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waf/waflib/ansiterm.py

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2013-11-10 05:32:50 +01:00
#!/usr/bin/env python
# encoding: utf-8
"""
Emulate a vt100 terminal in cmd.exe
By wrapping sys.stdout / sys.stderr with Ansiterm,
the vt100 escape characters will be interpreted and
the equivalent actions will be performed with Win32
console commands.
"""
import re, sys
from waflib.Utils import threading
wlock = threading.Lock()
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try:
from ctypes import Structure, windll, c_short, c_ushort, c_ulong, c_int, byref, c_wchar, POINTER, c_long
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except ImportError:
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class AnsiTerm(object):
def __init__(self, stream):
self.stream = stream
self.encoding = self.stream.encoding
def write(self, txt):
try:
wlock.acquire()
self.stream.write(txt)
self.stream.flush()
finally:
wlock.release()
def fileno(self):
return self.stream.fileno()
def flush(self):
self.stream.flush()
def isatty(self):
return self.stream.isatty()
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else:
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class COORD(Structure):
_fields_ = [("X", c_short), ("Y", c_short)]
class SMALL_RECT(Structure):
_fields_ = [("Left", c_short), ("Top", c_short), ("Right", c_short), ("Bottom", c_short)]
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
_fields_ = [("Size", COORD), ("CursorPosition", COORD), ("Attributes", c_ushort), ("Window", SMALL_RECT), ("MaximumWindowSize", COORD)]
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class CONSOLE_CURSOR_INFO(Structure):
_fields_ = [('dwSize', c_ulong), ('bVisible', c_int)]
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try:
_type = unicode
except NameError:
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_type = str
to_int = lambda number, default: number and int(number) or default
STD_OUTPUT_HANDLE = -11
STD_ERROR_HANDLE = -12
windll.kernel32.GetStdHandle.argtypes = [c_ulong]
windll.kernel32.GetStdHandle.restype = c_ulong
windll.kernel32.GetConsoleScreenBufferInfo.argtypes = [c_ulong, POINTER(CONSOLE_SCREEN_BUFFER_INFO)]
windll.kernel32.GetConsoleScreenBufferInfo.restype = c_long
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windll.kernel32.SetConsoleTextAttribute.argtypes = [c_ulong, c_ushort]
windll.kernel32.SetConsoleTextAttribute.restype = c_long
windll.kernel32.FillConsoleOutputCharacterW.argtypes = [c_ulong, c_wchar, c_ulong, POINTER(COORD), POINTER(c_ulong)]
windll.kernel32.FillConsoleOutputCharacterW.restype = c_long
windll.kernel32.FillConsoleOutputAttribute.argtypes = [c_ulong, c_ushort, c_ulong, POINTER(COORD), POINTER(c_ulong) ]
windll.kernel32.FillConsoleOutputAttribute.restype = c_long
windll.kernel32.SetConsoleCursorPosition.argtypes = [c_ulong, POINTER(COORD) ]
windll.kernel32.SetConsoleCursorPosition.restype = c_long
windll.kernel32.SetConsoleCursorInfo.argtypes = [c_ulong, POINTER(CONSOLE_CURSOR_INFO)]
windll.kernel32.SetConsoleCursorInfo.restype = c_long
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class AnsiTerm(object):
"""
emulate a vt100 terminal in cmd.exe
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"""
def __init__(self, s):
self.stream = s
self.encoding = s.encoding
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self.cursor_history = []
handle = (s.fileno() == 2) and STD_ERROR_HANDLE or STD_OUTPUT_HANDLE
self.hconsole = windll.kernel32.GetStdHandle(handle)
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self._sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
self._csinfo = CONSOLE_CURSOR_INFO()
windll.kernel32.GetConsoleCursorInfo(self.hconsole, byref(self._csinfo))
# just to double check that the console is usable
self._orig_sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
r = windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(self._orig_sbinfo))
self._isatty = r == 1
