queryFilter, 'gameaddr')
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secure = getAttrOrNone(queryFilter, 'secure')
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#secure = getAttrOrNone(queryFilter, 'secure')
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# Use NoneType as undefined
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gamedir = None
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gamemap = None
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for i in range( 0, len(split), 2 ):
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try:
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key = split[i + 1]
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if( split[i] == 'gamedir' ):
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gamedir = key
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elif( split[i] == 'map' ):
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gamemap = key
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else:
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logPrint('Unhandled info string entry: {0}/{1}'.format(split[i], key))
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except IndexError:
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pass
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packet = '\xff\xff\xff\xff\x66\x0a'
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packet = MasterProtocol.queryPacketHeader
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for i in self.serverList:
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if( !i.check ):
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if( time() > i.die ):
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self.serverList.remove(i)
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continue
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if( not i.check ):
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continue
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if( gamedir != None ):
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if( gamedir != i.serverInfo.gamedir):
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if( gamedir != i.gamedir):
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continue
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# Use pregenerated address string
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packet += self.queryAddr
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packet += i.queryAddr
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self.sock.sendto(packet, addr)
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def removeServerFromList(self, data, addr):
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for i in self.serverList:
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if (i.addr == addr):
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self.serverList.remove(i)
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def sendChallengeToServer(self, data, addr):
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# At first, remove old server data from list
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self.removeServerFromList(None, addr)
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# Generate a 32 bit challenge number
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challenge = random.randint(0, 2**32-1)
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@ -86,23 +138,30 @@ class PyMaster:
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self.serverList.append(ServerEntry(addr, challenge))
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# And send him a challenge
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packet = '\xff\xff\xff\xff\x73\x0a'
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packet += struct.pack('I', challenge)
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socket.sendto(packet, addr)
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packet = MasterProtocol.challengePacketHeader
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packet += pack('I', challenge)
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self.sock.sendto(packet, addr)
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def addServerToList(self, data, addr):
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# Remove the header
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# Remove the header. Just for better parsing.
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serverInfo = data.strip('\x30\x0a\x5c')
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# Find a server with
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# Find a server with same address
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for serverEntry in self.serverList:
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if (serverEntry.addr == addr):
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serverEntry.setInfoString(serverInfo)
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if( serverEntry.addr == addr ):
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serverEntry.setInfoString( serverInfo )
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def removeServerFromList(self, data, addr):
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def sendStatus( self, data, addr ):
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count = len(self.serverList)
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packet = b'Server\t\t\tGame\tMap\tPlayers\tVersion\tChallenge\tCheck\n'
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for i in self.serverList:
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if (i.addr == addr):
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self.serverList.remove(i)
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line = '{0}:{1}\t{2}\t{3}\t{4}/{5}\t{6}\n'.format(i.addr[0], i.addr[1],
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i.gamedir, i.gamemap, i.players,
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i.maxplayers, i.version, i.challenge, i.check)
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packet += line.encode('latin_1')
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self.sock.sendto(packet, addr)
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def main( argv = None ):
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if argv is None:
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@ -110,7 +169,11 @@ def main( argv = None ):
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masterMain = PyMaster()
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while True:
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masterMain.serverLoop()
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try:
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masterMain.serverLoop()
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except Exception:
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logging.exception()
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pass
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if __name__ == "__main__":
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sys.exit( main( ) )
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from collections import namedtuple
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from time import time
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from struct import pack
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class ServerEntry:
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challenge2 = 0
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gamedir = ''
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protocol = 0
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players = 0
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maxplayers = 0
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bots = 0
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gamemap = ''
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version = '0'
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servtype = 'd'
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password = 0
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os = 'l'
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secure = 0
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lan = 0
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region = 255
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product = ''
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def setInfoString(self, data):
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infostring = data.translate(None, '\n\r\0')
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infostring = data.replace('\n', '').replace('\r', '').replace('\0', '')
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split = infostring.split('\\')
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self.serverInfo = namedtuple('ServerInfo', split[0::2])._make(split[1::2])
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self.check = int(self.serverInfo.challenge) == self.challenge
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logPrint( split )
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for i in range(0, len(split), 2):
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try:
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key = split[i + 1]
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if( split[i] == 'challenge' ):
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self.challenge2 = int(key)
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elif( split[i] == 'gamedir' ):
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self.gamedir = key
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elif( split[i] == 'protocol' ):
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self.protocol = int(key)
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elif( split[i] == 'players' ):
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self.players = int(key)
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elif( split[i] == 'max' ):
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self.maxplayers = int(key)
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elif( split[i] == 'bots' ):
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self.bots = int(key)
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elif( split[i] == 'map' ):
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self.gamemap = key
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elif( split[i] == 'version' ):
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self.version = key
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elif( split[i] == 'type' ):
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self.servtype = key
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elif( split[i] == 'password' ):
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self.password = key
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elif( split[i] == 'os' ):
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self.os = key
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elif( split[i] == 'secure' ):
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self.secure = key
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elif( split[i] == 'lan' ):
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self.lan = key
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elif( split[i] == 'region' ):
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self.region = key
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elif( split[i] == 'product' ):
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self.product = key
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except IndexError:
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pass
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self.check = self.challenge == self.challenge2
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def __init__(self, addr, challenge):
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# Address
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self.addr = addr
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# Shortcuts for generating query
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self.queryAddr = ""
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self.queryAddr = b''
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for i in addr[0].split('.'):
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self.queryAddr += struct.pack('B', int(i))
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self.queryAddr += struct.pack('H', addr[1])
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self.queryAddr += pack('B', int(i))
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self.queryAddr += pack('H', addr[1])
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# Random number that server must return
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self.challenge = challenge
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