Xcode 6 generator fixes #1939

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Thomas Nagy 2017-04-08 01:57:46 +02:00
parent 942f9a14d9
commit 059939ef60
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GPG Key ID: 49B4C67C05277AAA
3 changed files with 91 additions and 383 deletions

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@ -8,14 +8,23 @@ APPNAME = 'TestProject'
VERSION = '1.0'
"""
To create the xcode project files:
waf configure xcode6
To configure and build using Waf:
waf configure build
This demo will create an XCode project containing
an App bundle target, a dynamic library target,
a static library target and an executable target.
The generated XCode project can then be opened
and XCode can then build those targets.
Tested in XCode 6 & 7.
Tested with XCode 8.
"""
def options(opt):
opt.load('compiler_cxx xcode6')
def configure(conf):
# Use environment variables to set default project configuration
@ -25,20 +34,21 @@ def configure(conf):
conf.env.INSTALL_PATH = '/my/install/path'
# The xcode6 tool will also pick up any c config files generated by
# the c_config tool, and it'll be added to your project's include path
# the c_config tool, and it'll be added to your project's include path
conf.load('c_config')
conf.define('NUMBER', 10)
conf.write_config_header('config.h')
# This must be called at the end of configure()
conf.load('xcode6')
conf.load('compiler_cxx xcode6')
conf.check(cxxflags='-std=c++11', uselib_store='STD11', mandatory=False)
def build(bld):
bld.load('xcode6')
tg = bld.framework(
includes='include',
# Specify source files.
# Specify source files for xcode
# This will become the groups (folders) inside XCode.
# Give a dictionary to group by name. Use a list to add everything in one
source_files={
@ -46,6 +56,9 @@ def build(bld):
'Include': bld.path.ant_glob(incl=['include/MyLib/*.h', 'include'], dir=True)
},
# source files for waf builds
source=bld.path.ant_glob('src/MyLib/*.cpp'),
# export_headers will put the files in the
# 'Header Build Phase' in Xcode - i.e tell XCode to ship them with your .framework
export_headers=bld.path.ant_glob(incl=['include/MyLib/*.h', 'include/MyLib/SupportLib'], dir=True),
@ -53,10 +66,28 @@ def build(bld):
install='~/Library/Frameworks'
)
bld.env.LIB_SDL2 = '/Library/Frameworks/SDL2.framework/SDL2'
bld.stlib(
source=bld.path.ant_glob('src/MyLib/*.cpp'),
includes = 'include',
target='MyStaticLib',
)
bld.program(
source=['src/test.cpp'],
includes='include',
target='MyExe',
use='MyDynLib'
)
bld.shlib(
source=bld.path.ant_glob('src/MyLib/*.cpp'),
includes='include',
target='MyDynLib',
)
#bld.env.LIB_SDL2 = '/Library/Frameworks/SDL2.framework/SDL2'
tg2 = bld.app(
source_files=bld.path.ant_glob('src/*.cpp'),
includes=tg.includes,
source=bld.path.ant_glob('src/*.cpp'),
includes='include',
target='MyApp',
use='MyLib',
uselib='SDL2',
@ -66,22 +97,4 @@ def build(bld):
settings={"Debug": {"CONFIG_NAME": 'Debug'}}
)
bld.dylib(
source_files=bld.path.ant_glob('src/MyLib/*.cpp'),
includes=tg.includes,
target='MyDynLib',
)
bld.program(
source_files=['src/test.cpp'],
includes=tg.includes,
target='MyExe',
use='MyDynLib'
)
bld.stlib(
source_files=bld.path.ant_glob('src/MyLib/*.cpp'),
includes=tg.includes,
target='MyStaticLib',
)

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@ -1,312 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
# XCode 3/XCode 4 generator for Waf
# Nicolas Mercier 2011
"""
Usage:
def options(opt):
opt.load('xcode')
$ waf configure xcode
"""
# TODO: support iOS projects
from waflib import Context, TaskGen, Build, Utils
import os, sys
HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
MAP_EXT = {
'.h' : "sourcecode.c.h",
'.hh': "sourcecode.cpp.h",
'.inl': "sourcecode.cpp.h",
'.hpp': "sourcecode.cpp.h",
'.c': "sourcecode.c.c",
'.m': "sourcecode.c.objc",
'.mm': "sourcecode.cpp.objcpp",
'.cc': "sourcecode.cpp.cpp",
'.cpp': "sourcecode.cpp.cpp",
'.C': "sourcecode.cpp.cpp",
'.cxx': "sourcecode.cpp.cpp",
