Fix master to client answers, advanced logging, interpreter header for *nix systems
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pymaster.py
64
pymaster.py
@ -1,3 +1,4 @@
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#!/usr/bin/env python3
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# Basic networking
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import socket
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@ -20,10 +21,12 @@ from server_entry import ServerEntry
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# Protocol class
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from protocol import MasterProtocol
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UDP_IP = "127.0.0.1"
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UDP_IP = "0.0.0.0"
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UDP_PORT = 27010
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LOG_FILENAME = 'pymaster.log'
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logging.basicConfig( filename = LOG_FILENAME, level = logging.DEBUG )
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logging.getLogger().addHandler(logging.StreamHandler())
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logging.getLogger().addHandler(logging.FileHandler(LOG_FILENAME))
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logging.getLogger().setLevel(logging.DEBUG)
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def logPrint( msg ):
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logging.debug( msg )
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@ -44,53 +47,39 @@ class PyMaster:
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data = data.decode('latin_1')
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if( data[0] == MasterProtocol.clientQuery ):
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logPrint("Client Query: from {0}:{1}".format(addr[0], addr[1]))
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self.clientQuery(data, addr);
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self.clientQuery(data, addr)
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elif( data[0] == MasterProtocol.challengeRequest ):
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logPrint("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
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self.sendChallengeToServer(data, addr);
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self.sendChallengeToServer(data, addr)
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elif( data[0] == MasterProtocol.addServer ):
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logPrint("Add Server: from {0}:{1}".format(addr[0], addr[1]))
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self.addServerToList(data, addr);
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self.addServerToList(data, addr)
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elif( data[0] == MasterProtocol.removeServer ):
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logPrint("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
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self.removeServerFromList(data, addr);
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self.removeServerFromList(data, addr)
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elif( data[0] == MasterProtocol.statusRequest ):
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logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
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self.sendStatus(data, addr);
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self.sendStatus(data, addr)
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else:
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logPrint("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
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def clientQuery(self, data, addr):
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data = data.strip('1\xff')
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logPrint("Client Query: from {0}:{1}".format(addr[0], addr[1]))
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region = data[0]
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region = data[1] # UNUSED
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data = data.strip('1' + region)
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try:
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queryAddr, rawFilter = data.split('\0')
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query = data.split('\0')
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except ValueError:
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logPrint(traceback.format_exc())
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return
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queryAddr = query[0] # UNUSED
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rawFilter = query[1]
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# Remove first \ character
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rawFilter = rawFilter.strip('\\')
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split = rawFilter.split('\\')
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#nor = getAttrOrNone(queryFilter, 'nor')
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#nand = getAttrOrNone(queryFilter, 'nand')
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#dedicated = getAttrOrNone(queryFilter, 'dedicated')
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#gamemap = getAttrOrNone(queryFilter, 'map')
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#linux = getAttrOrNone(queryFilter, 'linux')
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#empty = getAttrOrNone(queryFilter, 'empty')
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#full = getAttrOrNone(queryFilter, 'full')
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#proxy = getAttrOrNone(queryFilter, 'proxy')
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#noplayers = getAttrOrNone(queryFilter, 'noplayers')
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#white = getAttrOrNone(queryFilter, 'white')
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#name = getAttrOrNone(queryFilter, 'name')
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#version = getAttrOrNone(queryFilter, 'version_match')
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#gameaddr = getAttrOrNone(queryFilter, 'gameaddr')
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#secure = getAttrOrNone(queryFilter, 'secure')
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# Use NoneType as undefined
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gamedir = None
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gamemap = None
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gamemap = None # UNUSED: until Xash3D will not support full filter
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for i in range( 0, len(split), 2 ):
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try:
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@ -119,16 +108,19 @@ class PyMaster:
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# Use pregenerated address string
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packet += i.queryAddr
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logPrint('Append server to answer: {0}:{1}'.format(i.addr[0], i.addr[1]))
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self.sock.sendto(packet, addr)
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def removeServerFromList(self, data, addr):
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logPrint("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
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for i in self.serverList:
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if (i.addr == addr):
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self.serverList.remove(i)
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def sendChallengeToServer(self, data, addr):
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# At first, remove old server data from list
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logPrint("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
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# At first, remove old server- data from list
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self.removeServerFromList(None, addr)
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# Generate a 32 bit challenge number
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@ -143,15 +135,19 @@ class PyMaster:
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self.sock.sendto(packet, addr)
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def addServerToList(self, data, addr):
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logPrint("Add Server: from {0}:{1}".format(addr[0], addr[1]))
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# Remove the header. Just for better parsing.
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serverInfo = data.strip('\x30\x0a\x5c')
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# Find a server with same address
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for serverEntry in self.serverList:
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if( serverEntry.addr == addr ):
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serverEntry.setInfoString( serverInfo )
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break
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serverEntry.setInfoString( serverInfo )
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def sendStatus( self, data, addr ):
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logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
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count = len(self.serverList)
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packet = b'Server\t\t\tGame\tMap\tPlayers\tVersion\tChallenge\tCheck\n'
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@ -172,7 +168,7 @@ def main( argv = None ):
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try:
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masterMain.serverLoop()
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except Exception:
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logging.exception()
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logPrint(traceback.format_exc())
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pass
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if __name__ == "__main__":
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@ -21,7 +21,6 @@ class ServerEntry:
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def setInfoString(self, data):
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infostring = data.replace('\n', '').replace('\r', '').replace('\0', '')
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split = infostring.split('\\')
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logPrint( split )
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for i in range(0, len(split), 2):
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try:
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key = split[i + 1]
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@ -66,8 +65,8 @@ class ServerEntry:
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# Shortcuts for generating query
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self.queryAddr = b''
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for i in addr[0].split('.'):
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self.queryAddr += pack('B', int(i))
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self.queryAddr += pack('H', addr[1])
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self.queryAddr += pack('!B', int(i))
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self.queryAddr += pack('!H', int(addr[1]))
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# Random number that server must return
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self.challenge = challenge
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