quakeremake/maps/quake/B_BATT0.MAP

32 lines
689 B
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{
"classname" "worldspawn"
"wad" "gfx/items.wad"
{
( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) BATT1SID 0 0 0 1.000000 1.000000
( 16 24 200 ) ( 0 24 200 ) ( 0 24 -8 ) BATT1SID 0 0 0 1.000000 1.000000
( 24 0 200 ) ( 24 8 200 ) ( 24 8 -8 ) BATT1SID 0 0 0 1.000000 1.000000
( 0 0 200 ) ( 16 0 200 ) ( 16 0 -8 ) BATT1SID 0 0 0 1.000000 1.000000
( 0 0 24 ) ( 0 8 24 ) ( 16 8 24 ) BATT0TOP 0 0 0 1.000000 1.000000
( 16 8 0 ) ( 0 8 0 ) ( 0 0 0 ) ROCKETTOP 0 0 0 1.000000 1.000000
}
}
{
"classname" "light"
"origin" "48 56 56"
"light" "200"
}
{
"classname" "light"
"origin" "-24 -16 -56"
"light" "200"
}
{
"classname" "light"
"origin" "-24 56 8"
"light" "200"
}
{
"classname" "light"
"origin" "48 -16 8"
}