'.c++': "sourcecode.cpp.cpp",
'.l': "sourcecode.lex", # luthor
'.ll': "sourcecode.lex",
'.y': "sourcecode.yacc",
'.yy': "sourcecode.yacc",
'.plist': "text.plist.xml",
".nib": "wrapper.nib",
".xib": "text.xib",
}
part1 = 0
part2 = 10000
part3 = 0
id = 562000999
def newid():
global id
id += 1
return "%04X%04X%04X%012d" % (0, 10000, 0, id)
class XCodeNode:
def __init__(self):
self._id = newid()
def tostring(self, value):
if isinstance(value, dict):
result = "{\n"
for k,v in value.items():
result = result + "\t\t\t%s = %s;\n" % (k, self.tostring(v))
result = result + "\t\t}"
return result
elif isinstance(value, str):
return "\"%s\"" % value
elif isinstance(value, list):
result = "(\n"
for i in value:
result = result + "\t\t\t%s,\n" % self.tostring(i)
result = result + "\t\t)"
return result
elif isinstance(value, XCodeNode):
return value._id
else:
return str(value)
def write_recursive(self, value, file):
if isinstance(value, dict):
for k,v in value.items():
self.write_recursive(v, file)
elif isinstance(value, list):
for i in value:
self.write_recursive(i, file)
elif isinstance(value, XCodeNode):
value.write(file)
def write(self, file):
for attribute,value in self.__dict__.items():
if attribute[0] != '_':
self.write_recursive(value, file)
w = file.write
w("\t%s = {\n" % self._id)
w("\t\tisa = %s;\n" % self.__class__.__name__)
for attribute,value in self.__dict__.items():
if attribute[0] != '_':
w("\t\t%s = %s;\n" % (attribute, self.tostring(value)))
w("\t};\n\n")
# Configurations
class XCBuildConfiguration(XCodeNode):
def __init__(self, name, settings = {}, env=None):
XCodeNode.__init__(self)
self.baseConfigurationReference = ""
self.buildSettings = settings
self.name = name
if env and env.ARCH:
settings['ARCHS'] = " ".join(env.ARCH)
class XCConfigurationList(XCodeNode):
def __init__(self, settings):
XCodeNode.__init__(self)
self.buildConfigurations = settings
self.defaultConfigurationIsVisible = 0
self.defaultConfigurationName = settings and settings[0].name or ""
# Group/Files
class PBXFileReference(XCodeNode):
def __init__(self, name, path, filetype = '', sourcetree = "SOURCE_ROOT"):
XCodeNode.__init__(self)
self.fileEncoding = 4
if not filetype:
_, ext = os.path.splitext(name)
filetype = MAP_EXT.get(ext, 'text')
self.lastKnownFileType = filetype
self.name = name
self.path = path
self.sourceTree = sourcetree
class PBXGroup(XCodeNode):
def __init__(self, name, sourcetree = "<group>"):
XCodeNode.__init__(self)
self.children = []
self.name = name
self.sourceTree = sourcetree
def add(self, root, sources):
folders = {}
def folder(n):
if not n.is_child_of(root):
return self
try:
return folders[n]
except KeyError:
f = PBXGroup(n.name)
p = folder(n.parent)
folders[n] = f
p.children.append(f)
return f
for s in sources:
f = folder(s.parent)
source = PBXFileReference(s.name, s.abspath())
f.children.append(source)
# Targets
class PBXLegacyTarget(XCodeNode):
def __init__(self, action, target=''):
XCodeNode.__init__(self)
self.buildConfigurationList = XCConfigurationList([XCBuildConfiguration('waf', {})])
if not target:
self.buildArgumentsString = "%s %s" % (sys.argv[0], action)
else:
self.buildArgumentsString = "%s %s --targets=%s" % (sys.argv[0], action, target)
self.buildPhases = []
self.buildToolPath = sys.executable
self.buildWorkingDirectory = ""
self.dependencies = []
self.name = target or action
self.productName = target or action
self.passBuildSettingsInEnvironment = 0
class PBXShellScriptBuildPhase(XCodeNode):
def __init__(self, action, target):
XCodeNode.__init__(self)
self.buildActionMask = 2147483647
self.files = []
self.inputPaths = []
self.outputPaths = []
self.runOnlyForDeploymentPostProcessing = 0
self.shellPath = "/bin/sh"
self.shellScript = "%s %s %s --targets=%s" % (sys.executable, sys.argv[0], action, target)
class PBXNativeTarget(XCodeNode):
def __init__(self, action, target, node, env):
XCodeNode.__init__(self)