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def screen_buffer_info(self):
"""
Updates self._sbinfo and returns it
"""
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windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(self._sbinfo))
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return self._sbinfo
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def clear_line(self, param):
mode = param and int(param) or 0
sbinfo = self.screen_buffer_info()
if mode == 1: # Clear from begining of line to cursor position
line_start = COORD(0, sbinfo.CursorPosition.Y)
line_length = sbinfo.Size.X
elif mode == 2: # Clear entire line
line_start = COORD(sbinfo.CursorPosition.X, sbinfo.CursorPosition.Y)
line_length = sbinfo.Size.X - sbinfo.CursorPosition.X
else: # Clear from cursor position to end of line
line_start = sbinfo.CursorPosition
line_length = sbinfo.Size.X - sbinfo.CursorPosition.X
chars_written = c_ulong()
windll.kernel32.FillConsoleOutputCharacterW(self.hconsole, c_wchar(' '), line_length, line_start, byref(chars_written))
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windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, line_length, line_start, byref(chars_written))
def clear_screen(self, param):
mode = to_int(param, 0)
sbinfo = self.screen_buffer_info()
if mode == 1: # Clear from begining of screen to cursor position
clear_start = COORD(0, 0)
clear_length = sbinfo.CursorPosition.X * sbinfo.CursorPosition.Y
elif mode == 2: # Clear entire screen and return cursor to home
clear_start = COORD(0, 0)
clear_length = sbinfo.Size.X * sbinfo.Size.Y
windll.kernel32.SetConsoleCursorPosition(self.hconsole, clear_start)
else: # Clear from cursor position to end of screen
clear_start = sbinfo.CursorPosition
clear_length = ((sbinfo.Size.X - sbinfo.CursorPosition.X) + sbinfo.Size.X * (sbinfo.Size.Y - sbinfo.CursorPosition.Y))
chars_written = c_ulong()
windll.kernel32.FillConsoleOutputCharacterW(self.hconsole, c_wchar(' '), clear_length, clear_start, byref(chars_written))
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windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, clear_length, clear_start, byref(chars_written))
def push_cursor(self, param):
sbinfo = self.screen_buffer_info()
self.cursor_history.append(sbinfo.CursorPosition)
def pop_cursor(self, param):
if self.cursor_history:
old_pos = self.cursor_history.pop()
windll.kernel32.SetConsoleCursorPosition(self.hconsole, old_pos)
def set_cursor(self, param):
y, sep, x = param.partition(';')
x = to_int(x, 1) - 1
y = to_int(y, 1) - 1
sbinfo = self.screen_buffer_info()
new_pos = COORD(
min(max(0, x), sbinfo.Size.X),
min(max(0, y), sbinfo.Size.Y)
)
windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos)
def set_column(self, param):
x = to_int(param, 1) - 1
sbinfo = self.screen_buffer_info()
new_pos = COORD(
min(max(0, x), sbinfo.Size.X),
sbinfo.CursorPosition.Y
)
windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos)
def move_cursor(self, x_offset=0, y_offset=0):
sbinfo = self.screen_buffer_info()
new_pos = COORD(
min(max(0, sbinfo.CursorPosition.X + x_offset), sbinfo.Size.X),
min(max(0, sbinfo.CursorPosition.Y + y_offset), sbinfo.Size.Y)
)
windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos)
def move_up(self, param):
self.move_cursor(y_offset = -to_int(param, 1))
def move_down(self, param):
self.move_cursor(y_offset = to_int(param, 1))
def move_left(self, param):
self.move_cursor(x_offset = -to_int(param, 1))
def move_right(self, param):
self.move_cursor(x_offset = to_int(param, 1))
def next_line(self, param):
sbinfo = self.screen_buffer_info()
self.move_cursor(
x_offset = -sbinfo.CursorPosition.X,
y_offset = to_int(param, 1)
)
def prev_line(self, param):
sbinfo = self.screen_buffer_info()
self.move_cursor(
x_offset = -sbinfo.CursorPosition.X,
y_offset = -to_int(param, 1)
)
def rgb2bgr(self, c):
return ((c&1) << 2) | (c&2) | ((c&4)>>2)
def set_color(self, param):
cols = param.split(';')
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sbinfo = self.screen_buffer_info()