conf = XCBuildConfiguration('waf', {'PRODUCT_NAME':target, 'CONFIGURATION_BUILD_DIR':node.parent.abspath()}, env)
self.buildConfigurationList = XCConfigurationList([conf])
self.buildPhases = [PBXShellScriptBuildPhase(action, target)]
self.buildRules = []
self.dependencies = []
self.name = target
self.productName = target
self.productType = "com.apple.product-type.application"
self.productReference = PBXFileReference(target, node.abspath(), 'wrapper.application', 'BUILT_PRODUCTS_DIR')
# Root project object
class PBXProject(XCodeNode):
def __init__(self, name, version):
XCodeNode.__init__(self)
self.buildConfigurationList = XCConfigurationList([XCBuildConfiguration('waf', {})])
self.compatibilityVersion = version[0]
self.hasScannedForEncodings = 1
self.mainGroup = PBXGroup(name)
self.projectRoot = ""
self.projectDirPath = ""
self.targets = []
self._objectVersion = version[1]
self._output = PBXGroup('out')
self.mainGroup.children.append(self._output)
def write(self, file):
w = file.write
w("// !$*UTF8*$!\n")
w("{\n")
w("\tarchiveVersion = 1;\n")
w("\tclasses = {\n")
w("\t};\n")
w("\tobjectVersion = %d;\n" % self._objectVersion)
w("\tobjects = {\n\n")
XCodeNode.write(self, file)
w("\t};\n")
w("\trootObject = %s;\n" % self._id)
w("}\n")
def add_task_gen(self, tg):
if not getattr(tg, 'mac_app', False):
self.targets.append(PBXLegacyTarget('build', tg.name))
else:
target = PBXNativeTarget('build', tg.name, tg.link_task.outputs[0].change_ext('.app'), tg.env)
self.targets.append(target)
self._output.children.append(target.productReference)
class xcode(Build.BuildContext):
cmd = 'xcode'
fun = 'build'
def collect_source(self, tg):
source_files = tg.to_nodes(getattr(tg, 'source', []))
plist_files = tg.to_nodes(getattr(tg, 'mac_plist', []))
resource_files = [tg.path.find_node(i) for i in Utils.to_list(getattr(tg, 'mac_resources', []))]
include_dirs = Utils.to_list(getattr(tg, 'includes', [])) + Utils.to_list(getattr(tg, 'export_dirs', []))
include_files = []
for x in include_dirs:
if not isinstance(x, str):
include_files.append(x)
continue
d = tg.path.find_node(x)
if d:
lst = [y for y in d.ant_glob(HEADERS_GLOB, flat=False)]
include_files.extend(lst)
# remove duplicates
source = list(set(source_files + plist_files + resource_files + include_files))
source.sort(key=lambda x: x.abspath())
return source
def execute(self):
"""
Entry point
"""
self.restore()
if not self.all_envs:
self.load_envs()
self.recurse([self.run_dir])
appname = getattr(Context.g_module, Context.APPNAME, os.path.basename(self.srcnode.abspath()))
p = PBXProject(appname, ('Xcode 3.2', 46))
for g in self.groups:
for tg in g:
if not isinstance(tg, TaskGen.task_gen):
continue
tg.post()
features = Utils.to_list(getattr(tg, 'features', ''))
group = PBXGroup(tg.name)
group.add(tg.path, self.collect_source(tg))
p.mainGroup.children.append(group)
if ('cprogram' in features) or ('cxxprogram' in features):
p.add_task_gen(tg)
# targets that don't produce the executable but that you might want to run
p.targets.append(PBXLegacyTarget('configure'))
p.targets.append(PBXLegacyTarget('dist'))
p.targets.append(PBXLegacyTarget('install'))
p.targets.append(PBXLegacyTarget('check'))
node = self.srcnode.make_node('%s.xcodeproj' % appname)
node.mkdir()
node = node.make_node('project.pbxproj')
p.write(open(node.abspath(), 'w'))

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@ -11,11 +11,9 @@ Usage:
See also demos/xcode6/ folder
def options(opt):
opt.load('xcode6')
opt.load('compiler_cxx xcode6')
def configure(cnf):
# <do your stuff>
# For example
cnf.env.SDKROOT = 'macosx10.9'
@ -31,13 +29,13 @@ def configure(cnf):
# }
# In the end of configure() do
cnf.load('xcode6')
cnf.load('compiler_cxx xcode6')
def build(bld):
# Make a Framework target
bld.framework(
source_files={
source={
'Include': bld.path.ant_glob('include/MyLib/*.h'),
'Source': bld.path.ant_glob('src/MyLib/*.cpp')
},
@ -45,7 +43,6 @@ def build(bld):
export_headers=bld.path.ant_glob('include/MyLib/*.h'),
target='MyLib',
)
# You can also make bld.dylib, bld.app, bld.stlib ...
# To generate your XCode project, open the folder with the wscript
@ -53,11 +50,14 @@ def build(bld):
# $ waf configure xcode6
"""
# TODO: support iOS projects
# TODO: support iOS projects(?)
from waflib import Context, TaskGen, Build, Utils, Errors, Logs
import os, sys
# FIXME too few extensions
XCODE_EXTS = ['.c', '.cpp', '.m', '.mm']
HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
MAP_EXT = {
@ -262,6 +262,7 @@ class PBXFileReference(XCodeNode):
_, ext = os.path.splitext(name)
filetype = MAP_EXT.get(ext, 'text')
self.lastKnownFileType = filetype
self.explicitFileType = filetype
self.name = name
self.path = path
self.sourceTree = sourcetree
@ -276,7 +277,7 @@ class PBXBuildFile(XCodeNode):
""" This element indicate a file reference that is used in a PBXBuildPhase (either as an include or resource). """
def __init__(self, fileRef, settings={}):
XCodeNode.__init__(self)
# fileRef is a reference to a PBXFileReference object
self.fileRef = fileRef
@ -308,7 +309,6 @@ class PBXContainerItemProxy(XCodeNode):
self.remoteGlobalIDString = remoteGlobalIDString # PBXNativeTarget
self.remoteInfo = remoteInfo # Target name
self.proxyType = proxyType
class PBXTargetDependency(XCodeNode):
""" This is the element for referencing other target through content proxies. """
@ -316,7 +316,7 @@ class PBXTargetDependency(XCodeNode):
XCodeNode.__init__(self)
self.target = native_target
self.targetProxy = proxy
class PBXFrameworksBuildPhase(XCodeNode):
""" This is the element for the framework link build phase, i.e. linking to frameworks """
def __init__(self, pbxbuildfiles):
@ -490,8 +490,8 @@ class xcode(Build.BuildContext):
def create_group(self, name, files):
"""
Returns a new PBXGroup containing the files (paths) passed in the files arg
:type files: string
Returns a new PBXGroup containing the files (paths) passed in the files arg
:type files: string
"""
group = PBXGroup(name)
"""
@ -534,7 +534,7 @@ class xcode(Build.BuildContext):
appname = getattr(Context.g_module, Context.APPNAME, os.path.basename(self.srcnode.abspath()))
p = PBXProject(appname, ('Xcode 3.2', 46), self.env)
# If we don't create a Products group, then
# XCode will create one, which entails that
# we'll start to see duplicate files in the UI
@ -562,28 +562,26 @@ class xcode(Build.BuildContext):
# Create the output node
target_node = tg.path.find_or_declare(tg.name+file_ext)
target = PBXNativeTarget(tg.name, target_node, target_type, [], [])
products_group.children.append(target.productReference)
if hasattr(tg, 'source_files'):
if hasattr(tg, 'source_files') or hasattr(tg, 'source'):
# Create list of PBXFileReferences
sources = []
if isinstance(tg.source_files, dict):
if hasattr(tg, 'source_files') and isinstance(tg.source_files, dict):
for grpname,files in tg.source_files.items():
group = self.create_group(grpname, files)
target_group.children.append(group)
sources.extend(group.children)
elif isinstance(tg.source_files, list):
group = self.create_group("Source", tg.source_files)
else:
src = getattr(tg, 'source_files', []) or tg.source
group = self.create_group("Source", src)
target_group.children.append(group)
sources.extend(group.children)
else:
self.to_log("Argument 'source_files' passed to target '%s' was not a dictionary. Hence, some source files may not be included. Please provide a dictionary of source files, with group name as key and list of source files as value.\n" % tg.name)
supported_extensions = ['.c', '.cpp', '.m', '.mm']
sources = filter(lambda fileref: os.path.splitext(fileref.path)[1] in supported_extensions, sources)
# FIXME too complex
sources = list(filter(lambda fileref: os.path.splitext(fileref.path)[1] in XCODE_EXTS, sources))
buildfiles = [self.unique_buildfile(PBXBuildFile(fileref)) for fileref in sources]
target.add_build_phase(PBXSourcesBuildPhase(buildfiles))
@ -613,7 +611,7 @@ class xcode(Build.BuildContext):
# Merge frameworks and libs into one list, and prefix the frameworks
ld_flags = ['-framework %s' % lib.split('.framework')[0] for lib in Utils.to_list(tg.env.FRAMEWORK)]
ld_flags.extend(Utils.to_list(tg.env.STLIB) + Utils.to_list(tg.env.LIB))
# Override target specific build settings
bldsettings = {
'HEADER_SEARCH_PATHS': ['$(inherited)'] + tg.env['INCPATHS'],
@ -630,7 +628,7 @@ class xcode(Build.BuildContext):
bldsettings['INSTALL_PATH'].append(instpath)
target.add_build_phase(PBXCopyFilesBuildPhase([prodbuildfile], instpath))
if len(bldsettings['INSTALL_PATH']) == 0:
if not bldsettings['INSTALL_PATH']:
del bldsettings['INSTALL_PATH']
# The keys represents different build configuration, e.g. Debug, Release and so on..
@ -646,31 +644,40 @@ class xcode(Build.BuildContext):
target.add_configuration(XCBuildConfiguration(k, v))
p.add_target(target)
node = self.bldnode.make_node('%s.xcodeproj' % appname)
node.mkdir()
node = node.make_node('project.pbxproj')
p.write(open(node.abspath(), 'w'))
def build_target(self, tgtype, *k, **kw):
"""
Provide aliases
E.g. bld.framework(source='..', ...) to build a Framework target.
E.g. bld.dylib(source='..', ...) to build a Dynamic library target. etc...
"""
with open(node.abspath(), 'w') as f:
p.write(f)
Logs.pprint('GREEN', 'Wrote %r' % node.abspath())
def bind_fun(tgtype):
def fun(self, *k, **kw):
tgtype = fun.__name__
if tgtype == 'shlib' or tgtype == 'dylib':
features = 'cxx cxxshlib'
tgtype = 'dylib'
elif tgtype == 'framework':
features = 'cxx cxxshlib'
tgtype = 'framework'
elif tgtype == 'program':
features = 'cxx cxxprogram'
tgtype = 'exe'
elif tgtype == 'app':
features = 'cxx cxxprogram'
tgtype = 'app'
elif tgtype == 'stlib':
features = 'cxx cxxstlib'
tgtype = 'stlib'
kw['features'] = features
# The following features are needed for this tool's use of
# env['INCPATHS'], env['LIB_xxx'] etc.
self.load('ccroot')
kw['features'] = 'cxx cxxprogram'
kw['target_type'] = tgtype
return self(*k, **kw)
fun.__name__ = tgtype
setattr(Build.BuildContext, tgtype, fun)
return fun
for xx in 'app framework dylib shlib stlib program'.split():
bind_fun(xx)
def app(self, *k, **kw): return self.build_target('app', *k, **kw)
def framework(self, *k, **kw): return self.build_target('framework', *k, **kw)
def dylib(self, *k, **kw): return self.build_target('dylib', *k, **kw)
def stlib(self, *k, **kw): return self.build_target('stlib', *k, **kw)
def program(self, *k, **kw): return self.build_target('exe', *k, **kw)
def exe(self, *k, **kw):
Logs.warn("xcode6: alias 'bld.exe()' has changed name. Use 'bld.program()' instead.")
return self.build_target('exe', *k, **kw)