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attr = sbinfo.Attributes
for c in cols:
c = to_int(c, 0)
if 29 < c < 38: # fgcolor
attr = (attr & 0xfff0) | self.rgb2bgr(c - 30)
elif 39 < c < 48: # bgcolor
attr = (attr & 0xff0f) | (self.rgb2bgr(c - 40) << 4)
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elif c == 0: # reset
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attr = self._orig_sbinfo.Attributes
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elif c == 1: # strong
attr |= 0x08
elif c == 4: # blink not available -> bg intensity
attr |= 0x80
elif c == 7: # negative
attr = (attr & 0xff88) | ((attr & 0x70) >> 4) | ((attr & 0x07) << 4)
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windll.kernel32.SetConsoleTextAttribute(self.hconsole, attr)
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def show_cursor(self,param):
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self._csinfo.bVisible = 1
windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(self._csinfo))
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def hide_cursor(self,param):
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self._csinfo.bVisible = 0
windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(self._csinfo))
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ansi_command_table = {
'A': move_up,
'B': move_down,
'C': move_right,
'D': move_left,
'E': next_line,
'F': prev_line,
'G': set_column,
'H': set_cursor,
'f': set_cursor,
'J': clear_screen,
'K': clear_line,
'h': show_cursor,
'l': hide_cursor,
'm': set_color,
's': push_cursor,
'u': pop_cursor,
}
# Match either the escape sequence or text not containing escape sequence
ansi_tokens = re.compile('(?:\x1b\[([0-9?;]*)([a-zA-Z])|([^\x1b]+))')
def write(self, text):
try:
wlock.acquire()
if self._isatty:
for param, cmd, txt in self.ansi_tokens.findall(text):
if cmd:
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cmd_func = self.ansi_command_table.get(cmd)
if cmd_func:
cmd_func(self, param)
else:
self.writeconsole(txt)
else:
# no support for colors in the console, just output the text:
# eclipse or msys may be able to interpret the escape sequences
self.stream.write(text)
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finally:
wlock.release()
def writeconsole(self, txt):
chars_written = c_int()
writeconsole = windll.kernel32.WriteConsoleA
if isinstance(txt, _type):
writeconsole = windll.kernel32.WriteConsoleW
# MSDN says that there is a shared buffer of 64 KB for the console
# writes. Attempt to not get ERROR_NOT_ENOUGH_MEMORY, see waf issue #746
done = 0
todo = len(txt)
chunk = 32<<10
while todo != 0:
doing = min(chunk, todo)
buf = txt[done:done+doing]
r = writeconsole(self.hconsole, buf, doing, byref(chars_written), None)
if r == 0:
chunk >>= 1
continue
done += doing
todo -= doing
def fileno(self):
return self.stream.fileno()
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def flush(self):
pass
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def isatty(self):
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return self._isatty
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if sys.stdout.isatty() or sys.stderr.isatty():
handle = sys.stdout.isatty() and STD_OUTPUT_HANDLE or STD_ERROR_HANDLE
console = windll.kernel32.GetStdHandle(handle)
sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
def get_term_cols():
windll.kernel32.GetConsoleScreenBufferInfo(console, byref(sbinfo))
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# TODO Issue 1401
return sbinfo.Size.X - 1
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# just try and see
try:
import struct, fcntl, termios
except ImportError:
pass
else:
if sys.stdout.isatty() or sys.stderr.isatty():
FD = sys.stdout.isatty() and sys.stdout.fileno() or sys.stderr.fileno()
def fun():
return struct.unpack("HHHH", fcntl.ioctl(FD, termios.TIOCGWINSZ, struct.pack("HHHH", 0, 0, 0, 0)))[1]
try:
fun()
except Exception as e:
pass
else:
get_term_cols = fun
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